hardcoe Survival Methods

Post » Wed Dec 29, 2010 9:09 am

I agree, while some people might not be taking the thread seriously, there are some seriously good tips and if you want this guide to help people you need to be somewhat civilized about it. Shame on gabedan for trying to help, huh.
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james kite
 
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Post » Wed Dec 29, 2010 6:34 pm

I'm sorry wastelander24 for having an opinion that's different from yours.
And I'm sorry for trying to discuss something in a civil manner on a forum tab named "general discussion".


Thank you. I have nothing against opinons, that was my opinon but it lead to an argument that when you know that you should just end the conversation because it gets nothing succeded but a locked thread. You did have good tips and strategies before, i would like to see more of your ideas! Now take the cookie, friend. :cookie:
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Robert DeLarosa
 
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Post » Wed Dec 29, 2010 2:42 pm

Traps (no I am not talking about Tabitha) can always be used against your enemies. Be careful and plan your attacks to lure the enemy into it's own trap.



Also, people stop arguing. It's just a fun thread.

yeah(to both, save some typing space for the people that have ideas, not for arguing)


a lone merchant can be a dead merchant if you so choose, you can even get richer too..

still standing casinos in a post apocalyptic wasteland can attract some of the more dangerous types of people, it may be better to sneak in a pistol just to be safe. getting caught with your pants down in there will not be healthy.

salvage equipment in locations, and use it against the remaining enemies, searching may bring a landmine you can use in a tight quarters region up ahead, a knife on a table may be there for more than just decoration...you may not get as much money, but its much better than spending money on doctors and medical supplies because you wanting to get a few caps..
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[ becca ]
 
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Post » Wed Dec 29, 2010 9:30 am

I agree, while some people might not be taking the thread seriously, there are some seriously good tips and if you want this guide to help people you need to be somewhat civilized about it. Shame on gabedan for trying to help, huh.


Lol. Well i take this thread in a fun way. Not to just have a laugh but not to be overly serious. I agree there are some GREAT tips here. I just post any tip that makes since, really. Most are funny but somtimes people come up with Good, Logical, and Unobvious tips on here.
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мistrєss
 
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Post » Wed Dec 29, 2010 6:36 am

Thank you. I have nothing against opinons, that was my opinon but it lead to an argument that when you know that you should just end the conversation because it gets nothing succeded but a locked thread. You did have good tips and strategies before, i would like to see more of your ideas! Now take the cookie, friend. :cookie:

I was being sarcastic.
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Christina Trayler
 
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Post » Wed Dec 29, 2010 5:59 pm

Weapon attachments may be a way of making a weapon last you further through the levels, rather than spend a ton on a new gun, why not upgrade one you already have less?

VATS is a good way of making kills that you would not be able to make in FPS/third person view. it also takes advantage of the enemies jumps out of cover...
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Pete Schmitzer
 
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Post » Wed Dec 29, 2010 1:59 pm

I was being sarcastic.


I know but im ending this argument.
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Caroline flitcroft
 
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Post » Wed Dec 29, 2010 6:38 am

Chems might come in handy sometimes. But don't abuse it, addiction is serious business.
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P PoLlo
 
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Post » Wed Dec 29, 2010 4:13 pm

Weapon attachments may be a way of making a weapon last you further through the levels, rather than spend a ton on a new gun, why not upgrade one you already have less?

VATS is a good way of making kills that you would not be able to make in FPS/third person view. it also takes advantage of the enemies jumps out of cover...


I like your idea's, but.... Try to shorten them. I dont add tips any longer then 1 1/2 lines.
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Justin Hankins
 
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Post » Wed Dec 29, 2010 9:18 pm

