Creation Kit and DLC. Free vs $12.99

Post » Sun Jun 10, 2012 3:02 pm

Great idea and one that has been discussed before. Unfortunately, Sony and Microsoft exist to make a profit on any and all things they have control over. They would never allow it to be given away freely. What is also important to note is that if a charge were agreed upon, the modders would raise hell if their mod was being sold and they reaped zero benefits from it.

So all in all, the only way you are going to get mods on your console is by jailbreaking it. However, I am not entirey sure how legal it is and idk if you can change the mods into a code that is usable by the consoles.
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Sun Jun 10, 2012 2:49 pm

Sony has taken a loss of money from every console they sold since the release day of PS3.
User avatar
Darrell Fawcett
 
Posts: 3336
Joined: Tue May 22, 2007 12:16 am

Post » Sun Jun 10, 2012 5:56 pm

price is wrong.... why does everyone think you need a 2k computer to play skyrim.... you dont.... the minimum specs are quite low actually you could spend like $500 and play skyrim...

And my computer can play any game on the market on high... i spent around 1k not including monitor, headset,keyboard and mouse..... before you guys pull prices out of your ass you should read up on what you can buy to play skyrim...

Play it on lowest setting, no thanks. Getting PC and monitor for 500$ means you end up playing on lowest settings.
User avatar
james reed
 
Posts: 3371
Joined: Tue Sep 18, 2007 12:18 am

Post » Sun Jun 10, 2012 12:13 pm

The only thing i could see bethesda doing to make skyrim moddable on consoles is releasing something like the forge used in halo, just having the ability to lay assets on the ground and building stuff using STATIC assets. You still wouldn't be able to create quests, or scripts events.
As for releasing pc mods to consoles, that definitely would not work. First you have mods that would crash the 360/ps3 easily, then you have the problem of virus' as stated earlier. Also all those mods would have to be stored on a server that is accessible from the xbox or ps3 and that would not be free either. So M$ and S0ny would want payment for that.
Pretty much skyrim will not allow console mods. They would have to integrate it in the pre planning stages of the game if they wanted it available.
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Sun Jun 10, 2012 6:59 pm

Play it on lowest setting, no thanks. Getting PC and monitor for 500$ means you end up playing on lowest settings.


And if your playing on a console your already playing Skyrim on the lowest setting.. ya good argument.. and even a 9600 which is $50 some places can run Skyrim on Medium at least with 50fps and on high/very high at the same framerate that consoles are at ~30ish
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Sun Jun 10, 2012 12:29 pm

I don't know if I buy all this Sony and Microsoft stopping them from allowing mods BS I'm pretty sure if they wanted to they could.
...yes, they do stop it, m$ won't allow it for free, never have, never will. thats how they make money. m$ dont do free.
User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Sun Jun 10, 2012 12:33 pm

price is wrong.... why does everyone think you need a 2k computer to play skyrim.... you dont.... the minimum specs are quite low actually you could spend like $500 and play skyrim...

And my computer can play any game on the market on high... i spent around 1k not including monitor, headset,keyboard and mouse..... before you guys pull prices out of your ass you should read up on what you can buy to play skyrim...
/snip

Pull numbers out of my ass...he says...

/snip

EDIT : Some things are better left unsaid.
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Sun Jun 10, 2012 9:33 pm

Maybe Bethesda can convince MS/Sony? .. I mean how do expect for them to say "yes.. put mods" ..

First we have to somehow ask Bethesda if they can talk to them. See how it goes .. man .. how do we even know .. maybe Bethesda hasen't even asked them yet.

And yes it would be fantastic to bring in ... a simple mini Creation Kit.
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Sun Jun 10, 2012 4:36 pm

It's cheaper to buy an Xbox than it is to buy a proper PC.

:)
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Sun Jun 10, 2012 2:05 pm

guys get real. beth has talked to m$ about it already, and m$ wont allow it. thats the only thing holding it back. beth has told us many times that they have discussed it...
User avatar
Motionsharp
 
Posts: 3437
Joined: Sun Aug 06, 2006 1:33 am

Post » Sun Jun 10, 2012 5:25 pm

It's cheaper to buy an Xbox than it is to buy a proper PC.

