DLC Suggestions #4

Post » Tue May 10, 2011 10:47 pm

Points:
- Nothing to scavenge of any monsters.
- No footlockers.
- No energy weapons.
- Maps do not work.
- You must use all your Speech to keep your team together.

Uhm... What?
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Jeff Tingler
 
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Post » Tue May 10, 2011 7:37 pm

I posted this on the General Discussion, it is locked, and was told about this post.

If Bethesda is only going to release DLC to certain consoles why even bother to have a DLC suggestion thread? (I have bought a lot of their games for various members of my family and myself but now am disgusted with them and Zenamax. Have they changed management?)

The first DLC is an XBOX EXCLUSIVE, so does that mean it won't be released on PC or PS3? What good is that? We want it, too.

This svcks for us who don't have an Xbox. I used to love Bethesda because they released games we could actually install, DLC on disk we could buy for any console or PC but now they've gone the way of greed. Xbox copies sold more, so they are favoring it. Steam was bad enough but now THIS!!! More and more, I don't want anything else from Bethesda if they keep this up. I stopped buying from those who made the online only playing DRM and hate activation that is overly invasive.

Game producers don't care about us and we are their cash cows. They are killing PC gaming and trying to kill PS3, it seems. MS exclusive contract for Xbox????????????

Sorry, if I sound angry. I'm just disgusted and fed up with they way that the gaming world is going. Freedom of speech, if it still exists. Enough ranting.
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Robert Jackson
 
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Post » Wed May 11, 2011 2:42 am

If Bethesda is only going to release DLC to certain consoles why even bother to have a DLC suggestion thread?

I'd like Horse Armor and since I'm an xbox user this thread is great for me to pump full of sky-high expectations that will never be met. :D
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James Smart
 
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Post » Tue May 10, 2011 4:26 pm

If Bethesda is only going to release DLC to certain consoles why even bother to have a DLC suggestion thread?
It is widely expected that MS only bought the exclusive for a limited time period. There is a very good chance that the DLCs will eventually be released on PC and PS3 as well.

edit: Also, the DLC suggestion thread is created by the forum members, it's not an official suggestion thread from the company. For legal reasons they probably would never post an official suggestion thread.
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Kat Stewart
 
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Post » Tue May 10, 2011 7:33 pm

Uhm... What?


I mean to say no drop items off fallen monsters or characters. I believe a DLC game should be more focused on moments of nonstop combat... and moving on quickly to the story...or more combat, or comedy relief..like something quirky.

For the gameplay experience of attrition and greater immersion I'd like for there to be no scavenging, so no footlockers, drop boxes, containers etc at all.. just a long dusty broken road and your ever diminishing supplies you originally set out with. Plus shooting lots of stuff without scavenging would be refreshing.

No energy weapons due to... say a magnetic storm zone due to residual pole shifting activity. So no cheaty Alien Blaster, or anything too bright...just bullets, and lots of 'em.

If you wander of the broken path, your GPS doesnt work... and the map constantly re sets so its possible you can wander off forever lost...but eventually die.

Speech skill should be used to keep your team together, if say a member wants to turn back, take over, or loses it..etc. Dialogue should be complex and tricky too to add dimension to the gameplay experience. If you fail a dialogue attempt then their should be definite consequences (death, diminished combat capacity, member going berserk).

I hope this answers your question.
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Tom Flanagan
 
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Post » Wed May 11, 2011 1:06 am

1. I mean to say no drop items off fallen monsters or characters. I believe a DLC game should be more focused on moments of nonstop combat... and moving on quickly to the story...or more combat, or comedy relief..like something quirky.

2. For the gameplay experience of attrition and greater immersion I'd like for there to be no scavenging, so no footlockers, drop boxes, containers etc at all.. just a long dusty broken road and your ever diminishing supplies you originally set out with. Plus shooting lots of stuff without scavenging would be refreshing.

3. No energy weapons due to... say a magnetic storm zone due to residual pole shifting activity. So no cheaty Alien Blaster, or anything too bright...just bullets, and lots of 'em.

