Damage increasing stuff:
1) 1h/2h/bow get improved damage as your skill goes up. At 100 1h skill, any given weapon does more damage than at 20 skill. Not a single magic school gets more damage as skill goes up.
2) 1h/2h/bow have +100% damage perks (in general) as well as other damage enhancing perks (bow +crit chance, for example). Magic has +50%, nothing else.
3) You can Smith to increase damage for 1h/2h/bow. You cannot up magic damage with Smithing.
4) You can Enchant with + damage to 1h/2h/bow (+25% at least per piece if you can find/make them). You cannot increase any magic damage with any enchantments, ever.
Magic works amazingly well from level 1-35ish. Level 35+ it starts falling fast, since there is no way to increase the damage after that, period. No new spells, no enchants, smithing, or perks.
The problems would probably be completely mitigated if magic damage scaled with skill in that magic line. Mods will probably fix it in time. Be patient.


