Is Dawnguard really worth $20? #2

Post » Sat Nov 17, 2012 9:42 am

The achievements of a mod often get a bit exaggerated because it was made by an amateur rather than professionals - they can be great, yes, but let's be realistic, if a professional company released some of the better mods out there, people would be very critical. Bethesda knows this - it's why they're comfortable charging $20 when the creation kid is readily available.
Bear in mind that Skyrim is still comparatively new. A lot of the best mods take years to make; just consider some of the things currently coming out now for Morrowind, not to mention Oblivion.
It's far too soon to say what quality of mods Skyrim will end up with.
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Kara Payne
 
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Post » Sat Nov 17, 2012 9:49 pm

Exactly, and Bethesda has failed to convince me that it is worth that much. Additionally it costs more here in europe than in the US.

Games in Europe generally cost more than games in the US. And that might have something to do with shipping and distribution costs for US companies. But that's just pesky logic.
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Adam Kriner
 
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Post » Sat Nov 17, 2012 6:53 am

Bear in mind that Skyrim is still comparatively new. A lot of the best mods take years to make; just consider some of the things currently coming out now for Morrowind, not to mention Oblivion.
It's far too soon to say what quality of mods Skyrim will end up with.

And yet even the best mods, which often take so long to make that most people will never even hear about them, still don't compare to professionally designed DLC or expansions. Sorry, they just don't. And I also don't see the implied value in waiting a decade for a mod that would even come close to that level.
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gandalf
 
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Post » Sat Nov 17, 2012 1:49 pm

LOL. If I'm not than I've been doing something wrong for the last 20week uears or so. Perrun. Cmon I can't be that "cutting edge". Surelyyou know the implications of this, and other, demonstrated exploits and how easy they are to modify into something more malicious?

Yes, I do. Hence I asked the question. And I asked for an example, preferably of an exploit using JPEG...
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Esther Fernandez
 
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Post » Sat Nov 17, 2012 5:52 pm

True, a lot of game with all DLC can be bought with only $20. And you should buy those instead and come back to skyrim 10years later. I am sure all Skyrim DLC will be sold as a bundle for $5

Seriously, you are comparing new game content with some few months old content. That doesn't seem quite right to me.

Of course there are some new game/DLC out there that cost must less, but do they have as good graphic/voice/interaction as Dawnguard? Don't forget those stuff cost a lot just to put into a game, and I think $20 totally worth it

You said 10 months.. To be honest.. I can wait like 8 months.. Since I got Dark Souls for PC coming out and Guild Wars 2.. Also I have a job.. I am not rushed to get this..
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Gracie Dugdale
 
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Post » Sat Nov 17, 2012 8:13 pm

You said 10 months.. To be honest.. I can wait like 8 months.. Since I got Dark Souls for PC coming out and Guild Wars 2.. Also I have a job.. I am not rushed to get this..

And yet you still asked the question...

Which makes one wonder if you simply wanted to troll everyone who dared to tell you that it is, in fact, worth all 20 of those hard-earned simoleans.
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john palmer
 
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Post » Sat Nov 17, 2012 2:14 pm

Shivering Isles? Yeesh. Personally, I was never a big fan and found the entire pack to be repetitive and boring, the least of Oblivions final greatness. But, that aside, DG offers at least as much content as Shivering Isles did.

And I hate to keep hammering this point home, but mod installation, up to the point og final release with all content included, is always going to be potnetially game breaking.

To me.. Shivering Isles is better than Oblivion itself.. I'm still having the discussion with myself if I liked Shivering Isles more than Skyrim.. I enjoyed it more.. All the quests in Shivering Isles were probably hands down my favorite bethesda quests.. I love the one time where the guy wants to kill himself so you push him off the town wall.. Also it reminded me of Morrowind where your in a world so beyond our world of Earth.. Dawnguard does not have even close to as much as the content as Shivering Isles.. Look it up.. Shivering Isles also had a HUGE town and a smaller town with several tiny towns.. Dawnguard didn't have a town.. In terms of land, Dawnguard yet again is not close to the amount in Shivering Isles.. In the amount of biomes.. Shivering Isles added atleast 4 biomes or more.. Also a cool house was added.. NPC's with great story were added.. Loads more armors were added and clothes.. Where in this does Dawnguard = Shivering Isles?
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Smokey
 
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Post » Sat Nov 17, 2012 7:30 pm

Mods cause numerous problems that are beyond Bethesda's control. They don't build DLCs around custom content from modders and they don't test using every mod out there. As for the CTDs some of them are caused by Mods not the DLC. Other CTDs is becaue the person's PC is not up to the task or they did not patch their game to 1.7 before installing the DLC. I don't install several mods play the game until all DLCs are relased then I go get more mods.

