No hit detection makes Skyrim combat terrible

Post » Wed Jun 13, 2012 10:12 pm

dual wielding weapons is broken. there should be more incentive in altering between left and right weapons instead of spamming the right. also the power attack (even though its powerful) is static and the enemy moving back leaves you open, unless you just tap it.

Dual wielding honestly feels like a last minute addition. If I recall correctly, Skyrim wasn't going to initially have dual wielding, so that explains a few things.

The dual-wielding dual attack is fairly useless since you can't move while doing it and there isn't much difference in doing a right hand swing - left hand swing combo as opposed to just doing a right hand swing over and over.

If you're going to play dual-wielding effectively, 9/10 times you're probably going to lolololo dual-power attack lawnmower everything down. It's not a very well thought out play-style.
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Alex Vincent
 
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Post » Wed Jun 13, 2012 12:09 pm

Right, let's look at it this way: skyrims early days have been horribly plagued with bugs. There have also been myriad requests for upgrades, some easily implemented, others not so much. Never mind the time constraints on them from sorting out the bigger bugs, can you imagine the outcry if they gaffed again and had to redo another patch? I couldn't blame them for being somewhat loath to alter the games coding TOO much.

As well, if im coming across as a little spiky, I do apologise, but nowhere in your post did you acknowledge progress being made; much as I'd like to be I'm not a mindreader. In context I'd say skyrim has the best combat of any TES game to date. I think this is a good idea, although sadly not one we'll see in skyrim. Next time round localised damage reactions, mounted combat and the return of polearms should be on beths 'to do' list.

You don't have to be a mind reader, all you have to do is read the thread that you're posting in. It's very simple, really.

I disagree. The only thing I can agree with to some extent is that the combat fits within the TES series. Meaning it was an improvement over Oblivion. Generally speaking however? Far from perfect in any way imaginable.

And I'm not really asking them to change Skyrim's combat at this point in the game's release (Short of them releasing an expansion pack where a combat upgrade is one of it's selling points), but I'm not happy about the kill-cam direction. Truthfully, I was never happy about Bethesda adding kill-cam moves with their current implementation. Then they decided to add more which is a bit telling of things if you're an observant person.

The way I see it is, the time spent doing animations for the kill-cam moves and implementing them is time better spent ANYWHERE else. In any other department. Anything else. Really. Non-interactive repetitive "instant gratification" kill-cam moves are not my cup of tea.

They're not even executed properly as sometimes the kill-cam moves break, sometimes you get awkward camera angles, they don't function properly for NPCs, and every time (3rd person kill-cam moves is where it's noticeable) the transition of getting out of the kill-cam move looks bad because there is no animated transition, just lololo sliding.
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Krista Belle Davis
 
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Post » Wed Jun 13, 2012 10:45 pm

One thing I feel I should point out is that there is still a valid point to be made here: how much of an evolution was Skyrim's combat from Oblivion's?

Morrowind to Oblivion was a major change. They threw out the old chance-based system where how much damage you dealt was determined by how long you held the attack button down and which attack you used and changed it to a system where every blow connected, damage was determined by skill level, and which attacks you could use were determined by your skill level, as well. They also added a bit more variety in the various attacks by allowing them to do different things (stationary power attack deals a lot more damage, sidestepping attack can disarm your foe, etc.). Furthermore, blocking changed from a passive chance-based skill into an active tactical skill. Those were some pretty big changes.

What did Skyrim do then? Kept everything above as-is, and added chance-based finishers (which are only flashy animations) and active bashing. Now compare that to the Morrowind to Oblivion transition.

See why everyone is so underwhelmed by Skyrim's combat now? Instead of trying new things like they did with Oblivion, Beth played it safe and stuck entirely to that same system that had been in place for the Elder Scrolls game everyone has been playing for the past five years.


I agree 100%

This is why the game became really boring for me really quickly. As you state the only new thing seems to be the shield bash. Ive been playing Oblivion on and off since it came out so then i get Skyrim and it feels like nothing has changed. Its 5 years later FFS. At least make it look like im hitting my enemy.

As ive said before, if you and your enemy are both using two daggers it looks terrible the way both of you are slashing furiously but theres no reaction to being hit, then one of you falls over, lol great!

As to the OP that would be great and would add a lot to the game, it would keep it feeling fresh for a lot longer. But ATM id be happy with my enemy just reacting to my hits, ya know so it looks and feels like im actually hitting someone.
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Marcia Renton
 
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Post » Wed Jun 13, 2012 10:12 am

" False....
Bears, Beets, Battlestar Galatica"

Micheal!
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Nina Mccormick
 
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Post » Wed Jun 13, 2012 11:58 am

Didn't they try it with Morrowind and ended up being more annoying than fun? Such as people hitting you in the head killed you in one hit. I don't know about you but at least with the current system it gives fair chance to both parties.

