DLC Suggestions #4

Post » Tue May 10, 2011 11:59 pm

http://www.gamesas.com/index.php?/topic/1138694-dlc-suggestions-3/

This topic is for all DLC suggestions and thus where all suggestions and ideas members have for such. There is no official news on any planned DLCs yet but we know some are anxious to share their ideas. Having central place to make all these suggestions and ideas makes for a more tidy forum and helps keep more varied topics on the first page.

All other threads made for suggesiont/ideas for dlcs will be locked and referred here. If you see some new member make a suggestion/idea thread for DLCs please report it so a moderator can close it and refer them to this thread. Or help us out by linking them and then reporting it.

Please refrain from flaming others for their ideas and let's try to keep it free of spam.


Thanks from the moderator team.
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yermom
 
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Post » Tue May 10, 2011 2:36 pm

I want to go explore other parts of Nevada, we are on the southern tip of Nevada, and without stuff like the Dam or Vegas, there would be very little influnce in the northern parts of Nevada.Perhaps a visit to a commie spy base in the Rocky Mountains so i can get a Chinese Assault Rifle
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Isabel Ruiz
 
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Post » Wed May 11, 2011 12:19 am

I'd like a DLC without a main story which just expands the main games area with a new companion or two, more perks to leveled lists, more WW moments, random encounter zones, side-quests, traits, weapons added to main game, open up invisible walls, open up boarded buildings, add more locations etc.
So no 3 to 5 quest long story that vows together.
Just more content to the main game.

I really dislike it when DLC's take us to completely new areas.
That's not expanding the game.
That's just giving us an arcade sized game which works with the same gameplay mechanics as the main game.

I want DLC's that actually expand the main games area and content.
(Not the main story. I don't want to continue after the final quest and I do not mean I want a raised level cap)


OH! I GOT ANOTHER ON!!!
Please add Skilled trait back and a trait called:
With armor I feel safe
You gain health every other level but gain a 20% DT increase in your overall DT. (If you have 30 base DT with armors and stuff then you get 36 in DT with it.)

They're nerftastic!
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Amelia Pritchard
 
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Post » Tue May 10, 2011 5:13 pm

- Joshua Graham
- Ulysses
- Ocean's Eleven style casino heist.
- Die Hard in a vault.
- Vault 51
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Kelly Osbourne Kelly
 
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Post » Tue May 10, 2011 3:40 pm

More about the Legion and east of Colorado.

Legion companion (but someone like Vuples, no just Legion version of Boone)
More Khan quest.
Join the Khans.
Khan companion (Melissa works)
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Paula Rose
 
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Post » Tue May 10, 2011 5:05 pm

I want to kill commies. Any way that could be worked in with Gabriel's idea would be like a theoretical degree in physics: Fantastic.
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Mark Hepworth
 
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Post » Wed May 11, 2011 3:12 am

I really want a mount, AKA a post-apocalypse motorcyle or dune-buggy that plays Tupac's "California Love" as I roll around the desert with spiked armor.... But seriously mounts / vehicles would be nice...I walk sooo slow :<
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Jack Bryan
 
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Post » Wed May 11, 2011 2:44 am

Burned Man DLC including the cut companion Ulysses that increases the level cap to 40 but introduces a whole new bunch of overpowering new enemies.

Area 51 DLC with a whole bunch of energy weapons and other stuff

The Return Of the Enclave DLC basically its pretty much a rogue Enclave Scientist wants to restore the Enclave to its glory days and you need to stop him.

Edited- How about the return of the Gifted Trait
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jessica robson
 
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Post » Tue May 10, 2011 9:25 pm

like i was saying in my other post on my topic before it got locked i would say area 51 would be sweet and well worth making
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Katie Samuel
 
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Post » Wed May 11, 2011 1:19 am

Make it available for ALL platforms!
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Matt Bee
 
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Post » Wed May 11, 2011 3:29 am

i would like to see some more Legion quests. Compared to NCR quests their arn't that many. :flame: CEASARS LEGION FOR LIFE
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Catherine Harte
 
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Post » Wed May 11, 2011 1:20 am

An M82A1 (unique), more weapon mods, and stuff in the giant empty areas. I want a reloading store/merchant too.