If your speaking to me.. Most people who say its unplayable.. Already tested without any mods..
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Siidney
 
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Post » Sat Nov 17, 2012 10:12 pm

And yet you still asked the question...

Which makes one wonder if you simply wanted to troll everyone who dared to tell you that it is, in fact, worth all 20 of those hard-earned simoleans.

Meant to put 10 years.. Which I was saying didn't add up but failed.. lol

And I didn't make the thread.. I continued the thread.. It was a great discussion, and wanted to know if it was worth it for me to get now.. But I yet to be swayed to the other side of the force..

And sorry for multiposting.. Probably should have read all and did multiquote..
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Lucie H
 
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Post » Sat Nov 17, 2012 7:21 pm

well it may be good, it may be bad, but I expected a lot more than this vampire "Yawnguard" thing, and for £14 I am going to wait for Steam to drop the price to something more suitable for a bunch of hamfisted missions bolted onto the terrain we already got. i'll pay £4.99, no more, but maybe less. after 8 months I had hoped for a lore friendly expansion and population of southern terrains, even dare I hope for a development of "New Cyrodil" bit disappointed the DLC wasn't more substancial, vampires? nah...not for me, an invasion of Solitude by sea faring raiders and Vikings? hell yes, give me that.Vampires and monsters meh!
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CORY
 
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Post » Sat Nov 17, 2012 7:56 am

well it may be good, it may be bad, but I expected a lot more than this vampire "Yawnguard" thing, and for £14 I am going to wait for Steam to drop the price to something more suitable for a bunch of hamfisted missions bolted onto the terrain we already got. i'll pay £4.99, no more, but maybe less. after 8 months I had hoped for a lore friendly expansion and population of southern terrains, even dare I hope for a development of "New Cyrodil" bit disappointed the DLC wasn't more substancial, vampires? nah...not for me, an invasion of Solitude by sea faring raiders and Vikings? hell yes, give me that.Vampires and monsters meh!

I have nothing to say about what you posted, I just wanted to give you props on the pun in your name and avatar pic, if you're doing what I think you're doing.
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Jonathan Windmon
 
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Post » Sat Nov 17, 2012 9:00 pm

And yet even the best mods, which often take so long to make that most people will never even hear about them, still don't compare to professionally designed DLC or expansions. Sorry, they just don't. And I also don't see the implied value in waiting a decade for a mod that would even come close to that level.

Yeah, this.
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Nienna garcia
 
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Post » Sat Nov 17, 2012 12:47 pm

I was super excited about Dawnguard and i was ready to shell out the $20 USD premium on 26th July (The date many thought it would get released on PC) but we got no confirmation, so i got tired of waiting and went ahead and got myself WoW Mists of Pandaria Digital Deluxe edition pre-order instead and spending my this months game cash reserves. Considering now i am far more busy with ME3 multiplayer and playing more WoW (trying to clear every cataclysm content before mop) i am not gonna pay $20 for dawnguard now. Will i ever buy it? Yes. Will i pay $20 for it? No. (Not unless bethesda gets it act straight and stop screwing PC users) /end of rant
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xx_Jess_xx
 
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Post » Sat Nov 17, 2012 5:15 pm

To me.. Shivering Isles is better than Oblivion itself.. I'm still having the discussion with myself if I liked Shivering Isles more than Skyrim.. I enjoyed it more.. All the quests in Shivering Isles were probably hands down my favorite bethesda quests.. I love the one time where the guy wants to kill himself so you push him off the town wall.. Also it reminded me of Morrowind where your in a world so beyond our world of Earth.. Dawnguard does not have even close to as much as the content as Shivering Isles.. Look it up.. Shivering Isles also had a HUGE town and a smaller town with several tiny towns.. Dawnguard didn't have a town.. In terms of land, Dawnguard yet again is not close to the amount in Shivering Isles.. In the amount of biomes.. Shivering Isles added atleast 4 biomes or more.. Also a cool house was added.. NPC's with great story were added.. Loads more armors were added and clothes.. Where in this does Dawnguard = Shivering Isles?

