Destruction Mages

Post » Sun May 13, 2012 2:57 am

WAH WAH WAH, I can't 1-shot every enemy in the game, Destruction svcks, wah wah wah wah wah.

Seriously, if you have an issue with Mage, you lack the IQ to play a game this large. Kindly remove yourself from the gene pool.

I'm done with this moronic forum full of cry babies who instead of playing the game the way it was designed, have to cry that they aren't strong enough to win.

Go find some youtube videos of high level destruction mages...its FINE. L2P
Ok....
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brian adkins
 
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Post » Sun May 13, 2012 2:44 am

That is so true. It is totally goofy to have a skill that effectivly doesn't do anything. The fact that there is NO CHANGE between a destruction skill of 10 and a destruction skill of 100 tells me they left something out by mistake. This has to be an oversight. Right now the sole purpose of raising the destruction skill is to unlock perks; that just CAN'T be right.

I really do suspect we'll see this addressed in the next patch. Sadly, knowing the way Bethesda moves that might be sometime next March.

is all TES games caster skills scale by alowing you to cast more, as in more skill = less mana cost.
spells are base line more powerfull than bows or melee, and limited at start, heavily by their high mana costs, you use gear and skillup so you can chain cast the more powerfull spells.
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jaideep singh
 
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Post » Sat May 12, 2012 6:08 pm

I won't complain if destruction gets buffed in a patch, but honestly, have some dignity; the people complaining are acting like spoiled brats. Don't insult people who disagree with you. I find Destruction very useful, more useful than any other TES game. It has utility that other combat damage skills don't have, I don't rely on it completely but I do find it a useful skill and it's easily my most used combat ability.
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Ernesto Salinas
 
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Post » Sat May 12, 2012 3:42 pm

It's funny how a bunch of children think they know more about balance in video games than the guys who have been around playing them for the past 30 years.
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Emily Shackleton
 
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Post » Sat May 12, 2012 8:33 pm




LOL. You never drain enough mana for it to ever matter, and you never drain enough stamina to slow anyone down. NPC mages are 6x more effective than you are with Destrcution. So something is VERY off with the coding.




You ever think they did it on purpose?

On one side of us are those who are annoyed by this whole 'I can't kill everything in one shot mentality.' On the other side are 'We're weak and you don't understand' people. Vocal portions of both are being complete a-holes (myself included) and then there are a few rational people discussing the issue.

If we're not going to talk about it rationally, zip it and let Bethesda do their thing.
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megan gleeson
 
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Post » Sat May 12, 2012 3:26 pm

For those who complain about Destruction Mage, take a look at this: http://www.youtube.com/watch?v=2nzN0S9Fvtk

Summary: Mana regen is a joke, -xx% cost is the BEST.

Happy Skyrim'ing :celebration:

This video must be faked, because according to everyone here, mages can't do anything like this.
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Gemma Flanagan
 
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Post » Sat May 12, 2012 10:25 pm

Yeah, random effects that only happen when an enemies health is low enough that another spell would have finished them off anyway are just stellar. Let's not even consider for a moment the fact that you actually had to spend more time casting spells to reach that point than what a melee/archer would have to finish something off.



LOL. You never drain enough mana for it to ever matter, and you never drain enough stamina to slow anyone down. NPC mages are 6x more effective than you are with Destrcution. So something is VERY off with the coding.



You are clearly clueless, especially since you seem to think bugs never make it through. You also must not have paid attention to literally every Bethesda game ever made...they always ship crawling with them. So a) either they DID miss something or B ) this was intentional, but for no logical reason.


see this is what I mean, people complain when they dont even know what they are talking about....
frost spells and their stamina drain is not to slow them down.... if you had paid a bit more atention to what was written... you would've learned, since you cleary dont know, that draining stamina's point is to prevent enemies from using power attacks.
and I can assure you it works because at lower levels I was tanking mobs of the same level has me (20ish) with double casted ironflesh buff, their normal swings barely scratched me and they couldnt use power attacks, wich is the only real threat when you have high armor (normally)


and yes mobs ARE 20X more ffective than me, I play on master difficulty... leaders and above ranked mobs are a utterly unfair fight, yet this has nothing to do with the destruction skill being bad, because the exact same can be said when I play my warrior

ps: please stop flaming other people because they disagree with you.. especially calling them clueless when it is you who clearly doesnt know what hes talking about...
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Crystal Clear
 
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Post » Sun May 13, 2012 1:01 am

Yeah so use magic in mid to close range, when you can time it. Then change to a weapon (maybe improved or poisoned), or a long range weapon (like sneak, archery, speech).

