God knows it wasn't perfect, but it added a character who had enough dialogue to actually be deep. The falmer all across Skyrim got an upgrade, and we got to learn more about what happened to them and how they're adapting. If anything it had depth. There is no one to blame but yourself for buying a product you didn't have all the details on. But now it's been baught, downloaded, and played through. Saying it was overpriced now is not going to change anything, especially since quite a few people disagree in that it was worth every penny.
Especially if your'e saying it should have been $15 rather than $20. If five dollars are that big of a deal, you should not be playing video games. Food and rent are much more important than some silly dlc that was only suppose to be fun. Hell, compaired to some dlc practices of other companies, I'd personally give Beth five extra bucks just to make sure on disk/day one dlc stays away from TES.
We had met our food, and rent needs for the week and had some extra spendage. Video games is a hobby and takes a backseat to anything I do in my life. I haven't been able to buy a brand new game in a long while because sixty dollars is pretty damn steep for a game I can beat in two days.
It didn't have enough depth. The Snow Elves felt attached on and should have been separated. They could have had a much much much better story, imo without the Snow Elves. Thing is they never had any clues or hints or any of that sort of thing. No foreshadowing, etc. That's how you drive plot devices and story telling. Through themes. Now I understand not a lot of people want a story game, and want a video game. But even a video game, of what story is played should have strength.
I felt everything they added, was just added because they thought it was cool. With no other point for it.
-Gargoyles, made sense awesome
-Snow Elves, made less sense, I could no longer suspend my disbelief on that one