What does it mean to be a vampire in each one, lore wise and gameplay wise?
And, werewolves are in Morrowind but not Oblivion and then return in Skyrim. What is the differences, lore wise and gameplay wise, for werewolves in Morrowind and Skyrim?
Thanks for answers. This has been an interesting thread to read, despite my interruption in thread 1.
Okay. Vampires in Daggerfall have a clan system with their own radiant quests
All vampires are social creatures who organize themselves within their bloodline. Naturally this clannish tendancy has created competition among the various bloodlines, as their mutual competition for resources has placed them in oligopolistic competition because the collective goals are exclusive in nature; to dominate in the ascendant position requires placing the remaining eight bloodlines in a submissive position. The patriarch of each bloodline decides the course of action for the bloodline (another clan similarity), and while they are like any other collective with motives (consider the Merchant Guild seeking lower taxes, or a favourable tariff), they are but a few of the hundreds of political dynasties and factions present within the Empire; they do not secretly control everything from the shadows.
Gameplay wise, you are required to feed on people and survive through the quests. Some of the quests are similar to the Volkihar. Not much I can say, since I do not have Daggerfall.
Morrowind: Vampires in Morrowind are seperated into three different bloodlines; Quarra, Aundae and Berne. three known bloodlines differ greatly in their approach to prey. The Quarra bloodline features exceptional strength and endurance, and attacks in a state of ecstatic frenzy. Aundae vampires are potent spellcasters, seeking to hypnotize victims before feeding, while the swift and agile Berne clan vampires prefer stealth and ambush, first poisoning the victim with a bite, then withdrawing to a safe distance, returning to feed only when the prey has weakened.
Gameplay is similar to their features: You receive a number of bonuses to your attritubutes and skills. You can read more http://www.uesp.net/wiki/Morrowind:Vampires. During the day, you constantly burn under the sun. You are always shunned from society and always attacked by guards and citizens. Few people tolerate you, but completing quests is near impossible.
Oblivion vampires: Lore-wise, we have the Order. A secret society of vampires who live within mortal society, walking among them. They have strict tenets and they are highly manipulative and obviously hungry for power. They are blessed by both Molag Bal and Clavicus Vile, the latter giving them power to blend in mortal society and also diminishing their blood hunger in a way. When starved, they become agressive and hostile and their true nature as a vampire is physically evident. They devote themselves to political power and influential way of life; aristocratic life, nobleman life, politician, etc. Anything that will elevate them to a respected status among the common rabble.
Gameplay: We have no clan system, though Janus Hassildor likes the player better if he is a vampire. You get a 20+ disposition with him. Most stats are increased including illusion, destruction, athletics, hands to hand, blade, blunt, etc. If you feed, you can walk in the sun for a day without being burned. You can blend in. If a two days pass without feeding, you will take sun damage and people will comment on your skin. If you spend 4 days without feeding, you will be powerful in stats and new abilities will be given, but you will sacrifice discretion and you will be weaker to fire and receive extra sun damage. People will refuse to talk to you.
Werewolves: Bloodmoon werewolves are something. Lore-wise, as speculation by many members everywhere, the Bloodmoon is what improved werewolves that were involved in Hircine's hunt. Ritualistically, they were given greater abilities and were increased and buffed by Hircine, who hosted the hunt. It is why everynight they transformed, so some may say.
Gameplay: You are stronger, faster and you can jump higher in werewolf form. Like Daggerfall, you must kill a person to continue through the night with your bloodlust sated. If you do not kill an NPC, your life will drain away slowly until it lowers near death(though your character does not die). There are no improvements in human form, but in werewolf form you get resistance to disease and etc. It is obvious we can't have resistance to disease in human form due to the Corprus disease being mandatory to contract in the Main Quest, since in human form we cannot contract vampirism if we are a werewolf(patched). In Skyrim, we have resistance to disease in human form and sleeping drawbacks, but otherwise we transform at will and our stats are buffed in wolf form.