Hearthfire - Thread #3

Post » Fri Nov 16, 2012 6:37 pm

Hell no. Too easy to level. Hey I walked from Solitude to Riften and leveled up 5 times. YAY!!

I don't have the patience for that but if you do they you deserve it :P
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Vickytoria Vasquez
 
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Post » Sat Nov 17, 2012 1:45 am

Why is the entire thread about Hearthfire, about acrobatics?

CHeck the OPs avatar, should give you an indication of why we started on that note!

For me - I also think we might see warmer climbs. A new island would be cool, and I still hold out hope for a Bloodmoon-style "build your own village" quest.
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D LOpez
 
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Post » Fri Nov 16, 2012 3:41 pm

i miss a lot of things from oblivion
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Ludivine Dupuy
 
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Post » Fri Nov 16, 2012 7:42 pm

My prediction is that spears will come next in Heartfire ...

And for what I d like to see beyond spears :


Seasonal foliage
Verlet surfaces
Directional waterflow
Darker dungeons
Platforms and dynamic physical platforms
Perhaps a boat to drive and driveable charts oblivion breed horses
New lands to the east or the west so hammerfell , highrock areas or even better a piece of morrowind ...
New creatures like goblins , cliffracers and other older unfeatured creatures... Perhaps even cats....
New weapons like spears , halberds , short swords and llong swords differentation , throwing daggers, morning stars and flails , whips , javelins...
New shaders and effects like real dynamic snow , snow on characters , ambient occlusion, footprints, verlet surfaceclothes, wet clothes when in and getting out of water,
More thievery actions like climbing , rope setup for climbing , flame or water arrows to switch up or dowd fires,
More killmoves
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Kayla Bee
 
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Post » Fri Nov 16, 2012 11:58 pm

I posted a brief rundown of what events occur during the months of Hearths Fire, most notably, it being the month of Nocturnal's Summoning Day (Hearths Fire the 8th), but it was promptly buried in Fallout talk in a TES section.
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Emma Pennington
 
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Post » Fri Nov 16, 2012 11:44 pm

I suspect Hearthfire will be small in scope. Since Microsoft has an exclusive on the first two DLC, I imagine 'the big one' will be the third. Besides, the name 'Hearthfire' sounds underwhelming.
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Kaylee Campbell
 
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Post » Sat Nov 17, 2012 3:19 am

I suspect Hearthfire will be small in scope. Since Microsoft has an exclusive on the first two DLC, I imagine 'the big one' will be the third. Besides, the name 'Hearthfire' sounds underwhelming.
I don't think Heartfire sound underwhelming, but i agree, i think the first two DLC will be about the same size
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Jonathan Braz
 
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Post » Sat Nov 17, 2012 12:56 am

I don't think Heartfire sound underwhelming, but i agree, i think the first two DLC will be about the same size

Heartfire wouldn't be underwhelming, but Hearthfire simply invokes the image of a fireplace to me ... warm and cozy.

Actually, when I first heard the name I associated it with the inn in Windhelm. The innkeeper there tells you something to the effect that it was named for a candle that's been burning for a hundred years and nobody knows why. Maybe when the DLC is released, we'll find out.
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claire ley
 
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Post » Sat Nov 17, 2012 12:54 am

New lands to the east or the west so hammerfell , highrock areas or even better a piece of morrowind ...

I agree about the spears(we already know they worked on them during the game jam), but I doubt we'll see this, at least in Hearthfire. I'm expecting Hearthfire to be one of the smaller DLCs, probably $10, and will simply introduce spears, maybe spellmaking, and a short quest with the College. Though I'm not sure how that would fit into the title....maybe it's a "Winterhold Rebuilt"-type deal, and hearthfire isn't referring to the month, but the actual hearths which warm the new houses of Winterhold? I got nothin', my only real expectation is that it won't be very big.

I do think there's a possibility of visiting a part of either High Rock or Morrowind in the "big" DLC, though, which will probably be the third or fourth(and last) DLC. High Rock would have the edge since we've already explored it in Daggerfall, but I can't imagine them doing an entire province for a DLC and there's no real natural point in the geography where you can logically say "OK, we'll stop here." It would be an all or nothing thing. That's why I think it's more likely that if we get to explore another province in future DLC, I think we'd be looking at exploring a chunk of morrowind, namely the area surrounding Black Light, and which borders on Skyrim. There's a chokepoint there as you go south to mainland Morrowind where you could add the invisible walls, a huge in-land sea to keep you from reaching Vvardenfell or other portions of Morrowind, and the region isn't unreasonably large. There's also the fact that we're teased about what's going on in Morrowind in Windhelm a bit. (I also kind of like the idea that no single TES game will fully explore Morrowind, but that's just a personal sentiment)