4. If you wander of the broken path, your GPS doesnt work... and the map constantly re sets so its possible you can wander off forever lost...but eventually die.

5. Speech skill should be used to keep your team together, if say a member wants to turn back, take over, or loses it..etc. Dialogue should be complex and tricky too to add dimension to the gameplay experience. If you fail a dialogue attempt then their should be definite consequences (death, diminished combat capacity, member going berserk).

1. So... You want a DLC which is probably going to be 1 to 2 hours for some people to be even shorter?

2. So you want cod/battlefield/halo?

3. That's fair.... Not. Shouldn't force people to play as a Guns character for a DLC..

4. That would be frustrating as hell and would make the DLC incredibly annoying.

5. Complex dialogue is a yes please. :)
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jess hughes
 
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Post » Tue May 10, 2011 1:50 pm

More Weapons a whole new region,more enemys and factions,quests....
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Thema
 
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Post » Wed May 11, 2011 12:48 am

More Weapons a whole new region,more enemys and factions,quests....

:jaw drops:

Uhm... You're actually going to get all of that. >_>

Dead Money
More weapons: Bear Trap Fist.
Sierra Madre Casino/town as a new region.
New ghost people for enemies and is their own faction.
And of course quests that tie in the storyline of Dead Money.
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Claire Vaux
 
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Post » Tue May 10, 2011 10:03 pm

:jaw drops:

Uhm... You're actually going to get all of that. >_>

Dead Money
More weapons: Bear Trap Fist.
Sierra Madre Casino/town as a new region.
New ghost people for enemies and is their own faction.
And of course quests that tie in the storyline of Dead Money.


I am a Pc User so i wont get them fast...
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Andrea Pratt
 
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Post » Tue May 10, 2011 11:20 am

I am a Pc User so i wont get them fast...

Well you will have mods though you lucky son of a son. :P
I will get the DLC before you but I'm stuck with unbalanced vanilla gameplay. :(


Another suggestion: Bethesdian, how about you give us a small piece of info of the DLC every week on the blog?
For example, you're giving us more perks in Dead Money, how about updating your blog with one of the new perks, what it's named and what it does.
Or how about a single screeenshot?
Don't mean that you need to give huge spoilers.
Just a little somthin' somethin' once every week until the DLC is released. (And doing the same for Honest Hearts once you go official about it.)
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Rodney C
 
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Post » Tue May 10, 2011 11:22 pm

A Monitor Of a computer for a weapon..... :intergalactic:
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Kayleigh Williams
 
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Post » Tue May 10, 2011 1:53 pm

I want a DLC where we continue after the main quest and fight a bunch of bad guys who have orbital satellites, only for the good guys to win as the bad guys base is de.....this sounds awefully familiar. :cryvaultboy:
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Elizabeth Falvey
 
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Post » Tue May 10, 2011 1:37 pm

Personally I just want side quests like . . Well like oblivion add Ons . . Everyone knows Point lookout was the fallout worlds allusion to the shivering isles in it own way so I would just like a similar thing . . A new area to explore bit still in the main area just some mountain tops and such but I'd liive new livable specific homes . . Like one for an assassin, one for a cowboy (like me, wooooot) one for a powerhouse like character . . Ya kno just cheap lil places like 150 MS points
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Ann Church
 
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Post » Tue May 10, 2011 11:37 am

Why are they bothering to raise the level cap to 35?

The main game ends, period. And is simply easy as pie by 30. There is no need for an increase in the main game.

You start as some other guy for the DLC, you do not continue your previous character and the DLC has nothing to do with the main game.

We sure as hell know they didn't make enough crap to stretch the DLC over 35 levels.

So there's no need for those extra 5 levels in the DLC either.

Unless they're planning to have the new guy start at level 30 and then give you 5 levels to actually level yourself, which is quite frankly stupid (not to mention lazy). If that's the case, they could have simply started the DLC guy at 25 and let you level to 30.
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RObert loVes MOmmy
 
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Post » Tue May 10, 2011 9:57 pm

You start as some other guy for the DLC, you do not continue your previous character and the DLC has nothing to do with the main game.

