Creation Kit and DLC. Free vs $12.99

Post » Sun Jun 10, 2012 9:30 am

Play it on lowest setting, no thanks. Getting PC and monitor for 500$ means you end up playing on lowest settings.

$500 on PC, hook up to HDTV - will play SKyrim on High (probably not Ultra)
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dean Cutler
 
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Post » Sun Jun 10, 2012 4:00 pm

What Bethesda could do instead (but we'll never get this lucky) is set up a site like workshop to download mods to a USB stick and then transfer it to the console. Unreal 3 on PS3 already does this. Their excuse is always "well ist sonys/MS problem". Not when theyre not on their servers it isnt. verify the mods yourself. Throw us a bone for a broken game that took many patches and is still broken.
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FoReVeR_Me_N
 
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Post » Sun Jun 10, 2012 3:07 pm

The same DLC will cost the same amount for PC users. Yes, we're probably less likely to buy it, but we do have to pay if we want those things as well.

You certainly could run a lot of the mods on consoles, but not all of them at once. The simplicity of use expected by console players would necessitate BGS/MS/Sony having a way to control the possible combinations of installed mods, even with the list of approved mods. That would be a mess. With the PC they can just leave it alone and let users having trouble ask questions on the forums or on mod sites.

I bought everything they offered for Oblivion, even after that game was heavily modded, if they can be obtained from some other source than steam i'll buy everything they offer from skyrim.
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chinadoll
 
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Post » Sun Jun 10, 2012 11:28 pm

What Bethesda could do instead (but we'll never get this lucky) is set up a site like workshop to download mods to a USB stick and then transfer it o the console. Unreal 3 on PS3 already does this. Their excuse is always "well ist sonys/MS problem". Not when theyre not on their servers it isnt. verify the mods yourself. Throw us a bone for a broken game that took many patches and is still broken.
It would have to be done with MS and Sony's permission. Currently it is against the EULA for both consoles and that is why we don't allow discussion of it here. ;)
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tiffany Royal
 
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Post » Sun Jun 10, 2012 7:12 pm

A lot of the mods we're using are to bring the game up to what it should be if it had not been designed for consoles. So, the whining is a little disingenuous.

As many others have said, the console makers don't want mods because they can't charge for them. Because they're user made. That's what I am missing in the OP's posts. You seem to think that Bethesda is somehow withholding this stuff from you, but users have gone out and used their free time to make the mods, they're the ones who are updating and maintaing them, not Bethesda. I highly doubt mod makers are going to want Bethesda to give away on the cheap what they're putting heart and soul into. If it were me, I'd say "hey you want my expertise then send me an employment contract."
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Claire Vaux
 
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Post » Sun Jun 10, 2012 8:19 pm

Vavle wanted the L4D DLC's to be free, but Microsoft said no.
Ask Microsoft why DLC's have to have a price-tag.
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Neliel Kudoh
 
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Post » Sun Jun 10, 2012 5:34 pm

They could always make a special tool that'll transport mods from the PC to the Consoles. This would make them a lot of money because I'll buy something like this for maybe $20? I see that working out fine, if you ask me.
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[ becca ]
 
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Post » Sun Jun 10, 2012 6:11 pm

I spent 3 hours last night and this morning resolving a hardware and software peripheral conflict issue...hands up any console players who have had to do this...

Console gaming trades stability and consistency for performance and moddability...it's a svck, but that's the fact.
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Amiee Kent
 
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Post » Sun Jun 10, 2012 3:52 pm

It would have to be done with MS and Sony's permission. Currently it is against the EULA for both consoles and that is why we don't allow discussion of it here. :wink:

No it wouldnt. Thats only if the content is on their servers. Like i said. Unreal 3 does this. The mods are on a website, not on Sonys servers.
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TASTY TRACY
 
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Post » Sun Jun 10, 2012 3:15 pm

and UT3 mods have been tested heavily by sony and allowed MS just scoffed at the idea entirerly which is why you cannot mod UT3 on a 360 and once agian that is because MS is too anol on what goes through their networks if your xbox or ps is connected to PSN or XBL if any "viruses" are on your system they can penetrate the network. MS has a very unsecured network even today so I don't blame them. Reason why Halo has a map forge is because Halo is published by MS it their title and each mod for that and the tools that they are given are restricted. Modding UT3 or Halo is no where near the scale of modding TES both games have a limited tool set unlike Creation kit that is pretty much 90% of the dev tools in general made to make the game.