I should get as far as I can from these forums www.youtube.com/watch?v=NbxqtbqyoRk , But I can't help but feel there is some cool with some gamers.

Seriously your name is Sanctuary, and you down trod random effects n [censored] when you could finish 'em off anyway. Just delete your pretense
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Amy Siebenhaar
 
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Post » Sat May 12, 2012 7:32 pm

I won't complain if destruction gets buffed in a patch, but honestly, have some dignity; the people complaining are acting like spoiled brats. Don't insult people who disagree with you. I find Destruction very useful, more useful than any other TES game. It has utility that other combat damage skills don't have, I don't rely on it completely but I do find it a useful skill and it's easily my most used combat ability.

Interesting thought, did they drop a school or two of magic? Perhaps part of Destro took up a chunk of the more control-based magic which lead to a decision about dropping the damage to keep from becoming imbalanced the other way?
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Dalia
 
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Post » Sun May 13, 2012 4:26 am

So people are complaining that spells dont get stronger the better you are in that skill? Isn't that the point of a spell though? A spell is a spell and will always do the same amount of damage. If it did a different amount of damage then it would be a different spell. Cant you keep buying better spells? I mean im only around lvl 15 and am using only electric destruction magic. Do the wizards stop selling better spell books? Lvling your destruction skill isn't supposed to affect the damage of a particular spell but it is instead supposed to mean you are more knowledgeable in this type of magic and are therefor able to cast stronger spells. Its the opposite for warriors because it does not matter whether you have knowlege or not on one handed weapons or two handed weapons, you can still hold and swing the weapon. You dont have to be smart to pick up and swing a sword... anyone can do it. What changes when you lvl that particular skill is your ability to use that weapon more skillfully in order to do more damage. Which is why as you lvl a weapon skill your damage increses with that weapon. And when you lvl a spell skill the damage doesn't increase but you gain access to more powerfull spells. (or rather the way they made it in skyrim is that you can cast more powerful spells for less magic cost)
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Emily Jones
 
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Post » Sun May 13, 2012 2:04 am

The damage does kind of scale though if you're smart about it.


What is an echantment? A buff to your weapon to make it stronger.


What is the School of Destruction? A school focused around damaging your opponent.


It would seem to me that if you can't boost your weapon because you don't have one (using destro magic) you need to weaken your opponent. A melee fighter does not stand a chance against a mage who has made them overencumbered to where they cant move. Or a mage who has drained their stamina to the point of not even thinking about power attacks. Or a mage who is slowly svcking the health out of his opponent while his opponents buddies are up in his face.


But but but, you want to simply scale your DPS in the school of Destruction. You don't want to use strategy you just want to spam Fireball's in the dudes face till he's dead? There's a spell in the School of Alteration which lowers your opponents resistance to magic. Go learn some Alteration.




The thing Beth has done here is make it where you can't just learn one school of magic and become [censored] central, you have to branch out and learn other things, like a real mage does. If you're only looking to learn Destruction Magic, you're not a mage, you're a spellsword or a sorcerer. Go grab and axe or a staff cause that's what you need.


And there's no shame in that either. I made a sorcerer. I use an assortment of spells in my left hand while wielding a staff of fireballls in the other. So I'm spamming fireballs at dudes with my staff while casting things like soul trap and ice spike with the other.
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marina
 
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Post » Sat May 12, 2012 9:35 pm

For those who complain about Destruction Mage, take a look at this: http://www.youtube.com/watch?v=2nzN0S9Fvtk

Summary: Mana regen is a joke, -xx% cost is the BEST.

Happy Skyrim'ing :celebration:

wow... he seemed low level too :o no alteration :o using heavy armor.. prly to save perks for enchanting.... hmmm
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Conor Byrne
 
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Post » Sat May 12, 2012 7:52 pm

Interesting thought, did they drop a school or two of magic? Perhaps part of Destro took up a chunk of the more control-based magic which lead to a decision about dropping the damage to keep from becoming imbalanced the other way?

