Dawnguard: 'Oh That Elder Scroll!'

Post » Fri Jun 15, 2012 12:34 am

I think there is a lot of ambiguity to an elder scroll. And i think thats a good thing, adds some mystery to the francise. Praise Bethesda ;)
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Lilit Ager
 
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Post » Fri Jun 15, 2012 11:25 am

Nothing they do will satisfy people like you, why don't you write the DLC storyline. I think dawnguard looks brilliant from the trailer, delving into the uses of elder scrolls is always interesting.

Would you prefer a storyline like "oh no the vampires have started to block out the sun, get to the top of location A and press the button to stop them", revolving the new questline around the mysterious powerful items the game is named after is far more interesting to me. Love to hear your ideas though...

People like me that fear what might happen to a beloved company?

I think the DLC looks great.. but personally how would you feel if in the next DLC they use ANOTHER ES? I'm not sure if you can read but it's more so about the fear they might use the ES to the point it loses it's unique-ness, like his example on the OP acting like it's a shamwow commericial.
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Eliza Potter
 
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Post » Thu Jun 14, 2012 11:43 pm

Morrowind took place 6 years before oblivion
Yes I'm aware of that, I was talking about the gap between Oblivion & Skyrim
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Nicole Coucopoulos
 
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Post » Fri Jun 15, 2012 5:56 am

Normally, I would agree with you, but blocking out the sun does seem like a really cool idea, and it would be the first time in Skyrim where it feels like the player character has some impact on the world.
I always thought that being widely known as the legendary dragon-born would stop gaurds from commenting on my sweet rolls. :confused:
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Yvonne Gruening
 
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Post » Fri Jun 15, 2012 11:26 am

(Mr. Burns builds a giant sun blocking.....)
I was under the impression that Mr. Burns is an Elder Vampire, and that this was the plot to Dawnguard all along. But this time that meddling Maggie Simpson won't stop him! :biggrin:
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Ross
 
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Post » Thu Jun 14, 2012 11:33 pm

Yes I'm aware of that, I was talking about the gap between Oblivion & Skyrim

If there is a 200 year gap between oblivion and skyrim, and a 6 year gap between oblivion and morrowind, how is there a 500 year gap between morrowind and skyrim
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Zoe Ratcliffe
 
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Post » Fri Jun 15, 2012 4:22 am

I think if they use another E.S. immediately after this expansion, in another expansion or direct sequel, then there is room to complain. :)

But in this case, I would say the community should accept the E.S. in this expansion as a golden exception. :)
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Nicole Mark
 
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Post » Fri Jun 15, 2012 1:33 am

Am I the only one who finds the use of Elder Scrolls so far a bit overly generous? I'm a little worried the resulting plot mechanic might end up becoming a bit.. well, paper thin.

You see, Elder Scrolls are quite literally the biggest deus ex machina you'll find in all Tamrielic lore. One was used in Oblivion, which I thought was odd since it was only used to relatively minor effect. Skyrim features one too, but to much greater and interesting effect.

The fact that gamesas has pointed out straight from this first Dawnguard trailer that this DLC will feature an Elder Scroll *probably* vouches for it being a major plot element. So overuse & deus ex machina are the keywords here.

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Sylvia Luciani
 
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Post » Thu Jun 14, 2012 9:57 pm

If there is a 200 year gap between oblivion and skyrim, and a 6 year gap between oblivion and morrowind, how is there a 500 year gap between morrowind and skyrim
The 500 year thing was a mistake on my part, I thought the OB/Skyrim gap was 500 years & somebody pointed out my error & I corrected it, so can we drop it & move on now please?
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Craig Martin
 
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Post » Fri Jun 15, 2012 9:55 am

I think if they use another E.S. immediately after this expansion, in another expansion or direct sequel, then there is room to complain. :smile:

But in this case, I would say the community should accept the E.S. in this expansion as a golden exception. :smile:

Is this not what the OP is about? The 'fear' Beth will make the ES a common item among dlc?
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P PoLlo
 
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Post » Thu Jun 14, 2012 11:19 pm

Is this not what the OP is about? The 'fear' Beth will make the ES a common item among dlc?

