Destruction Mages

Post » Sun May 13, 2012 6:37 am

Balancing in previous games doesn't need to be taken into account when deciding if different elements of THIS GAME are balanced though. Archers have bows as offense, warriors have swords/axes, thieves have daggers and mages have destruction magic. They have always been the main source of attack damage for those categories in every rpg of this type in history. But crucially destruction is massively underpowered compared to it's sister skills. This is the problem
You say that as if I was disagreeing with you.
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^_^
 
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Post » Sat May 12, 2012 9:12 pm

His armor clearly said "Light Armor", but it was Dragonscale, which is obviously some of the best if not THE best in the game. He was very well geared.

ye I saw them ovie in more detail now...
I gotta say I dont understand why the use of light armor with alteration? would'nt provide better defence to just drop alteration and take heavy armor? /shrug.

after today's day of testing with console commands, I realized that alteration + full cloth isnt that good of a protection, only paralysis really, and well if I can walk around in heavy armor flinging spells instead of kiting with paralyze its prly more efficient... on both my hp and mana.

itsn ot like the extra speed is really needed or stamina regen.... best to use heavy armor imho
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P PoLlo
 
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Post » Sat May 12, 2012 10:30 pm

I'm pretty sure they spent most of their time on world building rather than on fine tuning every perk/spell/item in the game to be perfectly balanced. Which it clearly is not, but I don't think its the giant problem you are making it out to be.

They'll have a team doing Ai, a team doing battle mechanics, a team building dungeons and other map areas and they should also have a team lookingh at formulas to work out balancing across the board. This is an rpg game and rpg games live and die based on their stats. Obviously 'Team Balancing' were made up of chimps or interns
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Kevin Jay
 
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Post » Sun May 13, 2012 12:24 am

I know how TES games work (and don't work), and that is the problem. This skill doesn't work like previous games.

When I say that raising the destruction skill make no difference, I mean it. It has no effect on damage..AT ALL. The effect it has on mana consumption is so negligible, the difference can't even be noticed between 10 and 100. There is no reason to raise the skill other than perks.

I'll test this (again) when I get home, but I suspect if anyone here who has a high level mage were to use the console to lower his destruction skill to 10, yet keeping everything else the same, he would notice no change with the performance of his character. He might notice a slight decrease to mana efficiency, but that is it. He will do no less damage and will be equally effective in combat.

The skill only exists to limit which perks you can buy and which spells you can purchase. It seems to provide no other function.

No other combat skill in the game is like that. Even conjuration scales, since the level of your summon matches your characters level.

And regarding gear upgrades, there aren't any. Not for damage. Around 80-90dps is the highest damage you will ever do in the game. EVER. This works fine until you get to around level 40, as other have said. Then you will encounter creatures with 1k-2k health that can kill you in seconds. Then you have to fall back on another skill. Destruction loses its purpose, because its ineffective and other skills are blowing it away.

Using your summon as a distraction is fine. But when it is doing 5-10 times as much damage as you are, it becomes pointless to waste your mana on destruction spells at all. All that time and energy wasted on something that could have gone to a skill without an expiry date.

Im pretty sure it works m8, cuz today Is when I first decided to use console to test stuff people were complaining about, and my fireball (that I already had) had a significant drop in cost)
but ye in this game some things changed, you no longer have +skill enchants or spells and skill isnt nearly as usefull for mana efficiency as the perks and the -x% cost enchants.
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Heather beauchamp
 
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Post » Sat May 12, 2012 9:11 pm

...No, you don't. Destruction is amazing. You're doing something wrong.

Well, thanks for letting me know....
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Iain Lamb
 
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Post » Sat May 12, 2012 5:35 pm

I just though about something. Since you can enchant mana costs to -100%. Why the hell have I been putting my level up points into Magicka? :'(

Bethesda, I say, change all the -x% mana cost enchant effects to "+x% spell power" effects.
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Enny Labinjo
 
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Post » Sun May 13, 2012 2:13 am

Well said.

I can't fathom the train of though used when one assumes that using a single skill is a smart idea.
Its a Character build, not stat grind for 50hrs....

Taking Alteration and Restoration do not fix the problem of killing slower as you get higher and higher, while all other damage types get stronger.
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Amber Hubbard
 
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Post » Sun May 13, 2012 2:10 am

The POINT is as a MAGE you get weaker not stronger. There IS something wrong.



No, that is not true. As a character, when you gain levels some enemies also gain levels, that is the problem. And the higher you set the difficulty the greater this disparity becomes. There are no classes here. A magic focused character can summon minions, summon weapons, hurl lightning, heal themselves and others, raise shields to negate damage and use staves of various kinds. A melee focused character will block, swing, power swing, block. An archer focused character will sneak and shoot arrows. If you are truly unable to complete the game on the standard difficulty with a magic focused character then please elaborate. Otherwise this just reeks of number crunching envy. Again, this is a single player game. No matter how powerful your friend's character is or this guy you saw on youtube, there is nothing to stop you from doing the same, if big numbers are all that matter to you.
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Johanna Van Drunick
 
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Post » Sat May 12, 2012 9:15 pm

I just though about something. Since you can enchant mana costs to -100%. Why the hell have I been putting my level up points into Magicka? :'(

Bethesda, I say, change all the -x% mana cost enchant effects to "+x% spell power" effects.

