For those who don't get it

Post » Sat May 12, 2012 12:51 am

Melee has to be exploited to get the insane damage from enchants/potions. Take that out of the picture and without power attacks the hits aren't what people seem to think they are in these forums. Besides it's not like this is a multiplayer game, there will always be weak builds, exploits and op builds. Question is does magic work to beat the game with?
^ THIS!

The question should not be wether or not magic can be exploited as hard as melee, thats just [censored]. One bad exploit is enough thank you!

What I would like to see, for one, is the comparison between the spell's max rank's damage, and a regular (read non-crafting-loops-exploited) melee toon's damage with highest sword craftable. THATS the comparison we should be trying to do...

Because I dont know about you, but im level 25 and already have full Dragon armor and my Daedric weapon (Im a side-quest addict). That, to me, means that unless i decide to level alchemy/enchant and exploit that, then i pretty much already stopped scaling (I have like 20 ranks left to get in 2h...)
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hannah sillery
 
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Post » Sat May 12, 2012 12:45 am

From wikipedia:
"In mathematics, a rate is a ratio between two measurements, often with different units.[1] If the unit or quantity in respect of which something is changing is not specified, usually the rate is per unit time. However, a rate of change can be specified per unit time, or per unit of length or mass or another quantity. The most common type of rate is "per unit time", such as speed, heart rate and flux. Rates that have a non-time denominator include exchange rates, literacy rates and electric flux."

Sorry gary, once again you are wrong.

All a mage can do is cast a wet noodle spell more. The "rate" is still the same. They do not come faster or do more damage each time. Once you are at 100 destruction that is it.

Melee can still increase their damage tremendously once they are at 100 in their respective tree. They can enchant and smith it into ridiculous amounts.

The point of this thread and the many others is that destruction svcks as a damage tree, and ALL of the numbers show this fact.

I read this post carefully and tried to find something that challenges or contradicts what I said. I didn't find anything...

I repeat: the original point you made -- the one I disputed, and which was obviously false -- is different from the point you're making now, which I agree with.
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ladyflames
 
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Post » Sat May 12, 2012 4:39 am

So destruction does less damage than another damage tree, and that's worth patching? I can't do as much damage using a torch and a shield as I can with a warhammer. Should we add more damage to torches then? I mean, I really really want to role-play a pure "torchwarrior."

If you want to be a pure destruction mage, fine, do it. If you can't kill something that way then guess what? You picked a stupid strategy. I get killed all the time by bosses I can't handle. The correct thing to do is load up and try again.

You already know destruction does less damage than other options.

Also, if enemies are really giving you that much trouble all over the map, then turn the blasted difficulty down. Beating a wolf on Master doesn't make you smarter than beating it on Adept. There's nothing to prove.

Instead, set the game to a pace that is completely fun for you and run with it.
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Bek Rideout
 
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Post » Sat May 12, 2012 1:27 am

I wasn't arguing that melee wasn't broken, but rather that things like broken enchanting/alchemy systems shouldn't be taken into account.

Regardless, warriors enchanting up their gear and maxing out smithing will still bring in single attacks doing 150-160 damage, which I still think is fairly ridiculous compared to destruction.


Btw, the main argument here is not that mages are completely unplayable. It's rather that, the destruction school which many, many people favor, is not nearly as effective as it should be past level 40 or so.

Honestly? I hope they get the CK out soon so I or someone else can just fix it.

no, maxed out enchanted gear with maxed out smithing brings single attacks to 500 damage for warriors. My warrior with 2 40% two hand damage enchantment, legendary daedra 2h weapon with +20 fire damage and 20 life steal and 100% 2h damage perk along with 100 2h skill does close to 500 damage for normal attacks and much more than that with power attacks.
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Sylvia Luciani
 
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Post » Sat May 12, 2012 11:17 am

I read this post carefully and tried to find something that challenges or contradicts what I said. I didn't find anything...

I repeat: the original point you made -- the one I disputed, and which was obviously false -- is different from the point you're making now, which I agree with.

Well you seem to ignore posts that do challenge your statements. I'll try once again...

You're suggesting that leveling up and unlocking new spells; along with the incredibly useless reduced magica cost is a viable form of damage scaling? Wrong.

The problem is that once you've unlocked the highest destruction spells (which can be obtained around half the max level) they never get any better. So if learn the master spells at level 40, their damage remains the same for the rest of the game, while enemies continue to get stronger. However, one hand will continue to strengthen all the way to level 70 or whatever you cap out at.

The magica reduction is useless. So I can cast more spells; too bad I'll be dead before I can fire off more then one.
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Adam Kriner
 
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Post » Sat May 12, 2012 5:41 am

Well you seem to ignore posts that do challenge your statements. I'll try once again...

