I'm glad they nerfed Smithing..

Post » Tue Jun 12, 2012 5:17 pm

Why would I just NOW make my 1st ever post since the OP? Think about that and get back to me...

Because it took about that long to see what a hole you'd dug.

If it were a joke and was being misread, I would think you'd have spoken up sooner to retrack the thread.

Unless you were enjoying watching people misread your post and that was it's purpose. In which case you were trolling. In which case, I ammend my comment to..

Uhhhhh. Okay...
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N3T4
 
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Post » Wed Jun 13, 2012 4:06 am

I am happy about the update. I used the trick on one of my characters (i wanted daedric armor for my dremora hunter rp, i was too lazy to do it the way that has more sense :P). But that is the only character, i do not use it for all the others. I do prefer a challenge.
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Monika Krzyzak
 
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Post » Tue Jun 12, 2012 8:42 pm

I'm glad about the nerfing as well but it still doesn't solve the huge problem with Smithing.
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Sanctum
 
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Post » Wed Jun 13, 2012 6:27 am

i'm an outsider on this topic since i don't have the patch and haven't read this thread except a few here and there.

but, it seems to me that you can still 'exploit' smithing, though, it takes longer.

if that's the case, then, this is my response: if the system is still poorly implemented then nerfing it doesn't do much good. should have left what they had in place.

why? single player game, roleplay quicker and more effectively and allowed people to gain numerous perk points so that we can actually enjoy the characters we preplanned much sooner in the game WITHOUT actually using smithing in-game.
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Red Sauce
 
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Post » Tue Jun 12, 2012 5:47 pm

What did they do to smithing?

I have it to 100 and yes I did use the iron dagger route. Still took me a few days.
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Madison Poo
 
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Post » Tue Jun 12, 2012 4:34 pm

I didn't realize it was changed. I've never exploited crafting skills, but I still think it's a good move to remove any kinds of exploits.
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Alyce Argabright
 
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Post » Wed Jun 13, 2012 8:18 am

I prefer the way it is now. My only "complaint", if you can call it that, is that it takes a lot of effort to reach level 60 and the Arcane smithing perk. On a lot of characters I would raise smithing to 60 and then pretty much stop there. Only with this perk can you improve special armors in the game and it now takes a lot of effort to reach that level. Anyways, like I said, I still prefer the way it is set up now. I've made sure to keep every pelt and mine every ore vein I came across.
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Gemma Archer
 
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Post » Wed Jun 13, 2012 12:13 am

But who cares if a person is using something to their advantage in a single-player game?
That's not a legitimate argument.
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Matthew Warren
 
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Post » Tue Jun 12, 2012 10:25 pm

Meh, you can still spamcraft to 100. Especially if you're willing to take the Dwarven perk. Dwarven bows only take 2 dwarven and 1 iron ingots. Take a follower into *insert Dwemer ruin*, take every smeltable dwemer scrap, buy iron ingots, craft bows, sell bows to recoup cost of iron. Spamcrafting at its finest. Honestly, on the only character I attempted this on (I don't usually spamcraft, I just wanted to see what the changes were like) it seemed to be both faster and vastly cost effective, turning a sizeable profit whereas you'd lose gold going the daggerspam route.

/just my two cents
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kat no x
 
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Post » Wed Jun 13, 2012 5:30 am

What did they do to smithing?

They made it work like Alchemy.... instead of every item you make giving you the exact same amount of skill gain (whether it's an iron dagger or an ebony cuirass), the amount of gain is based on the value of the item made. So, iron dagger - little gain; daedric warhammer - much gain.

(And, as with anything else, people will immediately rush to calculate out the best cost/benefit ratio, and make those items instead. Personally, I suspect it's helmets. Much higher value than the other "small" armor items, but about the same materials.)
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Mrs shelly Sugarplum
 
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Post » Wed Jun 13, 2012 1:58 am

Do I agree that exp should be more based of item value that it was in the vanilla game? Yes.
Do I agree with the part that makes it extremely difficult to level-up Smithing on a new character, and also requiring level 22 Smithing + Steel Smithing Perk to make (Superior) quality? No. (It should be level 20 Smithing + Perk)

The loud and noisy minority complained and Beth went overboard to satisfy them. I hate that it is always this way.

Work around: Delete patch, create new character offline, and back to iron dagger method.

LoZ 1
Beth 0
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Bellismydesi
 
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Post » Wed Jun 13, 2012 6:53 am

(And, as with anything else, people will immediately rush to calculate out the best cost/benefit ratio, and make those items instead. Personally, I suspect it's helmets. Much higher value than the other "small" armor items, but about the same materials.)

My bets are on Dwarven. Mid-tier, but really easy to get materials for.
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suzan
 
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Post » Tue Jun 12, 2012 5:34 pm

That's not a legitimate argument.

You're wrong.
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Leticia Hernandez
 
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Post » Tue Jun 12, 2012 8:20 pm

itrs not proper cheating but it is a bit, its taking advantage of a flaw in the leveling system for smithing, wich obviously they didnt intend, i myself like to work for it a bit more rather than spam millions of iron daggers, and go straight to 100, i take my time and when ever i get a new weapon or armour i smith it, sure it takes ages and my skill is still low but thats the way i like it, but thats not to say i wouldnt spam just a couple to get from 49 to 50, but it is nice to know they really care enough to think about that stuff and fix it, good on you beth
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Unstoppable Judge
 
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Post » Tue Jun 12, 2012 7:37 pm

doesn't make a difference, still a stupid thing to have as a skill with perks. I would rather have the one handed tree truly impact how much damage i can do instead of requiring of upgraded items from the smithing tree.
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Kerri Lee
 
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Post » Tue Jun 12, 2012 7:18 pm

Personally, I don't care. I don't use smithing much anymore.. I train it, get the perks, then make my Daedric armor + claymore then I only need to upgrade one piece of armor to go over the limit and tada! Done and no need for smithing anymore. As long I can do that, with new characters, then I'm good with it.