We sure as hell know they didn't make enough crap to stretch the DLC over 35 levels.

So there's no need for those extra 5 levels in the DLC either.

Unless they're planning to have the new guy start at level 30 and then give you 5 levels to actually level yourself, which is quite frankly stupid (not to mention lazy). If that's the case, they could have simply started the DLC guy at 25 and let you level to 30.

Eh?

http://fallout.wikia.com/wiki/Dead_Money

"From a gameplay standpoint, Dead Money is accessed by loading a save file from any point in Fallout: New Vegas prior to the endgame sequence, in the same way as Operation Anchorage, Point Lookout, The Pitt or Mothership Zeta were triggered in Fallout 3."


"The Courier is lured to the Sierra Madre by a faint radio broadcast advertising the gala grand opening."

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Jarrett Willis
 
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Post » Tue May 10, 2011 5:02 pm

Eh?

http://fallout.wikia.com/wiki/Dead_Money


Ah.My understanding was it was going to be separate. My bad.

Still see no reason for a level increase when we know the DLC will most likely be only an hour or so of actual gameplay.
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Scott Clemmons
 
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Post » Wed May 11, 2011 3:34 am

Ah.My understanding was it was going to be separate. My bad.

Still see no reason for a level increase when we know the DLC will most likely be only an hour or so of actual gameplay.

The level cap increase is brought back into the main game as well so when we purchase it we won't be able to stop reaching lvl 35 except if we remove the DLC from the hard drive or stop playing at lvl 30-34.

But yeah I don't really see the need for a level cap increase what so ever.
Stupid design decision really.
Could just have patched the game so that exp requirement for current levels are a little harder instead of giving us unbalance.
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Joe Bonney
 
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Post » Wed May 11, 2011 1:58 am

I think it would be awesome if the next DLC raised our level cap to 40 (it could happen) and sent us to a different part of Nevada, or maybe a neighbouring state. And some PROPER dynamic weather wouldnt kill you obsidian and beth i mean hell it worked for oblivion.
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JaNnatul Naimah
 
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Post » Wed May 11, 2011 2:17 am

Well there would be quite a few things I'd like in a DLC, first being a vault 51/area 51 type area and something revealing the ending of the "come fly with me" quest. I'd also like it if they just smoothed out the game itself in general, add a few new perks, level cap, companions, etc. Maybe some more unique weapons, it may just be me but it seems there where alot more unique weps on FO3. I would also want one that has to do with the brotherhood of steel and enclave some more. And maybe one that has to do with a new strain of mutation a mad scientist developed and it created new much stronger creatures and all of the wasteland has to band toghether to try and stop the mutants before they kill everyone. Im agreeing with alot of others Ideas to. So yah thats what I would like to see in a DLC :foodndrink:
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The Time Car
 
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Post » Tue May 10, 2011 5:35 pm

At this moment i see the possibility of 5 DLC's for this game

One will be in the large area past the mojave outpost

Another will be past the Canyon Wreckage, there is a path between 2 cliffs that lead to a large area, this one will probably be called "The Divide" or some such, and will be about the courier that canceled when he saw your name on the list

Another will probably take place in the northwest, past the brooks tumbleweed ranch

Another could be in the northeast, but there is not much room there

And the last one i foresee would be south of the fort, in the long stretch of land across the river. This one will prolly be about the Burned Man


this is just my guess, it may be completely wrong
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Carlos Vazquez
 
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Post » Tue May 10, 2011 1:55 pm

If existing NPC's or new NPC's get to use them then sure.
But if only we, the players, get to use them then hell no.
I really hate it that there are weapons that only we, the players, use.
I've hated it since Fallout 1 and hope they will finally allow every single weapon in the game to be used by various generic spawning humanoids.

Hmm.