You're suggesting that leveling up and unlocking new spells; along with the incredibly useless reduced magica cost is a viable form of damage scaling? Wrong.

The problem is that once you've unlocked the highest destruction spells (which can be obtained around half the max level) they never get any better. So if learn the master spells at level 40, their damage remains the same for the rest of the game, while enemies continue to get stronger. However, one hand will continue to strengthen all the way to level 70 or whatever you cap out at.

The magica reduction is useless. So I can cast more spells; too bad I'll be dead before I can fire off more then one.

I'm done; I'm going to bed now. I do this because I see that you are clearly far more intelligent than me, and it would be pointless to further dispute your wisdom. Also, I have just sharted, and now must tend to my britches. Please read my profile posts for more information regarding this fecal development.
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amhain
 
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Post » Sat May 12, 2012 9:17 am

This isn't related to Skyrim, but since you brought up LoL, I have to say your point is horrible.

Ryze is the tankiest mage in the game. The way he gets more damage is he builds mana items, which also have heavy tank stats. To say Ryze dies instantly tells me you either haven't touched the game in a year since the patch changed him, or you are a terrible player that builds him AP.

Anyway, that completely ruins your example that mages are underpowered. Your other points have more or less validity to them.

Just because ryze is a tanky mage doesn't mean he is tankier than malphite and does less damage. My point is very valid and clear. Mages should do more damage than tanks. For a game to have warriors who do more burst/dps damage and tank a lot better than pure mages is ridiculous. Thank god this isn't pvp but this imbalance really promotes players to play as warriors or hybrid warriors if they truly wanted to play as full mages at first. People play what is balanced and works in a game. Are you dumb or 10 years old or what? I give up on you if you don't even understand the basics.

Anyways, peace out, I'm out for the night.
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El Khatiri
 
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Post » Fri May 11, 2012 11:34 pm

Well you seem to ignore posts that do challenge your statements. I'll try once again...

You're suggesting that leveling up and unlocking new spells; along with the incredibly useless reduced magica cost is a viable form of damage scaling? Wrong.

The problem is that once you've unlocked the highest destruction spells (which can be obtained around half the max level) they never get any better. So if learn the master spells at level 40, their damage remains the same for the rest of the game, while enemies continue to get stronger. However, one hand will continue to strengthen all the way to level 70 or whatever you cap out at.

The magica reduction is useless. So I can cast more spells; too bad I'll be dead before I can fire off more then one.

Look, I'm all for requesting new features and if you would like some new spells or something that's really great. I support it. But acting like this is some huge flaw with the game is wrong. Nobody ever said that any conceivable build was going to have an equal chance of killing enemies as all the others. How boring would that be?

Pure destruction mages plateau. Now that you know that, plan your strategy accordingly.
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Liv Staff
 
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Post » Sat May 12, 2012 2:29 am

magic never scaled in ob you just had to find stronger spells. this is why i miss spell creation, should of kept it in...
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Lillian Cawfield
 
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Post » Sat May 12, 2012 2:40 am

I think, one of the solution would have been to be able to upgrade the flame/fireball/ice etc spell (projectile and the touch), just like the "armsman" have 5 levels doing more damage with the swords, except giving more levels to upgrade. Do the same with the rest of the magic stuff. I can also think of "enchanting" the spell to be more powerful, similar way like enchanting or refining a sword at the smith.
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~Amy~
 
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Post » Sat May 12, 2012 8:48 am

I think, one of the solution would have been to be able to upgrade the flame/fireball/ice etc spell (projectile and the touch), just like the "armsman" have 5 levels doing more damage with the swords, except giving more levels to upgrade. Do the same with the rest of the magic stuff. I can also think of "enchanting" the spell to be more powerful, similar way like enchanting or refining a sword at the smith.
Oh, I just had an idea for a mod. Using enchanting or something to do "research" on a spell, improving it. Might consume filled soul gems or expensive pieces of jewelry or rare ores(diamonds, gold).

Of course, the highest levels of research might require a few black soul gems.

Oh CK, why aren't you out?
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sarah simon-rogaume
 
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Post » Fri May 11, 2012 10:14 pm

This post is in good faith that people will maybe read before posting that "Magic/Destruction/Mages are fine, L2P" thread.

Damage increasing stuff:

1) 1h/2h/bow get improved damage as your skill goes up. At 100 1h skill, any given weapon does more damage than at 20 skill. Not a single magic school gets more damage as skill goes up.
2) 1h/2h/bow have +100% damage perks (in general) as well as other damage enhancing perks (bow +crit chance, for example). Magic has +50%, nothing else.
3) You can Smith to increase damage for 1h/2h/bow. You cannot up magic damage with Smithing.
4) You can Enchant with + damage to 1h/2h/bow (+25% at least per piece if you can find/make them). You cannot increase any magic damage with any enchantments, ever.