Oh, and I want my own working howitzer.
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Brooks Hardison
 
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Post » Wed May 11, 2011 12:34 am

I have two suggestions First and biggest would be to put them on a disc for us non internet users. Second would be some form of patch (if even possible) to allow for fast traveling in and out of the Strip and Freeside.
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Rebecca Clare Smith
 
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Post » Tue May 10, 2011 10:37 pm

Fallout New Vegas is a very good game, but not great. When I first starting playing this game (maybe for the first 50 hours) I thought it was great and I kept expecting it to get even better... but it never did. After my second playthrough I think I've been able to figure out the elements that are missing and I think the DLC is really the only way to fix the problems that keep this game from being great. If the sales of this game teach us anything it's that we want more! And you'll really screw the pooch if you release DLC in the same manner as FO3. The DLC for FNV should be overhauls expanding the Mojave, not little stand-alone expansion packs. (And if you're thinking "We've got all that in store for the MMO" then you don't understand the implications of an aging gamer population... ie, we dont have time/money for that crap).

Look, you released the game early to get the holiday sales. We know it, you know it, the whole game just screams it. And it's not just the bugs, it's things like modders going into the GECK and finding numerous half-finished quests (like returning Vance's 9mm submachine gun to Slim Primm) or little items here and there that seem to indicate something but in fact go nowhere (like the Auto-Docs). But it's still a great game and we've all been very forgiving about this.

The critical element that needs fixing is that the quests in FNV are all short, faction based tasks. Whereas in FO3 quests were epic journeys across the wasteland, FNV quests seem to be "go to this town, complete your tasks, move on". Sure there are some standout areas like Vault 34 and the REPCONN testing facility but nothing that compares to the kinds of quests you find in FO3. The difference is that in FO3, it's a series of quests that all tie in together. You go to Megaton and talk to some blond girl, who sends you over to her hometown, where you meet the old man who wants you to investigate the local gang, so you checkout a few areas before you finally find them, who you find out like to pretend to be vampires and so on. By the end of it you feel spent and accomplished. In FNV I often felt OVER prepared. You give us all these great new weapons, and mods, and ammo types but not enough bad guys to use em on! Same with the work bench. All those misc items and only a handful of crafting recipes? Sure the survival thing is nice, but why bother when you're already carrying 60+ stimpaks? (I remember the FO2 days where you'd sell everything you had just to get 1 stimpak).

So that's the problem with this game. It's great, but you're not quite done yet. If the DLC is exactly like The Pitt or Operation Anchorage you will have killed your cash cow. If, however, you can use it to flesh out and expand what's already there you'll probably find FNV: Game of the Year Edition the top seller for Christmas 2011.
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Hayley Bristow
 
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Post » Wed May 11, 2011 1:10 am

More traits.

If another zone is included into the game, make it so it isn't littered with loot... Like it was already picked clean. It's strange that 200 years after a nuclear war there's still food in refrigerators and clothes in dressers.
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P PoLlo
 
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Post » Tue May 10, 2011 12:59 pm

More traits.

If another zone is included into the game, make it so it isn't littered with loot... Like it was already picked clean. It's strange that 200 years after a nuclear war there's still food in refrigerators and clothes in dressers.


haha, i always thought it was funny there was so much trash everywhere. it's like people just don't give a damn anymore. you walk into a NCR outpost and there's a blown-out old computer sitting on someone's desk. it's like, aren't you going to pick up that rusted piece of crap and sweep up the broken glass so you have a little room at your desk? no? add's the ambiance you say...

what's even funnier is when you see them sit down and start typing away at em. makes you feel like the wasteland has really taken a toll on your average NPC
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Mari martnez Martinez
 
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Post » Wed May 11, 2011 1:07 am

haha, i always thought it was funny there was so much trash everywhere. it's like people just don't give a damn anymore. you walk into a NCR outpost and there's a blown-out old computer sitting on someone's desk. it's like, aren't you going to pick up that rusted piece of crap and sweep up the broken glass so you have a little room at your desk? no? add's the ambiance you say...

what's even funnier is when you see them sit down and start typing away at em. makes you feel like the wasteland has really taken a toll on your average NPC


Yeah, that makes sense in populated areas. Just clean the building out and put a pile of garbage outside near the settlement. My main issue is that it's way too easy to find things you need. It makes hardcoe mode too easy.
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Stacyia
 
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Post » Wed May 11, 2011 1:38 am

I'd be *amazed* if Joshua Graham wasn't the subject of one of the DLCs.