You chose poorly from a min/max perspective, so the entire game should be changed?

Really?

How self-absorbed are you?

That aside, you're only going to get to -100% cost in one school.
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Stace
 
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Post » Sun May 13, 2012 5:31 am

You chose poorly from a min/max perspective, so the entire game should be changed?

Really?

How self-absorbed are you?
Damage skills:

2H, DW, Sword and Shield, Bow = kill faster as you level past 35. You character will only need one of these. Play how you want.

Destruction = kill slower as you level past 35. Your character will probably need major supplements, such as conjuration - which changes your playstyle and goes against the other TES games. Btw, conjuration + any of the above is a far better combo, by miles.


understand?
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Big mike
 
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Post » Sat May 12, 2012 11:52 pm

You chose poorly from a min/max perspective, so the entire game should be changed?

Really?

How self-absorbed are you?

That aside, you're only going to get to -100% cost in one school.
Just make swap gear sets and change them on the fly then.
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Shianne Donato
 
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Post » Sat May 12, 2012 10:04 pm

Damage skills:

2H, DW, Sword and Shield, Bow = kill faster as you level past 35. You character will only need one of these. Play how you want.

Destruction = kill slower as you level past 35. Your character will probably need major supplements, such as conjuration - which changes your playstyle and goes against the other TES games. Btw, conjuration + any of the above is a far better combo, by miles.


understand?


I'm in my 40s and was obliterating everything on adept enough that I felt obligated to crank up the difficulty. Pretty sure I can kill most things with doublecast expert spells faster than a melee character could actually close on them.
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Trevi
 
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Post » Sat May 12, 2012 3:34 pm

That's kinda offset by the fact that a mage can have 2 frost atronarchs out while shielding himself, healing himself, lobbing fireballs and making the enemies fight each other. Melee gets the best pure damage because when melee focused damage is all you have.


What do any of those have to do with destruction mages? No one is saying all mage skills are worthless.

You'd be better off having those 2 frost atronachs out, while shielding/healing, and just using a bow instead of lobbing fireballs. This is actually close to what my character is going to be doing, because destruction is worthless. If you want to complain about other magic skills being too powerful, that's fine, but it isn't relevant to destruction magic - they're not somehow linked to it. You don't get healing or atronachs or shields for perking into the destruction tree, and you can get those things without using destruction at all.
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Rob Smith
 
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Post » Sat May 12, 2012 3:03 pm

I'm in my 40s and was obliterating everything on adept enough that I felt obligated to crank up the difficulty. Pretty sure I can kill most things with doublecast expert spells faster than a melee character could actually close on them.

You're so full of [censored]...
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Rob Davidson
 
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Post » Sun May 13, 2012 1:44 am

So people are complaining that they can't two shot a dragon like in those videos? Why the hell would that be fun!?

I'm level 27 on my Mage right now and I find that leveling all the skills contributes to becoming a better mage and surviving, not just destruction. I did, however put a lot of perks into descturction (10/26 so far) and hope I can continue to be effective till Lv. 50. Not to mention I haven't even used the expert spells yet and I still feel really powerful. Is nice...
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neil slattery
 
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Post » Sun May 13, 2012 4:23 am

Damage skills:

2H, DW, Sword and Shield, Bow = kill faster as you level past 35. You character will only need one of these. Play how you want.

Destruction = kill slower as you level past 35. Your character will probably need major supplements, such as conjuration - which changes your playstyle and goes against the other TES games. Btw, conjuration + any of the above is a far better combo, by miles.


understand?

Your post makes perfect sense and I agree completely.

In b4 really devoted fan makes incoherent argument and ad hominem against you.

So people are complaining that they can't two shot a dragon like in those videos? Why the hell would that be fun!?

I'm level 27 on my Mage right now and I find that leveling all the skills contributes to becoming a better mage and surviving, not just destruction. I did, however put a lot of perks into descturction (10/26 so far) and hope I can continue to be effective till Lv. 50. Not to mention I haven't even used the expert spells yet and I still feel really powerful. Is nice...

Come back when you're level 45, and then post.
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rolanda h
 
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Post » Sat May 12, 2012 6:06 pm

No, that is not true. As a character, when you gain levels some enemies also gain levels, that is the problem. And the higher you set the difficulty the greater this disparity becomes. There are no classes here. A magic focused character can summon minions, summon weapons, hurl lightning, heal themselves and others, raise shields to negate damage and use staves of various kinds. A melee focused character will block, swing, power swing, block. An archer focused character will sneak and shoot arrows. If you are truly unable to complete the game on the standard difficulty with a magic focused character then please elaborate. Otherwise this just reeks of number crunching envy. Again, this is a single player game. No matter how powerful your friend's character is or this guy you saw on youtube, there is nothing to stop you from doing the same, if big numbers are all that matter to you.