Obviously, you have not played through Dawnguard. Castle DG, in itself, is as large as some of Skyrim's towns, and counting the refugees that flock in, might as well be a town. Then you have Castle Volkihar and its underbelly, also more town-like than building like. There are at least two "dungeon" crawls that are massive in scope, and unique to DG. Biomes... there are at least three containing their own unique flora and fauna... no, four counting the Soul Cairn. I'm fairly certain you've not played Dawnguard through at all, actually. That or you rushed through maybe?
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Jennie Skeletons
 
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Post » Sat Nov 17, 2012 5:30 pm

Games in Europe generally cost more than games in the US. And that might have something to do with shipping and distribution costs for US companies. But that's just pesky logic.

Ok....wat.


"Games in Europe generally cost more than games in the US." Says who? Do you personally travel back and forth regularly between the US and various european countries to check this? As a German-American dual-citizen, I can tell you that no, they typically don't. Typically what's $50 is €40. Or what's $25 is €19.

Steam is the one that's decided $20 = €20. I'd imagine it's the same logic behind marking products as $19.99 instead of $20: psychologically, people see the $19.99 as cheaper. Likewise, many people won't see the €20 and think about how they're technically paying more than the Americans and how that's simply unfair (as it's digital, I sincerely doubt it costs them the extra $4 to let a european download it); they'll just see a very typical pricetag, which, while it might be an increase in past game costs, it still feels familiar.
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Anna Beattie
 
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Post » Sat Nov 17, 2012 12:32 pm

Ok....wat.


"Games in Europe generally cost more than games in the US." Says who? Do you personally travel back and forth regularly between the US and various european countries to check this? As a German-American dual-citizen, I can tell you that no, they typically don't. Typically what's $50 is €40. Or what's $25 is €19.

Steam is the one that's decided $20 = €20. I'd imagine it's the same logic behind marking products as $19.99 instead of $20: psychologically, people see the $19.99 as cheaper. Likewise, many people won't see the €20 and think about how they're technically paying more than the Americans and how that's simply unfair (as it's digital, I sincerely doubt it costs them the extra $4 to let a european download it); they'll just see a very typical pricetag, which, while it might be an increase in past game costs, it still feels familiar.

LOL, or maybe the retailer's just hedging their bets against the already over-valued Euro... or coming back against Maurice Strong and company... OR, quite possibly, Steam is tariffed and needs to charge more to make up the difference. Why do you think Levi's cost so much? The whole world duties the US up the wazoo and we take it, allowing our own goods/exports to be devalued in the world economy. I've been saying it for YEARS and the world is just figuring out now that the Euro is only worth a fractio of the US dollar. Give it a few more years and it'll balance out at just under $1, maybe 80-90¢. ;)
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Nuno Castro
 
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Post » Sat Nov 17, 2012 10:50 pm

Yes, I do. Hence I asked the question. And I asked for an example, preferably of an exploit using JPEG...

Sorry, missed this one... so... if you're aware of Perrun and the few other (newer) ones, why did you even ask the question?

Or maybe you're asking for a specific instance where a JPG has infected a computer? There are handfuls of reports here and there from time to time. Anti-virus heuristics have gotten quite sophisticated and DO catch quite a few ATTEMPTS. But, that is not to say that the next inventive hack might not be a mass-spreading, potentially devastating virus. Any content, therefore, that does not come from a respectable company SHOULD be regarded with utmost suspicion. And, yes, this includes, unfortunately, mods. Which, again, is yet another reason when additional OEM content is wrth every penny.
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suzan
 
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Post » Sat Nov 17, 2012 3:24 pm

There are some nice things in Dawnguard that are not necessarily werewolf or vampire related:

Crossbows (although you have to start Dawnguard to get)
Dragonbone Weapons
Ability to Smith Arrows with Firewood and the appropriate Ore type
Ability to hire Ferry from Windhelm/Dawnstar/Solitude
Change your appearance at Riften Theives Guild.
Mounted Combat
NPC Falmer now more varied


Are any of these worth $20 without the Vampire/Werewolf quests and perks, probably not. However, it does add non vampire/werewolf content.
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cutiecute
 
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Post » Sat Nov 17, 2012 7:41 am

There are some nice things in Dawnguard that are not necessarily werewolf or vampire related:

Crossbows (although you have to start Dawnguard to get)
Dragonbone Weapons
Ability to Smith Arrows with Firewood and the appropriate Ore type
Ability to hire Ferry from Windhelm/Dawnstar/Solitude
Change your appearance at Riften Theives Guild.
Mounted Combat
NPC Falmer now more varied


Are any of these worth $20 without the Vampire/Werewolf quests and perks, probably not. However, it does add non vampire/werewolf content.

