An Idea of how Vampires and Werewolves Could Have Been Done.

Post » Mon Nov 19, 2012 10:58 pm

Indeed. I did a bit of reading on the Morrowind clans and played the game a bit as the Quarra. They have their own sales, cattle and clan system as well. It wouldn't be far-fetched for the Volkihar to have their own politics, but that would just be it. I was going to mention them feeding on cattle that are alive and awake and etc, with bloodied pieces of meat and flesh all over their tables. Volkihar are indeed different from the Order. They show similarities by hating other vampires and culling the savage ones, just as the Berne and the Aundae do to the Quarra and vice-versa. Even the vampires of Illiac Bay hold grudges against each other. Some even have allies from other clans, though it is more of a "Do not feed on my territory and we shall not feed on yours" deal.

The Order's feeding habits are quite different. Yes, they use vampire seduction to feed on awake people(confirmed in a quest) but they like feeding on people that are asleep. A good example is how they mention one of their rival clans "enlightenment" by specifically stating how the Whet-Fang keeps their cattle in a dormant state. If you download the Vile Lair, the sleeping prisoner in the cattle cell is one of the cattle the Order probably finds an ethical source of blood. Think of the movie Blade, where beggars, dead-beats, criminals and low-lives are kidnapped and pulled off the streets and kept in a catatonic state in the many blood factories. I doubt true members of the secret societ of Order Vampyrum would employ people to do their dirty work without manipulating them and keeping themselves secret. If they do, they either are vaniquished by regular means or the Order themselves take them out.

I think feeding habits are more about preference than being limited to a bloodline, I mean any vampire could simply feed on the sleeping folk and walk away but I guess the order practiced it more because they did not want to draw attention, I think the player is the only volkihar that feeds this way because the other volkihar rip their prey apart or keep them locked up and alive for ages while being slowly eaten.

I prefer the volkihar to the order, they are more old school and folklore while the order is more modern.
The court does indeed have their own cattle, services and rules as well, they cull their thin-blooded descendants because the thin-bloods are more either more bloodthirsty, undisciplined and they constantly rile the prey. Plus they are rivals to the court as the court want to have the prey all to themselves. The court does not interfere with mortal politics so that is good and stays to lore.
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Sammykins
 
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Post » Tue Nov 20, 2012 12:26 pm

I think feeding habits are more about preference than being limited to a bloodline, I mean any vampire could simply feed on the sleeping folk and walk away but I guess the order practiced it more because they did not want to draw attention, I think the player is the only volkihar that feeds this way because the other volkihar rip their prey apart or keep them locked up and alive for ages while being slowly eaten.

I prefer the volkihar to the order, they are more old school and folklore while the order is more modern.
The court does indeed have their own cattle, services and rules as well, they cull their thin-blooded descendants because the thin-bloods are more either more bloodthirsty, undisciplined and they constantly rile the prey. Plus they are rivals to the court as the court want to have the prey all to themselves. The court does not interfere with mortal politics so that is good and stays to lore.
Indeed. The Yekef like to eat men whole apparently, others like to eat children and then devour families. Volkihar are more barbaric. Quarra are known to be orgiastic in abandon and rip off limbs(read Incident at Necrom). Berne I think use paralysis and Aundae are magic casters. Order use seduction and sneaky abilities. Though you are right, they aren't forced to feed, but over the centuries they adapted to that habit.


As obvious, I am an Order fan. Their deceptive ways and manipulative habits are great. Not to mention their civility and gentleman/woman-like attitude and elitist style of looking down upon other clans are savages and barbarians. The fact that they may have influenced world events from behind the scenes is interesting and fascinating. If an Order member was in the High Council, he practically had power second to the Emperor and could be responsible indirectly for the lives of thousands of people on a grand scale. The whole noble vampire with the heart of darkness is amusing. While Volkihar are monsters in both interior and exterior, Cyrodiilic vampires appear to be regular people on the outside, but they can be horrific on the inside.