Tell that to DLC02 ;p
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Stryke Force
 
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Post » Fri Jun 15, 2012 8:02 am

You're all assuming that an E.S. is actually USED during the DLC game.
Perhaps the objective is to CAPTURE said E.S. in order to effect a change beneficial to the blood svcking flying leeches. As a dawnguard, your job would then be to prevent said capture.

I can understand the concern over ES's becoming an overused plot facilitator. However, world-affecting stuff is 'relatively' common in TES series. Think about it - already in vanilla Skyrim there was an ES as well as the Eye of Magnus. Previous games had things like the Heart of Lorkhan. Thus, there are ample opportunities to introduce a "Deus Ex Machina" into any potential plot line - it simply has to be an item with Aedric or Daedric lord-level capability.

Bethesda, you need to listen to me - open up the DLC creation beyond just the toolkit you've released. You can turn it into a 'cottage' industry that will be worth BILLIONS to you. You guys have the means to practically print money and ya don't even know it......
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Marcin Tomkow
 
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Post » Thu Jun 14, 2012 11:53 pm

People like me that fear what might happen to a beloved company?

I think the DLC looks great.. but personally how would you feel if in the next DLC they use ANOTHER ES? I'm not sure if you can read but it's more so about the fear they might use the ES to the point it loses it's unique-ness, like his example on the OP acting like it's a shamwow commericial.
Didn't mean to sound aggressive in my comment. In the next DLC if they had the questline revolved around another ES that would irritate me, but that's irrelevant. We're talking about the first DLC which includes an elder scroll, which I have no problem with as you barely use it in the main quest, it's 5-7 mins of usage maximum.
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Shannon Marie Jones
 
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Post » Fri Jun 15, 2012 9:58 am

There is a lot of Skyrim in Skrim. There is comparably little Elder Scrolls in the Elder Scrolls.

Lore has long been they are powerful, but mysterious. My character has one, and has used it to save the world -woot-woot- but still understands it so little he goes blind from reading it.

An original idea is tricky. You either have to draw on lore (Dwenmer invention, Deadra Lord being bad, Elder Scroll magic) or contrdict lore (Mr. Burns builds a giant sun blocking.....)

I think that using the titular Elder Scrolls is not the worst idea ever. Even by using them now 3 whole times, they are still very mysterious.

Perhaps there is a better way of doing that would still fit in the Elder Scrolls universe. I would love to hear a suggestion. But, wouldn't Dwenmer inventions of super power litteraly be deus ex machina and was already done. So too would the Deadra Lord invasion (Oblivion, new online game)

What better idea would you suggest?

This. And nobody suggest... cause they dont know how , I think. That is why we are not game devs... and the game devs are where they are.
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Michael Korkia
 
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Post » Thu Jun 14, 2012 8:18 pm

They are still rarely used in TES stories. I don't think the expansion is any indication of what they would plan to do with them in other TES expansion/sequel plans.

It just happens to fit with the Vampire Lords plans so they can really happen if the player chooses that path.

Just imagine Tamriel in eternal night, how more profound that would be instead of just a story of "hey! we vampires want to take over! but there is still sunlight each day! grrrr! pesky sunlight! oh well we'll rule from indoors! so it's at least a 50% victory"

If they play their cards right, the Vampire Lords questline could be the most awesome and interesting questline ever. You rarely see a vampire story in any medium where the vampires win and block out the sun indefinitely. It would be the utopia and biggest victory for vampire lores and something very unexplored in any medium, especially in a scenario taking place in a fantastic interactive and open universe like The Elder Scrolls.