Do you mean that, when you got struck in the head (HARD!) you fell down on the ground and was pretty vulnerable for the enemy?
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Jeff Tingler
 
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Post » Wed Jun 13, 2012 8:20 pm

Do you mean that, when you got struck in the head (HARD!) you fell down on the ground and was pretty vulnerable for the enemy?

There was no locational damage in any retail releases of Morrowind (Morrowind choosing a random part of your armor/body to hit to calculate armor damage and determine which armor type was used [heavy armor/medium armor/light armor/unarmored] doesn't count).

What you're speaking about has to do with your opponents agility and the weight of your weapon [I think it was the weight of the weapon. Could of been how powerful your strike was as determined by your strength and weapon damage] (Or vice-versa). I don't know the exact formula but that's the jist of it.
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Marnesia Steele
 
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Post » Wed Jun 13, 2012 12:51 pm

When have I stated that progress hasn't been made? Yes it's better than Oblivion's combat, but lets not put it on a pedestal, shall we? Did the patch 1.5 not add new kill-cam moves?

Yes, it did. But from one point of view, just like the changes made to Smithing (to bring it into line with how the other crafting profs leveled), the "addition" of kill-cams for magic and archery was more of a "finally finishing something they started", rather than work on a "new thing". (Think about it - there were kill-cams for melee combat, but not the other two types? That sounds like an unfinished feature.)

edit: also, this is patched in content. They'd never hack together an entirely new combat system (and be honest - making the combat have "realistic" physics and locational damage would be revamping it from the ground up), isn't going to happen in a patch. That's "maybe the next game" type stuff.

And since we're on kill-cams - yeah, that's another 'action game' feature that the "OMG, TES isn't an RPG anymore." crowd was moaning about for months.


Having a better combat system wouldn't make TES even more of an "action game." Doing a complete 180 and changing it's play-style to that of a game like Kingdoms of Amalur and disabling first person would make TES more of an "action game." There's quite a huge difference between the two examples in any case.

The theory is that, the more you base combat on player skill (rather than character skill), the more "action" and less "RPG" it is. Putting in a locational melee combat system that's all about "whack him in the head! He'll die instantly every time, woohoo! :mohawk: " is a big shift towards player skill. (Not to say that the TES series hasn't had some level of player skill involved in it's combat. But the balance between the two is what the die-hard RPGer's seem to keep an eye on.)
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Mrs Pooh
 
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Post » Wed Jun 13, 2012 8:50 pm



You don't have to be a mind reader, all you have to do is read the thread that you're posting in. It's very simple, really.



And I'm not really asking them to change Skyrim's combat at this point in the game's release (Short of them releasing an expansion pack where a combat upgrade is one of it's selling points), but I'm not happy about the kill-cam direction. Truthfully, I was never happy about Bethesda adding kill-cam moves with their current implementation. Then they decided to add more which is a bit telling of things if you're an observant person.

The way I see it is, the time spent doing animations for the kill-cam moves and implementing them is time better spent ANYWHERE else. In any other department. Anything else. Really. Non-interactive repetitive "instant gratification" kill-cam moves are not my cup of tea.

They're not even executed properly as sometimes the kill-cam moves break, sometimes you get awkward camera angles, they don't function properly for NPCs, and every time (3rd person kill-cam moves is where it's noticeable) the transition of getting out of the kill-cam move looks bad because there is no animated transition, just lololo sliding.

Fair enough, I missed what you said there. My bad. and yeah I can agree the killcams are prone to clumsiness.

I think I may be scarred from the cod forums...: D
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Motionsharp
 
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Post » Thu Jun 14, 2012 1:20 am

uh... welcome to every game ever...
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Phillip Hamilton
 
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Post » Wed Jun 13, 2012 10:39 pm

Yes, it did. But from one point of view, just like the changes made to Smithing (to bring it into line with how the other crafting profs leveled), the "addition" of kill-cams for magic and archery was more of a "finally finishing something they started", rather than work on a "new thing". (Think about it - there were kill-cams for melee combat, but not the other two types? That sounds like an unfinished feature.)

edit: also, this is patched in content. They'd never hack together an entirely new combat system (and be honest - making the combat have "realistic" physics and locational damage would be revamping it from the ground up), isn't going to happen in a patch. That's "maybe the next game" type stuff.

And since we're on kill-cams - yeah, that's another 'action game' feature that the "OMG, TES isn't an RPG anymore." crowd was moaning about for months.

