» Thu Dec 15, 2011 1:55 pm
What we really need is for a clever programmer to create a controlling executable, one that hooks Morrowind, Oblivion, and Skyrim into one overarching controller/display port. All you would need then would be to create the wilderness between provinces (or in Morrowind's case, the territory that borders the related provinces), and have the controller switch between executables on the fly in realtime.
And frankly, I'd be scared of Todd doing a Daggerfall remake. You'd wind up with no character control, a pale fraction of the landmass, likewise the number of locations, NPCs, etc. A better bet is going to be projects like DaggerXL, where the game data is being used with a modern engine.
Hm. Now if someone could write a game executable that recognized -all- of the .esm files structures.....