You really need to read into the problem. Spells don't scale. ANY OF THEM. So by the time you reach 40 your enemies are getting strong while you are stuck. Practically level capped. THAT is the problem. Please, I have said this to anyone who thinks spells are fine: Play a pure mage.
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Lauren Dale
 
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Post » Sat May 12, 2012 6:47 pm

I'm in my 40s and was obliterating everything on adept enough that I felt obligated to crank up the difficulty. Pretty sure I can kill most things with doublecast expert spells faster than a melee character could actually close on them.
adept is like very easy on other games.
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yessenia hermosillo
 
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Post » Sat May 12, 2012 7:20 pm

You really need to read into the problem. Spells don't scale. ANY OF THEM. So by the time you reach 40 your enemies are getting strong while you are stuck. Practically level capped. THAT is the problem. Please, I have said this to anyone who thinks spells are fine: Play a pure mage.


Spell damage is pre-scaled. It's amusing that you don't understand this.
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Isaac Saetern
 
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Post » Sat May 12, 2012 4:45 pm

It would seem to me that if you can't boost your weapon because you don't have one (using destro magic) you need to weaken your opponent. A melee fighter does not stand a chance against a mage who has made them overencumbered to where they cant move. Or a mage who has drained their stamina to the point of not even thinking about power attacks. Or a mage who is slowly svcking the health out of his opponent while his opponents buddies are up in his face.

So far as I can determine those debuffs are only deliverable by weapon poisons in Skyrim. Perhaps I'm just not finding them in UESP or in-game, but so far as I've been able to determine, our weakness to, drain, burden, etc. spells are gone. Are you saying that we need to level a weapon skill in order to deliver debuffs that we could cast in previous games? So we can't boost our weapon because we don't have one, but if we were playing smart we would have one?
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Catharine Krupinski
 
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Post » Sat May 12, 2012 4:11 pm

I am playing a mage that uses only magic. No armor and no stealth. So far it seems viable. I have had to do sneaky things like conjure a zombie and send him into mob. Then I run away. Once the mob goes agro they start looking and I can usually finish them off one at a time if I'm careful. I like it that way. It's dull if you can just walk into any room and blast away.
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Cagla Cali
 
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Post » Sun May 13, 2012 1:49 am

in sum, past lvl 40-50 you will be locked in spells, your strongest single target spell will never do more than 90 damage (every 2-3 seconds or so if you dont miss), and this is less than a fully geared (without exploitation) warrior one hander can do in quick sucession.
yes SINGLE TARGET DAMAGE, destruction is weak compared to bows and weapons.

but it compensates with:
-runes
-stamina/mana drains
-damaging areas (walls)
-staggers
-being ranged
-aoe
(and this without mentioning synergies with other schools)

standing tow to toe against a leader or boss mob I feel more powerfull with my warrior, as I can outmaneuvre and damage him more quickly and more easily, against anything that is ranged or multiple attacks however... my mage feels not only much more powerfull but much more fun
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Ells
 
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Post » Sat May 12, 2012 11:29 pm

Spell damage is pre-scaled. It's amusing that you don't understand this.

Let me repost something for you:

Let me explain the mages situation to you.

At level 40, they are done with their power. they cannot get any more powerfull spells, they are locked at a strength.

The enemies keep on getting stronger

Now, a mage's max damage is 100.

A warrior's max damage is 3199.

A warrior can also get armour above 2.4k

So, with the mage's destruction spells locked at one amount, the enemies keep on getting stronger.

I have heard of mages using 3/4 of their magic on a single -regular- enemy.

And the Conjuration summons never get stronger, so eventually their HP can be wiped out by everything.

The max armour a mage can get with alteration (i belive) is 100.

The max armour a warrior can get is 2469.

There, do you all understand it now?
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hannaH
 
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Post » Sat May 12, 2012 7:43 pm

Spell damage is pre-scaled. It's amusing that you don't understand this.
Indeed, but, Bethseda pre-scaled them with the thinking that people wouldn't even reach level 50 never mind the hard cap of 81.
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Paul Rice
 
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Post » Sun May 13, 2012 6:15 am

I'm in my 40s and was obliterating everything on adept enough that I felt obligated to crank up the difficulty. Pretty sure I can kill most things with doublecast expert spells faster than a melee character could actually close on them.

The damage on destruction spells is capped at a point at which what you're saying is quite obviously false unless you're using some form of cheat. Unless by most things you mean "anything not level scaled", it's just not mathematically possible.

Spell damage is pre-scaled. It's amusing that you don't understand this.

What exactly do you mean by this? That higher level spells deal more damage? I think most mage players understand this, that's not really scaling(unless getting better weapons as melee = scaling), and they still don't scale with gear or perks like melee does.
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N3T4
 
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