Daggerfell remake and Morrowind Expansion

Post » Thu Dec 15, 2011 10:56 pm

This map is inside Bethesda Game Studios
It's a giant poster on the wall

Pretty weird, huh?

I think I saw a video, of a tour inside there...
Making of? I don't really remember... But that poster was there.



That area just has those 2 frost trolls so their is nothing I can really think of that would ever make em say that.. :confused:
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Ross Thomas
 
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Post » Thu Dec 15, 2011 12:08 pm

well todd did say he would like to do a dlc around illiac bay.


What Todd says and what Todd does very seldom meet.
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Queen
 
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Post » Thu Dec 15, 2011 10:21 am

I certainly wouldn't mind a Cyrodiil expansion pack.
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i grind hard
 
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Post » Thu Dec 15, 2011 8:14 pm

http://www.youtube.com/watch?v=D8UmVUXpfEE


there you go ...
look for yourself @ 2:45
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joannARRGH
 
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Post » Thu Dec 15, 2011 9:47 am

I was looking at this http://www.imperial-library.info/sites/default/files/gallery_files/HighRockSmart.jpg and I looked at the city in the top right corner.. I compared it to the location where I think the mysterious cave entrance is and it happened to align.. So saying this cave will lead you to the heart of a city..
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Stephani Silva
 
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Post » Thu Dec 15, 2011 4:43 pm

Yes! It could send you on the trail of the Nerevarine, which would be awesome.

iirc Nerevarine went to akavir and (most likely) died (considering the tassac's dislike of other races). and atmora is a frozen wasteland that most known races cant survive (nords left because they were finding it harder and harder to survive in, and it has only gotten worse)

You misunderstood me. By traditional fantasy I mean more typical fantasy looking locales and enemies. The more "different" the look of the game the more sales you may lose to people who only like traditional fantasy. Go to any hardcoe RPG board and you will see a ton of people who hate anything that strays too far from traditional fantasy. Bethesda employees have made comments about this type of thing in the past.


i say bethesda say good reddince to thsoe people who wont buy a game because it does not look like lotr, those games do get boring after awhile (and now, TES must visit a province that looks different since all the boring places were used up :evil: )
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Kellymarie Heppell
 
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Post » Thu Dec 15, 2011 10:30 am

its serious.. He said it at E3.. He said he wanted to remake Daggerfell because he didn't think he pulled it off the exact way he wanted it because of the lack of software

That will never, ever happen. Not only are remakes generally far too costly and time consuming for the benefit they provide, but Daggerfall was entirely randomly generated and HUGE. You cannot have that scale or gameplay mechanics on the engine Bethesda use today. I bet he'd like to do that, but liking and doing are completely different.
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Erika Ellsworth
 
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Post » Thu Dec 15, 2011 11:18 am

That will never, ever happen. Not only are remakes generally far too costly and time consuming for the benefit they provide, but Daggerfall was entirely randomly generated and HUGE. You cannot have that scale or gameplay mechanics on the engine Bethesda use today. I bet he'd like to do that, but liking and doing are completely different.



Daggerfell can't be to big.. It's High Rock which is small and a small slice of Hammerfell.. Also the World Creators have been mysteriously working on something for a long time.. Like about 8 months they have not been doing a thing..
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lexy
 
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Post » Thu Dec 15, 2011 3:09 pm

Daggerfell can't be to big.. It's High Rock which is small and a small slice of Hammerfell.. Also the World Creators have been mysteriously working on something for a long time.. Like about 8 months they have not been doing a thing..

You've obviously never played Daggerfall.

It's pretty much entirely randomly generated. The areas in quests are random, as you explore the wilderness is random, the dungeon layouts are random etc. You cannot make a game like that on the current engine.

Creating a DLC/Expansion inside a small part of Hammerfell is plausible. Re-creating Daggerfall is impossible. Due to the random nature of it it is absolutely GIGANTIC.

And world creators being busy? They've been working on Skyrim for the last 8 months :rolleyes:
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Lillian Cawfield
 
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Post » Thu Dec 15, 2011 4:58 pm

You've obviously never played Daggerfall.

