I'm glad they nerfed Smithing..

Post » Tue Jun 12, 2012 9:01 pm

Am I the only one who was smithing on a needs basis, or at worst when I needed to get rid of some materials? Example:

I needed Elven armor to complete my character (you can hit light armor cap with it), so I had to get my smithing up. I went to the mines I owned, grabbed iron, forged some junk for Lydia (she's sworn to carry my burdens...), killed a few things, smithed a little more with junk I found (leather is great for this).

Once I had the elven perk I searched for moonstone, then decided to just buy it. Made my Elfie set and never touched the forge again.

That's playing the game.

Driving smithing up to 100, yeah I get it and that's cool, but does anyone just let smithing develop organicly while their character's needs grow?

On my first character? Made stuff as I found ingredients. Typically only ended up being able to make stuff a couple levels after I'd started finding it reasonably often (like, I found Elven gear before I could make it). I did finally make a push for the last 10-20 points, so that I could finally make Dragon gear. Hit 100 Smithing.... at level 48. My first skill to 100.

(And then promptly decided the dragon gear was ugly, and went back to the mix of Elven and Glass I'd been wearing. :tongue:)

On my current character, I'm forcing it a good bit more. But that's because I'm trying out all sorts of armor mods, and many of them are only obtained by the crafting system. So, in order to see the new armors I downloaded in-game, I need to get my smithing up. :shrug:


Im not glad. Smithing was a grind, and is a grind. Now it takes longer.

Only if you just keep making daggers. Now there's actually a reason to look at the other items in the crafting menu. There's plenty of stuff you can make, for low mats & higher value, instead of daggers. If you still want to just grind it out.
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Darlene Delk
 
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Post » Tue Jun 12, 2012 9:35 pm

THIS

The game forces you to smith if you want good gear. That's not choice, that's not freedom. That's straight up grinding. I didn't want my toon to be a smith, but I got 100smithing because I wanted to use the dragon scales/bones. I mean, the game has dragons in it...

I don't need Dragon. I can hit cap with Elven.

For that matter, you can hit cap with Dwarven.
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abi
 
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Post » Wed Jun 13, 2012 3:05 am

I don't need Dragon. I can hit cap with Elven.

For that matter, you can hit cap with Dwarven.

Or Leather, I believe, if you do all the right things.
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CRuzIta LUVz grlz
 
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Post » Tue Jun 12, 2012 8:19 pm

What irks me about smithing is that none of the smiths in the world sell anything but unenhanced (via smithing) weapons or armor. "Hi, I'm the greatest living smith in Skyrim. What's that? You want a superior blade? Sorry, you'll have to do that yourself."

They don't even offer a service to upgrade things. You know, the sort of thing they'd actually make money at.
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Chris Duncan
 
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Post » Tue Jun 12, 2012 7:59 pm

Ok, so I grinded to 100 in smithing. I did not do it all at once, and I did take the perks all the way up. So consider this, it is much easier and faster to level at low levels then higher ones. Because I took the smith perks on the way up, the only benefit I had was better armour and weapons at the expense of other perks like sneak or. Archery. It was a trade off and it worked fine for me.
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Carlos Rojas
 
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Post » Tue Jun 12, 2012 8:02 pm

Do I agree that exp should be more based of item value that it was in the vanilla game? Yes. Do I agree with the part that makes it extremely difficult to level-up Smithing on a new character, and also requiring level 22 Smithing + Steel Smithing Perk to make (Superior) quality? No. (It should be level 20 Smithing + Perk) The loud and noisy minority complained and Beth went overboard to satisfy them. I hate that it is always this way. Work around: Delete patch, create new character offline, and back to iron dagger method. LoZ 1 Beth 0

That is because, much like screaming children at the grocery store, you simply want to shut them up while at the store so you can finish shopping. A reasonable person would ask that implementation could be applied only with the Hard difficulty, especially since they know that that's the only difficulty level that they play anyways, so any changes made to the game would benefit themselves without ruining it for others...

But unfortunately, that would be considered a mature solution, and they can't have that because then all the console players will destroy gaming forever and Bethesda will just turn into a console game company! *End of sarcasm, It really doesn't affect us too much as we have the CK but other games, we have to put up with this selfish crap...

They have done the same thing with TW2, and they still complain about changing this, and that, they're never satisfied especially when they get their own way, because like any spoiled child they will take it for granted simply on the principal that they now can get moar for themselves and that's what it's all about, getting their own way.


