DLC Suggestions #4

Post » Tue May 10, 2011 5:06 pm

She was to be yes. If I remember right she was cut from FO2.


I wish they put Sulik's sister in NV... Sulik ftfw.
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Amanda savory
 
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Post » Tue May 10, 2011 11:32 am

A main quest for the Followers of The Apocalypse, they seem to be the right people to rebuild the society


Agreed. I would like to see more of the Gun Runners, too. They're interesting and unique enough of a faction to have more than 2 brief appearances in the series, in my opinion. There are what, 2 named Gun Runner NPCs in the game?





http://fallout.wikia.com/wiki/Lou_Tenant



As a companion? That would be rather... odd. It'd be interesting to find out that he survived and has since changed his perspective on humans and his worldview in general. But no, I was thinking of a mutant similar in voice/intelligence to Marcus and Neil but with a less serious and calm attitude.
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Zualett
 
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Post » Wed May 11, 2011 3:40 am

A Cat's Paw magazine
Jimmy Hats
A http://fallout.wikia.com/wiki/Flower_(item)
Fuzzy painting
A man in a suit selling Iguana on a stick and Iguana bits.
Yellow Nuka Cola
A member of the wrights
Return of Dwarfs
More concealed weapons.
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Ray
 
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Post » Tue May 10, 2011 9:14 pm

But no, I was thinking of a mutant similar in voice/intelligence to Marcus and Neil but with a less serious and calm attitude.

http://fallout.wikia.com/wiki/Harry :D
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Emily Martell
 
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Post » Tue May 10, 2011 10:59 pm

snip
More concealed weapons.


I want a Derringer :smile:

bigcrazewolf
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KIng James
 
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Post » Tue May 10, 2011 9:58 pm

http://fallout.wikia.com/wiki/Harry



Oh god. He was stupid then, how would he be after about 120 years?
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Jesus Duran
 
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Post » Tue May 10, 2011 3:35 pm

Oh god. He was stupid then, how would he be after about 120 years?

Why he'd be a http://www.fooducate.com/blog/wp-content/media/mad-professor.jpg of course. ;)
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Kara Payne
 
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Post » Wed May 11, 2011 2:13 am

A Shi outpost. A small underground bunker with a large razer wire fence around it. With a Vertibird landing pad. They are there for scientific research, later you findout they are interested in Vault 22. They only have a few guards there but they are armed with M72 Gauss Rifles, 50.cal machine guns and have http://fallout.wikia.com/wiki/Sentry_bot_(Fallout_2) and their Shi martial arts. Possible alliance with NCR. Would be good to have some info about them.
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ONLY ME!!!!
 
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Post » Tue May 10, 2011 5:56 pm

How about a Jungle or Forest themed level? So far we've had the following environments in 3D Fallout games:

Desert
Underground
Mountain

and with DLC:

Frozen Tundra (Operation Anchorge)
Industrial (The Pitt)
Swampland (Point Lookout)
Space (Mothership Zeta)
Haunted Wasteland (Dead Money)

I thought that both the Oasis from Fallout 3 and Vault 19 from New Vegas were really enjoyable places, due to the drastically different atmosphere compared to the rest of the world. And would love to see more like it.
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Josh Lozier
 
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Post » Tue May 10, 2011 1:08 pm

How about a Jungle or Forest themed level? So far we've had the following environments in 3D Fallout games:

Desert
Underground
Mountain

and with DLC:

Frozen Tundra (Operation Anchorge)
Industrial (The Pitt)
Swampland (Point Lookout)
Space (Mothership Zeta)
Haunted Wasteland (Dead Money)

I thought that both the Oasis from Fallout 3 and Vault 19 from New Vegas were really enjoyable places, due to the drastically different atmosphere compared to the rest of the world. And would love to see more like it.




Ehh... It's concentrated like that for a reason I think. It's good to have it in a select area for a change of pace but having it as an entire DLC wouldn't be very good IMO.
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phillip crookes
 
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Post » Wed May 11, 2011 1:53 am

1. So really you'd just like more enemies, no need to stop and scavenging or such.

2.Survival Horror? It's FPS/RPG combats hybrid (leaning heavily on FPS) and before NV it was Turn-Based RPG

3. If you look at what the staff have been saying it was a OVERSIGHT to have energy weapons and guns unbalanced and have said it'd be corrected in the upcoming patch. So you are asking to increase and perpetuate a mistake that effectively puts a dampener on different playstyles.

4.Why should they play Oblivion instead? The map issue is stupid a frustrating game mechanic (like a map that gets you lost and you die for being randomly outside of a linear area) and wouldn't help sell the product.

5.Dialogue is good but to rely on it entirely is a bit over kill, one of the best thing about FO:NV is the multiple paths some quests have for differnt skill sets.