It's pretty much entirely randomly generated. The areas in quests are random, as you explore the wilderness is random, the dungeon layouts are random etc. You cannot make a game like that on the current engine.

Creating a DLC/Expansion inside a small part of Hammerfell is plausible. Re-creating Daggerfall is impossible. Due to the random nature of it it is absolutely GIGANTIC.

And world creators being busy? They've been working on Skyrim for the last 8 months :rolleyes:



No not the rest of the team.. The World Creators have been done for like ever.. And if they ever add High Rock it wouldn't be all randomly generated.. I would rather caves in certain spots and tress in certain spots.. Not random everywhere.. So it won't be big at all.. High Rock is like Half the size of Skyrim if you don't count all this randomely generated stuff.. Just make it whole..
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Rozlyn Robinson
 
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Post » Thu Dec 15, 2011 12:50 pm

I would instantly buy a remake of Daggerfall

:D
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Phillip Brunyee
 
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Post » Thu Dec 15, 2011 7:52 pm

Their is no entrance.. It's a path leading to a rock that looks kind of like a cave would.. Indentation where the entrance is..


I also would like to add Todd Howard said something around E3.. Skyrim wasn't even out and he said that he always wanted to redo the area where the game Daggerfell took place.. He said they didn't pull it off the way they wanted because of the lack of software at that time..


there is a path leading to high rock that also end at a rock

in fact, looking at the game map (the paper map that come with the game)
those roads are clearly shown and lead to all nearby provinces

there is also an eastern empire trading company *trade map* that show all the sea roads connecting all of tamriel provinces
it really look like morrowind style sea roads (the ship travel providers)

Thinking of it, if they would do xpack for each province, all they need to do to connect the dots is
-put a believable stone archway that would work like the cave entrance
-as you enter, the game unload skyrim and load that other province
*- for ship travel its just a matter of adding npc that offer dialogue based on what provinces you got activated

I do think they would need to load & unload whole province because of their size
but then, maybe not, and maybe that s why they kept the textures relatively small
IMO not a big deal, because they work well with anisotropic filtering

For sure, after investing into building a new engine, (just look at the number of programmers involved this time arround)
it would make sense to sell as much content as they can
and provinces would be a fast seller and could go for a profitable price

and for the fans... well ... 5 cities per province x 9 provinces = 45 cities, and then keeping the scope of skyrim,
add extra core holds (4) and villages (7) for each province
that s about 16 x 9 = 151

that s pretty much tamriel rebuilt !!!

sure, daggerfall was theoricaly larger, but once you saw a town you saw them all (except for hammerfell towns looking different)
and because of the low end 320x200 graphics, the wilderness was not as enjoyable as it could

just imagine the variety of environment from combining all 9 provinces
as well as the epic storyline that would follow
and presumably a big endgame clash with the aldmeri dominion

that is, if they don t go totaly nuts and decide to add the hole world,
places like altara, akavir and so on

I wonder ... could we buy a ship ... daggerfall style
and would they add horse combat (fighting from horseback)

anyway, skyrim already a blast !
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Elena Alina
 
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Post » Thu Dec 15, 2011 4:37 pm

It would be simple to get there. Just put a cart that fast travels at a certain location when you have the DLC and take that to Daggerfall or whereever

:D
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Schel[Anne]FTL
 
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Post » Thu Dec 15, 2011 8:41 am

I could imagine there being a Solstheim expansion DLC made, where the Dark Elf refugees would have built cities etc. Seems more feasible, although yes it would be revisiting a locale from a previous game.


they have been revisiting ever since the first game, arena , which contained all 9 provinces

You've obviously never played Daggerfall.

It's pretty much entirely randomly generated. The areas in quests are random, as you explore the wilderness is random, the dungeon layouts are random etc. You cannot make a game like that on the current engine.

Creating a DLC/Expansion inside a small part of Hammerfell is plausible. Re-creating Daggerfall is impossible. Due to the random nature of it it is absolutely GIGANTIC.

