http://forums.obsidian.net/index.php?automodule=blog&blogid=1&showentry=119
Also, what makes a good character?
Consistent, believable motivation and a believable personal agenda. A tie to the game's theme either to reinforce it or as a sounding board for exploring a different perspective on the game theme. An emotional tie to the player (either hate, envy, love, friendship, respect) and reacts appropriately to the player character's actions. Proper casting of a voice actor or, if text only, insuring that the right writer is assigned to developing that character because they understand it (some narrative designers can't write sociopaths, do reverse gender romances, or commit to doing a goodie-two-shoes character). For a computer game, I feel it's also essential that the player understand the purpose of the character and that the character fulfills that role in the game mechanics and the world (for example, companions in F2 needed to be an asset in and out of combat, which I learned in Fallout 2 - Cassidy was much more valuable and appreciated than Myron).
Hey Bethesda, take notes.