The skill dynamics from Fallout 3 will be altered by the features of hardcoe mode. You will need to be proficient in myriad skills to even survive, let alone thrive. Speech gains a new importance, as talking your way to quest completion rather than shooting your way to victory could be a valuable survival tactics - you save ammunition and injuries. In 3 you could swim in caps, but with increased demands in NV Barter may be a wise choice to invest skill points in. Survival appears to be a must, due to the new hunger mechanic, and Survival directly affecting this. In Fallout 3, many viewed Lockpick and Science as almost mutually exclusive - the game made accommodations for both when looting - computers next to locked doors or safes. However, in New Vegas Science is apparently involved in the use of the Doctor's Bag, the only way to heal crippled limbs on the fly. A high Science skill will therefore save caps, and may even save your life. If Medicine works the same way as Fallout 3, it will be vital to master this skill to maximise the use of Stimpaks and the Doctor's Bag.
Likewise, some skills become less important, or demand combinations with the above or other skills even moreso than 3. Unarmed and Melee seem impractical for a hardcoe character, as the risk of injury is simply too great. If they are chosen, Sneak and a great deal of aptitude will be essential. Explosives may be a wise supplement to the Unarmed or Melee player, as grenades, dynamite and the grenade machine gun will fill the vital mid-range combat role otherwise lacking, as well as providing crowd control, allowing the player to use their Unarmed/Melee skill to finish off the wounded survivors of the blast. This player should avoid engaging at long range, avoiding contact with the enemy until they can deploy their Explosives skill.

A previous poster mentioned weapon choice. In FWE, which has many of the same features and then some of hardcoe, the deciding factor was range. A choice of three for each range was best considering their weight, the weight of their ammunition, factoring in the weight of drugs, loot, armour and McGuffins.
This will depend whether Guns or Energy Weapons in chosen. For Guns;
Long range: Sniper Rifle, Hunting Rifle (particularly modded with the scope), Antimateriel Rifle. In FWE I used Ol' Painless for this role.
Mid range: Assault rifles, Carbines and possibly the heavier revolvers, particularly with the Cowboy perk. In FWE, the Xaunlong Rifle filled this role. I can't recommend LMGs or Miniguns simply due to the weight of the weapon itself.
Close range: Any choice of SMGs or Shotguns. In FWE I found SMGs more useful simply due to their rate of fire and crowd control capability.

Energy weapons may be trickier due to availability and the increased cost of ammunition, in my view - although this is based on the FWE experience in 3.
Long range: In 3, the Wazer Wifle was unmatched in accuracy and long range lethality. Assuming the pattern continues, the Laser Rifle will be perfect for this role, particularly modded to include a scope. Depending on its accuracy, the Wattz Rifle may fit in this category or mid range. In 3 the Gauss Rifle from Operation Anchorage was bugged and inaccurate, however if Obsidian has fixed it I cautiously recommend it to fill the role.
Mid range: The Gatling Laser or Plasma Caster appear good choices, if their weight is accommodated.
Close range: The Flamer is surely the king of close encounter death, in 3 or NV. Depending on rate of fire, pistols such as the Plasma Defender may be practical choices. In 3, the Tri-Beam laser consumed three MF Cells per shot, making it an extremely inefficient weapon - if the Tri-Beam or Multiplas in NV operate the same way, I can't recommend these 'laser shotguns' for economical reasons. You'll need your caps for medical supplies, food and water in hardcoe.

Using these principles, you can be prepared for any combat situation without compromising your carrying capacity with too many weapons. Sell any unnecessary weapons or ammunition as soon as possible, stock up on ammunition for your chosen weapons, improved armour, stimpaks, doctor's bags, food and water.
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Laura Shipley
 
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Post » Wed Dec 29, 2010 8:50 am

Don't spend caps on buying weapons and armor, they can be found in the wilderness, instead buy food, water and other useful stuff.
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Fam Mughal
 
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Post » Wed Dec 29, 2010 7:35 am

Thank you for voting

New post coming soon (Strategy Guide Set Up)
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Matt Bigelow
 
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Post » Wed Dec 29, 2010 9:08 pm