"Behold the beautiful flower, beware the serpent beneath it"-W&V. :D
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Daniel Holgate
 
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Post » Tue Nov 20, 2012 1:11 pm

So, just out of curiosity. To people that have studied this more than me. I have Morrowind, which I haven't play in ages, Oblivion, which I haven't played since Skyrim came out, and Skyrim. And I'm feeling like playing the older games of Morrowind and then Oblivion.

What does it mean to be a vampire in each one, lore wise and gameplay wise?

And, werewolves are in Morrowind but not Oblivion and then return in Skyrim. What is the differences, lore wise and gameplay wise, for werewolves in Morrowind and Skyrim?

Thanks for answers. This has been an interesting thread to read, despite my interruption in thread 1.
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Annick Charron
 
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Post » Tue Nov 20, 2012 7:40 am

Indeed. The Yekef like to eat men whole apparently, others like to eat children and then devour families. Volkihar are more barbaric. Quarra are known to be orgiastic in abandon and rip off limbs(read Incident at Necrom). Berne I think use paralysis and Aundae are magic casters. Order use seduction and sneaky abilities. Though you are right, they aren't forced to feed, but over the centuries they adapted to that habit.


As obvious, I am an Order fan. Their deceptive ways and manipulative habits are great. Not to mention their civility and gentleman/woman-like attitude and elitist style of looking down upon other clans are savages and barbarians. The fact that they may have influenced world events from behind the scenes is interesting and fascinating. If an Order member was in the High Council, he practically had power second to the Emperor and could be responsible indirectly for the lives of thousands of people on a grand scale. The whole noble vampire with the heart of darkness is amusing. While Volkihar are monsters in both interior and exterior, Cyrodiilic vampires appear to be regular people on the outside, but they can be horrific on the inside.

"Behold the beautiful flower, beware the serpent beneath it"-W&V. :biggrin:

I think it is possible many vampires can actually blend in but have their own way of doing so, the volkihar can pull it off just not as good as their eyes can be a tell-tale sign as well as their behavior. Sybille stentor is already under suspicion and while she could easily feed on the sleeping folk, she prefers to savagely kill prisoners in the dungeon. A comment by someone: the headsman is not the worst way to die. (or something to those words. Sybille has not wisely removed herself from court, her lack of aging can be called upon.

I liken volkihar to dracula or other folklore vampires since they do not burn in the sun but are weakened by it.
The order are like VTM vampires, specifically the camarilla but with more fingers dipped into mortal affairs.
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Euan
 
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Post » Mon Nov 19, 2012 11:34 pm

To Sacae: Morrowind's vampires kind of svck because they cannot go in sunlight or they will die. They cannot talk to anyone to do quests or travel, at least from what I remember. They were cool because there were three clans each with their own abilities. And then Oblivion's vampires were like Skyrim's except they had bonuses to their skills and attributes, they also had another ability called Reign of Terror.

Werewolves in Morrowind were much better than Skyrim's because they were a lot stronger and more durable. They were really fast and could jump really high and far. The only bad thing was they had to change every night because of the Bloodmoon.
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Arrogant SId
 
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Post » Tue Nov 20, 2012 8:21 am

So, just out of curiosity. To people that have studied this more than me. I have Morrowind, which I haven't play in ages, Oblivion, which I haven't played since Skyrim came out, and Skyrim. And I'm feeling like playing the older games of Morrowind and then Oblivion.

What does it mean to be a vampire in each one, lore wise and gameplay wise?

And, werewolves are in Morrowind but not Oblivion and then return in Skyrim. What is the differences, lore wise and gameplay wise, for werewolves in Morrowind and Skyrim?

Thanks for answers. This has been an interesting thread to read, despite my interruption in thread 1.

You do not want to be a vampire in morrowind...at least until you finish all quests because becoming a vampire means you are up against nearly everyone. telvanni and mages guild still talk to you though.

Werewolves in morrowind turn every night and once seen turning, everyone will hate you.

Both of these can break quests.

Daggerfall was good when it came to vampires and werewolves.
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Alisha Clarke
 
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Post » Mon Nov 19, 2012 10:54 pm

What does it mean to be a vampire in each one, lore wise and gameplay wise?