I don't think they have gone quite far enough. The final nail needs to be player level/skill being a requirement to equip items, and unreasonably exploited/looped equipment to be given a value so high that it is unequipable, but still craftable.

Then mod it in yourself, it's just plain selfish to demand that everyone everyone play your way, or not at all...We paid $60+ to play the way we want not to appease OCD gamers, people who spent their hard-earned cash for this game should not have to answer to other people who play on the highest difficulty...Reasonable advlts who love a challenge in their game can easily deal with nerfing game changes with the hard difficulty, and be quite content with allowing the normal game to remain the same for others who don't like the OCD gaming style.
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Trey Johnson
 
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Post » Tue Jun 12, 2012 6:44 pm

Double posted..
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Lily Evans
 
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Post » Tue Jun 12, 2012 8:28 pm

It wasn't cheating how can you cheat in a SP anyway ?. That said I am glad that they nerfed it as it will stop me going the easy route and getting legendry ebony armour for a low level character.
You can cheat in a singleplayer game you do realise that. Like GTA LOL


I just love the change, I like Skyrim the way it is supposed to be, realistic (for a fantasy game LOL ) and not easy as cake (sometimes it is)
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Elisabete Gaspar
 
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Post » Wed Jun 13, 2012 6:23 am

Well i'm not glad about it but at least i can now stop myself becoming over-powered. I don't want to go into a dungeon on a full blown superior daedric rampage that would cause bandits to scream ''for the love of talos seal the exits!!!''
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BRAD MONTGOMERY
 
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Post » Tue Jun 12, 2012 8:22 pm

If you really want to leel smithing, you'll level smithing anyway. It will take longer, but the end result will still be the same: instead of doing quests, you collect materials (which may or may not be gotten from mining), and smith them

I find that the usage of word "cheater" to be so much exaggerated
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Erin S
 
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Post » Tue Jun 12, 2012 8:13 pm

I'm starting think they've over done it. My latest Toon had to create about 300 gold diamond necklaces to get to 100 smithing. That is smithed item value of around 500K septim or more to get to 100. I think somewhere in between 1.4 and 1.5 would be perfect.
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Eilidh Brian
 
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Post » Wed Jun 13, 2012 1:56 am

Smithing now functions like the other two craft spells.

I really fail to see this as anything less than a bug fix. I wouldn't draw a line between fixing a bug where player characters spawn invincible 100% of the time, and the ease-of-smithing issue.

Now if only they'd make smithing a little less naturally overpowered. I'm fine with it being broken when you go "All in" (Best Gear, Potions, Perk and skill), but Perk and Skill alone shouldn't be enough to push you into 1shot everything territory, even on Adept, especially because you need the perks to even craft anything beyond steel. (Or join the Lollage of winterhold for Daedric)
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steve brewin
 
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Post » Wed Jun 13, 2012 1:42 am

as far as smithing and the trades are concerned, they are about as basic and uninspiring as they could be.

the way they implemented them is about as weak as you can get when talking about creativity and fun and effective gameplay.

it's like they did all they could to just get it in the game with the least amount of thought or effort.

we can sit here for 20 minutes and come up with better ideas.

having said that, 1.5 is how smithing should have been right out of the box anyways, though, it is still an uninspired and boring gameplay element.
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darnell waddington
 
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Post » Tue Jun 12, 2012 8:46 pm

I don't like how I cant ask someone to enchant something for me or improve something or make a crazy nice potion. I figure if I have a few thousand septims then why not?
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N3T4
 
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Post » Tue Jun 12, 2012 5:26 pm

I don't like how I cant ask someone to enchant something for me or improve something or make a crazy nice potion. I figure if I have a few thousand septims then why not?

Maybe alchemy is taking it a bit too far, but I really don't understand why Enchanting and Smithing services aren't offered. They could have been prohibitively expensive, but they should have been available.

I also think Daedric Weapons/Armor shouldn't have been craftable outside of the really inspired Atronach forge method. Daedric Smithing perk would still improve equipment though. If you know the lore of Daedric equipment, the Sigil Stone, and conjuration master requirements make so much sense, it's unbelievable they'd take the time to go that far.

as far as smithing and the trades are concerned, they are about as basic and uninspiring as they could be.

the way they implemented them is about as weak as you can get when talking about creativity and fun and effective gameplay.

it's like they did all they could to just get it in the game with the least amount of thought or effort.

we can sit here for 20 minutes and come up with better ideas.

having said that, 1.5 is how smithing should have been right out of the box anyways, though, it is still an uninspired and boring gameplay element.

