Daggerfell remake and Morrowind Expansion

Post » Thu Dec 15, 2011 12:13 pm

It would be nice to have a remake of Daggerfall (as in the game itself) in Skyrim's engine, not at full-scale obviously but hopefully still with less space compression than usual; I'd been thinking of a mod that tries to do that but even if a group did it it would be incredibly daunting at the very least. If Bethesda wants to do the work on that themselves, all the better. ^_^

(Shame it'd almost certainly have to be massively censored compared to Daggerfall itself, but ah, well...)
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jessica sonny
 
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Post » Thu Dec 15, 2011 7:51 pm

I still wish they had put some gates or guards telling you to turn back or something.. I really don't like it when I all of a sudden can't travel forward because of an invisible barrier when I can clearly see the road ahead of me is not obstructed by anything.
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Tamara Dost
 
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Post » Thu Dec 15, 2011 2:36 pm

Man i really hope they do this great game some justice and make A whole slue of expansions as they did for Fallout.
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Milagros Osorio
 
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Post » Thu Dec 15, 2011 7:39 pm

You many look at me like I am crazy after this post but... Their is something hidden inside this game.. I am sure of it.. I keep on looking around the borders of Skyrim and finding weird books.. Around Morrowind I find books about Cats.. Near Cyrodiil I find conjuration books.. And when I say near I mean 10 yards at most from the Can't travel over here border.. I will look into it to see if their could possibly be some message in with these books.. I haven't looked over near the High Rock side yet..

But to explain the Morrowind books... In Morrowind the Khajiit had a different look and walk.. Has a beast walk.. And that's what I thought when I kept finding books relating to Khajiit..

Also these books are nowhere close to civilization.. One was on a cliff that is hard to get ontop of..

Also the books aren't easy to be seen.. They are kind of hidden
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Eileen Collinson
 
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Post » Thu Dec 15, 2011 11:44 am

There no way they can remake Daggerfall, first of all it was a different map layout, about size of England. For Morrowind, it was an huge island and now we have Morrowind connected east side of Skyrim.

Was hoping Bethesda or teams would remake Morrowind and other provinces connected to Skyrim's Border and keep expanding it.

Of course they won't remake the entire land area of Daggerfall. They couldn't.

When he said he wanted to revisit the Daggerfall area I figured he meant the area around the CITY of Daggerfall. That would be very feasable. No more effort then Oblivion.

They could certainly do the area around Daggerfall (can't remember the province it's in), High Rock, and Hammerfell. Each would be no bigger a project then Morrowind, Oblivion OR Skyrim. They might have to tweak their map somewhat as I seem to recall those three areas don't touch, but they could work something out.

Or they could have disjoint areas. In Daggerfall you never walked from one area to the other anyway. If you think running overland in Skyrim can get long that would be NOTHING compared to going around the bay from Daggerfall to Hammerfell. No they'd do like they did in Daggerfall and let you do fast travel or buy passage on a ship (also fast travel).

So yes, I think it would be possible to make a game hauntingliy like Daggerfall with the current engine. It would take roughly three times the effort of Skyrim since they'd be doing three areas instead of one. Three times the effort is more then a bit over the to for a single game but they could do the following:

they set up a string of releases each a few years apart, all of which plug into Skyrim. So in a couple years they release a High Rock area, a couple years after that Hammerfell, a couple years after that Daggerfall, etc. etc. Once you had all of them you could travel from one to the other within the same game.
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josie treuberg
 
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Post » Thu Dec 15, 2011 1:53 pm

I have a number of friends who work in game development, and it seems that the most likely reason for all of Tamriel to be included in Skyrim is that it would have taken too much time to remove it before launch. Bethesda has been developing games set in Tamriel since 1994. It's highly conceivable that they have had a full 3D map of the Tamriel landmass for some time, and it was just easier to plop Skyrim into an existing map than to make a new one from scratch for the game. And since they have a long view distance in this game anyways, why would they bother calculating the max view distance and manually cropping out geometry beyond that point when it is easier (and does not take much memory) to just leave the entire height map there and let the game engine clip out distant terrain on it's own?