I like the part where you forget that they added new kill-cam moves. I hate repeating myself, but anyhow, like I've said before, I don't expect a new from the ground up system. However, them working on kill-cam moves is very telling if you're an observant person. Like I've said before, time spent doing animation work for new kill-cam moves is time better spent doing anything else. Anything. Even taking a doo-doo.

And kill-cams aren't an "action game" feature. It's a Call of Duty feature.

The theory is that, the more you base combat on player skill (rather than character skill), the more "action" and less "RPG" it is. Putting in a locational melee combat system that's all about "whack him in the head! He'll die instantly every time, woohoo! :mohawk: " is a big shift towards player skill. (Not to say that the TES series hasn't had some level of player skill involved in it's combat. But the balance between the two is what the die-hard RPGer's seem to keep an eye on.)

Die-hard RPGers aren't playing Skyrim. If anything, they're playing Morrowind or Daggerfall. If a TES game at all in any case. I don't much care for these crackpot theories in either case. The Elder Scrolls has always been a first person action RPG. People tend to overlook this because the combat systems tend to svck rather badly when compared to other combat systems that are far better in other games.

Having a better combat system is just logical progression. Whether or not it adds more emphasis on player skill is moot. You can take nearly any combat system that was ever made and tear it apart and make it RPGish. Mount and Blade has proven combat and it also has RPG components. It's all about how creative a developer gets when looking at a solid combat system. Picking and choosing what to ... for lack of a better term, RPG-ify.

Skryim already does this to some extent, but the core combat system is lacking. Things like having to unlock Quick Reflexes or Block Runner. Having perks to make weapon speeds faster or more damaging. Things of that nature.

In any case, I never said I was for melee based locational damage. At least not with Skyrim in it's current state. Like I've said before (And I'm repeating myself because a lot of posters don't like to read the thread they post in), Skyrim's melee combat system doesn't support a precision aiming play-style very well. Locational damage would only be of use to archery, that's it.

uh... welcome to every game ever...

Ignorance at it's finest.
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cassy
 
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Post » Wed Jun 13, 2012 5:52 pm

Ignorance at it's finest.
Yup, here I'm going to list all the action-RPGs that has locational damage:

....



....


Fallout 3...



Deus Ex? (Not really.)
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Amy Cooper
 
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Post » Wed Jun 13, 2012 9:14 pm

Yup, here I'm going to list all the action-RPGs that has locational damage:

....



....


Fallout 3...



Deus Ex? (Not really.)

uh... welcome to every game ever...


I guess people don't read what they write.
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John Moore
 
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Post » Wed Jun 13, 2012 12:20 pm

I guess people don't read what they write.
I guess I have to accept that one exception means that there are a lot of games like that... yup.

Also, there's barely any game that has locational damage outside of headshots, not even FPS games.
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Milad Hajipour
 
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Post » Wed Jun 13, 2012 4:32 pm

I guess I have to accept that one exception means that there are a lot of games like that... yup.

Also, there's barely any game that has locational damage outside of headshots, not even FPS games.

You said EVERY GAME. You weren't specifying only action RPGs. So yeah, I called that statement highly ignorant. There are many games that do location based damage. Including a vast majority of FPS games. What rock are you living in?

I guess you like to LOLOLOLO leave comments without even reading what you write and now you're trying to save face. Funny stuff.
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Dean Brown
 
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Post » Wed Jun 13, 2012 3:35 pm

You said EVERY GAME. You weren't specifying only action RPGs. So yeah, I called that statement highly ignorant. There are many games that do location based damage. Including a vast majority of FPS games. What rock are you living in?

I guess you like to LOLOLOLO leave comments without even reading what you write and now you're trying to save face. Funny stuff.

Name a couple FPS that have locational damage, as far as I can tell every FPS game that I have played has only done this with the head and the head only.
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kasia
 
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Post » Wed Jun 13, 2012 2:57 pm

Yes locational damage would have been a nice addition to the game but to include this something else would not be added or would have to be removed, then people would be complaining that, that something should have been in the game. Just except that the game is what it is and enjoy it. Compared to the games of the past the games of the present are kickass and that's probably why I am satisfied with what I got cause I remember what I had.
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Marta Wolko
 
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Post » Wed Jun 13, 2012 2:14 pm

Name a couple FPS that have locational damage, as far as I can tell every FPS game that I have played has only done this with the head and the head only.