And, werewolves are in Morrowind but not Oblivion and then return in Skyrim. What is the differences, lore wise and gameplay wise, for werewolves in Morrowind and Skyrim?

Thanks for answers. This has been an interesting thread to read, despite my interruption in thread 1.
Okay. Vampires in Daggerfall have a clan system with their own radiant quests

All vampires are social creatures who organize themselves within their bloodline. Naturally this clannish tendancy has created competition among the various bloodlines, as their mutual competition for resources has placed them in oligopolistic competition because the collective goals are exclusive in nature; to dominate in the ascendant position requires placing the remaining eight bloodlines in a submissive position. The patriarch of each bloodline decides the course of action for the bloodline (another clan similarity), and while they are like any other collective with motives (consider the Merchant Guild seeking lower taxes, or a favourable tariff), they are but a few of the hundreds of political dynasties and factions present within the Empire; they do not secretly control everything from the shadows.

Gameplay wise, you are required to feed on people and survive through the quests. Some of the quests are similar to the Volkihar. Not much I can say, since I do not have Daggerfall.

Morrowind: Vampires in Morrowind are seperated into three different bloodlines; Quarra, Aundae and Berne. three known bloodlines differ greatly in their approach to prey. The Quarra bloodline features exceptional strength and endurance, and attacks in a state of ecstatic frenzy. Aundae vampires are potent spellcasters, seeking to hypnotize victims before feeding, while the swift and agile Berne clan vampires prefer stealth and ambush, first poisoning the victim with a bite, then withdrawing to a safe distance, returning to feed only when the prey has weakened.

Gameplay is similar to their features:
You receive a number of bonuses to your attritubutes and skills. You can read more http://www.uesp.net/wiki/Morrowind:Vampires. During the day, you constantly burn under the sun. You are always shunned from society and always attacked by guards and citizens. Few people tolerate you, but completing quests is near impossible.

Oblivion vampires: Lore-wise, we have the Order. A secret society of vampires who live within mortal society, walking among them. They have strict tenets and they are highly manipulative and obviously hungry for power. They are blessed by both Molag Bal and Clavicus Vile, the latter giving them power to blend in mortal society and also diminishing their blood hunger in a way. When starved, they become agressive and hostile and their true nature as a vampire is physically evident. They devote themselves to political power and influential way of life; aristocratic life, nobleman life, politician, etc. Anything that will elevate them to a respected status among the common rabble.

Gameplay: We have no clan system, though Janus Hassildor likes the player better if he is a vampire. You get a 20+ disposition with him. Most stats are increased including illusion, destruction, athletics, hands to hand, blade, blunt, etc. If you feed, you can walk in the sun for a day without being burned. You can blend in. If a two days pass without feeding, you will take sun damage and people will comment on your skin. If you spend 4 days without feeding, you will be powerful in stats and new abilities will be given, but you will sacrifice discretion and you will be weaker to fire and receive extra sun damage. People will refuse to talk to you.

Werewolves: Bloodmoon werewolves are something. Lore-wise, as speculation by many members everywhere, the Bloodmoon is what improved werewolves that were involved in Hircine's hunt. Ritualistically, they were given greater abilities and were increased and buffed by Hircine, who hosted the hunt. It is why everynight they transformed, so some may say.

Gameplay: You are stronger, faster and you can jump higher in werewolf form. Like Daggerfall, you must kill a person to continue through the night with your bloodlust sated. If you do not kill an NPC, your life will drain away slowly until it lowers near death(though your character does not die). There are no improvements in human form, but in werewolf form you get resistance to disease and etc. It is obvious we can't have resistance to disease in human form due to the Corprus disease being mandatory to contract in the Main Quest, since in human form we cannot contract vampirism if we are a werewolf(patched). In Skyrim, we have resistance to disease in human form and sleeping drawbacks, but otherwise we transform at will and our stats are buffed in wolf form.
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Laura Shipley
 
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Post » Tue Nov 20, 2012 12:07 am

Werewolf&Vampire you do get some stuff in human form for being a werewolf. I remember Hircine giving you a skeletal wolf that you could summon.
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Benito Martinez
 