They could always make a special tool that'll transport mods from the PC to the Consoles. This would make them a lot of money because I'll buy something like this for maybe $20? I see that working out fine, if you ask me.

and this goes right into the dilemma of selling mods, who can put a price on content they (the developers) have not created themselves? How can Bethesda monitor such system to allow safe and secure "mods" without using time which agian equals money?

Two things that if you can solve may be possible but they are not selling mods in general is a bad idea overall especially when the modder doesn't get a cut which will happen because do you believe Publishers/developers would like to pay anyone for releasing a mod even if its as simple as a new color skin? No way too much confusion to set up a system like that to make it worth it. And can mods actually be "trusted" 100% guarantee not 99% but 100% to work period without vigorous testing or limitations on what tools is released? again no, this again will either gimp the modding community in general as well as waste money from Bethesda to make up such tools or network and maintain
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Juan Cerda
 
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Post » Sun Jun 10, 2012 11:02 am

tbh if developers could make there dlc free they would, sony have a bit more flexibility in this regard thus why Valve decided to join Sony with the Steam PSN thing on Portal 2. Very good possibility that if left 4 dead 3 ever get's made and comes on PS3 the dlc will very likely be free if Sony continues there relationship with them and have them price there dlc.

MS on the other hand would rather control everything on there network and DLC which is why they refused Steam Works support on XBL even though 360 would have been the most compatible with Steam Works. In other words like someone said MS are greedy. :P
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Kelvin Diaz
 
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Post » Sun Jun 10, 2012 8:09 am


and this goes right into the dilemma of selling mods, who can put a price on content they (the developers) have not created themselves? How can Bethesda monitor such system to allow safe and secure "mods" without using time which agian equals money?

Two things that if you can solve may be possible but they are not selling mods in general is a bad idea overall especially when the modder doesn't get a cut which will happen because do you believe Publishers/developers would like to pay anyone for releasing a mod even if its as simple as a new color skin? No way too much confusion to set up a system like that to make it worth it. And can mods actually be "trusted" 100% guarantee not 99% but 100% to work period without vigorous testing or limitations on what tools is released? again no, this again will either gimp the modding community in general as well as waste money from Bethesda to make up such tools or network and maintain

Put a security system on the tool to NOT allow certain mods that may ruin/crash Skyrim. Also, they aren't selling the mods. Just a tool that should work just like a Flash Drive or memory stick.
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Portions
 
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Post » Sun Jun 10, 2012 11:31 am



No it wouldnt. Thats only if the content is on their servers. Like i said. Unreal 3 does this. The mods are on a website, not on Sonys servers.

Ummm...Yes, it would. Beth undoubtedly has a contract with MS and Sony...most if not all contracts of this type cover 'proprietry rights'.

If you don't think they do, why not ask the millions of Xbox players who have had their Xbox's locked down because they had thirdparty hardware or upgrades installed on them. If I recall, a few years ago at least 20% of Xbox users were locked down about 6 or 8 weeks before Christmas, because they had non-compliant upgrades. Sure, they could still game with their machines, they just couldn't access or use Xbox live if my memory serves me correctly. And that amounted to several million users, in one hit.
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Phillip Hamilton
 
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Post » Sun Jun 10, 2012 6:28 pm

Buying a PC that can play Skyrim with graphics just above console levels is dirt cheap. Do yourself a favor. You'd be spending less in the end vs. buying games at console price + xbox live membership.
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Andrew Tarango
 
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Post » Sun Jun 10, 2012 9:20 pm

The problem with console users is, they think their console is a PC and their joypad can control everything.
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Dalton Greynolds
 
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Post » Sun Jun 10, 2012 9:56 am

Buying a PC that can play Skyrim with graphics just above console levels is dirt cheap. Do yourself a favor. You'd be spending less in the end vs. buying games at console price + xbox live membership.

Yeah.. Cheapest PC I've ever seen was around $520... That's not cheap.... Btw, you don't need Xbox Live Gold Membership to download, last I check.
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Natasha Biss
 
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Post » Sun Jun 10, 2012 10:45 am

Good god...okay. I'll keep this short.

Consoles cannot support most mods. This includes ANY texture packs that are higher res than vanilla for the most part. The Hardware can only do so much. Extra weapons and armor would be fine as mods but the makers would have to create them at lower resolution than the mods were originally. Most mods with new weapons and armor have higher resolution textures and higher poly counts. If bethesda was going to waste its time going through all the mods picking out the most popular ones and optimizing them for consoles it would be a huge effort.

Too add to that Sony and Microsoft do not want to deal with complaints when a mod that is released was not released well and then there game is broken. So they will not allow Bethesda to put the mods on consoles.