:smile:

Not really no.. of course most likely you and everyone else who believes the same most likely bought an overpriced PC from a major department store retailer such as best buy and Wal-mart in the short term yes it does seem quite cheap in the long run when you add things like steam with its sales and similar networks and the majority of games selling for less and lasting longer in replay ability and longevity due to mods and due to having actual communities for such see LoL, MMO's, Battleifeld, CS, Minecraft, etc and take in the fact in only a few years your going to need to buy a new console for $500-600 anyways. The only valid point to console is that it is easy and simple that's, all money doesn't play that much of a huge factor in it because of after purchase cost add on's especially if you want to play online for a xbox requiring a subscription.
User avatar
Lisa
 
Posts: 3473
Joined: Thu Jul 13, 2006 3:57 am

Post » Sun Jun 10, 2012 11:29 am

Then they should just say screw you MS we're doing it with Sony. Pretty much what Valve did to MS releasing steam support on PS3 versions of Portal 2 making it the better console version to get.

But of course they're not going to, besthesda get's paid off by MS due to an agreement to put out DLC first on 360, PS3 owners and PC owners like Summer said get's screwed over. I only have a PS3 and atm have no intentions of buying an xbox console until 720 releases, and while I have a pretty good PC I built for $850 I'm not going to be buying PC versions of games I could buy for my home console. Minecraft or exclusive PC games I'll definitely look into getting.

As for DLC and Mods: DLC isn't mods, they're add on content using the base code information that's on the disc already. Mods alter the coding to do things the main game was never intended thus having problems like game crashes, save game data erasing and console problems. We'll likely never see a CK mod thing any time soon on home consoles cause I just don't see there being a way to effectively make it work on all consoles worldwide. Even the PS3 version problems of skyrim aren't universal, My game has played fine since I bought and pumped in 200+ hours where as other put in as much as 60 hours and got alot of problems. You bring out something like this and it takes 1 person's console to break due to using it and you'll be seeing a lawsuit against MS or Sony.
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Sun Jun 10, 2012 8:50 am

In summary:

You have an Xbox, that is why you don't get the creation kit.

The creation kit is what was used to create Skyrim, it wasn't something that Beth made specifically for PC gamers...it's a privilege that they released it to us to use, rather than a 'right' or such. The other aspect is that many modders had already created content before the creation kit came out...so withholding the CK would not have prevented modding, and only would have created ill will towards Beth.

"...so why can't Xbox and PS3 players use it too?..."

Well, that's a question I can't answer...but I suggest that it's something only Microsoft and Sony can answer, because I would suggest that Beth is bound by the terms of whatever 'contract in confidence' clauses are in the contracts they have with MS and Sony.

Because it would melt the machines. It's a veery intensive program.

Not to say that the UI isn't very console-friendly.
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Sun Jun 10, 2012 6:09 pm

I would imagine that a big part of the problem is that mods could easily exceed a consoles capabilities. Most of the best mods so far are improving textures, removing blocky faces, improving AI, adding new enemies, larger encounters, homes, storage etc. Pretty much everything is increasing demands on memory and cpu. From looking at how much the engine is capable of vs how little is turned on in the vanilla game it's fairly apparent that the game was deliberately gimped in numerous ways so that it could fit on consoles. Frankly a good mod like wars in skyrim (more enemies, smarter AI, bigger battles, more encounters etc) would probably explode a console when run with all the graphic improvements.
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Sun Jun 10, 2012 11:13 am

It's cheaper to buy an Xbox than it is to buy a proper PC.

:smile:
Then you got what you paid for !!!
Don't complain about it :smile:
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Sun Jun 10, 2012 10:16 am

Then you got what you paid for !!!
Don't complain about it :smile:

Sadly they do everyday here. Lol I guess the whole argument about pc vs console is dead now. We never hear PC owners complain about what the consoles get.

I don't remember seeing this after Oblivion came out like I have with Skyrim. Makes no sense. It's like people are surprised to find out that Skyrim lite doesn't have everything the full game has, even though from the day Skyrim was announced people here have been saying get the PC version. I guess they thought we were joking.
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Sun Jun 10, 2012 10:54 am

Yeah but Bethesda can just use them as "updates".

I don't see how it hurts anyone since it's a 1 person game. It's not Halo 2 where you run super fast shooting scarabs out of a lightsaber. Lol

If bethesda released it as free dlc then would it still be a mod? I mean what constitutes something as a mod? Because it wasn't originally in the game? Or it was created by someone other than the creators?

