For those who don't get it

Post » Sat May 12, 2012 9:35 am

It does recover at 150%, just not in battle....when you need it but since there's omg so awesome mage enchant to make magics cost less instead of doing more you shouldn't have that problem when your enchanting skill gets semi high.
Logan, you could know something before you post it, not post it like you know something and lead to others believing in something that is incorrect and then spreading it in the future.

Mana regen continues in battle, not sure what you're talking about. It, however, doesn't regen while you're holding in either of your casting buttons with a spell ready to cast.
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Far'ed K.G.h.m
 
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Post » Sat May 12, 2012 10:28 am

Yay more posts about forced playstyles in TES of all games, when I never had to use conj or illusion in previous games.
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FITTAS
 
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Post » Sat May 12, 2012 9:18 am

smashing, it doesn't continue at the same rate in battle as out of it. hence I was stating his 150% would be correct, when not in battle.
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Yonah
 
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Post » Sat May 12, 2012 9:15 am

You didn't say anyone in particular was using novice spells? Perhaps you would like to re-read what you said to me? Also, the "very definition" of a mage is what the gameplayer has in mind for the person, My current mage has an interest in having destruction spells scale, which I believe yours should too if he is interested in all things magical and having destruction scale would be a new type of magic for him.

I do see it appeared that way. I'm sorry for that. It was an assumption though based on the complaint that destruction magic is weak. And its not.

If its weak for you then I KNOW you are not using expert level spells. For Those are what I use and they do more then enough
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Trevor Bostwick
 
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Post » Sat May 12, 2012 11:24 am

smashing, it doesn't continue at the same rate in battle as out of it. hence I was stating his 150% would be correct, when not in battle.

Really? I haven't noticed that at all and i've got 66 hours on my mage...

Then again, my expert level destruction spells only cost like 3 mana each because i've spent some time creating nice enchanted gear.
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Logan Greenwood
 
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Post » Sat May 12, 2012 8:22 am

Cough someone is forgetting about difficulty settings and assumes everyone plays on his difficulty level. (Now here comes your silly comment about "lower" the difficulty, which I shall not do since I enjoy hard battles just not ones that require me to take 3 minutes casting spells to destroy something with what should be a viable choice to use to kill something no matter the difficulty)
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Penny Flame
 
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Post » Fri May 11, 2012 11:46 pm

It does recover at 150%, just not in battle....when you need it but since there's omg so awesome mage enchant to make magics cost less instead of doing more you shouldn't have that problem when your enchanting skill gets semi high.
Logan, you could know something before you post it, not post it like you know something and lead to others believing in something that is incorrect and then spreading it in the future.

I don't play as a mage. I was just assuming that was how it worked. Sorry if I'm being misleading, but that's how I would've done it, so it made sense. I may not have said exactly what I meant. For example, adding "I assume" to my post probably would've helped. But common, did I really do anyhting to be talked to like a moron? I had good intentions in there.
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Skivs
 
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Post » Sat May 12, 2012 7:55 am

For the fourth time I believe. (I seem to be the highest level mage around?) I have a level 50 mage. And, once again, do just fine. Read my posts.

The damage does not scale, no, but you learn new spells all the time. If you are still using novice level spells you seriously should not have the authority to ever speak on the subject.

By level 50 I have a ton of magic. Expert spells don't cost [censored] to cast. Literally one blizzard combined with just my companion and me shooting off some smaller spells takes down many of the enemies. Or thunderstorm. They don't scale because they don't have to. Use your stronger spells and you will be fine.

Also learn something else other then destruction magic. As a mage I have an interest in all forms of magic. It's served me well but i'm also not [censored]. I won't neglect picking up a blade just because i'm a "mage". Like soldiers on the battlefield have archtypes and won't pick up an assault rifle if they are in danger. Get real.

I'm tired of all of these topics because I fear that bethesda will listen to this small minority while there are thousands of other mages out there having a fine time and enjoying the system as it stands. It will be too powerful if it scales. Its already borderline too powerful. Calling a blizzard and a thunderstorm back to back while my 2 summons and companion fight while chucking smaller level spells is hectic but makes every fight so far a cake walk. In fact its rare that any enemy even makes it through my army of friends before they get to me. If they do they are usually weak and I just cast a few protective spells and stab them in the face.

You seem to wreck your own point in the last paragraph. You're saying that you have a companion, level scaled and using 1-handed/2-handed/bow. You summon creatures, the damage and HP of which scale. And then, when creatures get through your neutral-NPC-agroing-AOE-spells, you end up casting a shield spell and resorting to a sword.

The question I would ask is why did you end up having to resort to a sword when you possess single target damage spells? The likely answer seems to be that your single target damage spells are insufficient.

The other point I would make is that your conjuration is doing a lot of your work for you, because the creatures it produces scale based on your level. Your destruction, while it may well be wonderful support and help kill creatures, has no purpose in the world but to kill things, and it seems extremely likely that your summoned creatures are doing more damage than your massive AOE super-mage spells.

