I'm glad they nerfed Smithing..

Post » Wed Jun 13, 2012 4:44 am

Maybe alchemy is taking it a bit too far, but I really don't understand why Enchanting and Smithing services aren't offered. They could have been prohibitively expensive, but they should have been available.

I also think Daedric Weapons/Armor shouldn't have been craftable outside of the really inspired Atronach forge method. Daedric Smithing perk would still improve equipment though. If you know the lore of Daedric equipment, the Sigil Stone, and conjuration master requirements make so much sense, it's unbelievable they'd take the time to go that far.



I think you're being a bit unfair, Coming up with ideas isn't the same as coming up with ideas, and making them successfully happen in a game. There's about three-thousand steps between the two. Ignorant remarks like that is why developers tend to scoff at the fanbase.

That said, knowing Bethesda's resume, they certainly could have done better from many angles. Overall though, I like smithing as an action, it's fun to gather resources in the world and forge your stuff, it would have been made a lot better with tons more unique and extremely rare crafting recipes though. Just as an example, Moonstore ore is disproportionately rare to it's Heavy Armor equivalent (Orichalcum), but because of how easy it is to find an oberabundance of raw materials off Vendors, the payoff for finding these obscure veins is diminished significantly. The same can be said for Ebony and Quicksilver (Which is underutilized anyway)

then, really all you're saying is that i should tone down my argument a bit with a little less hyperbole.

alright, i'm fine with that and you're probably right, but, it's just easier to get the point across by going overboard.

subtlety isn't an online forums best friend, lol.
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yessenia hermosillo
 
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Post » Tue Jun 12, 2012 10:24 pm

the only way to "fix" smithing is to remove it as a skill that benefits with p erks. This on one hand will make unique weapons and daedric artifacts worth using over anyones godly weapons. Or another fix would be to make improved weapons crafted by blacksmiths able for purchase or to be found, while daedric artifacts just have naturally more damage then these crafted weapons. same goes with armor.
That's fine but it takes away the whole point of smithing. I would always prefer a game that allowed me to hand craft items that have better stats than those you can buy. If you can't hand craft better than Glass, there's no point in improving the skill once you've found someone who sells Daedric stuff. At level 1, you can wear Daedric armor and use Daedric weapons if you have them since there are no level restrictions on armor and weapon types. If you then make Daedric too rare, you may as well remove it from the game completely and have exactly the same as you have now for smithing to the level of Glass instead of Daedric. In effect, all you have done is left the system as it is but reduced a level in the smithing tree.

I used to play an online game called EQ. As a smith, in the beginning you could craft gear that had the best stats in game but it took a lot of hard work and game money to skill up for it. They then brought out dropped gear that was better than what smiths could craft and it totally killed the craft, nobody bothered with smithing after that. That is no different to what you are proposing with Daedric gear making smithing completely pointless.

The ONLY problem with Smithing right now is that the level requirements are too linear. It is actually possible to spam iron daggers or leather helmets to get smithing to 100, especially since leather or iron is not hard to come by or expensive either. If the progression was logarithmic with better weapons giving more points towards the smithing skill, you'd have to craft several thousand iron daggers or leather helmets just to go up one level later on, while only 10 or 20 Dwarven or Orcish weapons would give the same level increase. But that means you'd have to actually source the more expensive mats to make them. That way, it's still possible to spam low level gear to 100 but it makes it highly impractical and a lot more expensive by contrast.

I would actually like to have more armor designs too. I really like the design of the Nightingale armor over the armor you can craft. Maybe more sub-sections could be added to smithing to make armor with more elaborate designs. This doesn't require spamming the skill to get it, it requires using a perk point. All it would need is a small change to the smithing interface to be more like Enchanting, select Iron/steel etc, then select the design of the armor. The stats don't change, it just looks different and makes a bit of a change to the boring standard armor. It would encourage players to use a perk to make their character look good instead of getting better armor. That way, you could have any armor type but use a specific design you like. The design remain identical from Iron to Daedric but the materials give it a different metallic effect.

Iron - Dull metal.
Steel - Shiny Metal.
Orcish - Shiny Black
Dwarven - Golden
Elven - Golden with a slight White aura
Daedric - Shiny Black with a Red Aura.
Glass - Semi Transparent with a White aura.