I think you're being a bit unfair, Coming up with ideas isn't the same as coming up with ideas, and making them successfully happen in a game. There's about three-thousand steps between the two. Ignorant remarks like that is why developers tend to scoff at the fanbase.

That said, knowing Bethesda's resume, they certainly could have done better from many angles. Overall though, I like smithing as an action, it's fun to gather resources in the world and forge your stuff, it would have been made a lot better with tons more unique and extremely rare crafting recipes though. Just as an example, Moonstore ore is disproportionately rare to it's Heavy Armor equivalent (Orichalcum), but because of how easy it is to find an oberabundance of raw materials off Vendors, the payoff for finding these obscure veins is diminished significantly. The same can be said for Ebony and Quicksilver (Which is underutilized anyway)
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lauren cleaves
 
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Post » Tue Jun 12, 2012 4:25 pm

Who else agrees with me? So now all of you 'cheaters' can't just spam Iron Daggers to 100. If you want to be good in Smithing.. you have to actually BE GOOD at Smithing.

Way it should've been from the start honestly. I'm finding myself using literally whatever I come across (loot). I haven't even improved my Armor rating by Smithing, or my Weapons really for that matter. I've mostly been using an Elven Sword/Bow until I came across a Glass Bow/Glass Sword now and am using those (non-improved).

Really does change the way you play. But now Iron's almost obsolete because of it, IMO.

What do you guys/gals think? Do you like/dislike the nerf?

Life will find a way => delete update & presto... smith away... then update :P
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Jamie Moysey
 
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Post » Tue Jun 12, 2012 8:11 pm

The obsession with "OMG, must smith daggers! Most efficient way" and "OMG, they changed it! No more efficient leveling" just demonstrates that people aren't actually thinking. As I've said several times already, the system changes? Look at it and find new "most efficient" ways. Iron daggers were only chosen because they had the absolute least materials. But there are plenty of items now that have plenty of value (i.e, more skill gain) for low mats.

If you want to powerlevel, at least put a little thought and effort into it. Look at the recipes, make decisions, think. There's still opportunities for cheap powerleveling. Just not blindly following the old "Must Smith Daggers!" plan.


Life will find a way => adapt to changes
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Chris Jones
 
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Post » Tue Jun 12, 2012 11:58 pm

Life will find a way => adapt to changes

Evil will find a way... better? :P
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james reed
 
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Post » Tue Jun 12, 2012 10:35 pm

Life will find a way => adapt to changes
I'd say downgrading is a much better solution. Powerleveling will only numb your brain. If your goal is to reach level 100 and only after that starts playing, might as well start to play as soon as possible
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Dona BlackHeart
 
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Post » Wed Jun 13, 2012 1:08 am

It does make sense that smithing better quality items grants more experience.

What doesn't make sense is that they didn't apply the same to enchanting. I still get as much exp. enchanting something with a petty soul gem as with a grand one.

Why "fix" one and not the other?

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Jessica Stokes
 
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Post » Wed Jun 13, 2012 1:43 am

It does make sense that smithing better quality items grants more experience.

What doesn't make sense is that they didn't apply the same to enchanting. I still get as much exp. enchanting something with a petty soul gem as with a grand one.

Why "fix" one and not the other?
Because Master players don't whine about enchanting?
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Baylea Isaacs
 
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Post » Tue Jun 12, 2012 8:41 pm

Enchanting also has a much better "Exploration" Mechanic tied to it. Having to learn enchantments changes the dynamic of leveling and using Enchanting.

Also, you can loot high-power Enchanted items, you can't loot anything but base weapons (and base enchanted weapons), so Enchanting has much less emphasis placed on it.
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Elizabeth Falvey
 
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Post » Tue Jun 12, 2012 6:39 pm

I'd say downgrading is a much better solution. Powerleveling will only numb your brain. If your goal is to reach level 100 and only after that starts playing, might as well start to play as soon as possible

I always have 1 do it all main char and i'm still rolling with her... after 350 hours i started to grind because i wanted to do the last Mage quests with her :P

Guilty of button bashing magic :evil:
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Danial Zachery
 
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Post » Wed Jun 13, 2012 7:47 am

So, I myself haven't picked up Skyrim since Mass Effect 3 came out, and I went through the comments only to now say this: What? How? Huh? What exactly did they do? Did they make it where each item has it's own set value towards smithing now?
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Judy Lynch
 
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Post » Tue Jun 12, 2012 6:17 pm

They made it work like Alchemy; the more valuable the item created, the bigger the skill gain.
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Sarah Knight
 
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