In the fallout series there has always been great weapons and im hoping to see a DLC with just a massive pack of more weapons involved.
If existing NPC's or new NPC's get to use them then sure.
But if only we, the players, get to use them then hell no.
I really hate it that there are weapons that only we, the players, use.
I've hated it since Fallout 1 and hope they will finally allow every single weapon in the game to be used by various generic spawning humanoids.
Hmm.
Hey Obsidain, mind adding a new faction in the wastes which use completely random weapons and start showing up at lvl 20 around a lot of places in the wasteland?
From 9mm pistol to grenade machine gun, these guys and gals will use everything. (Except mines, I don't know if NPC's can plant mines or how their AI would work with that)
I wouldn't mind it if they had about as much info as Vipers have in the game (none) but it would be better with some new dialogue or holodisks explaining a teeny weeny bit about them.
This faction could really switch up the gameplay.
One time you're meeting four of them with knife, sawed off shotgun, plasma pistol, flamer and the next time you might meet eight of them but this time with knife, riot shotgun, scoped hunting rifle (Yes, these guys are allowed to use modded weapons as well), plasma grenades, brass knuckles, grenade launcher.
It would mean that sometimes these guys can pose a real threat.
And if not completely random, how about them spawning at lvl 1 but gaining leveled equipment alongside the player?
So that by lvl 30 the only items they will use are the top of the line weaponry like multiplas rifle, grenade machine gun, ballistic fist, AMR, super sledge etc.
This faction would also wear either random armor (if going by the first example) or leveled armor.
Where should they spawn?
These guys take over other npc's and creature spawns temporarily.
So for example, at the first dry lake there are tons of giant ants.
But when you go there you might meet this faction who has replaced their spawns.
After you kill them and wait three days the spawned creature will once again be giant ants.
If this is too complicated and can't be done then just add at least 30 new spawns for these guys around the wastes.
Don't get me wrong.
I don't want this faction to be it's own DLC.
But rather have this faction be included as a bonus with Dead Money or Honest Hearts.
One problem I see with this is that we might have it too easy to earn money by killing them.
So how about this, these guys have explosives on them which are rigged to a small heart monitor so that when they die they automatically blow up into tiny pieces and all equipment they have will be lost. (I think I saw this on a Lost episode.)
Why they do this? Maybe they don't want their enemy to get the upper hand if one of their members were to die.
You can still pick-pocket their stuff though but they have a raised awareness so it might prove more challenging than with regular npc's.
This faction might actually be a faction that is challenging to meet.