While they could conceivable populate other parts of Tamriel in future DLC, it's most likely that all of this extra landmass exists in game simply because it was easier to include it than to not.
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Scott Clemmons
 
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Post » Thu Dec 15, 2011 6:10 pm

I don't get this talk of Daggerfall. You can't see the kingdom of Daggerfall from anywhere in Skyrim. Daggerfall is located on the western coast of Hammerfell.
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Leanne Molloy
 
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Post » Thu Dec 15, 2011 1:27 pm

I don't get this talk of Daggerfall. You can't see the kingdom of Daggerfall from anywhere in Skyrim. Daggerfall is located on the western coast of Hammerfell.



You do know that I mean High Rock right? And the reason why it was brought up is because Todd Howard said something along the lines of redoing that area because he didn't think he pulled it off correctly..

Also basically the entirity of Daggerfall the game, was randomly generated.. They would just change the scale..

Also the city of Daggerfall is in High Rock..!

Also the developers only spent 2 years on this game.. Do you really think they should remake the exact daggerfall if it was really huge because it was randomly generated and it only took them 2 years to make..?
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zoe
 
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Post » Thu Dec 15, 2011 12:02 pm

I'm pretty sure they've done this for a little bit of believability so Skyrim doesn't feel completely shut off and isolated from the rest of Tamriel; and perhaps also for the convenience of modders. I really wouldn't read into it as a sign that we'll see the other provinces appear as DLC.


they put DLC entrances in fallout 3 and new vegas base games so you never know.
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carley moss
 
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Post » Thu Dec 15, 2011 9:31 pm

I'm pretty sure they've done this for a little bit of believability so Skyrim doesn't feel completely shut off and isolated from the rest of Tamriel; and perhaps also for the convenience of modders. I really wouldn't read into it as a sign that we'll see the other provinces appear as DLC.

I very much doubt they will. I seem to remember Todd Howard saying in an interview there would not be a big-ass landmass expansion.
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Gavin Roberts
 
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Post » Thu Dec 15, 2011 10:19 am

I sincerely doubt a console could keep-up with adding an entirely new country (fully fleshed out) in the same world space.

These paths are visible on the map for a nice effect.

One thing's for sure; PC modders will have a field day with it.
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sophie
 
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Post » Thu Dec 15, 2011 7:14 pm

don't forget Refugee's rest, which is a monument to all the people who died in the red year. there is also a massive road leading into morrowind.
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Mike Plumley
 
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Post » Thu Dec 15, 2011 10:47 pm

I very much doubt they will. I seem to remember Todd Howard saying in an interview there would not be a big-ass landmass expansion.



Well High Rock is the smallest Province.. Well if you look at in the Daggerfall perspective then it would be gigantic.. But let's be honest.. Daggerfall was basically entirely randomly generated and it only took the 2 years to make such a huge game.. To me it sounds like they didn't put to much effort into the Daggerfall layout.. So if it was an Add-On to Skyrim then it would be shrunk to fit the size it actually is and not the biggest world mass ever in a game.. And if High Rock was added in Skyrim perspective it would be a little more than 1/3 of Skyrim which is do-able.. Also Todd Howard wanted to redo that area because he didn't think he pulled it off correctly.. Do you really think he will remake the enormous High Rock landmass or make a game in that region alone? I think he will look past that and just add it in a Expansion Pack.. And also he said he is doing close to expansion size add-ons.. Said much more content than Fallout 3 had in it's DLC..
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Kelsey Hall
 
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Post » Thu Dec 15, 2011 1:06 pm

You do realize that Morrowind is not just the big island, that island is specifically Vvardenfell, which is part of the larger region known as Morrowind.

http://zalthor.sitesled.com/cartes_tamriel.jpg


An island that was conveniently wiped out by a volcanic explosion,
Allowind them to fit the province to scale with Skyrim,
since ounly mournhold, and maybe cities far from the volcano like Sadrith mora would have survived the blast

this allow bethesda to rebuild as much or as few of the vardenfell cities as they want
also with the blight gone, blighted creatures are no more
and kwama, guar, and so on may be extinct

(When he said he wanted to revisit the Daggerfall area I figured he meant the area around the CITY of Daggerfall. That would be very feasable. No more effort then Oblivion)

Most daggerfall player spent a lot of time in the city itself, the rest was a bit repetitive.
But I do hope any remake will be closer to the arena version, which had lakes inside the town, and was more fancy than the rest

(So in a couple years they release a High Rock area, a couple years after that Hammerfell)
if they got high end terriain generation and management tools, it could go a lot faster than you think

*they have the engine done (look at the number of programmers, that was at least 50% of the work)
*they got the game mechanics, skills system, races, core armors.... all done
*they got the core architecture done

from there, if they standardized stuff a bit, they can modify existing sets to create the other provincial sets
for cyrodil and morrowind, they got a head start for the textures

so that really leave world creation, character and quests refinement, voice acting.
I think a province can be done in 6 months, 4 years for all of tamriel

if not, just improve the tools.