Personally I hate your idea, linear map, little RPG elements and forced playstyles does not sound like a Fallout game it sounds like a god forsaken FPS.


1. Also greater combat duration. Taking down a behemoth that surprised you from outta nowhere..slowly taking its life down with your best firepower; trying to survive its attacks and constantly find cover AND shoot back.. is just too much fun. The fact that some had clubs made from fire hydrants made the experience awesome. I miss that type of fun in NV.

In NV..the fiends were too predictable..you always knew where they were on the map, and where to pick them off..and you were almost always assisted by NCR gunfire. Cazadores are uninteresting and added nothing to NV itself..and they move too fast which caused the game to jerk, stall and stutter when shot at...somewhat ruining the experience (X360)...and Geckos are just everywhere combatant spam, and sitting headshots.

The combat in NV mostly svcked.. so I suppose I want better, more visionary combat overall, yes.

2. Well, lets face it... Geckos, Mantis, rats are forgettable combatants. The Betheseda Fallout games shine most on dungeons designed with strong horror elements...the Gary Vault, point lookout mansion shootout, NV vault 34, the Black Mountain mission, any cave system with deathclaws, the fiend vault, supermuties in the ruins of DC. Just yourself in a tight rugged dungeon, with elements of darkness and horror and beasts everywhere...it just works for the new incarnation of fallout games...the combat, music, graphics, story..it all comes together.

3. Regardless, the energy weapons imbalance is already perpetuated, and I personally have 100 hours of gameplay and no intention of another replay even with this so-called patch. I personally also have no intention of getting Xbox live again, or connecting my console to the net... so I'm stuck with their oversight forever. For many players the damage is already done..too late.

4. Remember the Morrowind map and how you could swim almost forever away from the mainland...like that, but add like an endless flat desert with strong wind storms and an occasional encounter...the idea is too strand the player in a tough situation without actually stranding the player. The issue is if a player cannot turn back to the road and mission ahead, and so then becomes frustrated..then perhaps a game which isn't at all challenging but almost exactly the same, like Oblivion, would be in order for them.

5. Personally I feel the speech skill should be done away with completely and that you should have to think and navigate through various speech options to your own desired outcome..consequences and all...but I know for a fact that a lot of the Oblivion fan type of players would fall apart at the very sight of such a gameplay function.


NV is an FPS.. its just so sterile in regards to combat - in frequency, duration and quality - and broken up by so much sloppy dialogue, but interesting storytelling and immersion, that it gives the illusion of being a true RPG... the game, I believe, is at critical points purposely and unnecessarily boring and pandering to the old Fallout fans... personally it annoys me and I know if Betheseda actually nurtured a strong storytelling element within their company then they'd be at least twice the company they are today... and screw ups caused by outsourcing like what happened with NV wouldn't happen.

RPG, FPS... all labels in the end.

But I am an old Fallout fan, and I do think NV is better then F3..slightly.. but I just know if Betheseda got serious with storytelling, immersion.. people would mostly stop having problems with their recent games, and forget about the old turn based fallout games.
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BRIANNA
 
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Post » Tue May 10, 2011 11:55 am

I know this sounds like a dumb idea, but I want a prehistoric time DLC. Roaming the wastes with dinosaurs and cavemen.
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james tait
 
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Post » Tue May 10, 2011 6:37 pm

Area 2.......
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Annika Marziniak
 
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Post » Tue May 10, 2011 6:22 pm

Humm perhaps an droid amusment park so we could meet the famous people of fallouts prewar history... (think Westworld movie or for you guys in England wax world episode of Red dwarf)
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Cameron Garrod
 
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Post » Wed May 11, 2011 1:16 am

Well, you're in Nevada, so obvious stuff would be an Fallout: Area 51 (hint, make the secret something NOT alien). Fallout - Who Loves Ya Baby (New Boss takes over the Tops with a whole new agenda. Fallout - Long Live the King - The King is Dead, so who's that guy in the jumpsuit.

Oh yes, and make the DLC playable on the PC.
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Victoria Vasileva
 
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Post » Tue May 10, 2011 11:41 am

1. Also greater combat duration. Taking down a behemoth that surprised you from outta nowhere..slowly taking its life down with your best firepower; trying to survive its attacks and constantly find cover AND shoot back.. is just too much fun. The fact that some had clubs made from fire hydrants made the experience awesome. I miss that type of fun in NV.


I wish behemoth's would have been used in NV too but I got the same experience from the Legendary Deathclaw....he has killed me many times :ahhh:

snip
2. Well, lets face it... Geckos, Mantis, rats are forgettable combatants. The Betheseda Fallout games shine most on dungeons designed with strong horror elements...the Gary Vault, point lookout mansion shootout, NV vault 34, the Black Mountain mission, any cave system with deathclaws, the fiend vault, supermuties in the ruins of DC. Just yourself in a tight rugged dungeon, with elements of darkness and horror and beasts everywhere...it just works for the new incarnation of fallout games...the combat, music, graphics, story..it all comes together.


