I don't see why you hate the undead horse so much. He's a summon. You summon skeletons all the time. And it's not the first time we've gotten a magical horse. See: The Dark Brotherhood. Not trying to argue, I've pretty much agreed to disagree with most of your views so far, I'd just like you to explain. You've mentioned it a couple of times.
With me and my views here, it's not so much a problem with the content itself, but rather the message it sends. A better example than the horse (same case as the horse but more dramatic) is the Vampire Lord form itself.
Vampire lords are unheard of in lore. The Volkihar had their own lore description. But instead of sticking to that, Bethesda tossed all lore out the window and implemented Vampire lords. Why?
No other reason than "because we already had it made thanks to the Gamejam week and it looked cool."
This, to me, is poor management. "Because we already had it made" is laziness and "it looked cool" may be all well and fine, but if it doesn't really fit in, maybe you shouldn't try to shoehorn it in. The horse itself could easily be explained with lore if they bothered to write some. What bothers me though is that it was probably included for no other reason than "because we already had it made and it looked cool."
Think of it like math. You could have the correct answer on a math test, but your teacher STILL might give you 0 points for it if you fail to show your work and show your work correctly. My problem isn't the quality of the end-product itself, my problem is with how the end product is being decided. It feels like we're getting what we're getting for no other reason than "because we already had it made thanks to the Gamejam week and it looked cool."
I just want to see them say "yes this has been made, but it doesn't seem like a good product" or "yes this is cool, but it doesn't really fit in." So far though, I've been given the impression that DLC = Gamejam week content. Where's the new stuff? Where's the management to weed out the bad ideas?
Hey! Me too!!
I can't wait to adopt a Orc an----OH WAIT
I can't.
And THIS is one of the prime ways it feels lazy.
Have they bothered to
EXPAND on the feature since Gamejam?
No, not in the slightest. Even though it's common sense that MAYBE, just MAYBE, an orc player would want to adopt an orc kid. Instead they leave the adoption idea as-is (one can assume) until a year later and then throw it at us for $5.
That's hella lazy, so no I'm not buying half-assed work.