DLC Suggestions #4

Post » Tue May 10, 2011 3:19 pm

This isn't a direct reply to you (below), but it kind of explains why crazy things are better. Who doesn't want to fight irradiated giraffes and a communist army?

I said that House's missile deflected the worst. Or something can be made to make the story plausible. They wont bomb the entire desert, they might miss something. And you also forget, Ghouls live for hundreds of years. If just a few of the animals survived, they would all go crazy eating each other and all the food that has been stockpiled. Food stands, buildings full of food, zookeepers, other animals, and plants? I think they would have enough food. Complete realism in this matter doesn't seem like a huge deal to me anyway. The hostility of the wasteland is handled by being fairly enclosed... and people don't go looking around in lands full of lions,, rhinos, elephants, etc.

Even if Zeta was kind of crazy, it was a hell of a lot more fun than the boring Anchorage simulation and The Pitt. Point Lookout and Zeta's off-the-wall fun made them good. And if a game with Super Mutants, crazy robots, Aliens, and massive arthropods isn't already " a bit too much" I don't want to know what is.

I want to see communists, irradiated animals of all sorts, drive things, and have fun doing it. I can sacrifice a [i]little[/]i of the realism, which it doesn't have a ton of to start with. Which I am fine with! Some real, some funny and crazy is good.

But how would the animals even get out?
I mean, IRL they are pretty locked up in the zoo.
And I mean, if there are 12 giraffes and they all ghoulify, what happens if in 2078 one dies, then three dies in 2092, then 5 get's lost in a desert storm, and then one dies in 2118, then another in 2119 and the last one in 2142.
Point is, a couple of giraffes couldn't possibly have survived the wasteland for 200 years.
Even if they have food and stuff they can still be killed by stuff, like breaking a leg, falling off a cliff, getting killed by a radscorpion/yao guai/lakelurk/deathclaw/super mutant/cazador/giant ants/etc.
It's just not realistic that they would be able to survive for two centuries.
If they could mate and have children then it would be another deal but still, I find it hard to believe.
And why would they all stay in the area?
They would be more likely to move out of the area at some point due to predators or new breeding grounds.
So no, the zoo DLC doesn't make much sense to me, sorry.
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Rachell Katherine
 
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Post » Tue May 10, 2011 8:48 pm

A town of complete idiots , Kinda like the movie idiocracy . Protected by Securotrons so no one ever has visited them . Originally it was at town of scientist who decided to also locate a Large number of fashion models to their town before the the bombs fell, 200 years later the town is protected by the best robotic science but 200 years of super models has left the town rather low on intelligence but high on looks .
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Wanda Maximoff
 
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Post » Wed May 11, 2011 1:05 am

Turn-based combat.
I remember this mod: http://www.youtube.com/watch?v=oFABEnF7b6I
Listen, I know it ain't as good as the old games but please, create some form of turn-based combat for us in a DLC.
Even if it's as simple as this thing.
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Tamara Dost
 
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Post » Tue May 10, 2011 5:14 pm

A town of complete idiots , Kinda like the movie idiocracy . Protected by Securotrons so no one ever has visited them . Originally it was at town of scientist who decided to also locate a Large number of fashion models to their town before the the bombs fell, 200 years later the town is protected by the best robotic science but 200 years of super models has left the town rather low on intelligence but high on looks .


A town of idiots that are protected from the outside world? Sounds good to me! So long as the citizens of the town see themselves as intelligent.
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Tikarma Vodicka-McPherson
 
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Post » Tue May 10, 2011 11:18 am

A town of idiots that are protected from the outside world? Sounds good to me! So long as the citizens of the town see themselves as intelligent.

Tenpenny Tower? :laugh:
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Jon O
 
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Post » Tue May 10, 2011 1:01 pm

Tenpenny Tower? :laugh:


bad...memories :cryvaultboy:
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Charleigh Anderson
 
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Post » Tue May 10, 2011 7:47 pm

As a console player, I would like more mods for weapons to come out in the future, more specifically mods for the weapons that currently don't have any available, eg. the Marksman Assault Rifle and Anti-Material Rifle etc.
I would also love a silencer for the 9mm Pistol aswell, purely just for aesthetic appeal.
A bald head, a modified sniper and a silenced pistol is all you need and you have yourself Agent 47 of the wastes.

Other than weapon mods, I guess some more unique armours would be nice. I'm all for the looks rather than the stats. :shifty:
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Laura Richards
 
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Post » Tue May 10, 2011 8:39 pm

Tenpenny Tower? :laugh:


Funny... Now that I think of it, I did actually just describe Tenpenny Tower.
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Kit Marsden
 
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Post » Tue May 10, 2011 1:01 pm

I really enjoy bounty quests. Devs paid attention to fans wanting them. Bounties for finding Dog tags and ears and best the heads of fiend leaders. I would like more quests like that. I would like to be able to just take the heads of any named NPC.