I was glad to see the Geckos again, the rats are a throw back from old FO but I think they should of been a bit harder to kill. The mantis meh I could take em or leave em but they are needed as a early combatant, Obsidian should of made a different type of creature for Vault 22 instead of the mantis.

3. Regardless, the energy weapons imbalance is already perpetuated, and I personally have 100 hours of gameplay and no intention of another replay even with this so-called patch. I personally also have no intention of getting Xbox live again, or connecting my console to the net... so I'm stuck with their oversight forever. For many players the damage is already done..too late.


If possible PC is the best way to go...using mods or making your own will address almost any issue.

snip

NV is an FPS.. its just so sterile in regards to combat - in frequency, duration and quality - and broken up by so much sloppy dialogue, but interesting storytelling and immersion, that it gives the illusion of being a true RPG... the game, I believe, is at critical points purposely and unnecessarily boring and pandering to the old Fallout fans... personally it annoys me and I know if Betheseda actually nurtured a strong storytelling element within their company then they'd be at least twice the company they are today... and screw ups caused by outsourcing like what happened with NV wouldn't happen.

snip.


Sorry you didn't like it, I don't share those feelings but I am curious though about- what screw ups caused by outsourcing like what happened with NV wouldn't happen.


bigcrazewolf
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An Lor
 
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Post » Wed May 11, 2011 1:01 am



3. Regardless, the energy weapons imbalance is already perpetuated, and I personally have 100 hours of gameplay and no intention of another replay even with this so-called patch. I personally also have no intention of getting Xbox live again, or connecting my console to the net... so I'm stuck with their oversight forever. For many players the damage is already done..too late.




Only possible real reason for you to say that is if you are playing on a modded Xbox. Did you even pay for the game?

And Fallout 3/Fallout:NV are meant to be RPG's first, psuedo-FPS second. Not the other way around. I want a full FPS, I'll stick to Quake or Doom 3 type games.
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Rob Smith
 
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Post » Tue May 10, 2011 9:00 pm

I personally also have no intention of getting Xbox live again, or connecting my console to the net... so I'm stuck with their oversight forever.

Ooookay?
You're posting on the forums so I'm guessing you do have internet connection.
Just create a silver account and download the patch and then simply don't bother with xbox live again.
Takes like 15 minutes at most.
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John N
 
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Post » Tue May 10, 2011 1:42 pm

and forget about the old turn based fallout games.


NEVER!!!

Fallout New Vegas surpass in most everything Fallout 3 with the exception of the exploration, the story is most depth and doesnt feel like a copypaste of FO1 and FO2 history, the combat in FO3 is just easy, i can beat a Behemoth with a Hunting Rifle in lower levels, (the level grinding doesnt help). Alos Fallout was always a mix of black,bizzarre, and silly humor, FO3 lack of that.
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Tanika O'Connell
 
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Post » Wed May 11, 2011 1:30 am

I would like to see people fishing in Lake Mead, people selling fish.
Mutant Cannibals
More Special Encounters for Wild Wasteland
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Lory Da Costa
 
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Post » Tue May 10, 2011 8:29 pm

I would like a Quest (well a few quests ) that relate back to the capital wasteland . something like a little visit from the enclave or perhaps you could pay a brief visit to D.C yourself .
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Steve Smith
 
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Post » Tue May 10, 2011 9:01 pm

Obsidian, take a look at this thread: http://www.gamesas.com/index.php?/topic/1148266-they-shoulda-been-companions/
If it's possible for you (with the voice actor/lore/character/???) to make some of them companions in a DLC as a bonus I'd think we'd all appreciate it.
(I know they need their own storylines and all but you've got great writers so that shouldn't be a problem right? ;) )
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Ash
 
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Post » Wed May 11, 2011 12:32 am

I would like a Quest (well a few quests ) that relate back to the capital wasteland . something like a little visit from the enclave or perhaps you could pay a brief visit to D.C yourself .


There are no Enclave in New Vegas just old remnants. DC is 2000 plus miles East of Las Vegas so its not going to be a DLC.
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hannah sillery
 
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Post » Tue May 10, 2011 8:04 pm

Return to California. A full fledged expansion pack? ;)
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Natasha Callaghan
 
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Post » Tue May 10, 2011 9:41 pm

a brotherhood of steel dcl where you can help them take back over the waste land they can call it "the return of the brotherhood" or "the rise of the brotherhood" and they need to add boxing matches like in fallout 2 i wanna be a new vegas boxing champion......and even though i so know it wont happen a porm star like in fallout 2 haha
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Rebecca Clare Smith
 
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