Magic works amazingly well from level 1-35ish. Level 35+ it starts falling fast, since there is no way to increase the damage after that, period. No new spells, no enchants, smithing, or perks.

The problems would probably be completely mitigated if magic damage scaled with skill in that magic line. Mods will probably fix it in time. Be patient.

You think you should have the immense utility that magic brings while also having all the upfront damage of the single specialized weapon?

Does that bow also summon companions, turn you invisible, heal you, let you breathe under water, fear people, frenzy enemies, on and on?
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u gone see
 
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Post » Sat May 12, 2012 6:53 am

That svcks. I like destruction, it is the most "interactive" feature of being a mage. Otherwise I just sit back and watch my pets leave a wake of destruction throwing them an occasional heal, or buff.

I want more powerful spells as I become more... powerful. This is generally how role playing games have always worked. Why not TES?
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Alexander Lee
 
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Post » Fri May 11, 2012 10:24 pm

Right. Because challenge should happen at the high/top levels where you are supposed to be stronger than before.

/facepalm

Isnt that usually the way progression works? You start off on easy tutorial mode and work you way up fighting more difficult opponents?

Or are you implying there should be no challenge? /facepalm
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Robert Jackson
 
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Post » Sat May 12, 2012 11:28 am

Isnt that usually the way progression works? You start off on easy tutorial mode and work you way up fighting more difficult opponents?

Or are you implying there should be no challenge? /facepalm

More difficult because your damage drops off and theirs doesnt?

Summon pets so i can watch them do what I should be able to do by myself.

Yeah thats enjoyable.
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Cool Man Sam
 
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Post » Sat May 12, 2012 2:01 am

More difficult because your damage drops off and theirs doesnt?

Summon pets so i can watch them do what I should be able to do by myself.

Yeah thats enjoyable.

Last time I played chess I realized that pawns aren't nearly as powerful as I wanted them to be. To do what I needed to do to win... I had to use a different piece! Gosh that is so imbalanced. I want to play chess with a pure pawn strategy. I think pawns should be more powerful.
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Suzy Santana
 
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Post » Fri May 11, 2012 11:03 pm

Last time I played chess I realized that pawns aren't nearly as powerful as I wanted them to be. To do what I needed to do to win... I had to use a different piece! Gosh that is so imbalanced. I want to play chess with a pure pawn strategy. I think pawns should be more powerful.

Oh so mages are pawns and warriors are Queens?

Nice logic there guy.
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Jason Wolf
 
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Post » Sat May 12, 2012 4:18 am

Look, I'm all for requesting new features and if you would like some new spells or something that's really great. I support it. But acting like this is some huge flaw with the game is wrong. Nobody ever said that any conceivable build was going to have an equal chance of killing enemies as all the others. How boring would that be?

Pure destruction mages plateau. Now that you know that, plan your strategy accordingly.

Your condescending attitude will gain you nothing. I'm not asking for more spells; I'm asking that the power of existing spells increase along with your destruction level. It's called damage scaling and it's definitiely not a new feature. Is it really that outrageous or hard to comprehend? Most people that play a mage are going to focus on destruction as their main offensive skill. It's hardly just, "any conceivable build", more like the most popular of that entire style of play. The fact that a skill so important to one of the three play styles is broken, certainly seems like a flaw to me...
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Ysabelle
 
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Post » Sat May 12, 2012 10:33 am

so this thread says that magic trades loses its late game usefulness but gets early game domination? im ok with this.

honestly, i cant wait for magic to stop being so overpowered. im lvl 23 conjure mage (conjuring/destro are somewhere in the 70's) right now. i summon a frost atronach and watch it completely demolish everything. anything it doesnt kill, lydia kills for me. if its a serious fight, i'll break out the staff of fireballs + staff of jyrik gauldurson. anything anti-mage completely gets dual bound swords to the face. o and if anything gets near me, become ethereal...

im almost afraid to get the storm atronach spell and the perk to increase atronach dmg by 50%. i want to actually do something in dungeons instead of just casting my atronach and watching it kill things till the final dungeon boss where i might have to drain mana with lightning bolt or something.

i agree that destro is the weakest of the combat schools but im definitely looking forward to conjuring becoming less overpowered.
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Ricky Rayner
 
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Post » Sat May 12, 2012 1:36 pm

Oh so mages are pawns and warriors are Queens?

Nice logic there guy.

Why is that so bad? Games have rules and limitations, that's what makes them games. If you artificially restrict yourself to destruction only and don't use the other tools that are available to you, then expect to have to deal with the hardships that come with that.