NPC with gold teeth as well so I can take them :chaos:
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Nichola Haynes
 
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Post » Tue May 10, 2011 7:17 pm

I have an idea for a companion. Wu Jingwei, son of the honorable General Jingwei, he is an elite Chinese stealth commando, but does not attack the Courier. It is revealed that he never wanted to go to war, his father mandated that he would, being a strict Confucist, he obeyed. He speaks Chinese, but the PIPBOY has a translator, and Wu understands english. While he is an communist, he had spent much of his time "undercover" playing tourist, and he began to respect the Americans, whom had been misrepresented in Chinese propaganda.
To get him to follow you you must retrieve his dead-drop supplies. When you ask how he knows its still retrievable he informs you it is sealed and its lock is highly sophisticated. Go to Bootjack Cavern and retrieve Chinese Commando Supplies. With his supplies (Chinese Commando Combat armor [Identical to a chinese jumpsuit from FO3 but has 13 DT], Chinese Commando Headgear [Identical to the commando hat from FO3 but with shaded goggles, PER+2], Chinese Commando Sidearm [ --
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Rachyroo
 
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Post » Tue May 10, 2011 8:11 pm

I'd like to see some mini-DLC like Oblivion had, rather than JUST large, long quest-oriented zones like FO3.

They could easily be blended together too. Oblivion had Shivering Isles and also horse armor, you don't have to do one *or* the other.

So I'd like to see some alignment-oriented housing areas with side quests to enhance them and make them more convenient. It would be a real boon to the usefulness of survival if they put in a garden like the alchemy lab in Frostcraig Spire.

I'd also like to see some smaller in-world stuff, that takes place on the main map and doesn't require you to go to a tunnel/boat/teleporter/VR cabinet and get svcked into another world without your followers or inventory.
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Killer McCracken
 
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Post » Tue May 10, 2011 9:27 pm

(PS3 text-length limit)
-- Identical to the Chinese Pistol from FO3 but firing 12.7mm with an 8 shot clip, 20dmg, fire rate of a 10mm pistol], and a Shocksword [He gets sad because this means his father died at Anchorage, it's NOT Jingwei's Shocksword, but it's a hereditary thing, being part of an honorable family, basically a Shiskebab stat-wise])
And so he joins you, saying it's only to become informed on the state of the region. You get "points" for visiting certain locations.
Yangtze Memorial +1 (He gets sad and mournful for the Americans)
Red Rock Canyon +1 (He comments on how they act like ancient Mongolians)
Oh i forgot where you would find him, The General Store at Bonnie Springs.
Hoover Dam Offices, Radioactive Waste Room, if you take a Chinese Stealth Armor from the crate. +1 (He comments on how the Stealth circuitry corroded from radiation exposure)
Lucky 38, kill Mr. House +2 (When you enter he tells you part of his mission is the elimination of The Capitalist, you have the options: --
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Ellie English
 
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Post » Tue May 10, 2011 8:28 pm

(PS3 text-length limit)
take him up to the Penthouse after killing Victor, remind him that the war is over, or head up to the penthouse and inform Mr House who will have Wu killed whilst he waits in the casino, or head up and NOT inform House, or kill House whilst Wu waits in the casino [Only get +1])
Camp McCarran, Colonel Hsu's office. +1 (Wu attempts to converse with Hsu in Chinese, Hsu does not understand, Wu sadface)
Once you have 3 "points" Wu tells you his mission details.
1: Kill The Capitalist. (If you don't/didn't want to, you have to convinced him to ignore this, if you didn't before.)
2: Discreetly sabotage Hoover Dams generators so another agent can rig them to blow.
3: Steal T-51b Power Armor schematic.
4: Report to secret Chinese HQ in Hidden Valley (OH THE DARK HUMOR)
The first two are done, you have to either become a BoS Paladin through the BoS quest or break in and steal it from the Armory Terminal, either of which you are stopped by two Paladins outside, Speech or kill them. --
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Dawn Farrell
 
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Post » Tue May 10, 2011 10:58 pm

(PS3 text-length limit)
you dont get BoS infamy if you are Idolized because your word means a lot to the Elder. Stroll across Hidden Valley (OH THE DARK HUMOR) and enter a Bunker, like Veronica, Wu will open the locked door with a password, The bunker is full of Chinese commando ghouls! After a short non-subtitled Chinese chat with the head-honcho when you enter, Wu guns him down along with his guards. The alarm blares and Wu turns to you, telling you that he understands now: The old world is gone, and this piece of it must be swept from existence!
Now fight your way past commies down to the second level, Wu tells you this bunker had a self-destruct terminal, but it was destroyed, so "we" must sabotage the generator, and set it to explode from the Armory Terminal, fight down to the generator room, sabotage it, and head up to the Armory, grab some choice gear (Prototype Chinese Power Armor, working Chinese Stealth Armor, Chinese Commando Combat Armor, Chinese Commando Sidearm(s), --
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Cartoon
 
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Post » Wed May 11, 2011 2:20 am

