There is a lot of Skyrim in Skrim. There is comparably little Elder Scrolls in the Elder Scrolls.
Lore has long been they are powerful, but mysterious. My character has one, and has used it to save the world -woot-woot- but still understands it so little he goes blind from reading it.
An original idea is tricky. You either have to draw on lore (Dwenmer invention, Deadra Lord being bad, Elder Scroll magic) or contrdict lore (Mr. Burns builds a giant sun blocking.....)
I think that using the titular Elder Scrolls is not the worst idea ever. Even by using them now 3 whole times, they are still very mysterious.
Perhaps there is a better way of doing that would still fit in the Elder Scrolls universe. I would love to hear a suggestion. But, wouldn't Dwenmer inventions of super power litteraly be deus ex machina and was already done. So too would the Deadra Lord invasion (Oblivion, new online game)
What better idea would you suggest?
You make some excellent points. As for ideas.. it is really not for me to say. Most likely the writing on this DLC has been finished many months ago. If there's any point to this thread at all, it may only be to let future TES writers know that this type of writing has been observed by us and will grow old pretty quickly if used much more.
Just to be clear once again, I am really looking forward to play this interesting DLC.
Normally, I would agree with you, but blocking out the sun does seem like a really cool idea, and it would be the first time in Skyrim where it feels like the player character has some impact on the world.
I agree on all accounts. I can't really recall ever having blocked out a sun before in any game. I'm expecting nothing but awesomeness here.
You're all assuming that an E.S. is actually USED during the DLC game.
Hehe, very well spotted. This has actually been my secret hope all along.

It can just be a plot device that you somehow never quite end up reaching. Troika Games' last title, Vampire the Masquerade: Bloodlines, did the same thing with an Antediluvian, a member of a group of vampiric clan founders with untold powers. You search for it the entire game, but never quite end up getting near one. Even if you would, it would just be.. stupid to encounter anything powerful enough to in the blink of an eye wipe out an entire city (or worse, obtain that power). Still, it's the golden carrot that keeps the story moving forward ever faster. Everyone is after it.
"I'm a little worried the resulting plot mechanic might end up becoming a bit.. well, paper thin." - OP
I think that's saying he's fine with this current one but is like he said "worried" about Bethesda making a habit out of using the ES as a copout. I can't speak for him as I'm not him but that's what I'm concerned about. I'm not busy being 'myran' because an ES is used.

Ah, I wish people would speak for me! We could all get together and act out some wicked ventriloquism going. All the awesome!
On that note, you are correct. I'm just a little bit worried about a small aspect of this DLC. Maybe it will deepen the lore behind Elder Scrolls, who knows (not that I'm getting giddy at the thought or anything). Either way, it looks more interesting than any gamesas DLC I have seen to date.
Edit: I'd love a spell that could darken a room.
I miss water arrows. Garrett, where art thou thievin' at?

Awwww, Karmapoo covered lore mokey is sad.

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