It's just like any number of examples of self-restriction:
If use a wood axe instead of a sword, I'm going to have a hard time. I don't have to do that, but I sure could.
If I decide to use only bows and no melee weapon, then I'm going to have some hardships when an enemy closes in. I don't have to, but I could.

Likewise, deciding to stick only with destruction when there are other things available to do damage is just as silly as trying to use only pawns to win at chess.
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Katharine Newton
 
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Post » Sat May 12, 2012 5:54 am

Take your difficulty off novice and get back to us.

Or why don't you lower your difficulty and remove your problem that you think destruction dooesn't do enough damage?

I'm playing on apretice and its still a challange, just less impossible. Most generic enemies are easy and i could easily handle them at adept aswell. But stronger foes basicly 2 hit kill me. Reason for that is because i invest a bit weird in my attributes and hardly level up health dual wield so no blocking either and at best use light armor.

But my point is, if its to hard, just lower the dificulty. If your ego is too high for that, your loss.
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Kat Lehmann
 
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Post » Sat May 12, 2012 3:33 am

so this thread says that magic trades loses its late game usefulness but gets early game domination? im ok with this.

honestly, i cant wait for magic to stop being so overpowered. im lvl 23 conjure mage (conjuring/destro are somewhere in the 70's) right now. i summon a frost atronach and watch it completely demolish everything. anything it doesnt kill, lydia kills for me. if its a serious fight, i'll break out the staff of fireballs + staff of jyrik gauldurson. anything anti-mage completely gets dual bound swords to the face. o and if anything gets near me, become ethereal...

im almost afraid to get the storm atronach spell and the perk to increase atronach dmg by 50%. i want to actually do something in dungeons instead of just casting my atronach and watching it kill things till the final dungeon boss where i might have to drain mana with lightning bolt or something.

i agree that destro is the weakest of the combat schools but im definitely looking forward to conjuring becoming less overpowered.

conjuration shouldn't since derived stats depend on what ever the heck you're summoning, such as using the raise dead abilities will always raise something scaled to whatever you were fighting.
On the other hand if you like weak play destruction then. It can take over an hour of running and hiding to kill something if you enjoy that sort of thing. :laugh:
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Rowena
 
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Post » Sat May 12, 2012 1:52 am

i agree that destro is the weakest of the combat schools but im definitely looking forward to conjuring becoming less overpowered.
I don't think its so much conjuration being overpowered (rather, Conjuration is doing its job. A high level conjurer should be dangerous), but destruction not doing its job. Destruction should be the highest direct damage magic skill, but the simple matter is that all you get is the +50% damage bonus and that's it. Once you get your 150 damage master level spell (Which takes several seconds to cast, I might add), that's it. You've hit the top. Conjuration feels overpowered in comparison because it actually does its job well, while destruction begins to fall behind rather quickly.
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Dean
 
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Post » Sat May 12, 2012 12:29 am

Why is that so bad? Games have rules and limitations, that's what makes them games. If you artificially restrict yourself to destruction only and don't use the other tools that are available to you, then expect to have to deal with the hardships that come with that.

It's just like any number of examples of self-restriction:
If use a wood axe instead of a sword, I'm going to have a hard time. I don't have to do that, but I sure could.
If I decide to use only bows and no melee weapon, then I'm going to have some hardships when an enemy closes in. I don't have to, but I could.

Likewise, deciding to stick only with destruction when there are other things available to do damage is just as silly as trying to use only pawns to win at chess.

Point is if you're a mage, only way you can do anything is conjuration.

And thats because it SCALES.

What justification is there to scale conjuration but not scale destro, why even have the tree at all?
To troll people who leveled it only to find out they cant play at high levels and delete their character or what?

And you talk of combat strategies. Play a sword board warrior. auto attack block shield bash, congrats you just beat the game on
master at lvl 100.
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Nienna garcia
 
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Post » Sat May 12, 2012 10:52 am

Last time I played chess I realized that pawns aren't nearly as powerful as I wanted them to be. To do what I needed to do to win... I had to use a different piece! Gosh that is so imbalanced. I want to play chess with a pure pawn strategy. I think pawns should be more powerful.
This is terrible logic.
So if archery was incredibly weak, you would suggest someone pick two handed weapons?
If one handed weapons were weak, you would suggest someone go with sneak attack daggers?

You're basically saying "Oh, the way that you want to play the game that should be viable isn't? Big deal, don't fix it, just pick something else!"

Oh, thanks. I'll just go start smithing me up some daedric weapons on my mage character now because destruction is bad, because not complaining about it, svcking it up, and using a completely unrelated playstyle is the solution. Oh boy. By the way, "Pick up a sword and back it up" isn't logical, either. Someone with one-handed weapons does not need destruction to supplement their damage output at all. Why should destruction?
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josh evans
 
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