I just feel that if this trend of skimming down content and becoming too simple (for example subtracting lore and deleting features that embody TES), then the franchise will become a ghost of what it was. This not only applies to TES, but to every game out there. Sometimes (not all the time and not with all games, but frequently enough to cause concern), I feel that gaming genres have blurred and have become simplistic and generic. What makes an RPG different from a FPS these days? (RHETORICAL thanks haha) I don't want my hand held too much, and I want to be able to distinguish one title from another. I just would like a balance between streamlining for widespread success (which should be happening and has been done with Skyrim) and also maintaining those little features that may not adhere to the universal gaming rules of raking in the cash, but just give some fan service to those who miss the substance of older TES games. Just my opinion of course

The problem here is that everyone has a different definition of the things that "embody TES", apparently for some people it was the ability to fly across the sky at warp speed, break their games, and level up by casting crappy spells in a room. Not everyone agrees with that assessment, and those that don't obviously aren't going to accept your premise that Skyrim is dumbed down or stripped of content, especially when there is also content added that some people who played the old games LIKE, even though it happens to apparently be content you don't care about.
I dunno, RPG is more malleable category than FPS is anyway, and always has been.
Are you having trouble distinguishing Skyrim from something else?