same here with morrowind bud, oblivion svcked but I still play morrowind, that doesn't mean it's not boring. morrowind is pretty boring now that i've played it for like uhhh, 9 years? games get old. that doesn't mean they stop being fun. something can be boring and enjoyable at the same time. golf is not exactly a fast paced sport, yet it's enjoyable to a lot of people. boring as all get out to watch, but it's still fun. and I'm sorry to say, but there is simply NOT 1000 hours of content in oblivion, not even remotely. you are either stretching your rp to the limits or using MANY mods, but vanilla oblivion? lol. it's hideous and terrible. no one could play vanilla oblivion for 1000 hours. there is simply not 1000 hours of content.
Dude it depends on how you play it. The fun of Oblivion is roleplaying different characters and trying different things. I have over 1,000 hours into vanilla Oblivion on the PS3 and have still not started the main quest or gotten very far into KOTN or Shivering Isles or DB or Fighter's guild.
How did I do that? Well, I have started at least 30 different characters of different class/race/birthsign combinations and roleplayed them with different styles of play. Minimum level I got to with any of the characters was about level 9, and maximum was level 52. Some of them are total roleplays where I do not keep track of points or do any exploits. Some are extremely gimped, like my thief who always runs from fights. Some of them are efficiently leveled with the felldew glitch so most of their attributed are well over a hundred. Once I do the last Daedra quest, I will have a character with a natural intelligence of 125 and a natural mana of 500 (Altmer with Atronach birthsign).
Then there is spell crafting, and all the time I spend working on new spells for my various mage characters, each of which has their own specialization. You can spend hours and hours just spellcrafting in Oblivion, getting your chain spells to work for instance-- even the guys on the UESP say those chain spells don’t work, but they do if you know how.
My latest character is going to get the Grey Aegis shield from the Arena questline, so he will have 100% magic resistance. That is not supposed to be possible (cause you cannot loot Arena combatants), but it is possible to do so (with the skull of corruption and staff of worms) if you know how to use them and have some patience. I already have a character with the necromancer's amulet, which is not suppose to be possible on a PS3, but it is if you have the skull of corruption and know how to use it. You can also make permanent clones of yourself.
I have played a variety of characters in Oblivion, sneak archers, sneak thieves, Orc warriors, Redguard knights, Dunmer vampires, but the mages are the most fun because you can exploit the heck out of the magic system to render your mage a god even at master difficulty, and you can roleplay while you are doing it.
Don't tell me that no one could put 1,000 hours into vanilla Oblivion cause it all depends on how you play the game and what you find fun. I find all that stuff way more fun than the latest Bioware game. Each to his own, and certainly that style of play is not for everyone, but you are just plain wrong when you say that “no one can play vanilla Oblivion for 1,000 hours.” It may be “hideous and terrible” to you but not to everyone.