Really the point is, player magic never gets to a level where we feel like all-powerful magic users, which are spoken of in various bits of lore throughout the game (and some of the Liches seem to be). I understand that we should need more than destruction, but I would like the spell field that's only purpose is to deal damage to deal at least as much damage as melee does, or at the very least bows. Right now it doesn't, it doesn't even come near.

As an aside, I believe that NPC spell damage DOES scale. The reason I say this is the aforementioned Lich. We all know that he can only be casting spells that we have, but for some reason those spells seem to be capable of doing 100+ damage. One of the Liches I ran into a few days ago used a lightening spell, likely Chain Lightening, and he was able to drop me to 20HP from 150 as a Breton with the extra 10% magic resistance perk, around level 18.

(I play on the default difficulty, FYI)
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Amber Ably
 
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Post » Sat May 12, 2012 1:06 pm

Cough someone is forgetting about difficulty settings and assumes everyone plays on his difficulty level. (Now here comes your silly comment about "lower" the difficulty, which I shall not do since I enjoy hard battles just not ones that require me to take 3 minutes casting spells to destroy something with what should be a viable choice to use to kill something no matter the difficulty)

Well if you're completely against turning the difficulty down or adapting to how the game was created, you have noone to blame but yourself for ruining your gameplay. Way to ruin the game for yourself!
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Alexxxxxx
 
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Post » Sat May 12, 2012 2:11 pm

I can indeed adapt to how the game was created smashing, and sadly that waits for the creation kit to come out. kymlaar, that was a nice reply I enjoyed reading it and I'm sad I didn't notice what he said about then grabbing a dagger (and forgot how much damage the summons/companion can do)
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m Gardner
 
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Post » Sat May 12, 2012 9:53 am

I can indeed adapt to how the game was created smashing, and sadly that waits for the creation kit to come out. kymlaar, that was a nice reply I enjoyed reading it and I'm sad I didn't notice what he said about then grabbing a dagger (and forgot how much damage the summons/companion can do)

So adapting to the game is waiting for modders to change it? I hardly call that adapting to the game, that is what is called CHANGING the game. But anyway... If you know the modding community will fix this problem for you, and you know that other people don't seem to have any problem with the way magic works in the game, why keep complaining that it needs changed?

A far more constructive use of your time would be posting a poll/thread in the mod forum asking for whatever mysterious "challenging combat" changes you want. But then, I'm not entirely convinced your intentions are constructive.
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Sun of Sammy
 
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Post » Sat May 12, 2012 12:35 am

My intentions are for my own game, you made the assumption I would wait for someone else to do it. Some people don't seem to have the problem but then again most of them are a fairly low level at 20ish and it doesn't happen till a bit later. I also see many more people posting about wanting destruction to scale than those saying it is fine as it is (and then saying you also need to use other spellschools in the process)
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Kate Schofield
 
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Post » Sat May 12, 2012 1:30 pm

You're wrong.

Magic is indirectly scaled: you are unable to use more damaging spells until you have the requisite amount of magica. It is true that no single spell becomes more powerful as you level up, but it is also true that you are capable of casting more powerful spells as you level up. The only difference is that mele damage is directly increased by leveling up, while magic damage is increased by something else (magica) that increases by leveling up. Hence, even with magic, it is true that a player deals increasingly greater damage as he/she levels up, because the player is wise enough to upgrade his spells when he becomes more capable.

Your point is therefore incorrect.
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Genocidal Cry
 
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Post » Sat May 12, 2012 10:59 am

You're wrong.

Magic is indirectly scaled: you are unable to use more damaging spells until you have the requisite amount of magica. It is true that no single spell becomes more powerful as you level up, but it is also true that you are capable of casting more powerful spells as you level up. The only difference is that mele damage is directly increased by leveling up, while magic damage is increased by something else (magica) that increases by leveling up. Hence, even with magic, it is true that a player deals increasingly greater damage as he/she levels up, because the player is wise enough to upgrade his spells when he becomes more capable.

Your point is therefore incorrect.

And when you stop getting new spells you become useless, but hey even the master level spells are kinda useless to begin with :laugh:
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Trent Theriot
 
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Post » Sat May 12, 2012 7:10 am

You're wrong.

Magic is indirectly scaled: you are unable to use more damaging spells until you have the requisite amount of magica. It is true that no single spell becomes more powerful as you level up, but it is also true that you are capable of casting more powerful spells as you level up. The only difference is that mele damage is directly increased by leveling up, while magic damage is increased by something else (magica) that increases by leveling up. Hence, even with magic, it is true that a player deals increasingly greater damage as he/she levels up, because the player is wise enough to upgrade his spells when he becomes more capable.

Your point is therefore incorrect.