That said, I wouldn't be surprised if the "big" DLC simply takes place in another Daedric Realm. I'm also not entirely sold that there WILL be a big, Shivering Isles style DLC; so I'm going to remain skeptical of the whole idea.
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carla
 
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Post » Sat Nov 17, 2012 3:31 am

I personally think Hearthfire will more then likely be a smaller add-on that introduces some new gameplay mechanics. However, I did some research for the larger dlc releases for Morrowind, Oblivion, and Skyrim and might have a date for the next "big expansion." For every Elder Scroll game since Morrowind, it has taken about 1 year to release all dlc content. With Morrowind it took 11 months and 5 days from release to final expansion and 12 months and 7 days for Oblivion. Using that time frame, I predict that the next dlc will come out on 11/6/12, 12 months and 25 days after Skyrim released. And judging on the size of dlc's for each game, the second is always the new large area. Tribunal, Knights of the Nine, and Dawnguard were relatively small in scope, offering quests inside the same landmass as the rest of the game. The next dlc, Bloodmoon and Shivering Isles, offered completely new land masses, which is an indicator that Skyrim will have one as well.
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Jonathan Montero
 
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Post » Fri Nov 16, 2012 2:40 pm

NO ACROBATICS

1. It breaks immersion, a big factor for many TES players. That would be fine if it were optional. It isn't. You jump a few times and you automatically jump like you're on the moon.
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saharen beauty
 
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Post » Fri Nov 16, 2012 11:33 am

I personally think Hearthfire will more then likely be a smaller add-on that introduces some new gameplay mechanics. However, I did some research for the larger dlc releases for Morrowind, Oblivion, and Skyrim and might have a date for the next "big expansion." For every Elder Scroll game since Morrowind, it has taken about 1 year to release all dlc content. With Morrowind it took 11 months and 5 days from release to final expansion and 12 months and 7 days for Oblivion. Using that time frame, I predict that the next dlc will come out on 11/6/12, 12 months and 25 days after Skyrim released. And judging on the size of dlc's for each game, the second is always the new large area. Tribunal, Knights of the Nine, and Dawnguard were relatively small in scope, offering quests inside the same landmass as the rest of the game. The next dlc, Bloodmoon and Shivering Isles, offered completely new land masses, which is an indicator that Skyrim will have one as well.

Interesting catch. It's compelling, but I've got to poke a few holes in things: I'm not sure it's quite valid since SO much has changed since Morrowind, and even Oblivion. Oblivion had a slow drip of extremely tiny DLCs, The infamous Horse Armor pack was available less than a month after release. Then you had the Orrery, Wizard's Tower, etc. released, until KOTN in November of the same year Oblivion was released. Now looking at the Fallout games, which are a bit more recent, you do see the pattern hold interestingly enough. However, none of these games(Morrowind excluded, since it was well before the era of DLC) saw nearly as long a "dry spell" between release and the first DLC. So it looks like Bethesda might be playing a longer game than the pattern would suggest. I'd personally guess we'll see Hearthfire in October or early November, then the third(possibly "big" one) in February-ish.


I'd also be hesitant to call KOTN an expansion. I know a lot of people compare Dawnguard to it, but honestly KOTN was quite dinky in comparison to DG(in the same way DG is dinky compared to SI).
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Love iz not
 
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Post » Fri Nov 16, 2012 8:54 pm

NO ACROBATICS

1. It breaks immersion, a big factor for many TES players. That would be fine if it were optional. It isn't. You jump a few times and you automatically jump like you're on the moon.

And? Who says the have to do it the same way like in their previos game? Maybe simply a Perk tree that combinied athletic and acrobatic, a perktree about mouvment, tricks and agility.
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Emily Jones
 
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Post » Fri Nov 16, 2012 8:41 pm

My prediction is that spears will come next in Heartfire ...