Baja also seems like a good possibility, with all the talk about it.

One with Mormons would be interesting, we hear a few times about Mormon traders but never encounter them.

Then again, everyone was excepting a Commonwealth DLC since it is mentioned so much, but that never happened.
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Shaylee Shaw
 
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Post » Tue May 10, 2011 8:15 pm

Yeah, that makes sense in populated areas. Just clean the building out and put a pile of garbage outside near the settlement. My main issue is that it's way too easy to find things you need. It makes hardcoe mode too easy.


they totally wimped out on hardcoe mode but that should really be fixed with a patch, not a DLC. I mean, they stole all of ideas from the FO3 modding community for hardcoe mode but they'd do well to steal even more ideas from them. Like controlling how quickly time passes or the number of items (like stimpaks and chems) that you find in the game. Ammo having weight, that was from the modding community. But why don't chems have weight? Why can't I take an empty bottle and fill it from a water source?
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Danny Warner
 
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Post » Tue May 10, 2011 11:02 pm

More special weapons, more followers, and continuation of the "Come Fly With Me" quest. That quest made me feel like the one vault in Fallout: 3 where everything was all Purple, and nothing happened.

AND A BILLION PATCHES.
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J.P loves
 
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Post » Tue May 10, 2011 11:04 pm

......

Great post! Exactly my thoughts. Unfortunately today game DLCs are cheap money milking. Quest here, item there and thats all, 10 bucks.
I want something big, to expand the main game, because after 100 hours of NV the game is empty for me. I can't say the same for Morrowind, Oblivion or F3.
I don't have the time and will to roll another char just to see what is the difference to kill mobs with hands instead of guns.

Many folks here whine a lot about new level caps, but for players like me that is the main reason to buy new DLC. I want to play with my main character, this way the story for him continues and the same time learning new skills and perks is cool.

So my wish is that devs focus on bigger DLCs that expand the current game.
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Robyn Howlett
 
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Post » Tue May 10, 2011 5:43 pm

I still want Die Hard in a vault.

You're visiting an inhabited vault when all of a sudden the Brotherhood of Steel show up and claim to be after technology. After some vent crawling and shootouts, you find out it's not the brotherhood at all! It's just a bunch of thieves after a secret gold deposit.
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BethanyRhain
 
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Post » Tue May 10, 2011 12:43 pm

A prequel for the Courier. The main character is almost completely missing backstory. The courier has to have gotten training and survival skills from someowhere before being hired to transport the chip. As you level him/her, you are basically relearning some of what you already knew before getting shot by Benny.
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MatthewJontully
 
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Post » Tue May 10, 2011 10:09 pm

Great post! Exactly my thoughts. Unfortunately today game DLCs are cheap money milking. Quest here, item there and thats all, 10 bucks.
I want something big, to expand the main game, because after 100 hours of NV the game is empty for me. I can't say the same for Morrowind, Oblivion or F3.
I don't have the time and will to roll another char just to see what is the difference to kill mobs with hands instead of guns.

Many folks here whine a lot about new level caps, but for players like me that is the main reason to buy new DLC. I want to play with my main character, this way the story for him continues and the same time learning new skills and perks is cool.

So my wish is that devs focus on bigger DLCs that expand the current game.


I dunno, I'd like to believe it's a business model they see as their future and are trying to figure out how to make it work. We're sitting here, literally screaming at them, telling them what to do if they want our money but I'm not sure they get it (mainly cause a lot of people here do ask for more items and weird scenarios). Personally, I've moved beyond the game aspect of video games and look more for the escapism / story-telling aspects of it. That's what the role playing in role playing games is all about. I think that in the not so distant future people will see video games as an evolution of fiction novels. Like the Holo-deck stories from Star Trek. DLC is how you do that. I was kind of excited when BioWare said their Mass Effect 2 DLC (after a series of failures) was going to now bridge the story gap to Mass Effect 3. Essentially you just keep playing the game until they're ready with version 3.0. And that's how I think they should do it. Just create a game engine, build a universe, fill it with actors and just keep expanding it. After the initial investment the rest is just gravy.
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Kanaoka
 
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Post » Tue May 10, 2011 6:24 pm

A dlc about Area 51 and one about the Enclave
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Lisa Robb
 
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