That logic (somewhat) works up to the point where there are no more spells to buy.
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ashleigh bryden
 
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Post » Sat May 12, 2012 10:12 am

Where did people get the idea that Spells scale with level? when they never did that? oh look something spellmaking was used for, Opps whats that? where are all those folks beating the drum about how happy they were spell making is gone?

they got that idea from just about every other D&D type RPG out there
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Kitana Lucas
 
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Post » Sat May 12, 2012 9:05 am

The problem I am seeing is that most of you, even if there are groups of you with the same thoughts, seem to think others want the same experience you want. Realize this with me people: this is not an MMO. You do not have to be on these forums. Plenty of people are enjoying not telling anybody how to play or listening to people tell them about how their struggles are irrelevant or unneeded. This thread is about why the magic system doesn't scale and how it falls below other sources of damage. I personally see no problem in nightshade's post. He is playing the game and using magic to the fullest. So what if he wants to stab a few things? He's allowed. This is a single player game.

I think mages are fine, but I won't attempt to convince you. The reason is that I'm not fully sure they are fine. But I think they are, and its a game where the player creates the experience, so that satisfies me. The min/maxers and the people trying to prove others who do math wrong will argue, that's the nature of these things. I'm just here to tell you that arguing is not going to get you anywhere other than "You are all right. Destruction is underpowered. I'm going to concede defeat and go enjoy my single player game now."

Do not fool yourselves. That's how this will end.
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bonita mathews
 
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Post » Sat May 12, 2012 9:00 am

Sounds to me like Gary believes radiant AI makes infinite amount of spells as you level up so you will deal a good amount of damage with them and won't have to rely on the base 10-15 in the destruction school.
Magicman, which is why even if they don't put in true destruction spell scaling they should at least put in an enchant to increase the %dmg it deals, that way it doesn't interefere with those that don't want to play with destruction being decent at higher levels.
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Javier Borjas
 
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Post » Sat May 12, 2012 11:38 am

And when you stop getting new spells you become useless, but hey even the master level spells are kinda useless to begin with :laugh:

There's a cap on melee damage too -- even if you allow for enchantments and so on. So, unless the melee cap is higher than the magic cap, you have nothing to complain about.
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Bek Rideout
 
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Post » Sat May 12, 2012 6:05 am

Gary, read what destruction damage does, then see how much damage you can deal with a melee weapon that has been upgraded.
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Kay O'Hara
 
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Post » Sat May 12, 2012 4:07 am

This whole argument about "there are only so many spells, and then your damage is capped" is only sound if the cap on melee damage (yes, it exists) is higher than the cap on magic damage.

Yes, there is a cap on melee damage. Just suit up your character with the best weapon setup and fit ever part of his outfit with some melee-enhancing enchantments. There is a finite cap on the damage that can be done by such giddups.
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Gemma Archer
 
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Post » Sat May 12, 2012 8:19 am

You're wrong.

Magic is indirectly scaled: you are unable to use more damaging spells until you have the requisite amount of magica. It is true that no single spell becomes more powerful as you level up, but it is also true that you are capable of casting more powerful spells as you level up. The only difference is that mele damage is directly increased by leveling up, while magic damage is increased by something else (magica) that increases by leveling up. Hence, even with magic, it is true that a player deals increasingly greater damage as he/she levels up, because the player is wise enough to upgrade his spells when he becomes more capable.

Your point is therefore incorrect.

No, you are wrong...


A warrior can do more power attacks as their stamina increases AND each attack will continue to do more damage as they buff their damage from other trees(enchanting, smithing). Their regular attack cost NO STAMINA and will still out damage even the best destruction spells.

A mage will ONLY be able to increase the number of spells they can cast over time, while the spells continue to hit like a wet noodle. To put it another way, a destruction mage can make their wet noodle longer... wow, really great there....

Seriously ffs, the FACTS have already been posted many times.
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teeny
 
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Post » Sat May 12, 2012 3:22 am

Read my profile status posts and comments. Then you'll see where I'm coming from. You'll see that all of my arguments derive from well reasoned logic and a strong background in academics.
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Lifee Mccaslin
 
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Post » Sat May 12, 2012 1:15 am

I think a simple fix would be to have Apprentice -> Master levels of every single destruction spell, so that they don't need to 'scale', but you can have the high damage spells late in the game when you've earned them. Instead of Flames doing 10 fire damage per second it could do, say, 100 at Master level.
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Zoe Ratcliffe
 
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Post » Sat May 12, 2012 2:40 am

There's a cap on melee damage too -- even if you allow for enchantments and so on. So, unless the melee cap is higher than the magic cap, you have nothing to complain about.

Are we talking about the melee cap where you can forge 2742 damage swords and then dual weld them for over 16,000 damage ? :laugh:
and not forgetting 2469 armor sets and 90% magic resistance :flamethrower:
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kasia
 
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