Dissapointing direction with Hearthfire, Bethesda...

Post » Wed Aug 29, 2012 8:03 am

they are still forced to marry perverted beast-lovers.
and Wood Elves are forced to marry different races too.
Why is it soo perverted? x3 You cant do anything with your "Wife" or "Husband" No hugs or even kisses even.
Nothing perverted with being married.
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Vivien
 
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Post » Wed Aug 29, 2012 9:57 am

I don't see the point in being dissapointed about Hearthfire. It's cheap

It;s not that cheap if too many dlc like this start arriving. Add them all together and you end up paying as much for small dlcs as you do the actual game. That is why I prefer full sized well worth it expansions (that can happily include smaller dlc ideas as a "thank you for buying my game" added extra)
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Kyra
 
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Post » Wed Aug 29, 2012 5:32 am

Never heard that the marriage system was badly received. In fact, I heard about a lot of players "married".

Really? People complain about it all the time.
It's a horrible system, it means nothing, you gain almost nothing from it.
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roxxii lenaghan
 
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Post » Wed Aug 29, 2012 5:02 am

Because....it's their JOB to produce content? Yknow, what they get paid for?
And so far, everything they've released has been based around Gamejam. Nobody went through the gamejam content and thought "ok blatant Underworld ripoff, can't implement that. Ok undead horse thing that has no explanation sense lore-wise, no...adoption? Our marriage system was already poorly received, so no. Blatant Thief rip-off? Nah."

Instead it's ALL being implemented. FFS, a dev could've produced a Hello Kitty Convertable and I bet we would've gotten a drag-racing themed DLC under the guise of cars being a dwemer invention and Hello Kitty being a form that Meridia likes to take.
And to top it off, it feels like they're falling back on that content to foot the bill. Instead of saying "ok adoption is a no-go, let's CREATE SOMETHING NEW INSTEAD," they just implement adoption anyways. THAT'S what bothers me.
I miss DLCs where they're creating NEW ideas, not building the entire DLC around an idea they had months ago.

So no, I do NOT want to pay Bethesda when they're giving me the impression they worked really really hard one week, then took a 4 month vacation.
Right, becuase adding new stuff just happens in a moment...

Also what we saw in the Gamejam has to be the fully completed content, not like they had to add a lot more to the Vampire lord to function properly, we obviously have the same thing we saw in Game Jam...

Especially crossbows, just like we saw in Gamejam... OH WAIT!

Oh and it's an objective fact: KIDS ARE ALWAYS BAD, they ruin everything. A thing like adobtion can only make things worse....
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Avril Churchill
 
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Post » Wed Aug 29, 2012 5:18 am

I don't see the point in being dissapointed about Hearthfire. It's cheap, it adds new features, new animations, and it's assets will help in the construction of mods in a similar vein to BYOH. It might not be a content heavy DLC, but we really didn't have any good reasons to expect that Hearthfire would be a content-heavy DLC.

agreed and its out next week, so its not like we have to wait months for it
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lucile
 
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Post » Wed Aug 29, 2012 1:34 am

I did think the marriage system was rather gimmicky myself. A lot of the concepts in Skyrim felt rushed to me. Almost as though they were rushing to release the game on a certain date... but no, that couldn't be right could it? :hehe:
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TRIsha FEnnesse
 
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Post » Wed Aug 29, 2012 9:46 am

I've seen LOADS of people saying how they wanted to be able to build their own house. Or related ideas, like rebuilding Helgen or Winterhold, which are in a sense similar: construction, turning nothing into something awesome.

I've also seen loads of people, myself included, saying that they wanted to be able to adopt a child.

BETHESDA LISTENED TO US. If you want to complain because they listened to us and not you, feel free. We will not give a rat's hind end. This is what we wanted, and Bethesda delivered. Instead of birching, why not tell them what you want? Overjoyed as I am abnout Hearthfire, I will still discuss my hopes for future DLC's.
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Anthony Santillan
 
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Post » Tue Aug 28, 2012 10:32 pm

agreed and its out next week, so its not like we have to wait months for it

Oh, wait.
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Timara White
 
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Post » Wed Aug 29, 2012 8:51 am

I don't see why you hate the undead horse so much. He's a summon. You summon skeletons all the time. And it's not the first time we've gotten a magical horse. See: The Dark Brotherhood. Not trying to argue, I've pretty much agreed to disagree with most of your views so far, I'd just like you to explain. You've mentioned it a couple of times.

With me and my views here, it's not so much a problem with the content itself, but rather the message it sends. A better example than the horse (same case as the horse but more dramatic) is the Vampire Lord form itself.
Vampire lords are unheard of in lore. The Volkihar had their own lore description. But instead of sticking to that, Bethesda tossed all lore out the window and implemented Vampire lords. Why?