And for what I d like to see beyond spears :


Seasonal foliage
Verlet surfaces
Directional waterflow
Darker dungeons
Platforms and dynamic physical platforms
Perhaps a boat to drive and driveable charts oblivion breed horses
New lands to the east or the west so hammerfell , highrock areas or even better a piece of morrowind ...
New creatures like goblins , cliffracers and other older unfeatured creatures... Perhaps even cats....
New weapons like spears , halberds , short swords and llong swords differentation , throwing daggers, morning stars and flails , whips , javelins...
New shaders and effects like real dynamic snow , snow on characters , ambient occlusion, footprints, verlet surfaceclothes, wet clothes when in and getting out of water,
More thievery actions like climbing , rope setup for climbing , flame or water arrows to switch up or dowd fires,
More killmoves
You forgot werebears. I remember you going on about werebears in another thread. I personally think they should be added in as well for the people that want them.
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Ray
 
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Post » Sat Nov 17, 2012 1:44 am

As to spears, they are a questionable inclusion. We saw them on the game jam thing, but we only saw some third person animations that looked difficult to translate into first person, and I would hope they wouldn't release a new weapon without first person animations. There are already too many things in the game that force you out of first person.
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Astargoth Rockin' Design
 
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Post » Fri Nov 16, 2012 5:49 pm

Hell no. Too easy to level. Hey I walked from Solitude to Riften and leveled up 5 times. YAY!!
actually acrobatics was jumping high i believe
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Eilidh Brian
 
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Post » Fri Nov 16, 2012 2:39 pm

NO ACROBATICS

1. It breaks immersion, a big factor for many TES players. That would be fine if it were optional. It isn't. You jump a few times and you automatically jump like you're on the moon.
are you even an elder scrolls fan???acrobatics has been in every tes game except skyrim
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Aman Bhattal
 
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Post » Fri Nov 16, 2012 5:27 pm

im sure hearthfire will have some kind of awful story, but youll get spears or something.
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Racheal Robertson
 
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Post » Fri Nov 16, 2012 8:53 pm

dlc hearth fire the month of the time the thalmor finally attack why i say that hearth fire has a magic concept right thalmor use magic and use the month in the spin as well and boom the war between mer and man oh wow i got goos bumbs typing this yay
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Causon-Chambers
 
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Post » Fri Nov 16, 2012 5:29 pm

To branch off of the acrobatics discussion, I think that acrobatics as a skill is indeed flawed, as it allows you to increase your acrobatic ability by doing nothing out of the ordinary. I'd instead believe that acrobatics would work best if it instead worked off of the Agility attribute, instead of an independent acrobatics skill.

I'd say that the current leveling/statistic system as it is now should be scrapped altogether, because although it does simplify parts of the statistics part of the previous system, it's removed a great deal of your ability to customize your character in a more personalized way (is your character strong, therefore allowing him to do more base damage, or is he agile, moving and turning on a dime, and capable of great acrobatic feats).

More on topic:

I suspect Hearthfire will be small in scope. Since Microsoft has an exclusive on the first two DLC-

http://img444.imageshack.us/img444/4767/picardtemplate.jpg

What the ----- :swear:

Now where's the source for this?
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A Boy called Marilyn
 
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Post » Fri Nov 16, 2012 11:27 pm

Hell no. Too easy to level. Hey I walked from Solitude to Riften and leveled up 5 times. YAY!!

You level athletics by walking. Acrobatics is leveled by jumping a lot, and even more by falling without dying. I think in Skyrim acrobatics is kind of incorporated into the sneak perk tree... the "silent roll" comes to mind.
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Chrissie Pillinger
 
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Post » Fri Nov 16, 2012 11:16 pm

They could easy just add a jumping height enchantment that would be capped at x2,x3,x4 current jumping height(nothing crazy) They capped unarmed enchantment to 30%
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Jose ordaz
 
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Post » Sat Nov 17, 2012 1:23 am

I still think we need an entire DLC dedicated to killing hundreds upon thousands of Thalmor...
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Nauty
 
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Post » Fri Nov 16, 2012 9:49 pm

To branch off of the acrobatics discussion, I think that acrobatics as a skill is indeed flawed, as it allows you to increase your acrobatic ability by doing nothing out of the ordinary. I'd instead believe that acrobatics would work best if it instead worked off of the Agility attribute, instead of an independent acrobatics skill.

I'd say that the current leveling/statistic system as it is now should be scrapped altogether, because although it does simplify parts of the statistics part of the previous system, it's removed a great deal of your ability to customize your character in a more personalized way (is your character strong, therefore allowing him to do more base damage, or is he agile, moving and turning on a dime, and capable of great acrobatic feats).

More on topic:



http://img444.imageshack.us/img444/4767/picardtemplate.jpg

What the ----- :swear:

Now where's the source for this?

Microsoft bribe money too strong. Needs FTC nerf.
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Jade Muggeridge
 
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Post » Fri Nov 16, 2012 2:40 pm

I want it to add the Psijic Island, and eye of magnus and make it the same length as Dawnguard. I am going to guess their will be 5 new DLC and maybe a few plug ins for new houses or horse armor.
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DeeD
 
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