The skill dynamics from Fallout 3 will be altered by the features of hardcoe mode. You will need to be proficient in myriad skills to even survive, let alone thrive. Speech gains a new importance, as talking your way to quest completion rather than shooting your way to victory could be a valuable survival tactics - you save ammunition and injuries. Survival appears to be a must, due to the new hunger mechanic, and Survival directly affecting this. In Fallout 3, many viewed Lockpick and Science as almost mutually exclusive - the game made accommodations for both when looting - computers next to locked doors or safes. However, in New Vegas Science is apparently involved in the use of the Doctor's Bag, the only way to heal crippled limbs on the fly. A high Science skill will therefore save caps, and may even save your life. If Medicine works the same way as Fallout 3, it will be vital to master this skill to maximise the use of Stimpaks and the Doctor's Bag.
Likewise, some skills become less important, or demand combinations with the above or other skills even moreso than 3. Unarmed and Melee seem impractical for a hardcoe character, as the risk of injury is simply too great. If they are chosen, Sneak and a great deal of aptitude will be essential. Explosives may be a wise supplement to the Unarmed or Melee player, as grenades, dynamite and the grenade machine gun will fill the vital mid-range combat role otherwise lacking, as well as providing crowd control, allowing the player to use their Unarmed/Melee skill to finish off the wounded survivors of the blast. This player should avoid engaging at long range, avoiding contact with the enemy until they can deploy their Explosives skill.

A previous poster mentioned weapon choice. In FWE, which has many of the same features and then some of hardcoe, the deciding factor was range. A choice of three for each range was best considering their weight, the weight of their ammunition, factoring in the weight of drugs, loot, armour and McGuffins.
This will depend whether Guns or Energy Weapons in chosen. For Guns;
Long range: Sniper Rifle, Hunting Rifle (particularly modded with the scope), Antimateriel Rifle. In FWE I used Ol' Painless for this role.
Mid range: Assault rifles, Carbines and possibly the heavier revolvers, particularly with the Cowboy perk. In FWE, the Xaunlong Rifle filled this role. I can't recommend LMGs or Miniguns simply due to the weight of the weapon itself.
Close range: Any choice of SMGs or Shotguns. In FWE I found SMGs more useful simply due to their rate of fire and crowd control capability.

Energy weapons may be trickier due to availability and the increased cost of ammunition, in my view - although this is based on the FWE experience in 3.
Long range: In 3, the Wazer Wifle was unmatched in accuracy and long range lethality. Assuming the pattern continues, the Laser Rifle will be perfect for this role, particularly modded to include a scope. Depending on its accuracy, the Wattz Rifle may fit in this category or mid range. In 3 the Gauss Rifle from Operation Anchorage was bugged and inaccurate, however if Obsidian has fixed it I cautiously recommend it to fill the role.
Mid range: The Gatling Laser or Plasma Caster appear good choices, if their weight is accommodated.
Close range: The Flamer is surely the king of close encounter death, in 3 or NV. Depending on rate of fire, pistols such as the Plasma Defender may be practical choices. In 3, the Tri-Beam laser consumed three MF Cells per shot, making it an extremely inefficient weapon - if the Tri-Beam or Multiplas in NV operate the same way, I can't recommend these 'laser shotguns' for economical reasons. You'll need your caps for medical supplies, food and water in hardcoe.

Using these principles, you can be prepared for any combat situation without compromising your carrying capacity with too many weapons. Sell any unnecessary weapons or ammunition as soon as possible, stock up on ammunition for your chosen weapons, improved armour, stimpaks, doctor's bags, food and water.


Lol good info, but i guess while you were typing this i said try to make it shorter. Not Looongeeeeer Lol. But good info maybe ill make this the sumed up strategy guide. Thanks! :celebration:
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SHAWNNA-KAY
 
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Post » Wed Dec 29, 2010 11:27 am

Plan your days. For instance, monday is for scavenging. Thursday is for traveling. Etc. Etc. Etc.
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sally R
 
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Post » Wed Dec 29, 2010 3:22 pm

your enemy will be in different places as the environment changes.

think in 3 dimensions when in combat in an urban area. being up higher than you can be even more dangerous than the weapon he carries.

if you are higher up than your enemy in urban combat(or on a cliffside) you may have more cover than you know, just take a step back, reload, and move back out to make that second shot.

different tactics can be used against enemies that have different weapons...smg can go into cover faster than an enemy with a minigun, and even keep him pinned..

rushing units bow to heavy, single shot weapons.
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Latino HeaT
 
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Post » Wed Dec 29, 2010 11:53 am

Plan your days. For instance, monday is for scavenging. Thursday is for traveling. Etc. Etc. Etc.