No other reason than "because we already had it made thanks to the Gamejam week and it looked cool."

This, to me, is poor management. "Because we already had it made" is laziness and "it looked cool" may be all well and fine, but if it doesn't really fit in, maybe you shouldn't try to shoehorn it in. The horse itself could easily be explained with lore if they bothered to write some. What bothers me though is that it was probably included for no other reason than "because we already had it made and it looked cool."

Think of it like math. You could have the correct answer on a math test, but your teacher STILL might give you 0 points for it if you fail to show your work and show your work correctly. My problem isn't the quality of the end-product itself, my problem is with how the end product is being decided. It feels like we're getting what we're getting for no other reason than "because we already had it made thanks to the Gamejam week and it looked cool."
I just want to see them say "yes this has been made, but it doesn't seem like a good product" or "yes this is cool, but it doesn't really fit in." So far though, I've been given the impression that DLC = Gamejam week content. Where's the new stuff? Where's the management to weed out the bad ideas?


Hey! Me too!!
I can't wait to adopt a Orc an----OH WAIT

I can't.

And THIS is one of the prime ways it feels lazy.
Have they bothered to EXPAND on the feature since Gamejam?

No, not in the slightest. Even though it's common sense that MAYBE, just MAYBE, an orc player would want to adopt an orc kid. Instead they leave the adoption idea as-is (one can assume) until a year later and then throw it at us for $5.
That's hella lazy, so no I'm not buying half-assed work.
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Talitha Kukk
 
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Post » Tue Aug 28, 2012 11:36 pm

Especially crossbows, just like we saw in Gamejam... OH WAIT!

Just like we had ten years ago, actually.
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Kit Marsden
 
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Post » Wed Aug 29, 2012 9:26 am

Really? People complain about it all the time.
It's a horrible system, it means nothing, you gain almost nothing from it.

Uhmmm...roleplay?

Although I admit that I miss some family mod for Skyrim (I wish Emma would still be active in the modding community...don't know if she is :( ). Maybe with Hearthfire, that aspect will finally get bumped up. We'll see...
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Alisha Clarke
 
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Post » Wed Aug 29, 2012 12:37 am

What i find dissapointing is that Bethesda was supposedly working on the PS3 version of Dawnguard since they wanted to perfect it or whatever bs, but instead were making a dollhouse for micro$oft.
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Izzy Coleman
 
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Post » Wed Aug 29, 2012 2:16 am

With me and my views here, it's not so much a problem with the content itself, but rather the message it sends. A better example than the horse (same case as the horse but more dramatic) is the Vampire Lord form itself.
Vampire lords are unheard of in lore. The Volkihar had their own lore description. But instead of sticking to that, Bethesda tossed all lore out the window and implemented Vampire lords. Why?

No other reason than "because we already had it made thanks to the Gamejam week and it looked cool."

This, to me, is poor management. "Because we already had it made" is laziness and "it looked cool" may be all well and fine, but if it doesn't really fit in, maybe you shouldn't try to shoehorn it in. The horse itself could easily be explained with lore if they bothered to write some. What bothers me though is that it was probably included for no other reason than "because we already had it made and it looked cool."

Think of it like math. You could have the correct answer on a math test, but your teacher STILL might give you 0 points for it if you fail to show your work and show your work correctly. My problem isn't the quality of the end-product itself, my problem is with how the end product is being decided. It feels like we're getting what we're getting for no other reason than "because we already had it made thanks to the Gamejam week and it looked cool."
I just want to see them say "yes this has been made, but it doesn't seem like a good product" or "yes this is cool, but it doesn't really fit in." So far though, I've been given the impression that DLC = Gamejam week content. Where's the new stuff? Where's the management to weed out the bad ideas?

---- VERY MINOR DAWNGUARD SPOILERS ----



Well, it's not like the horse was obtained from a random spell tome. There was a small misc quest for it, and the former owner giving you good reason to bring it out of the Soul Cairn every once in a while. I assume animal souls go to the Soul Cairn as well. So.

I see what you're saying, though. I understand why you're a little anxious of things to come. Just don't quite see the issue with the horse, to be honest. :shrug:
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Andrew Lang
 
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Post » Wed Aug 29, 2012 5:14 am

Really? People complain about it all the time.
It's a horrible system, it means nothing, you gain almost nothing from it.

So just like real life then... Tah dah!
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BethanyRhain
 
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Post » Tue Aug 28, 2012 9:45 pm

So just like real life then... Tah dah!