(PS3 text-length limit)
, Chinese Commando Headgear, and the lovely Chinese Assault Rifle). After you got your haul, flip the switch and run like a Gecko out of there. Once your out and the ground stops shaking, talk to Wu. Wu thanks you for... ending all of this. Wu grabbed some gear from the Aory as well, and asks you how he should hone his training to be more effective while in your service. Tell him that precision is key, he equips Chinese Stealth Armor and a Sniper Rifle+; Tell him that you need a man who can take heat and give death, he equips Chinese Power Armor and a GMG; Tell him that the infantryman is the strongest soldier, he equips Chinese Commando Combat Armor and a Chinese Assault Rifle; Tell him that honorable fighting is up-close and personal, he equips Chinese Commando Combat Armor and his Shocksword; Tell him that the shadows are a sanctuary, he equips Chinese Stealth Armor and a Chinese Commando Sidearm.
Other info: Wu is a heterosixual male Chinese ghoul. He wont use This Machine --
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Christie Mitchell
 
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Post » Tue May 10, 2011 7:39 pm

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or the Gobi, they have spilt his comrades blood. He has 75 Melee, 75 Sneak, 75 Guns, and 75 Explosives, and 100 Unarmed (1-2 [Besides Unarmed] will be maxed depending on your end-quest advice). If you give him Noodles and you have 75 Unarmed, he will teach you the Eagle Claw (Power attack whilst sneaking/standing still??). I drew a blank on his companion perk, any ideas?
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Stephanie Nieves
 
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Post » Tue May 10, 2011 4:58 pm

(PS3 text-length limit)
or the Gobi, they have spilt his comrades blood. He has 75 Melee, 75 Sneak, 75 Guns, and 75 Explosives, and 100 Unarmed (1-2 [Besides Unarmed] will be maxed depending on your end-quest advice). If you give him Noodles and you have 75 Unarmed, he will teach you the Eagle Claw (Power attack whilst sneaking/standing still??). I drew a blank on his companion perk, any ideas?


Wouldn't it be better if you edited in all these posts into one post and have a mod remove the sub-sequent ones?
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Evaa
 
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Post » Wed May 11, 2011 12:02 am

Wouldn't it be better if you edited in all these posts into one post and have a mod remove the sub-sequent ones?

(PS3 text-limit)
I use a PS3 internet browser to use this forum, and the PS3 limits the length of text.
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Mandy Muir
 
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Post » Tue May 10, 2011 9:33 pm

(PS3 text-limit)
I use a PS3 internet browser to use this forum, and the PS3 limits the length of text.

I know, but if you're on the computer now or a little later then it would be better to edit the posts into one. ;)
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GPMG
 
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Post » Tue May 10, 2011 3:15 pm

I know, but if you're on the computer now or a little later then it would be better to edit the posts into one. ;)

I would too. If I had a computer available at this hour.
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Paula Ramos
 
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Post » Tue May 10, 2011 7:13 pm

You know what I want? For us girls to be able to have six with a guy that's not a prosttute besides a certain someone, the guys have Sarah and red Lucy. I Wang (lol totally a mess up) to have six with a soldier or legionnaire or something.

The character I'm playing now has needs, but she would never have six with a prosttute and none of them are too attractive in my opinion. Certain someone was real nice though.
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Melanie
 
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Post » Tue May 10, 2011 10:29 pm

You know what I want? For us girls to be able to have six with a guy that's not a prosttute besides a certain someone, the guys have Sarah and red Lucy. I Wang (lol totally a mess up) to have six with a soldier or legionnaire or something.

The character I'm playing now has needs, but she would never have six with a prosttute and none of them are too attractive in my opinion. Certain someone was real nice though.



you can have six with a girl that's not a hoker though...

Honestly though, yeah, it'd be nice to have some more boys around besides that one guy.
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leigh stewart
 
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Post » Tue May 10, 2011 10:29 pm

you can have six with a girl that's not a hoker though...

Honestly though, yeah, it'd be nice to have some more boys around besides that one guy.

I know but no offense against lisbians just not my thing. One of my playthroughs i will be but most of my playthroughs are myself and I prefer big strong men in uniform or smooth talkers.
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Ernesto Salinas
 
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Post » Wed May 11, 2011 12:55 am

I know but no offense against lisbians just not my thing. One of my playthroughs i will be but most of my playthroughs are myself and I prefer big strong men in uniform or smooth talkers.

-Introduces you to my suit/tuxedo wearing character that solves any quest with a peaceful solution and speech- :hubbahubba:

@Mako- I did like your companion idea, up until it became a 'pick a side' companion. :(
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dav
 
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Post » Wed May 11, 2011 3:11 am

I would like to own a casino that works in the same way as the pirates from oblivion. Once a week ingame you can get money. And that you can upgrade it.

I would also like to see more open uped places like in freeside theres a lot of boarded up stores that could be used.

And i would like to see some towns from the older fallout like the hub, klamath, arroyo, broken hills, gecko, vault city, new reno,

yeah you name it.
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Kanaoka
 
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