:smile:
This! And all those apes in the lore section can go back to their little rule books on how vampires are not an essential part of the Elder Scrolls! Ha, karma just took a huge [censored] on them.
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Portions
 
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Post » Fri Jun 15, 2012 4:43 am

You're all assuming that an E.S. is actually USED during the DLC game.
Perhaps the objective is to CAPTURE said E.S. in order to effect a change beneficial to the blood svcking flying leeches. As a dawnguard, your job would then be to prevent said capture.

I can understand the concern over ES's becoming an overused plot facilitator. However, world-affecting stuff is 'relatively' common in TES series. Think about it - already in vanilla Skyrim there was an ES as well as the Eye of Magnus. Previous games had things like the Heart of Lorkhan. Thus, there are ample opportunities to introduce a "Deus Ex Machina" into any potential plot line - it simply has to be an item with Aedric or Daedric lord-level capability.

Bethesda, you need to listen to me - open up the DLC creation beyond just the toolkit you've released. You can turn it into a 'cottage' industry that will be worth BILLIONS to you. You guys have the means to practically print money and ya don't even know it......
I think it's pretty clear the whole point is to get the ES as a vampire to block out the sun, if you're a dawngaurd you're trying to stop it.

I'm not sure if you noticed but.. "Dawn gaurd" Gauders of Dawn? Making sure darkness finds its way back to the light? You know? Dawn?
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Love iz not
 
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Post » Thu Jun 14, 2012 10:10 pm

Didn't mean to sound aggressive in my comment. In the next DLC if they had the questline revolved around another ES that would irritate me, but that's irrelevant. We're talking about the first DLC which includes an elder scroll, which I have no problem with as you barely use it in the main quest, it's 5-7 mins of usage maximum.
"I'm a little worried the resulting plot mechanic might end up becoming a bit.. well, paper thin." - OP

I think that's saying he's fine with this current one but is like he said "worried" about Bethesda making a habit out of using the ES as a copout. I can't speak for him as I'm not him but that's what I'm concerned about. I'm not busy being 'myran' because an ES is used. :confused:

Edit: I'd love a spell that could darken a room.
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An Lor
 
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Post » Fri Jun 15, 2012 6:21 am

This! And all those apes in the lore section can go back to their little rule books on how vampires are not an essential part of the Elder Scrolls! Ha, karma just took a huge [censored] on them.

Awwww, Karmapoo covered lore mokey is sad.
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FABIAN RUIZ
 
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Post » Fri Jun 15, 2012 12:52 am

There is a lot of Skyrim in Skrim. There is comparably little Elder Scrolls in the Elder Scrolls.

Lore has long been they are powerful, but mysterious. My character has one, and has used it to save the world -woot-woot- but still understands it so little he goes blind from reading it.

An original idea is tricky. You either have to draw on lore (Dwenmer invention, Deadra Lord being bad, Elder Scroll magic) or contrdict lore (Mr. Burns builds a giant sun blocking.....)

I think that using the titular Elder Scrolls is not the worst idea ever. Even by using them now 3 whole times, they are still very mysterious.

Perhaps there is a better way of doing that would still fit in the Elder Scrolls universe. I would love to hear a suggestion. But, wouldn't Dwenmer inventions of super power litteraly be deus ex machina and was already done. So too would the Deadra Lord invasion (Oblivion, new online game)

What better idea would you suggest?

You make some excellent points. As for ideas.. it is really not for me to say. Most likely the writing on this DLC has been finished many months ago. If there's any point to this thread at all, it may only be to let future TES writers know that this type of writing has been observed by us and will grow old pretty quickly if used much more.

Just to be clear once again, I am really looking forward to play this interesting DLC.

Normally, I would agree with you, but blocking out the sun does seem like a really cool idea, and it would be the first time in Skyrim where it feels like the player character has some impact on the world.

I agree on all accounts. I can't really recall ever having blocked out a sun before in any game. I'm expecting nothing but awesomeness here.