I'll name some old school games that have. Jedi Academy, Quake 3, Unreal Tournament, Counter Strike 1.6, Half Life. I think even Golden Eye had location based damage. More recent titles: Mount and Blade. Bad Company 2. Left 4 Dead 1 and 2. Counter Strike Source. There's more but I'm seriously not going to bother listing them because on the off chance that I get one or two wrong then I'll have a LOLOLO [censored] storm ensue and I'm all out of bubble gum.
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Monika Krzyzak
 
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Post » Wed Jun 13, 2012 5:03 pm

Ah, see there's only 2 games out of what you listed I bothered to play, Golden eye( but I played the N64 version and can't remember if had it or not) and Half life but once again been sooOOOoo long since I played it. But the fact still remains, something wouldn't have been included or it would have been removed to include locational and then there would have been complaints about those things not being in the game, it's fine the way it is IMO. My question is why you cannot swing your weapon when you jump/fall?
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Kristian Perez
 
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Post » Wed Jun 13, 2012 4:01 pm

Ah, see there's only 2 games out of what you listed I bothered to play, Golden eye( but I played the N64 version and can't remember if had it or not) and Half life but once again been sooOOOoo long since I played it. But the fact still remains, something wouldn't have been included or it would have been removed to include locational and then there would have been complaints about those things not being in the game, it's fine the way it is IMO. My question is why you cannot swing your weapon when you jump/fall?

In the context of what I was speaking it's not on me whether or not you've played said titles. And lets not bring "facts" into this, please. Why can't you swing your weapon in mid-air? It's either a decision decision or they couldn't be bothered to animate it so they went ahead and wasted their time animating kill-cam moves. But it's fine the way it is, right? Why question it? Why be ambitious and ask for something more? O.o...

Furthermore, a lot of peoples complaints stem from comparing Skyrim to the games that came before it. It's not really a good argument, but it did give me a good laugh.

Just except that the game is what it is and enjoy it. Compared to the games of the past the games of the present are kickass and that's probably why I am satisfied with what I got cause I remember what I had.
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City Swagga
 
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Post » Thu Jun 14, 2012 12:44 am

Furthermore, a lot of peoples complaints stem from comparing Skyrim to the games that came before it. It's not really a good argument, but it did give me a good laugh.

What are you laughing at? I grew up playing atari to start then graduated into a nintendo then it progressed from there. Compared to what games used to be , Skyrim is Sci-Fi in comparison, so yeah I'm content with they way Skyrim is now.
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Chavala
 
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Post » Wed Jun 13, 2012 4:00 pm

What are you laughing at? I grew up playing atari to start then graduated into a nintendo then it progressed from there. Compared to what games used to be , Skyrim is Sci-Fi in comparison, so yeah I'm content with they way Skyrim is now.

Not that it matters, but I value what you have to say less because you simply sound like a person that is all like "Shut up and take my money!" [http://www.youtube.com/watch?v=8QfSzgV1q5g%5D

When most people buy games, they normally don't compare modern games to Atari 2600 when weighing in on the choice of whether or not to buy a certain game.

Anyhow, inb4lock/postlimit. Adios. *Salutes*
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Charlie Ramsden
 
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Post » Wed Jun 13, 2012 10:38 am



Name a couple FPS that have locational damage, as far as I can tell every FPS game that I have played has only done this with the head and the head only.
Killzone 2 & 3 are excellent examples.
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kitten maciver
 
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Post » Wed Jun 13, 2012 9:34 pm

Not that it matters, but I value what you have to say less because you simply sound like a person that is all like "Shut up and take my money!" [http://www.youtube.com/watch?v=8QfSzgV1q5g%5D

When most people buy games, they normally don't compare modern games to Atari 2600 when weighing in on the choice of whether or not to buy a certain game.

Anyhow, inb4lock/postlimit. Adios. *Salutes*

Now see I'm not even gonna bother discussing this with you any more cause your being a dike! And I don't care if a Mod sees that I called you a dike!! My point was, graphically,game play and everything in between wise games have come a long way, and I'm happy with that. Maybe if you played a game from the 80's or 70's for a good 10 years then maybe you would understand my point, but seeing how your spoiled with what you have you cannot see it for what it is.
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Adam
 
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Post » Wed Jun 13, 2012 6:35 pm

Combat is a huge part of TES and am suprised that Bethesda still can't make combat decent.

Maybe because combat is not such a huge part of TES series? But nevertheless, you're full of crap, I'm sorry, but Skyrim's combat is really well done. Show me one sandbox 1st person action RPG that has such a good battle and you win, but you really can't.
God knows I think Skyrim has a LOT of flaws, but battle is not one of them, not even close.
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xemmybx
 
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Post » Wed Jun 13, 2012 7:10 pm

I've never played the Fallout series, so bear with me here. I'm just curious how locational damage would work on stronger enemies, say a bandit chieftain. If I plugged an arrow into his hands and feet would he be pretty much incapacitated? Would a headshot kill him outright? Such an addition would certain make combat more visceral (and frustrating when fighting multiple opponents), especially if the same were applied to the player.
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Kerri Lee
 
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