And world creators being busy? They've been working on Skyrim for the last 8 months :rolleyes:


Daggerfall was a follow up to Tamriel, which contained all 9 provinces.

In Daggefall (the game) they went to one extreme, hugue gigantic random world
At the same time, might and magic 6 came out, focusing on a smaller totally hand crafted world
with dragons and titans ... remind you of any recent game ..... perhaps ...

after daggerfall, bethesda went in a different direction with redguard, and battlespire, going for verry small area but much more detailled
then came morrowind, the marvel, and finally the rebound for bethesda, who had been in a bad financial situation before morrowind release

so I think they might be aiming at recreating the original tamriel, and maybe even larger than that (if they include akavir & altaria)

the remake of a partialy random world would need a new engine

Also, daggerfall wasnt random, it was generated through statistics and coerced in a specific shape. so while every iteration was random, overall it stayed the same,
and the most interesting spots were fixed. things like daggerfall city, orsinium and so on.

and daggerfall was not without defects, its main appeal were the size, total freedom, house, ship
might and magic 6 beat it to creature variety, quest variety and other stuff
and gob forbid... dragons and titans

skyrim is like the best from both elder scrolls and might and magic, in a single game

You misunderstood me. By traditional fantasy I mean more typical fantasy looking locales and enemies. The more "different" the look of the game the more sales you may lose to people who only like traditional fantasy. Go to any hardcoe RPG board and you will see a ton of people who hate anything that strays too far from traditional fantasy. Bethesda employees have made comments about this type of thing in the past.

Cyrodiil and Skyrim both offer traditional fantasy locales and enemies. A game set in Black Marsh, Elsweyr or Alinor would be much different and less "mainstream," for lack of a better word. I'm not saying it's impossible that they set a game there, I just expect them not to.


yes, dragonlance was verry unpopular because of the draconians, reptile like humanoids
you are right, black marsh would be such a flop
and morrowind couldnt sell more than a copy or two
and everyone hates cat peoples, that s why everquest never succeeded and mmorpg never took off

seriously, I m totally making fun of you

bessides, arena sold quite well and had all those provinces

oh, and final fantasy stuff ... that serie is doing so poorly

making fun of you again ....
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Nikki Morse
 
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Post » Thu Dec 15, 2011 4:10 pm

I would instantly buy a remake of Daggerfall

:D



Welcome to the club :celebration:
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Hussnein Amin
 
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Post » Thu Dec 15, 2011 6:32 pm

honestly i very much doubt its their for exanisons, though if someone can answer this question for me it could totally change my mind. Can the white tower be seen ligitly, as in NO going past invisibale walls, if it can be seen while playing liget then im going to have to say its their for immersion. however if it can't be seen enless you no-clip through the invisible barriers then the only thing i can think off is its their for a expansion OR a POSSIBLE expansion. personally i would be willing to pay 40 dollars for an expansion if it was a whole nother povince with all the detail of skyrim in it (detail as in quest, guilds, towns, ect.)
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Bethany Watkin
 
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Post » Thu Dec 15, 2011 9:03 am

Mostly likely we'll see a Dwemer themed DLC, possibly in the past using the Elder Scroll, a DLC that takes us to the homeland of the Khaijit, a DLC that takes us to Valenwood, and lastly a DLC that takes us to Summerset Isle. That's just the feeling I get.

The Dwemer arc has been built up but didn't lead anywhere in Skyrim, so that is going to be knocked out, and if you read the literature in game, both the Khaijit and the Wood Elves are on the influence of the Thalmor. I think we'll uncover the mystery of what happened to the moons in the Khaijit homeland, and we'll do something... I don't know, something in the Wood Elves that is pretty big too, and then we'll face the Thalmor for the last time in their homeland.

That doesn't leave much room for other DLCs.
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Daniel Lozano
 
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Post » Thu Dec 15, 2011 10:58 am

Mostly likely we'll see a Dwemer themed DLC, possibly in the past using the Elder Scroll, a DLC that takes us to the homeland of the Khaijit, a DLC that takes us to Valenwood, and lastly a DLC that takes us to Summerset Isle. That's just the feeling I get.