You're all assuming that an E.S. is actually USED during the DLC game.
Hehe, very well spotted. This has actually been my secret hope all along. :wink:

It can just be a plot device that you somehow never quite end up reaching. Troika Games' last title, Vampire the Masquerade: Bloodlines, did the same thing with an Antediluvian, a member of a group of vampiric clan founders with untold powers. You search for it the entire game, but never quite end up getting near one. Even if you would, it would just be.. stupid to encounter anything powerful enough to in the blink of an eye wipe out an entire city (or worse, obtain that power). Still, it's the golden carrot that keeps the story moving forward ever faster. Everyone is after it.

"I'm a little worried the resulting plot mechanic might end up becoming a bit.. well, paper thin." - OP

I think that's saying he's fine with this current one but is like he said "worried" about Bethesda making a habit out of using the ES as a copout. I can't speak for him as I'm not him but that's what I'm concerned about. I'm not busy being 'myran' because an ES is used. :confused:
Ah, I wish people would speak for me! We could all get together and act out some wicked ventriloquism going. All the awesome!

On that note, you are correct. I'm just a little bit worried about a small aspect of this DLC. Maybe it will deepen the lore behind Elder Scrolls, who knows (not that I'm getting giddy at the thought or anything). Either way, it looks more interesting than any gamesas DLC I have seen to date.
Edit: I'd love a spell that could darken a room.
I miss water arrows. Garrett, where art thou thievin' at? :(

Awwww, Karmapoo covered lore mokey is sad.

:(

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Sweets Sweets
 
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Post » Thu Jun 14, 2012 11:04 pm

Skyrim was my first ES game and even me was under the impression the elder scrolls were in-game lore and prophecies handed over by word and studied by secondary literature. The elder scrolls being a very material deus ex machina devices (item) as I found out in the main quest was some kind of let down.
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Logan Greenwood
 
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Post » Thu Jun 14, 2012 8:45 pm

Elder Scrolls invoke prohecy at will. That is what they do, their aedric/godly properties (the writers really, hence the literal definition of deus ex machina) turn prohecy into history as they are read. At Oblivion proved, they are rewritten just as easily, which when you think about it is just plain silly. Time travel is really one of the lesser uses.

Maybe it's no wonder the Empire stood as long as it did. :wink:
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Amy Siebenhaar
 
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Post » Fri Jun 15, 2012 9:46 am

I do see the risk of the Scrolls becoming such a cliche that any and all plots are resolved with them. But, the "use" of one in the main quest was small, not even the method for travle to sovengard, just a little looksky into the past.

They have used machine-gods, god-hearts, reincarnation, time-warps, and many other bizzar narrative devices in the past. I would be interested to see one DLC focused on the scrolls.

The ever increasing use, however, if contiued would be alarming. If every player in the upcoming online games has a dozen each...... well that is not cool. But, to make a fundamenally different sort of reality to match one's own taste, well that will take an object of massive power. Their are a few that have been used/mentioned before. But, like I said, all would have the same problem and Dwenmer/Deadra Lord have both been used.

After all, I have one Elder Scroll in my "books" section of inventory I cannot store and don't want to give to an orc. So, how many more will I add to my inventory to go wandering around with?
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Killer McCracken
 
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Post » Thu Jun 14, 2012 10:51 pm

The last DLC (Or the special GOTY'S DLC) will be about a Dragon Break. You heard it first from me. ;D
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Agnieszka Bak
 
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Post » Fri Jun 15, 2012 11:30 am

Is there any possiblity it is the same Elder Scroll found in Skyrim?

I mean you cannot get rid of the thing so maybe we use it? Or are E.S. one and done?
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Javaun Thompson
 
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Post » Fri Jun 15, 2012 6:15 am

So you think that the use of an Elder Scroll, the center devices that this entire game world is based off, in too much? If they weren't the focus (And the name for Pete's sake) I would agree, but I think they should use them where they can to develope and show their ultimate power. I don't mind at all.
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