Every single piece of content, every patch and update, every single little bit of data that goes over PSN and Xbox Live has to be manually validated by Sony or Microsoft respectively, that's why patches come so much later on the consoles than on the PC. User mods are not allowed unless they are restricted and distributed inside the game itself, like for example ModNation Racers or LittleBigPlanet, where the content can be tightly controlled by only giving players a very limited set of content to create things with. Even then, content is heavily moderated.

Neither Sony nor Microsoft will allow their networks to be flooded with user content created outside of game boundaries, where consistency cannot be guaranteed and where virtually no QA has been done - Most importantly, where they can't be sure it's actually safe to allow on the network at all. Bethesda has no say in this whatsoever, not a single developer does, let alone the people who "just" play the games.

That said, i agree for a different reason. Mods are fun, but console players have virtually no possibility of using them to their maximum potential. They have no console, whether they have a keyboard or not and this cannot quickly fix any problems that might occur. They have limited hardware and many modders do not mod for the limited performance of consoles - Trying to put the 2K HD textures on consoles will only make them crash. Script errors which can be fixed with a single console command on the PC can completely ruin the game on consoles. And so on.

Modding for consoles would be nice, but ill advised. The PC is an incredibly flexible platform where modders can do what they want, consoles do not have that same freedom. Ultimately they're limited by both company policies and hardware, both things modders will not be able to live with or change. If you want user created mods, get the PC version. It might sound harsh but hey, that's reality.

Imagine
User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Sun Jun 10, 2012 8:12 pm

Ok that's old stuff look at newer posts =p

and you're saying that the Creation kit is what they used to make skyrim... but only pc gamers have access to it. You said it wasn't made made especially for pc.... so why can't xbox and ps3 people use it too?

I'm kind of confused by what you said... kind of contradicting.

Oh, and... Huh? You really think Bethesda actually made any content or wrote any code on consoles? Everything was made on the PC and then 'ported' to consoles. The devkit consoles developers usually get have some debug features, but that's it - The creation kit was made for the PC and PC only because it was never meant to be used on consoles at all.

Bethesda has some tools to port mods to consoles yes, but the CK itself can never be used on them. For the rest, read my post further above this one - You won't be seeing user mods on consoles, ever.
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Mon Jun 11, 2012 12:08 am

Maybe an armour and weapons editor,the box is limited in what you can do with it.

if MS had it on their servers,you could design online,that would get you away from the 512 lockup but then you would still be faced with paying for it.

Remember it's a 6 yr old 3 core 512 games machine.you can add a few brackets to make it run cooler and add a higher voltage pack and fan setup but thats it.

hell if you went out and got an old core2 duo at 2.1 ghz with 4 gb of 800mhz ddr2,buy a good up to date Gcard and sata2 raptor drive,overclock the heck out of it,cpu and ram,keep it bathed in good aircon airflow,it'll play skyrim at med to high specs 720

don't quote me on that though.

I'm on a 2.3 ghz core2 duo with 8 gig 1600mhz ddr3, running a GT9600 512 meg card, stripped down gaming profile, external high speed drive, and I'm easilly zipping through the game at High settings. I tweaked the nVidia settings, and the graphics are great. Installed the Hi-Res pack just to try it out, and it caused a few anomalies eventually and crashed out, which was to be expected...but for the general gamer older systems are quite functional for the game.

However, that's a PC, not a console...consoles are essentially static builds, and can't be tweaked. Eventually, things will change and perhaps mods will be made available for them, but there's a lot of issues to be worked through...
User avatar
Rachael
 
Posts: 3412
Joined: Sat Feb 17, 2007 2:10 pm

Post » Sun Jun 10, 2012 10:18 am

The PC product and the game platform products might as well be considered 2 different games. So, if they modified prices for console DLC, it wouldn't bother me. I'm a PC user. I can get whatever I want for my game (eventually) from player created mods and will gladly pay for new Bethesda content. I could care less if someone else gets it for free on a platform. I would not trade places. Free limited content vs pay for a little bit of content and get unlimited player content for free? The choice is easy.

So, if platform users feel like they should get a free something, I say, give it to them!