It is simply not truly feasible with this generation of consoles. How would you even manage the mods on the console? how many could even be supported. There is a lot more going on than them just deciding not to do it.

TL;DR
Your pretty much [censored] outta luck of you want mods to be brought to your console by the devs.
@Jusey1,
BTW if you know what you are doing you can just buy parts and construct a PC yourself. It is not SUPER difficult at all. But if you have a friend who does know and is willing to take the time to build it, you could do this for less money than a console and it would be much much better than a console as well in terms of hardware. There are people who spent about $400 on a PC and have Skyrim Maxed out with tons of mods that put even more of an impact on performance and it runs like butter.
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Marine Arrègle
 
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Post » Sun Jun 10, 2012 11:03 am

Didn't read the whole thread, but if it has not been said yet: for the xbox and ps3 it is not about free stuff it is about security. If they control the content they can ensure that no bugs or viruses get into their system.
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Fiori Pra
 
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Post » Sun Jun 10, 2012 12:03 pm

A couple of really obvious main issues why you cannot use it on your xbox/playstation.

1: If you did get the creation kit, it is hard to run, and at some points it can be MORE taxing than the game itself. The consoles might not even be able to run the CK, never alone make something easily.
2: Space. You would have to install the mods onto your hard drive, and the game too, so if you were running it off a disc then you couldn't use mods.
3: Proccessing power, ram and gpu power. Texture packs could not run on the consoles. Running more than about 10 mods would make your xbox lag.
4: Crashing. If a mod screwed something up, and it caused serious harm to your game or even your console, it would be hard to fix. Who would take the blame? The mod creator, Microsoft, Sony, Bethseda?
5: Money. Microsoft and Sony can't let you download something outside of their stores to stop you hacking your console, they would have to host the mods. Which would cost them money, and not make them anything, so they wouldn't do it. They would have to charge you for the mods, negating the original point.
6: Ease of use. It would have to be easy not only to get the mods -requiring designing a new way to host them, costing money for the devs- but easy to make the mods. Scriping and other things like that would be a pain, as would be making textures or models. It would be WAY to hard to make a decent mod for the console.

I.e. don't even try. No way for it to be useful, easy to use and free on the consoles.


Once more.

Tl;dr
Consoles couldn't run half the mods PC does, and it would be impossible to make any mods but simple extra housing mods, or mods that give you new weapons -WITHOUT new textures.

It would not be feasible to have mods on this gen of consoles.
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Your Mum
 
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Post » Sun Jun 10, 2012 7:40 am

@ Aldinodunmer: It doesn't really matter. There's only like a few small things I truly want in Skyrim and maybe Bethesda will bring them into Skyrim in a DLC? I still have some sort of hope of it being a possibility.
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Baylea Isaacs
 
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Post » Sun Jun 10, 2012 6:10 pm

The problem with console users is, they think their console is a PC and their joypad can control everything.
No its not much that because the consoles are just PC without P part but its more like because games even today are getting better graphics fidelity and due to such improvements with new titles the majority believe that they are capable of more then they are when its nothing more then mere optimization and tricks around each corner every single new title that comes out.

Put a security system on the tool to NOT allow certain mods that may ruin/crash Skyrim. Also, they aren't selling the mods. Just a tool that should work just like a Flash Drive or memory stick.

I will start of by saying how will said system will work? How can a AI dictate what to use and what not to use that is created by one person that does not have full hard evidence it will work on consoles? How can that system not be abused if not totally jumped over to install malicious software onto the consoles which the user (console owner) has nothing to go by other then "GOOD MOD DOWNLOAD IT" and has no possible chance to delete such malicious software because the malicious software will not go away easily and infect not just a USB stick or similar that you installed it on but your HD and ultimately bleed into the respective console makers network?

"Trusting" people to not do such is hilarious and a unprotected unsecured and unreliable system such as this that is connected too Xbox live and Playstation network which are very large and very active networks daily the more chances that hackers can get into the networks and get their "salary" they will jump on it. It needs to be manned by someone not just computer and thoroughly tested as everything that goes into every XBox/PS titles either it be patches or just games in general they are tested constantly for issues bringing mods into this made by users that could be infected with tons of viruses makes more testing needed then regular patches.

Then again we are at the money phase even creating said service will cost ALOT of dough and need to maintained until it shuts down from my point of view it won't be successful how many 360/PS3 players do you know personally that want mods to begin with? Every player of both Halo or UT3 does not even go into them only minotirty does even a good amount of the PC community doesn't mod and its free generally. Putting a price on modding without PR backing it (another cash sink adding to the risk) will not appeal to many people not enough to maintain a system unless the tools given are very limited in what you can do as the forge and UT3 offers.