Friday, game over! lol
Nah kidding.... Interesting idea, but it might be hard to plan your days as such, when quests may get in the way.
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Laura Elizabeth
 
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Post » Wed Dec 29, 2010 9:08 pm

dont play into an enemies game, dont try sniping the sniper, close your distance with him.
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Cameron Wood
 
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Post » Wed Dec 29, 2010 9:45 pm

NEVER! I said NEVER! Approach an enemy with a minigun and other big guns. Only if you have a weapon with equal firepower.
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Harry Leon
 
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Post » Wed Dec 29, 2010 5:23 pm

Lol good info, but i guess while you were typing this i said try to make it shorter. Not Looongeeeeer Lol. But good info maybe ill make this the sumed up strategy guide. Thanks! :celebration:

Ha, indeed I was. I'll try and make some tips more short, then.

Pick what type of character you're going to use and stick with it. As Obsidian have stated that Fallout 3's 'master of all' style skill development is a thing of the past, you can't afford to waste points in skills you later abandon.

Likewise, pick traits that complement your chosen skills and playstyle.

Before embarking on a quest or journey, sell any unnecessary items. Travel light - no more than your 3 weapons for 3 ranges, water, food, medical supplies, armour and McGuffins. Loot should be sold as soon as you can, as you never know what you will pick up.

For Unarmed and Melee players whole utilise Sneak, as they should, Lily is an excellent companion choice.
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M!KkI
 
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Post » Wed Dec 29, 2010 8:01 pm

NEVER! I said NEVER! Approach an enemy with a minigun and other big guns. Only if you have a weapon with equal firepower.

Well that's easy, with melee or unarmed just aim for his minigun and punch/hit it out of his hands.
EW has gauss rifle which has a knockdown effect.
Guns characters just needs to go up to him and pump some shotgun shells in the face.
And Explosives characters just needs to lay some C4 or mines and lure him into them.
;)

Don't spend caps on buying weapons and armor, they can be found in the wilderness, instead buy food, water and other useful stuff.

Yup, players should focus on finding Repair Kits in general stores instead.
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!beef
 
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Post » Wed Dec 29, 2010 4:38 pm

Ha, indeed I was. I'll try and make some tips more short, then.

Pick what type of character you're going to use and stick with it. As Obsidian have stated that Fallout 3's 'master of all' style skill development is a thing of the past, you can't afford to waste points in skills you later abandon.

Likewise, pick traits that complement your chosen skills and playstyle.

Before embarking on a quest or journey, sell any unnecessary items. Travel light - no more than your 3 weapons for 3 ranges, water, food, medical supplies, armour and McGuffins. Loot should be sold as soon as you can, as you never know what you will pick up.

For Unarmed and Melee players whole utilise Sneak, as they should, Lily is an excellent companion choice.


Love them all. You defnatly have the mind of a wastelander! so do i if you didnt notice........
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Setal Vara
 
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Post » Wed Dec 29, 2010 7:12 pm

Crippling is actually meaningful now. Shoot the head to low accuracy and approach the enemy to make that final attack.

He is fast? Aim for the legs!

The arms, shoot the arms and make them vulnerable while they try to reach their guns.

For PC players, remember F5 is your friend.
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Irmacuba
 
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Post » Wed Dec 29, 2010 2:43 pm

A little off topic but just wanted to state this,

I loved "The Zombie Survival Guide"
one of my favorite books
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Laura Shipley
 
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Post » Wed Dec 29, 2010 3:09 pm

Just because an area looks empty doesn't mean it is, move slowly, keep alert and watch for any movement and keep an eye for red markers, plus make sure you can hear everything around you.

If strapped for money, sell anything you aren't going to use, why clutter your inventory when you can make a little profit to spend on things you are going to use.

If you're going to steal, then don't draw attention to yourself in the process. Make sure that no one can see you and if you must, use a stealth boy.

Learn the enviroment around you, use it to your advantage if you can.

Wrecked vehicles can make useful weapons.

If you can't take on your enemies head on, use mines. Lure your enemies in, drop the mines and have a gun you always manage to get a lot of ammo for on your hot keys, like a pistol for example. Let the mine soften your opponent, whip out the pistol and finish the job. Saves wasting ammo for other weapons.
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Mélida Brunet
 
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Post » Thu Dec 30, 2010 12:07 am

Instead of shooting mines, disable them and sell for profit. You can make a LOT of caps by only doing this.
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Cesar Gomez
 
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