See? The implementation is perfect! :D
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Leonie Connor
 
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Post » Wed Aug 29, 2012 5:46 am

Anyway, atleast we can now make Chapatis (or Pop-Tarts) in a stove! MMMMMMMMMMMMMMMMM
On a serious note, will the cooking system be expanded? I'd love to play as a Chef. Jamie Ollivahkiin.
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Paula Rose
 
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Post » Wed Aug 29, 2012 1:04 am

No other reason than "because we already had it made thanks to the Gamejam week and it looked cool."
Because that is not how developing for DLC works normally?

You know, people sitting together brainstorming ideas, deciding what is going to be used and what won't?

That's what gamejam did, except everybody worked on something and they had a week to make it into a presentable state.


But no, they had to just Ctrl+C,Ctrl+V what they had in Gamejam, wait half a year for good measure and release it, that's how this works...
Just like we had ten years ago, actually.
... yet spears were in gamejam...
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Brooke Turner
 
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Post » Wed Aug 29, 2012 12:55 am

:lmao: :lmao: :lmao: :lmao: :lmao: :lmao: This is hilarious. Sims meet Skyrim. Oh well.

Raed
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lisa nuttall
 
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Post » Wed Aug 29, 2012 5:38 am

I've seen LOADS of people saying how they wanted to be able to build their own house. Or related ideas, like rebuilding Helgen or Winterhold, which are in a sense similar: construction, turning nothing into something awesome.

I've also seen loads of people, myself included, saying that they wanted to be able to adopt a child.

BETHESDA LISTENED TO US. If you want to complain because they listened to us and not you, feel free. We will not give a rat's hind end. This is what we wanted, and Bethesda delivered. Instead of birching, why not tell them what you want? Overjoyed as I am abnout Hearthfire, I will still discuss my hopes for future DLC's.

^ this.

Give a beggar a slice of bread, he will thank you. Give a hater a slice of bread, he will complain you didn't gave him a sweetroll :hehe:

Me, I can't wait to build my own house and mod the hell out of it.
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Del Arte
 
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Post » Wed Aug 29, 2012 1:27 am

If it's only $5, that's fine, it will be good to have a money sink in game, especially with how easy it is to make gold when you finish the No Stone Unturned quest.... *rolls in a mountain of flawless diamonds*

If it's not $5? LOL OH HEEEELL NO! Theres mods better than that, and they are free!
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Khamaji Taylor
 
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Post » Wed Aug 29, 2012 8:51 am

I'm at a loss for words how disappointed I am with a house building sim.

Cooking bread and adopting are not what Elder Scrolls is about. It's about adventure, magic and hack and slash.

The next DLC better be balls to the wall awesome with spears to make me happy again.

youll never get what your want asking like that. beg, beg i say!
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gandalf
 
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Post » Wed Aug 29, 2012 9:30 am

... yet spears were in gamejam...

They should've been in the actual game.
I don't see your point?

Your argument in saying "Crossbows weren't in the gamejam" was intended to refute the idea that all DLC was just Gamejam content, perhaps also to refute the idea that Bethesda was being lazy.

Mentioning another feature that was in the ten year old predecessor to Skyrim, but not Skyrim itself does not help your point.
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cosmo valerga
 
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Post » Wed Aug 29, 2012 8:29 am

Because that is not how developing for DLC works normally?

You know, people sitting together brainstorming ideas, deciding what is going to be used and what won't?

That's what gamejam did, except everybody worked on something and they had a week to make it into a presentable state.


But no, they had to just Ctrl+C,Ctrl+V what they had in Gamejam, wait half a year for good measure and release it, that's how this works...


No, that's NOT how this works. That's exactly why I'm not purchasing Dawnguard or Hearthfire.
Typically when people brainstorm ideas, that means ideas get shot down if they're bad. Here? Nobody's shooting down ideas. Adoption got implemented of all things. ADOPTION. Vampire Lords murdered Volkihar lore so they could get in. Typically, a project manager or director should be there to say "you've worked really hard on this Kevin, good work, BUT we won't be implementing this because A, B, and C."

But nobody's doing this. They're tossing everything at us, no matter how half-assed or out-of-place.


And again, adoption has been developed since before Skyrim's release. Since then, have they bothered to make orc kids? Elven kids? No. They let the idea sit there for a year and then just tossed it at us as-is.
It's extremely lazy and poor management in my opinion, thus I'm not buying. I don't wanna support this policy.
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Penny Flame
 
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Post » Tue Aug 28, 2012 8:36 pm

What i find dissapointing is that Bethesda was supposedly working on the PS3 version of Dawnguard since they wanted to perfect it or whatever bs, but instead were making a dollhouse for micro$oft.

Its not Bethesda's fault that the PS3 is a pain in the rear to program for.
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Mariaa EM.
 
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Post » Wed Aug 29, 2012 5:32 am

Its not Bethesda's fault that the PS3 is a pain in the rear to program for.

But it IS their JOB to freaking deal with it anyways.
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vanuza
 
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