How about Landslide?
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Alex Blacke
 
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Post » Sun May 13, 2012 4:02 am

It's funny how a bunch of children think they know more about balance in video games than the guys who have been around playing them for the past 30 years.

Yeh because previous games really make a difference when judging a completely different game
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Rich O'Brien
 
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Post » Sat May 12, 2012 7:26 pm

So people are complaining that spells dont get stronger the better you are in that skill? Isn't that the point of a spell though? A spell is a spell and will always do the same amount of damage. If it did a different amount of damage then it would be a different spell. Cant you keep buying better spells? I mean im only around lvl 15 and am using only electric destruction magic. Do the wizards stop selling better spell books? Lvling your destruction skill isn't supposed to affect the damage of a particular spell but it is instead supposed to mean you are more knowledgeable in this type of magic and are therefor able to cast stronger spells. Its the opposite for warriors because it does not matter whether you have knowlege or not on one handed weapons or two handed weapons, you can still hold and swing the weapon. You dont have to be smart to pick up and swing a sword... anyone can do it. What changes when you lvl that particular skill is your ability to use that weapon more skillfully in order to do more damage. Which is why as you lvl a weapon skill your damage increses with that weapon. And when you lvl a spell skill the damage doesn't increase but you gain access to more powerfull spells. (or rather the way they made it in skyrim is that you can cast more powerful spells for less magic cost)
I think you hit part of the issue.

There are people that don't understand that you have to keep upgrading to your next spell every 25 points in destruction. You know, they want to be able to keep using the stream spell or the direct damage ranged spell.


There are some people that are complaining about the damage. Which is a legitimate complaint when you get to level ~45 or above. Against opponents that are of about the same level (which that video obviously did not include), destruction becomes extremely weak. I think that a lot of people in their 20s and 30s feel like it's at least fine in the damage department. But it starts to get really low later on.

But I'm not even really complaining about that.

I am complaining, really, about variety within the system. The fact that I'll never be able to use a stream spell or a rune spell effectively again is bothersome. Instead, I must only use the newest spell which often doesn't work in quite the way I would like. I would rather scaling existed so that those other spells are usable at later levels.
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JD bernal
 
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Post » Sat May 12, 2012 10:32 pm

Yeah, random effects that only happen when an enemies health is low enough that another spell would have finished them off anyway are just stellar. Let's not even consider for a moment the fact that you actually had to spend more time casting spells to reach that point than what a melee/archer would have to finish something off.



LOL. You never drain enough mana for it to ever matter, and you never drain enough stamina to slow anyone down. NPC mages are 6x more effective than you are with Destrcution. So something is VERY off with the coding.



This is not a multiplayer game. There is absolutely no need for anything to be balanced they way the OP and others are arguing for. As long as a user playing as a pure or mostly pure caster can complete the game without inordinate difficulty, there is no problem here. You are not competing with other players. You did not roll a "gimped" character that is now useless or frowned upon when partying with others. Its a single player game, period. Crying about the power level of destruction or casting compared to melee compared to archery...let me let you in on something here, all those people that get paid to balance MMO's like WOW can barely get it right, a company like Bethesda or Bioware when working on their single player rpg's is not going to be concerned with "balance" as you perceive it. All that matters is that the gameplay works and is fun. If you are having that much trouble with destruction, perhaps summon a creature to aid you. Yes, users who work on smithing/enchanting and craft melee weapons and armor can become exceptionally powerful, but there is absolutely nothing to stop you from doing the same.

I have not played nor heard of a single player video game RPG that cannot be powergamed by those who wish to do so. The very mechanics and systems we attach to "RPG" are often the very reason why every single one of them can be manipulated to the power gamer's advantage if he/she chooses to do so. In this game, it seems, the way to powergame is via melee weapons and armor. In many other games it is magic, or stealth or summoning or whatever. As long as the gameplay works, there is no issue, no matter how many fireballs vs sword swings it takes to down this or that.