Hey Obsidain, mind adding a new faction in the wastes which use completely random weapons and start showing up at lvl 20 around a lot of places in the wasteland?
From 9mm pistol to grenade machine gun, these guys and gals will use everything. (Except mines, I don't know if NPC's can plant mines or how their AI would work with that)
I wouldn't mind it if they had about as much info as Vipers have in the game (none) but it would be better with some new dialogue or holodisks explaining a teeny weeny bit about them.
This faction could really switch up the gameplay.
One time you're meeting four of them with knife, sawed off shotgun, plasma pistol, flamer and the next time you might meet eight of them but this time with knife, riot shotgun, scoped hunting rifle (Yes, these guys are allowed to use modded weapons as well), plasma grenades, brass knuckles, grenade launcher.
It would mean that sometimes these guys can pose a real threat.

And if not completely random, how about them spawning at lvl 1 but gaining leveled equipment alongside the player?
So that by lvl 30 the only items they will use are the top of the line weaponry like multiplas rifle, grenade machine gun, ballistic fist, AMR, super sledge etc.

This faction would also wear either random armor (if going by the first example) or leveled armor.

Where should they spawn?
These guys take over other npc's and creature spawns temporarily.
So for example, at the first dry lake there are tons of giant ants.
But when you go there you might meet this faction who has replaced their spawns.
After you kill them and wait three days the spawned creature will once again be giant ants.
If this is too complicated and can't be done then just add at least 30 new spawns for these guys around the wastes.

Don't get me wrong.
I don't want this faction to be it's own DLC.
But rather have this faction be included as a bonus with Dead Money or Honest Hearts.

One problem I see with this is that we might have it too easy to earn money by killing them.
So how about this, these guys have explosives on them which are rigged to a small heart monitor so that when they die they automatically blow up into tiny pieces and all equipment they have will be lost. (I think I saw this on a Lost episode.)
Why they do this? Maybe they don't want their enemy to get the upper hand if one of their members were to die.
You can still pick-pocket their stuff though but they have a raised awareness so it might prove more challenging than with regular npc's.

This faction might actually be a faction that is challenging to meet.



Okay i agree with what you are saying, but if NPC's could use the weapons im hoping they would also drop ammo as well. Not just standard ammo but also surplus ammo or even Armour piercing or hollow tipped rounds from 9mm - .50.

With these Factions will there be a new area such as New Reno or the Boneyard. I think to see Reno and the Boneyard in a 3D world would be amazing.

With a DLC would there be more of a storyline with the Brotherhood of Steel, The Enclave or the Followers of the Apocalypse???
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Dylan Markese
 
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Post » Tue May 10, 2011 9:02 pm

Again a Radio Signal for the Dead Man...the same think with the others Dlc (fallout 3)
Dont be the same Bull**** like Mothership or The pitt....
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FirDaus LOVe farhana
 
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Post » Tue May 10, 2011 7:40 pm

1. So... You want a DLC which is probably going to be 1 to 2 hours for some people to be even shorter?

2. So you want cod/battlefield/halo?

3. That's fair.... Not. Shouldn't force people to play as a Guns character for a DLC..

4. That would be frustrating as hell and would make the DLC incredibly annoying.

5. Complex dialogue is a yes please. :)


1. It's about the quality of adventure, gameplay.. not qauntity. I could inadvertently not encounter enemies in NV for 30 minutes at a time...and even then when I'd encounter enemies they'd die too easily. I'd want a real adventure, with bigger more vicious enemies..and on average have more frequent enemy encounters...and longer durations of combat. AND.. I could easily find ways of stretching out gameplay to 4 to 5 hours... such as stopping at an abandoned truck stop for the night, being attacked, and then go shooting, and exploring an underground monster cave network...could be all sorts of interesting things down in that cave network..such as other characters..old world quirks.

2. Now I love Halo..but...weapons, armour, health were plentiful in that game. NV combat is more survival horror, and should use storytelling as a crutch and gameplay enricher. It can be done and still be a Betheseda Fallout game.

3. Why not? NV forced players to play guns (Sni-Ri) as the energy weapons were drastically watered down in power, rarer, and were frequently wearing down too fast to be of reliable and continued use. Only the Plasma Caster, Alien Blaster redeem the energy weapons skill...the gatling laser is cool, but laughable.

4. Answer: Turn back and slog it on the path. If a player cannot do this, then they should pick up and play Oblivion instead.

