For the fourth time I believe. (I seem to be the highest level mage around?) I have a level 50 mage. And, once again, do just fine. Read my posts.
The damage does not scale, no, but you learn new spells all the time. If you are still using novice level spells you seriously should not have the authority to ever speak on the subject.
By level 50 I have a ton of magic. Expert spells don't cost [censored] to cast. Literally one blizzard combined with just my companion and me shooting off some smaller spells takes down many of the enemies. Or thunderstorm. They don't scale because they don't have to. Use your stronger spells and you will be fine.
Also learn something else other then destruction magic. As a mage I have an interest in all forms of magic. It's served me well but i'm also not [censored]. I won't neglect picking up a blade just because i'm a "mage". Like soldiers on the battlefield have archtypes and won't pick up an assault rifle if they are in danger. Get real.
I'm tired of all of these topics because I fear that bethesda will listen to this small minority while there are thousands of other mages out there having a fine time and enjoying the system as it stands. It will be too powerful if it scales. Its already borderline too powerful. Calling a blizzard and a thunderstorm back to back while my 2 summons and companion fight while chucking smaller level spells is hectic but makes every fight so far a cake walk. In fact its rare that any enemy even makes it through my army of friends before they get to me. If they do they are usually weak and I just cast a few protective spells and stab them in the face.
You seem to wreck your own point in the last paragraph. You're saying that you have a companion, level scaled and using 1-handed/2-handed/bow. You summon creatures, the damage and HP of which scale. And then, when creatures get through your neutral-NPC-agroing-AOE-spells, you end up casting a shield spell and resorting to a sword.
The question I would ask is why did you end up having to resort to a sword when you possess single target damage spells? The likely answer seems to be that your single target damage spells are insufficient.
The other point I would make is that your conjuration is doing a lot of your work for you, because the creatures it produces scale based on your level. Your destruction, while it may well be wonderful support and help kill creatures, has no purpose in the world but to kill things, and it seems extremely likely that your summoned creatures are doing more damage than your massive AOE super-mage spells.
Really the point is, player magic never gets to a level where we feel like all-powerful magic users, which are spoken of in various bits of lore throughout the game (and some of the Liches seem to be). I understand that we should need more than destruction, but I would like the spell field that's only purpose is to deal damage to deal at least as much damage as melee does, or at the very least bows. Right now it doesn't, it doesn't even come near.
As an aside, I believe that NPC spell damage DOES scale. The reason I say this is the aforementioned Lich. We all know that he can only be casting spells that we have, but for some reason those spells seem to be capable of doing 100+ damage. One of the Liches I ran into a few days ago used a lightening spell, likely Chain Lightening, and he was able to drop me to 20HP from 150 as a Breton with the extra 10% magic resistance perk, around level 18.
(I play on the default difficulty, FYI)