Maybe add dyes into the game to change the color too.
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Stacyia
 
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Post » Tue Jun 12, 2012 7:45 pm

That's fine but it takes away the whole point of smithing. I would always prefer a game that allowed me to hand craft items that have better stats than those you can buy. If you can't hand craft better than Glass, there's no point in improving the skill once you've found someone who sells Daedric stuff. At level 1, you can wear Daedric armor and use Daedric weapons if you have them since there are no level restrictions on armor and weapon types. If you then make Daedric too rare, you may as well remove it from the game completely and have exactly the same as you have now for smithing to the level of Glass instead of Daedric. In effect, all you have done is left the system as it is but reduced a level in the smithing tree.

I used to play an online game called EQ. As a smith, in the beginning you could craft gear that had the best stats in game but it took a lot of hard work and game money to skill up for it. They then brought out dropped gear that was better than what smiths could craft and it totally killed the craft, nobody bothered with smithing after that. That is no different to what you are proposing with Daedric gear making smithing completely pointless.

The ONLY problem with Smithing right now is that the level requirements are too linear. It is actually possible to spam iron daggers or leather helmets to get smithing to 100, especially since leather or iron is not hard to come by or expensive either. If the progression was logarithmic with better weapons giving more points towards the smithing skill, you'd have to craft several thousand iron daggers or leather helmets just to go up one level later on, while only 10 or 20 Dwarven or Orcish weapons would give the same level increase. But that means you'd have to actually source the more expensive mats to make them. That way, it's still possible to spam low level gear to 100 but it makes it highly impractical and a lot more expensive by contrast.

I would actually like to have more armor designs too. I really like the design of the Nightingale armor over the armor you can craft. Maybe more sub-sections could be added to smithing to make armor with more elaborate designs. This doesn't require spamming the skill to get it, it requires using a perk point. All it would need is a small change to the smithing interface to be more like Enchanting, select Iron/steel etc, then select the design of the armor. The stats don't change, it just looks different and makes a bit of a change to the boring standard armor. It would encourage players to use a perk to make their character look good instead of getting better armor. That way, you could have any armor type but use a specific design you like. The design remain identical from Iron to Daedric but the materials give it a different metallic effect.

Iron - Dull metal.
Steel - Shiny Metal.
Orcish - Shiny Black
Dwarven - Golden
Elven - Golden with a slight White aura
Daedric - Shiny Black with a Red Aura.
Glass - Semi Transparent with a White aura.

Maybe add dyes into the game to change the color too.
What you're asking for is obscenely challenging simply because of how much work goes into making that many textures and texture maps, then attaching them to items, putting them in the crafting menus, putting them into spawn lists ect.
There's a mod called Armory of Tamriel that lets you craft any of the weapons in any material, like glass imperial swords(just for an example). The mod author has gotten so exhausted by the amount of work it takes that he's given up modding completely for a while, and is letting someone else handle it.
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xxLindsAffec
 
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Post » Wed Jun 13, 2012 2:38 am

then, really all you're saying is that i should tone down my argument a bit with a little less hyperbole.

alright, i'm fine with that and you're probably right, but, it's just easier to get the point across by going overboard.

subtlety isn't an online forums best friend, lol.

I know that all too well. To be fair, hyperbole is great as "Discussion bait" if someone rational enough to not be personally invested in a particular position bites.
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Kayla Bee
 
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Post » Wed Jun 13, 2012 5:10 am

I never seen it as a "cheat". It doesn't matter how fast you get there. You are leveling as you do it anyway. If not 435 daggers, it will be something else. Players will still grind/train a character to develop skills regardless. So what if takes 45 min instead of 5?

I agree, though I support Beth making their game better, I would rather play my way in my game. It was nice to spam iron daggers right off the bat and make some quick gold to buy a house or whatever but I also liked the challenge of having a higher level with low combat skills. For me it was better RP, fighting skeevers and wolves all the time no thanks, trolls and bears are better but going down the Dragon-born path, tougher dragons. That there is the prize my friends.
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meg knight
 
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Post » Tue Jun 12, 2012 7:26 pm

I am glad too OP :P and I do care! Or I would not have opened this topic :P
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ONLY ME!!!!
 
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Post » Tue Jun 12, 2012 6:44 pm

I am glad too OP :tongue: and I do care! Or I would not have opened this topic :tongue:

It's alright, because of you I'll report this and get it closed. Thanks for the heads up!

;)

(Seriously do NOT know why you people keep bringing this BS back up, must have nothing better to do then troll I suppose.)
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Red Bevinz
 
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Post » Wed Jun 13, 2012 8:16 am

I'm nerfing this by request.
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sally R
 
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