Sorry. But seriously tho, it does ruin the fun of the thread. If you want to dog on people who have high hopes for the game and know alot of things about it, then make your own thread telling what you think. This is not the apropriate thread for debate, tho.
A thread isn't always meant to be happy happy phun land.
Some serious discussion is inevitable.
Oh and the list:
Harder enemys (Aka smarter) -
Not confirmed IIRC and it should be based on difficulty not game-mode.Cooking of food yourself -
Not exclusive to HC mode.You can craft poison, Tan hides, and make drugs/medicine -
Not exclusive to HC mode."I had a laugh at this. You are thinking hardcoe mode is its own new game. No it just add's the survival aspects to the game. Think before you speak, study before you type."
Uh-huh...
So, we know how much each type of ammo is gonna weigh then?
If it's going to be weight by each round or each 10 rounds or each 20 rounds?
Of how the whole damage system works and how much ammo you actually need to make it through the wasteland?
Of how rare/easy and expensive/cheap the ammo is going to be at settlements?
Of how much money you're going to get from quests? Or selling items?
Of how the exact exchange rate is in each town?
Dude, I'm talking about the bigger picture here.
Overall game balance.
Changing the weight of the ammo does a lot more than you think.
It changes gameplay drastically. (And if not then what's the point of it?)
That's why I drew that anology, we only know what the house is like on the outside.
We have no idea how it actually is on the inside.