With next generation consoles where hopefully where it is more capable to mod has a better chance but you still run into the issues of a secure way to get your mods from.
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Monika Krzyzak
 
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Post » Sun Jun 10, 2012 12:55 pm

Good god...okay. I'll keep this short.

Consoles cannot support most mods. This includes ANY texture packs that are higher res than vanilla for the most part. The Hardware can only do so much. Extra weapons and armor would be fine as mods but the makers would have to create them at lower resolution than the mods were originally. Most mods with new weapons and armor have higher resolution textures and higher poly counts. If bethesda was going to waste its time going through all the mods picking out the most popular ones and optimizing them for consoles it would be a huge effort.

Too add to that Sony and Microsoft do not want to deal with complaints when a mod that is released was not released well and then there game is broken. So they will not allow Bethesda to put the mods on consoles.

It is simply not truly feasible with this generation of consoles. How would you even manage the mods on the console? how many could even be supported. There is a lot more going on than them just deciding not to do it.

TL;DR
Your pretty much [censored] outta luck of you want mods to be brought to your console by the devs.
@Jusey1,
BTW if you know what you are doing you can just buy parts and construct a PC yourself. It is not SUPER difficult at all. But if you have a friend who does know and is willing to take the time to build it, you could do this for less money than a console and it would be much much better than a console as well in terms of hardware. There are people who spent about $400 on a PC and have Skyrim Maxed out with tons of mods that put even more of an impact on performance and it runs like butter.

Wait so all those games I played in Halo 2 where the jerk off was shooting tanks out of his gun weren't mods? Or those maps that were tweaked a bit? And then they got the banhammer for "MODDING"?
Eventually a new xbox will be on the market, as well as a new ps. With that comes upgrades that will handle things that MS and Sony see that the consol gamers want. And if we want to be able to mod, then we will eventually get it. Look at phones. Apple had apps (first? idk) and then created a whole new generation for phones, all which now HAVE to have apps because that is what is popular.

And I'm WAY past the mod point for those of you who have failed to read and keep up. I'm looking into a sort of 'forge' like kit for skyrim such like Halo. I know several games for the xbox had designable maps that you could create such as Time Splitters and that game didn't seem very popular.

I know it seems hard to envision Consol gamers having mods, but you PC guys are going to have to get over it. If enough people want it, MS and Sony are gonna find a way to tap into the market.

Sorry, but you guys always talk down on consol gamers for some reason and talk about how all we do is whine. Grow up. Consol gamers are just sick and tired of seeing you PC guys getting tons of cool mods for free and we have to pay for DLC that may or may not be any good. If your mod svcks what do you do? Delete it. If DLC svcks we can delete it but we cannot get our money back. And then there comes a point when there are 5 DLCs out on the market at 12.99... thats 64.95. And that's if MS keeps it at the 1200 point range. (I think 1200 MP = $12.99)


This is not a consol war thread. Do not talk about it. I'm not here to start an arguement or to hurt anyones feelings. Get into reality for a minute and realize that we are living in a time where with a little knowledge, money, and time anything is possible. I cannot believe some of you are stuck on the fact that it wouldn't be possible for consol gamers to see some sort of Creation Kit that obviously wouldn't be as advanced as the PC version. And obviously it will happen one day because they are thinking about it. They are working out the details and it will be a reality.

Now please get on topic with the possibility of a Small creation kit like idea for consols. A sort of forge, if you will. Two worlds two let you put up walls and stuff. Other games have let you tap into consol commands. Get on topic or don't post. I hate wasting my time reading about your opinions on the pc vs consol crap.

=p
Anyways I don't care about what processors I can buy, I DO NOT CARE. I want to talk about the possibilty of getting some easy, non consol melting abilities like you can do with halo and forge.
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I’m my own
 
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Post » Sun Jun 10, 2012 11:52 am

I would want a Creation Kit but like a small version of it. Not the one of PC of course. That would be impossible. To many things you would have to do that required the mousey.

Maybe like a little creation kit made for consoles. Just to mod weapons, armor, creatures, things like that. Small things.
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Tom
 
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Post » Sun Jun 10, 2012 10:59 am

No.
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jaideep singh
 
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Post » Sun Jun 10, 2012 10:07 am

I agree fully. They make the game for consoles but hook up the PC players with the goods...i hope the dlc is something amazing but i know better :(
The CK and console commands are really tempting me to build a good PC
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Euan
 
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