Half of those are things that should have been in the game to begin with. Charging us so much for stuff that should have been there in the first place feels like a svcker punch. Hell, it should be free for our PS3 amigos since they spent 6 months doing Bethesda's [censored] job, beta-testing their product. The rest of us only spend about 3 months doing it and they still have the nerve to over-charge us. Go figure.
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Sasha Brown
 
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Post » Sat Nov 17, 2012 6:45 am

Half of those are things that should have been in the game to begin with. Charging us so much for stuff that should have been there in the first place feels like a svcker punch. Hell, it should be free for our PS3 amigos since they spent 6 months doing Bethesda's [censored] job, beta-testing their product. The rest of us only spend about 3 months doing it and they still have the nerve to over-charge us. Go figure.

Just because these are features you wanted (i.e. crossbows) doesn't mean they "should" have been there already. This game was not designed with your personal whims in mind.
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Rude_Bitch_420
 
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Post » Sat Nov 17, 2012 9:13 pm

Just because these are features you wanted (i.e. crossbows) doesn't mean they "should" have been there already. This game was not designed with your personal whims in mind.

Did I specify cross-bows? No. I was thinking more of the stuff like complete crafting trees. Like ARROWs, or the natural progression to dragonbone weapons. Every other level has weapons. Or changing appearance (it was in FO3 in the base game, why not here?). Things that were noticibly absent.
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Ashley Campos
 
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Post » Sat Nov 17, 2012 2:39 pm

And yet even the best mods, which often take so long to make that most people will never even hear about them, still don't compare to professionally designed DLC or expansions. Sorry, they just don't.
You know some mods are written by professional game developers right? Like Ascension for BG2 and jsawyer for FNV. (Just the ones I remember off the top of my head)

Also, amateur work can be better than professional work. After all, an amateur works for the love of it and has no deadlines while a professional does what they're paid to do in the schedule they're held to.
And I also don't see the implied value in waiting a decade for a mod that would even come close to that level.
Way to deliberately misinterpret my words. I remember now why I had you on ignore, back you go.
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James Rhead
 
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Post » Sat Nov 17, 2012 8:53 pm

You know some mods are written by professional game developers right? Like Ascension for BG2 and jsawyer for FNV. (Just the ones I remember off the top of my head)

Also, amateur work can be better than professional work. After all, an amateur works for the love of it and has no deadlines while a professional does what they're paid to do in the schedule they're held to.
Way to deliberately misinterpret my words. I remember now why I had you on ignore, back you go.

The mods written by professional developers are few and far between, and even those don't have a full team working on them. And the notion that a lack of deadlines (because I completely reject the notion that professionals in this field don't love their job) is going to make things better is ridiculous.

And I apologize if I misinterpreted your comment about good mods taking years to develop as you saying that it was worth it to wait for them. I know it was just rude and silly of me to actually make natural inferences base on your comment. I'll try and stay away from deductive reasoning in the future.
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Alexx Peace
 
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Post » Sat Nov 17, 2012 9:41 pm

And yet even the best mods, which often take so long to make that most people will never even hear about them, still don't compare to professionally designed DLC or expansions. Sorry, they just don't. And I also don't see the implied value in waiting a decade for a mod that would even come close to that level.
Despite your number of posts, this makes me think that you're not familiar with the mod community. There were a lot of mods out for Morrowind and Oblivion that were clearly as good or better than the content BGS puts out (though generally on a smaller scale, aside from some exceptions like Nehrim). Actually I can name a few where the modder was apparently more skilled than the folks at BGS. (Not trying to disrespect BGS, but there are very talented people out there doing mods, and they're not limited by deadlines).

Just for Skyrim I'd point out SkyUI, Skyboost (a bit of an embarrassment to BGS), Duke Patrick's combat (whose Oblivion work was diluted into Skyrim's archery), Weapon and Armor Fixes, UKSP, Wrye Bash/BOSS/NMM (makes Steam Workshop look like an embarrassment), several texture optimizers that improve the compression method used in BGS' own files, the list already goes on and on, and we're still relatively early in the modding scene.

A surprising number of Skyrim's features first appeared in mods that go as far back as Morrowind, and they were often more sophisticated than what we're seeing from BGS now.
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Nany Smith
 
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Post » Sat Nov 17, 2012 10:43 am

Im trying to decide whether to buy it or not also, I have mixed feelings about spending 20 dollars on it.
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Sophie Payne
 
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