5. Indeed.
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Anthony Rand
 
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Post » Tue May 10, 2011 3:31 pm

1. It's about the quality of adventure, gameplay.. not qauntity. I could inadvertently not encounter enemies in NV for 30 minutes at a time...and even then when I'd encounter enemies they'd die too easily. I'd want a real adventure, with bigger more vicious enemies..and on average have more frequent enemy encounters...and longer durations of combat. AND.. I could easily find ways of stretching out gameplay to 4 to 5 hours... such as stopping at an abandoned truck stop for the night, being attacked, and then go shooting, and exploring an underground monster cave network...could be all sorts of interesting things down in that cave network..such as other characters..old world quirks.

2. Now I love Halo..but...weapons, armour, health were plentiful in that game. NV combat is more survival horror, and should use storytelling as a crutch and gameplay enricher. It can be done and still be a Betheseda Fallout game.

3. Why not? NV forced players to play guns (Sni-Ri) as the energy weapons were drastically watered down in power, rarer, and were frequently wearing down too fast to be of reliable and continued use. Only the Plasma Caster, Alien Blaster redeem the energy weapons skill...the gatling laser is cool, but laughable.

4. Answer: Turn back and slog it on the path. If a player cannot do this, then they should pick up and play Oblivion instead.

5. Indeed.


1. So really you'd just like more enemies, no need to stop and scavenging or such.

2.Survival Horror? It's FPS/RPG combats hybrid (leaning heavily on FPS) and before NV it was Turn-Based RPG

3. If you look at what the staff have been saying it was a OVERSIGHT to have energy weapons and guns unbalanced and have said it'd be corrected in the upcoming patch. So you are asking to increase and perpetuate a mistake that effectively puts a dampener on different playstyles.

4.Why should they play Oblivion instead? The map issue is stupid a frustrating game mechanic (like a map that gets you lost and you die for being randomly outside of a linear area) and wouldn't help sell the product.

5.Dialogue is good but to rely on it entirely is a bit over kill, one of the best thing about FO:NV is the multiple paths some quests have for differnt skill sets.

Personally I hate your idea, linear map, little RPG elements and forced playstyles does not sound like a Fallout game it sounds like a god forsaken FPS.
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Jack
 
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Post » Tue May 10, 2011 10:40 pm

Okay i agree with what you are saying, but if NPC's could use the weapons im hoping they would also drop ammo as well. Not just standard ammo but also surplus ammo or even Armour piercing or hollow tipped rounds from 9mm - .50.

God yes, didn't think about that. :D
Imagine meeting someone in Combat Armor MK II wielding an AMR with AP bullets... Too awesome and finally a real challenge.

----------------------------------------------------

New weapons I'd like:
  • Would be nice with a three burst laser SMG.
  • A big ass weapon with STR req 7 which shoots a powerful laser beam. It's accurate, high DAM, but it's reloading speed is slow and it has a terrible ammo consumption to balance it out.
  • A one handed "gatling" laser which does a minimal amount of damage but with a very high rate of fire. (Faster than RCW but less damage than it.) (With the new patch'es -10DT with Max Charge ammo it could be too powerful so let's say that this weapon simply cannot use Max Charge ammo.)
  • A high quality laser pistol which is on par with Plasma Defender, a little less damage but better rate of fire.
  • A long burst flamer, once you press the left mouse button/right trigger it will fire a 4 second burst of fire which has 2.5 the range of the regular flamer, it consumes more ammo than the flamer per burst (20 FF per shot with 100FF ammo capacity) and degrades faster.
  • An Electricity Rifle.
  • A pistol variant of it. The pistol does less damage but it is faster in every other way.
  • A high-rate of fire plasma rifle, lots of damage, high rate of fire, but degrades really fast and uses a large ammo consumption. (3 MFC per shot, it's damage is at least +10 more than regular plasma rifle per shot)
  • A true laser sniper rifle, basically the Assault Carbine of EW.
  • A tri-beam variant of the laser pistol.
  • A roll of coins.

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Jack Moves
 
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