(I have a number of friends who work in game development, and it seems that the most likely reason for all of Tamriel to be included in Skyrim is that it would have taken too much time to remove it before launch. Bethesda has been developing games set in Tamriel since 1994. It's highly conceivable that they have had a full 3D map of the Tamriel landmass for some time, and it was just easier to plop Skyrim into an existing map than to make a new one from scratch for the game. )

wrong guess. technology change. this map is a lod map of tamriel, its new, it would probably be used as an overlay when fast traveling from skyrim to another province.
for that matter, its probably the map used as the 3d game map, why didnt anyone thought of it ....

(It's highly conceivable that they have had a full 3D map of the Tamriel landmass for some time)

nope, technology change too fast, and I can generate one from a 2d map and some extra data in less than an hour using some math formula
the same toy used to grab 3D digized data to make a model

(I very much doubt they will. I seem to remember Todd Howard saying in an interview there would not be a big-ass landmass expansion. )

And Pete kept saying some stuff wouldnt be in the game to tease us
like they did with werewolves.... for example

Skyrim is that one game where they kept saying *we cant tell you if its in there*
they even said at the last minute they were not sure if they would have horses

(I sincerely doubt a console could keep-up with adding an entirely new country (fully fleshed out) in the same world space. )

who said the same world space....
move province = unload old province + load new province
a console can handle that
worst case it would be cumbersome, like it would restart the fame

it s nothing new, old pc games used that trick when the pc was weak

anyway, to me it comes down to ... do they want the dlc to be profitable or not ....
it doesnt matter if you make 1000% profit on every horse armor you sell
what matter is the end picture.

if every province sell as many copy as skyrim, clearly it would be verry profitanle.
but it would not cost 4.99$, more like 40$ (price of bloodmoon)
still profitable at 50% of the game cost, because you dont redo the engine, animation system, and so on
much is shared between the provinces

it keep the world maker busy while the programmers work on the next engine for the next game
which can easilly take 2-3 years and sometime up to 5 years.

anyway, I think provinces are an easy sell.
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Vahpie
 
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Post » Thu Dec 15, 2011 9:09 pm


(When he said he wanted to revisit the Daggerfall area I figured he meant the area around the CITY of Daggerfall. That would be very feasable. No more effort then Oblivion)

Most daggerfall player spent a lot of time in the city itself, the rest was a bit repetitive.
But I do hope any remake will be closer to the arena version, which had lakes inside the town, and was more fancy than the rest



I meant more like a scaled Daggerfell to Skyrim's size.. The game Daggerfall was basically entirely randomly generated..

Also I think it would be a 20 dollar Add-On because their engine is finished and they can add things faster than they did with Morrowind (BloodMoon)
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phil walsh
 
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Post » Thu Dec 15, 2011 6:28 pm

That is about High Rock?? Did you not read the title.. Daggerfell or High Rock and Morrowind..


I meant the one near Riften.
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Smokey
 
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Post » Thu Dec 15, 2011 10:20 pm

I meant the one near Riften.



To the right of Riften is Morrowind if you mean that.. Their are 2 things over near the gate that I found interesting.. Their is a book called The Cats Of Skyrim in the middle of nowhere and a weird troll with a flag.. And their is a likely chance we will be visiting Morrowind.. When that one Stendarr group resides on the mountain right next to Morrowind with no quests or anything available.. Also the dunmer who inhabit Morrowind worship Daedra)
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Isabel Ruiz
 
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Post » Thu Dec 15, 2011 11:25 am

The gates are most likely there to add more immersion in the world.