Btw, when did they nerfed it?
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Ashley Campos
 
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Post » Tue Jun 12, 2012 9:20 pm

The only thing the change made to smithing did was making an already tedious task even more tedious. Lets face it, leveling the smithing skill isnt very exciting... at all. At least before you could get through leveling it relatively quickly (no one was forcing anyone to do this, either) so you could get back to the game. Theres no skill in smithing, no strategy required, just click a few buttons repeatedly. Now it takes even longer to get through this boring process.

It really wasnt a big deal in the firstg place, Bethesda just listened to the "negative nancy's" and now the rest of us have to deal with additional tediousness. You know what the funny thing is? The "exploit" of crafting skills to get your dmg to insane levels hasnt been touched! You can still do all of that stuff like you could before, smithing just takes longer to level. So it really solved nothing important, and only solved a problem that wasnt there in the first place.
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Amanda savory
 
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Post » Tue Jun 12, 2012 8:31 pm

-snip-i myself like to work for it a bit more rather than spam millions of iron daggers, and go straight to 100-snip-

And herin lies the nub of the matter - it was perfectly possible for you to play this way before the nerf, no one was ever forced to abuse crafting.

However... lots of people DON'T like having to grind out crafting experience and LIKED having the option to get it over with as quickly and painlessly as possible. These people no longer have the option to play the way they want to, but have been FORCED to play the way you (and others) like.
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KRistina Karlsson
 
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Post » Wed Jun 13, 2012 6:25 am

However... lots of people DON'T like having to grind out crafting experience and LIKED having the option to get it over with as quickly and painlessly as possible. These people no longer have the option to play the way they want to, but have been FORCED to play the way you (and others) like.

Sure they can. You can still Wait and buy lots of Iron, Steel, and Leather from the vendor, then turn it into crap at the forge. It just isn't "Iron Daggers are the best!" anymore.

(Like I said, Helmets. Leather helmet - 2 leather, 1 leather strip. 60 value. Ditto for all the other helmets - materials similar to gloves or boots, higher value. Spam away, powerlevelers. :shrug:)
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Sweets Sweets
 
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Post » Wed Jun 13, 2012 6:40 am

Is there any way for Bethesda to make a patch to a deck of cards to stop solitaire cheating?

I just know people are out there cheating right now. It's just not fair!
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Kortknee Bell
 
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Post » Wed Jun 13, 2012 7:10 am

They should have left it alone. It was not hurting anyone, except those who didn't have enough self control.

I think we're all advlt enough to decide for our own whether or not to use that particular way to get to 100 smithing, or not.

I play 5 characters, one has smithing and got quickly to 100. I didn't do the full dagger thing to 100, nor did I drink potions, but at every turn when she had some ore and leather, I pushed hard to level her up some by making daggers and pieces of hide armor, and some jewelry. One other has smithing, and she's going much slower, the other 3 don't smith.

My game, my choice.
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Jennifer May
 
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Post » Tue Jun 12, 2012 4:37 pm

I think we're all advlt enough...

I don't think there's a single forum on the internet where saying that would be true :lmao:

Anywya, on the paper, so to say, i like the idea of more complicated (or expensive) items contributing more to skill increases. I've yet to play around with the new smithing, so i can't say how well it works. Still, that's pretty much how i increased smithing in the first place, so i doubt it'll make a huge difference for me :shrug:
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Rach B
 
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Post » Wed Jun 13, 2012 8:31 am

Now it takes even longer to get through this boring process.
It's all in the perspective. Too me smithing is not boring because i use it to make things i actually want to make, not to grind my skill to 100 as quickly as possible ...
:cool:
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jesse villaneda
 
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Post » Tue Jun 12, 2012 6:26 pm

I am seriously laughing at the hypocrites that care about the Smithing nerf...


-They hate how the game gets too boring for them

-They don't take into account for ONE second that it may have been their fault. How? WHO KNOWS!?!??!?!!?!?!?!?!!??!?!?!?!? <--- Obvious.


So let's take a step back. If you don't mind using an exploit in single-player, where it won't affect anyone, then go ahead. If you don't think it affects YOU, then you are gravely mistaken.
Of course, slowing down Smithing levelling means that a player can actually use smithing now without becoming hopelessly overlevelled.
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Michelle Serenity Boss
 
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Post » Wed Jun 13, 2012 3:00 am

If we simply get Daedric from the world, if loot was not leveled... That would be nice. That goes for everything, legendary and such. We are the only smith on the entire Skyrim, can you believe it? It seems to me that this feature is designed completely separate from the base game. It is not really intended in original balance of things. Slowing it doesn't change this.

How about limiting smithing to flawless? And to reach above, you must find epic and legendary.

I mean, you can create, find and improve things up to flawless.

But to reach epic or legendary, you must find them in the open. Epic is rare, legendary is super rare.

That would be my ideal.
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Danny Warner
 
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