Also, this is only the way magic has worked in countless RPG's since 1990. Every new spell is a massive increase in power, but the spells themselves do not become more powerful. Even WOW had limits on spell ranks back in vanilla. Guilds would implode over the drama of the max rank Fireball spell book drop from Ahn Qiraj. Even Diablo 2 pre LOD, a Sorc was only useful in nightmare or higher for their static shock ability. The maxxed rank Meteor spell in an 8 player game did almost nil damage. But those are multiplayer games, games where "balance" between classes and damage/survivability can actually impact your play with others. In Skyrim there are no others. No matter how much it matters to you that your Fireball "scale" and output the same kinds of damage that a well equipped melee character can, I don't know if it matters/ed much to the Bethesda staff.


I'm pretty sure they spent most of their time on world building rather than on fine tuning every perk/spell/item in the game to be perfectly balanced. Which it clearly is not, but I don't think its the giant problem you are making it out to be.
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Harry-James Payne
 
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Post » Sun May 13, 2012 1:28 am

wow... he seemed low level too :o no alteration :o using heavy armor.. prly to save perks for enchanting.... hmmm

His armor clearly said "Light Armor", but it was Dragonscale, which is obviously some of the best if not THE best in the game. He was very well geared.
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victoria gillis
 
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Post » Sun May 13, 2012 12:52 am

Yeh because previous games really make a difference when judging a completely different game
When you talk about balance? Yeah, they do.
Partially do to the fact that without previous games, this game wouldn't exist.
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Lexy Corpsey
 
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Post » Sun May 13, 2012 6:04 am

I chose my words poorly. I do understand how Skyrim's level scaling works. What I should have said was "come back in 20 levels when you try fighting enemies set at higher levels, and you discover that your Destruction damage is still the same."

And no, obviously people are not using Flames and Frostbite at 100 Destruction.

However, I do find myself using Firebolt for pretty much the entire game.
That and Dragonrend, because I need them mostly stationary to be able to cheese Impact.

This video must be faked, because according to everyone here, mages can't do anything like this.

Just a good sign of Enchantment still being horrible abusable :(.
Much like 100% Chameleon in Oblivion.
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Ellie English
 
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Post » Sat May 12, 2012 3:30 pm

This is not a multiplayer game. There is absolutely no need for anything to be balanced they way the OP and others are arguing for. As long as a user playing as a pure or mostly pure caster can complete the game without inordinate difficulty, there is no problem here. You are not competing with other players. You did not roll a "gimped" character that is now useless or frowned upon when partying with others. Its a single player game, period. Crying about the power level of destruction or casting compared to melee compared to archery...let me let you in on something here, all those people that get paid to balance MMO's like WOW can barely get it right, a company like Bethesda or Bioware when working on their single player rpg's is not going to be concerned with "balance" as you perceive it. All that matters is that the gameplay works and is fun. If you are having that much trouble with destruction, perhaps summon a creature to aid you. Yes, users who work on smithing/enchanting and craft melee weapons and armor can become exceptionally powerful, but there is absolutely nothing to stop you from doing the same.

I have not played nor heard of a single player video game RPG that cannot be powergamed by those who wish to do so. The very mechanics and systems we attach to "RPG" are often the very reason why every single one of them can be manipulated to the power gamer's advantage if he/she chooses to do so. In this game, it seems, the way to powergame is via melee weapons and armor. In many other games it is magic, or stealth or summoning or whatever. As long as the gameplay works, there is no issue, no matter how many fireballs vs sword swings it takes to down this or that.

Also, this is only the way magic has worked in countless RPG's since 1990. Every new spell is a massive increase in power, but the spells themselves do not become more powerful. Even WOW had limits on spell ranks back in vanilla. Guilds would implode over the drama of the max rank Fireball spell book drop from Ahn Qiraj. Even Diablo 2 pre LOD, a Sorc was only useful in nightmare or higher for their static shock ability. The maxxed rank Meteor spell in an 8 player game did almost nil damage. But those are multiplayer games, games where "balance" between classes and damage/survivability can actually impact your play with others. In Skyrim there are no others. No matter how much it matters to you that your Fireball "scale" and output the same kinds of damage that a well equipped melee character can, I don't know if it matters/ed much to the Bethesda staff.