Lots of people on these forums seem to get a bit carried away when thinking about what will be in DLC. If you think about the amount of work and time involved in creating a province in the Elder Scrolls universe. Then look at the size of the various provinces around Skyrim, adding places like the whole of Morrowind in a simple DLC is a bit unrealistic. DLC tends to be smaller things like items, quest lines, dungeons or I could possibly see something the size of Solstheim at best.

I could see Highrock being considered for a full expansion pack as they have said they wanted to redo the area. If Bethesda wanted to stick to the current scale, Highrock is too small for a full game but the right sort of size for an expansion as its around half the size of Skyrim.

All the places we haven't been before like Elsweyr, Valenwood, Black Marsh, Hammerfell (most of it anyway), mainland Morrowind and the Summerset Isle are full game material. Anything less wouldn't do them justice.
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Quick Draw
 
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Post » Thu Dec 15, 2011 12:08 pm

I still wish they had put some gates or guards telling you to turn back or something..


Why? So people could complain saying "I am a level 80 character I can kill a dragon in 1 hit but I can't kill or get past the 2 gaurds at the entrance of Morrowind"


Bethesda will never win until Skyrim contains the entire planet of Nirn the player can access. Because even if they put in the entire province of Tamriel people would complain you can't get in a boat and sail the ocean to another continent.
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cheryl wright
 
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Post » Thu Dec 15, 2011 6:43 am

Ive created threads on the idea of a Expansion to Blacklight. I did have a legit reason for going there, but the reason is now gone thanks in part to the lore.
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renee Duhamel
 
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Post » Thu Dec 15, 2011 4:44 pm

They should create one small town from that providence and the most epic dungeon and remake it. Make the entire mod the town with NPCs and quests and then the epic dungeon.

:D
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Miranda Taylor
 
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Post » Thu Dec 15, 2011 1:51 pm

The gates are most likely there to add more immersion in the world.

Lots of people on these forums seem to get a bit carried away when thinking about what will be in DLC. If you think about the amount of work and time involved in creating a province in the Elder Scrolls universe. Then look at the size of the various provinces around Skyrim, adding places like the whole of Morrowind in a simple DLC is a bit unrealistic. DLC tends to be smaller things like items, quest lines, dungeons or I could possibly see something the size of Solstheim at best.

I could see Highrock being considered for a full expansion pack as they have said they wanted to redo the area. If Bethesda wanted to stick to the current scale, Highrock is too small for a full game but the right sort of size for an expansion as its around half the size of Skyrim.

All the places we haven't been before like Elsweyr, Valenwood, Black Marsh, Hammerfell (most of it anyway), mainland Morrowind and the Summerset Isle are full game material. Anything less wouldn't do them justice.




If you think about it... Provinces aren't so hard to make... The reason Skyrim took 5 years was because..

1 - Updating Engine for 2 years

2 - Fixing and Changing Mechanics

3 - Adding all new animations

4 - Adding Radiant Story

If anything, provinces would only give issues if their were no previous games in that region.. It's hard to think up places like Solitude and Markarth easily.. But both Morrowind and High Rock have been in previous games.. But High Rock would be shrunk to fit the Skyrim Scale because Daggerfall's High Rock was ridiculous..
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Elisha KIng
 
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Post » Thu Dec 15, 2011 8:32 pm

Also we have gone to mainland Morrowind :thumbsup:

The only part of Mainland Morrowind we saw was Mournhold and that was in a Expansion.
your thinking of Vvardenfell.

but the regions around Blacklight, Narsis, Tear, and Necrom remain to be seen.
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Joie Perez
 
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Post » Thu Dec 15, 2011 7:29 am

The only part of Mainland Morrowind we saw was Mournhold and that was in a Expansion.
your thinking of Vvardenfell.

but the regions around Blacklight, Narsis, Tear, and Necrom remain to be seen.



Okay.. I did think that the rest of the province was in an add-on.. But it appears part of it was.. my mistake :facepalm:
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Karen anwyn Green
 
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Post » Thu Dec 15, 2011 6:03 pm

Okay.. I did think that the rest of the province was in an add-on.. But it appears part of it was.. my mistake :facepalm:

It just means bethesda has work to do.

Plus Skyrim and Black Marsh are bethesda's only chance of hitting the rest of Morrowind and put the province in the books like Cyrodiil and Skyrim
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christelle047
 
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