I wish the mods could be used on platform, but that will never happen. Sony and MS are too strict.
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Sun Jun 10, 2012 12:15 pm

People with consoles always want to put mods on them. The thing they don't realize more often than not is this:

The biggest and best mods - the ones that they want - would probably not even work on the consoles due to graphical and memory limitations. They are already limited to 30fps (or lower), while on the PC you can get more with even a slightly lower end computer. It's not just about console makers wanting money or preventing modding. Seriously, if someone tried to run FCOM on the 360 or PS3 copy of Oblivion, their machine would instantly KO. Think you get a lot of PC crashes with mods? Imagine what that would do to your console. I'm also fairly certain the consoles don't even have enough memory to open the Creation Kit in the first place, but don't quote me on that.

As far as DLC go, everyone has to pay for it - even PC users. The reason why the hi-res texture DLC was not offered on consoles is...well, do you really want more LOD problems on the xbox? Or more stuttering on the PS3? Think about it.
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Sun Jun 10, 2012 4:37 pm

what annoys me is the whole way Bethesda said they're going in the way of DLC. there ideas like spears, more finishing moves, and other small additions.(im on pc btw) modders can make this stuff easily and no doubt well see most of there ideas within a few months. this gives pc gamers nothing to look forward to in the way of DLC. its also unfair for console users as they have to pay for it when pc gamers will get it for free. i REALLY think they should make shivering isles size dlc. as it adds a bit of everything and that way majority of pc users would buy it. if I see ONE dlc that adds a bunch of spears then ill never purchase any.

am I wrong?? that's the impression I got from there announcement.
User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Sun Jun 10, 2012 4:47 pm

People with consoles always want to put mods on them. The thing they don't realize more often than not is this:

The biggest and best mods - the ones that they want - would probably not even work on the consoles due to graphical and memory limitations. They are already limited to 30fps (or lower), while on the PC you can get more with even a slightly lower end computer. It's not just about console makers wanting money or preventing modding. Seriously, if someone tried to run FCOM on the 360 or PS3 copy of Oblivion, their machine would instantly KO. Think you get a lot of PC crashes with mods? Imagine what that would do to your console. I'm also fairly certain the consoles don't even have enough memory to open the Creation Kit in the first place, but don't quote me on that.

As far as DLC go, everyone has to pay for it - even PC users. The reason why the hi-res texture DLC was not offered on consoles is...well, do you really want more LOD problems on the xbox? Or more stuttering on the PS3? Think about it.

this x10000

pc gaming is more open, and if you screw up your game its your responsibility to sort it not Bethesda. this would not work for console, imagine the uproar from the console community if people games stopped working and they had to wait for a constant patch system to fix every mod that was broken/broke there game. TBH they way Microsoft are going in the way of consoles i cant see it ever happen.DONT get me wrong i would love console players to get mods as it would promote modding and they would get more recognition. but the reality is consoles are limiting and apart from there base price are a cash grab IMO. i mean hell they're thinking about eliminating second hand gaming which i think is ridiculous. if they're doing this the last thing they'll wont there player s to have is free content despite them not even making it themselves. if they allowed it, it would show you don't need to pay/wait for awesome DLC causing a fall iin demand for payed DLC which is not what Microsoft/sony wants.
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Sun Jun 10, 2012 8:59 pm

I think Unreal had something like this, where you would create maps in the creation engine, and then you would link it to your psn account so you could show it online. Non-multiplayer might be a bit harder to do though, also, it would take time and money on Microsoft/Sony's part to make something like that for each game.

Also, a mod is something someone other than Bethesda made, they are usually (but not always) small fixes, DLC on the other hand, creates new questlines, new areas, etc. DLC 'with a lot of meat on them' just means that the DLC will feature bigger areas and questlines (compared to most of the dlc in oblivion, which, except for Knights of the Nine and Shivering Isles, were pathetic, and they should have been mods) Just saying the dlc will have meat on them assures us that the dlc will be like Knights or Shivering, which you rarely get from modders.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Sun Jun 10, 2012 4:34 pm

There's a lot of things you can do on a Windows PC that you can't do on a console, a console is a closed system that is plug and play for the most part.

It should be no surprise that people make mods and share them over the internet, a computer is an open environment for that kind of thing.

The only thing i could see them doing is offer a "best of" mod pack for download on consoles.
But then again thats probably a can of worms they don't want to open, they would have to test the mods and get them approved and then compensate the original mod maker.
They would probably rather work on their own DLC or the next TES game than spend time doing that.
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

PreviousNext

Return to V - Skyrim