I'm pretty sure they spent most of their time on world building rather than on fine tuning every perk/spell/item in the game to be perfectly balanced. Which it clearly is not, but I don't think its the giant problem you are making it out to be.

The POINT is as a MAGE you get weaker not stronger. There IS something wrong.
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Darian Ennels
 
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Post » Sun May 13, 2012 12:28 am

is all TES games caster skills scale by alowing you to cast more, as in more skill = less mana cost.
spells are base line more powerfull than bows or melee, and limited at start, heavily by their high mana costs, you use gear and skillup so you can chain cast the more powerful spells.

I know how TES games work (and don't work), and that is the problem. This skill doesn't work like previous games.

When I say that raising the destruction skill make no difference, I mean it. It has no effect on damage..AT ALL. The effect it has on mana consumption is so negligible, the difference can't even be noticed between 10 and 100. There is no reason to raise the skill other than perks.

I'll test this (again) when I get home, but I suspect if anyone here who has a high level mage were to use the console to lower his destruction skill to 10, yet keeping everything else the same, he would notice no change with the performance of his character. He might notice a slight decrease to mana efficiency, but that is it. He will do no less damage and will be equally effective in combat.

The skill only exists to limit which perks you can buy and which spells you can purchase. It seems to provide no other function.

No other combat skill in the game is like that. Even conjuration scales, since the level of your summon matches your characters level.

And regarding gear upgrades, there aren't any. Not for damage. Around 80-90dps is the highest damage you will ever do in the game. EVER. This works fine until you get to around level 40, as other have said. Then you will encounter creatures with 1k-2k health that can kill you in seconds. Then you have to fall back on another skill. Destruction loses its purpose, because its ineffective and other skills are blowing it away.

Using your summon as a distraction is fine. But when it is doing 5-10 times as much damage as you are, it becomes pointless to waste your mana on destruction spells at all. All that time and energy wasted on something that could have gone to a skill without an expiry date.
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Adam Kriner
 
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Post » Sat May 12, 2012 8:03 pm

The POINT is as a MAGE you get weaker not stronger. There IS something wrong.

...No, you don't. Destruction is amazing. You're doing something wrong.
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Kira! :)))
 
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Post » Sun May 13, 2012 4:27 am

I think you hit part of the issue.

There are people that don't understand that you have to keep upgrading to your next spell every 25 points in destruction. You know, they want to be able to keep using the stream spell or the direct damage ranged spell.


There are some people that are complaining about the damage. Which is a legitimate complaint when you get to level ~45 or above. Against opponents that are of about the same level (which that video obviously did not include), destruction becomes extremely weak. I think that a lot of people in their 20s and 30s feel like it's at least fine in the damage department. But it starts to get really low later on.

But I'm not even really complaining about that.

I am complaining, really, about variety within the system. The fact that I'll never be able to use a stream spell or a rune spell effectively again is bothersome. Instead, I must only use the newest spell which often doesn't work in quite the way I would like. I would rather scaling existed so that those other spells are usable at later levels.


I can see this being a much more valid concern than the other posts in this thread. A melee character doesn't outgrow his/her native swing. But a melee focused character likely doesn't have the magicka to summon a Deadric lord. In TES and other systems magic is usually about variety, not necessarily power. And Master level difficulty isn't really supposed to be balanced...
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Jhenna lee Lizama
 
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Post » Sat May 12, 2012 11:12 pm

When you talk about balance? Yeah, they do.
Partially do to the fact that without previous games, this game wouldn't exist.

Balancing in previous games doesn't need to be taken into account when deciding if different elements of THIS GAME are balanced though. Archers have bows as offense, warriors have swords/axes, thieves have daggers and mages have destruction magic. They have always been the main source of attack damage for those categories in every rpg of this type in history. But crucially destruction is massively underpowered compared to it's sister skills. This is the problem
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Melung Chan
 
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Post » Sat May 12, 2012 8:16 pm

This video must be faked, because according to everyone here, mages can't do anything like this.
Nope it's not. My mage is running around in fully upgraded Daedric armor with 4 x -29% destruction cost enchantments. My Magicka bar doesn't even show up any more due to using none.
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BEl J
 
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