huh? where do I say that?
No I want the game to "feel" as real as I can make it feel (per my extensive RL melee combat experiences).
Real life "sport" melee combat is FREAKING FUN! I want to bring that experience to the virtual combat. As such I will only make mods that advance this goal when ever I possibly can. (As such you will not see a lot of game mechanics "tricks" in my mods such as making daggers hit from 7 feet away or making shields act like armor instead of more like a weapon! )
The reason that most game DEV do this is because they do not know the RL balances for the combat and so instead make up "gamish" balances like no blocking for dual weapon fighters. So yes you should be able to dodge effectively under the right circumstances, but more importantly you should be able to block with one of your two weapons.
Or, you can wear a ton of heavy armor to try to live thru your berserking twin ax frenzy attack I suppose....
The big nasty penalty I will give you will be for mashing the attack button, attacking with zero stamina and not managing your offences and defense strategies.
But maybe I misunderstood your question?
Just want to throw something out there. You mention that you're making it a much bigger, nastier penalty to not block an attack, which is fine.