Not until I can reproduce the so called "issue".
I just spent an hour getting my butt kicked by Giants, so I am seriously thinking that anyone seeing this in their game has some other interacting component effecting their game.
The Giants did not run away from me, they hit me hard (tossing me into the air 100 feet on some critical hits) and their weapons and fists and feet damaged me when I was not blocking their attacks.
At least one other poster here said they did not see this Giant "cant touch me" issue either, so I wonder if it has to do with the version of the EXE? I am using the DAY ONE EXE. ( I hate steam and so far I have had none of the game breaking issues other players have had except for the UI problems so I have had no good reason to update and become a slave to steam ..... yet...)
Just as an experiment I may make a TEST version without the auto aim changes for you to try. But seriously, keeping the auto aim as it is in the game now will make most of my future mod features not work as intended. So if the auto aim elimination really is the issue for some players then my mod may not be for everyone. Maybe once the CK is out this will be solved.
Wonderful! Now Duke will be able to address the issue. Perhaps he can decrease autoaim slightly (instead of getting rid of it) or, if even that proves insufficient, then let that feature untouched.