The Dwemer arc has been built up but didn't lead anywhere in Skyrim, so that is going to be knocked out, and if you read the literature in game, both the Khaijit and the Wood Elves are on the influence of the Thalmor. I think we'll uncover the mystery of what happened to the moons in the Khaijit homeland, and we'll do something... I don't know, something in the Wood Elves that is pretty big too, and then we'll face the Thalmor for the last time in their homeland.

That doesn't leave much room for other DLCs.


Those provinces are on the other side of Tamriel. It would make more sense to explore High Rock or Hammerfell, which are next to Skyrim.
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Evaa
 
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Post » Thu Dec 15, 2011 5:14 pm

Roads blocked I found:

North east of map: paved road from Windhelm entering Morrowind. No barriers, only a "you cannot go that way" message. According to TES Lore, that's the road to the city of Blacklight

Blocked gate in Riften: behind it there's a road leading to Stendarr Beacon and to a wooden archway. Again, the path is blocked by an invisible barrier. The road continues into Morrowind province.

South west of Helgen, there's a paved road starting out of nowhere and going into Cyrodil. There's a wooden archway closed by a door. The road possibly leads to somewhere between Bruma and Chorrol.

I tried to reach High Rock but the road took a turn and ended into a step mountain.

I still haven't found a road possibly leading to Hammerfell.
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Cameron Garrod
 
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Post » Thu Dec 15, 2011 5:59 pm

A large portion, but not all, of the provinces surrounding Skyrim have heightmap data generated for them in game. This is essentially the basic geography of the land. Some major building, specifically White-Gold Tower, are also visible. This was the case in Oblivion as well as I recall, but it wasn't to the same extent. The heightmaps in Oblivion were never built upon besides modders, however. It's mainly there for LOD.

A very significant part of the heightmap for the entire continent is in Skyrim, but probably won't be used for anything official. Modders will most likely use it for something, though. There are a couple of topics about the heightmaps hanging out over in the mod form if you want to look for them.
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Dorian Cozens
 
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Post » Thu Dec 15, 2011 2:11 pm

I bet we'll see an expansion in west Morrowind. It's blocked south by the Velothi Mountains, east by the inland sea. Two paved roads are going into Morrowind from two major Skyrim holds. I don't think they build them just for modders. Area is quite small (about one fifth of whole Skyrim) so it looks totally doable in an expansion
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Baby K(:
 
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Post » Thu Dec 15, 2011 7:01 am

Morrowind (west side not previously in any game)
High Rock (long skinny land, easy to section off)
Atmora (makes sense, skyrim and all)
A oblivion dimension (endless possibilities)
Floating islands? Perfect for dragons (cool idea)
Akavir (long shot, possible next elder scrolls, lots of new material for series)

I highly doubt they will ever redo an area they've already done when there are so many other unexplored options.
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Kanaoka
 
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Post » Thu Dec 15, 2011 12:53 pm

If there was ever a chance of a Daggerfall remake using 3d technology from now, I'd poo a brick.
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Becky Cox
 
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Post » Thu Dec 15, 2011 4:24 pm

I'm pretty sure they've done this for a little bit of believability so Skyrim doesn't feel completely shut off and isolated from the rest of Tamriel; and perhaps also for the convenience of modders. I really wouldn't read into it as a sign that we'll see the other provinces appear as DLC.

This.
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STEVI INQUE
 
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Post » Thu Dec 15, 2011 12:44 pm

Screw that, i downlloaded Morrowind yesterday (originally had it on old xbox), turns out they are just about to release a MASSIVE overhaul expansion, completly updating graphics and sound. Look into it with http://morrowindoverhaul.net/blog/ link.

Plus i agree with most, i highly doubt they will make an expansion that big, when it could easily be an entire game for them. It might just be casltes and shivering isles size. I would like to see Helgen rebuilt though. And possibly me as the Jarl.....
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Emerald Dreams
 
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