Maybe alchemy is taking it a bit too far, but I really don't understand why Enchanting and Smithing services aren't offered. They could have been prohibitively expensive, but they should have been available.
I also think Daedric Weapons/Armor shouldn't have been craftable outside of the really inspired Atronach forge method. Daedric Smithing perk would still improve equipment though. If you know the lore of Daedric equipment, the Sigil Stone, and conjuration master requirements make so much sense, it's unbelievable they'd take the time to go that far.
I think you're being a bit unfair, Coming up with ideas isn't the same as coming up with ideas, and making them successfully happen in a game. There's about three-thousand steps between the two. Ignorant remarks like that is why developers tend to scoff at the fanbase.
That said, knowing Bethesda's resume, they certainly could have done better from many angles. Overall though, I like smithing as an action, it's fun to gather resources in the world and forge your stuff, it would have been made a lot better with tons more unique and extremely rare crafting recipes though. Just as an example, Moonstore ore is disproportionately rare to it's Heavy Armor equivalent (Orichalcum), but because of how easy it is to find an oberabundance of raw materials off Vendors, the payoff for finding these obscure veins is diminished significantly. The same can be said for Ebony and Quicksilver (Which is underutilized anyway)
I also think Daedric Weapons/Armor shouldn't have been craftable outside of the really inspired Atronach forge method. Daedric Smithing perk would still improve equipment though. If you know the lore of Daedric equipment, the Sigil Stone, and conjuration master requirements make so much sense, it's unbelievable they'd take the time to go that far.
I think you're being a bit unfair, Coming up with ideas isn't the same as coming up with ideas, and making them successfully happen in a game. There's about three-thousand steps between the two. Ignorant remarks like that is why developers tend to scoff at the fanbase.
That said, knowing Bethesda's resume, they certainly could have done better from many angles. Overall though, I like smithing as an action, it's fun to gather resources in the world and forge your stuff, it would have been made a lot better with tons more unique and extremely rare crafting recipes though. Just as an example, Moonstore ore is disproportionately rare to it's Heavy Armor equivalent (Orichalcum), but because of how easy it is to find an oberabundance of raw materials off Vendors, the payoff for finding these obscure veins is diminished significantly. The same can be said for Ebony and Quicksilver (Which is underutilized anyway)
then, really all you're saying is that i should tone down my argument a bit with a little less hyperbole.
alright, i'm fine with that and you're probably right, but, it's just easier to get the point across by going overboard.
subtlety isn't an online forums best friend, lol.