1. So really you'd just like more enemies, no need to stop and scavenging or such.
2.Survival Horror? It's FPS/RPG combats hybrid (leaning heavily on FPS) and before NV it was Turn-Based RPG
3. If you look at what the staff have been saying it was a OVERSIGHT to have energy weapons and guns unbalanced and have said it'd be corrected in the upcoming patch. So you are asking to increase and perpetuate a mistake that effectively puts a dampener on different playstyles.
4.Why should they play Oblivion instead? The map issue is stupid a frustrating game mechanic (like a map that gets you lost and you die for being randomly outside of a linear area) and wouldn't help sell the product.
5.Dialogue is good but to rely on it entirely is a bit over kill, one of the best thing about FO:NV is the multiple paths some quests have for differnt skill sets.
Personally I hate your idea, linear map, little RPG elements and forced playstyles does not sound like a Fallout game it sounds like a god forsaken FPS.
1. Also greater combat duration. Taking down a behemoth that surprised you from outta nowhere..slowly taking its life down with your best firepower; trying to survive its attacks and constantly find cover AND shoot back.. is just too much fun. The fact that some had clubs made from fire hydrants made the experience awesome. I miss that type of fun in NV.
In NV..the fiends were too predictable..you always knew where they were on the map, and where to pick them off..and you were almost always assisted by NCR gunfire. Cazadores are uninteresting and added nothing to NV itself..and they move too fast which caused the game to jerk, stall and stutter when shot at...somewhat ruining the experience (X360)...and Geckos are just everywhere combatant spam, and sitting headshots.
The combat in NV mostly svcked.. so I suppose I want better, more visionary combat overall, yes.
2. Well, lets face it... Geckos, Mantis, rats are forgettable combatants. The Betheseda Fallout games shine most on dungeons designed with strong horror elements...the Gary Vault, point lookout mansion shootout, NV vault 34, the Black Mountain mission, any cave system with deathclaws, the fiend vault, supermuties in the ruins of DC. Just yourself in a tight rugged dungeon, with elements of darkness and horror and beasts everywhere...it just works for the new incarnation of fallout games...the combat, music, graphics, story..it all comes together.
3. Regardless, the energy weapons imbalance is already perpetuated, and I personally have 100 hours of gameplay and no intention of another replay even with this so-called patch. I personally also have no intention of getting Xbox live again, or connecting my console to the net... so I'm stuck with their oversight forever. For many players the damage is already done..too late.
4. Remember the Morrowind map and how you could swim almost forever away from the mainland...like that, but add like an endless flat desert with strong wind storms and an occasional encounter...the idea is too strand the player in a tough situation without actually stranding the player. The issue is if a player cannot turn back to the road and mission ahead, and so then becomes frustrated..then perhaps a game which isn't at all challenging but almost exactly the same, like Oblivion, would be in order for them.
5. Personally I feel the speech skill should be done away with completely and that you should have to think and navigate through various speech options to your own desired outcome..consequences and all...but I know for a fact that a lot of the Oblivion fan type of players would fall apart at the very sight of such a gameplay function.
NV is an FPS.. its just so sterile in regards to combat - in frequency, duration and quality - and broken up by so much sloppy dialogue, but interesting storytelling and immersion, that it gives the illusion of being a true RPG... the game, I believe, is at critical points purposely and unnecessarily boring and pandering to the old Fallout fans... personally it annoys me and I know if Betheseda actually nurtured a strong storytelling element within their company then they'd be at least twice the company they are today... and screw ups caused by outsourcing like what happened with NV wouldn't happen.
RPG, FPS... all labels in the end.
But I am an old Fallout fan, and I do think NV is better then F3..slightly.. but I just know if Betheseda got serious with storytelling, immersion.. people would mostly stop having problems with their recent games, and forget about the old turn based fallout games.