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Post » Tue Nov 20, 2012 1:53 pm

Werewolf&Vampire you do get some stuff in human form for being a werewolf. I remember Hircine giving you a skeletal wolf that you could summon.
You do, but not natural werewolf abilities. Just powers such as healing yourself and summoning the bone wolf. You also get better claws if you complete the Totem of Claw and Fang.
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JERMAINE VIDAURRI
 
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Post » Tue Nov 20, 2012 3:58 am

You do, but not natural werewolf abilities. Just powers such as healing yourself and summoning the bone wolf. You also get better claws if you complete the Totem of Claw and Fang.
I didn't think you meant natural abilities. We haven't had any of those since Daggerfall.
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Pete Schmitzer
 
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Post » Tue Nov 20, 2012 5:03 am

Thanks.
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N Only WhiTe girl
 
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Post » Mon Nov 19, 2012 11:19 pm

I didn't think you meant natural abilities. We haven't had any of those since Daggerfall.
Yes we did. Enhaced strength, speed and athletics and climbing abilities for werewolves in human form. As well as resist disease.
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Nikki Hype
 
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Post » Tue Nov 20, 2012 6:22 am

Yes we did. Enhaced strength, speed and athletics and climbing abilities for werewolves in human form. As well as resist disease.
we didn't have those in Morrowind, or Skyrim we only had those in Daggerfall, besides the resist disease in Skyrim but that is useless.
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Danii Brown
 
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Post » Tue Nov 20, 2012 12:12 am

Does anybody know of any vampires of hammerfell and elsweyr? Any lore on them at all? Also what about the Summerset Isles?
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Naughty not Nice
 
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Post » Tue Nov 20, 2012 10:53 am

Does anybody know of any vampires of hammerfell and elsweyr? Any lore on them at all? Also what about the Summerset Isles?
I don't think there have been any books that say anything about the vampires in those provinces. I want to go to High Rock because those vampires can blend in and I would like to see how they can do that. Plus vampires and werewolves are a big thing in High Rock so I would hope Bethesda wouldn't just throw those in as an afterthought.
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Travis
 
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Post » Tue Nov 20, 2012 1:37 am

I don't think there have been any books that say anything about the vampires in those provinces. I want to go to High Rock because those vampires can blend in and I would like to see how they can do that. Plus vampires and werewolves are a big thing in High Rock so I would hope Bethesda wouldn't just throw those in as an afterthought.
Going to High Rock would be nice. I read about the vampires there(Vampires of Illiac Bay). I also hope bethesda doesn't just throw them in there without an afterthought either.
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Nims
 
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Post » Tue Nov 20, 2012 6:53 am

Going to High Rock would be nice. I read about the vampires there(Vampires of Illiac Bay). I also hope bethesda doesn't just throw them in there without an afterthought either.
But since they are a huge part of High Rock I doubt they could get away with throwing them in as an afterthought. I would be mad if they did because I think they could really do vampires some justice if they do High Rock. They could have really good questlines with vampire clans.
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Latisha Fry
 
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Post » Tue Nov 20, 2012 3:51 am

Well, vampires in Summerset Isles like feeding on sleeping people too, at least one was documented like that.
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Holli Dillon
 
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Post » Tue Nov 20, 2012 2:47 am

But since they are a huge part of High Rock I doubt they could get away with throwing them in as an afterthought. I would be mad if they did because I think they could really do vampires some justice if they do High Rock. They could have really good questlines with vampire clans.
The Glenmoriil Wyrd in particular has my interest.
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kitten maciver
 
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Post » Tue Nov 20, 2012 12:04 am

Well, vampires in Summerset Isles like feeding on sleeping people too, at least one was documented like that.
That may be so, but we could have different feeding mechanics, and different clans with different abilities. I think Bethesda could really make up for the horrible vampires they gave us in Skyrim.
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Multi Multi
 
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Post » Tue Nov 20, 2012 5:26 am

The Glenmoriil Wyrd in particular has my interest.
Same here, I think Bethesda could possibly make them like the Order since they are "enlightened" and have them in an epic battle against the other clans.
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rheanna bruining
 
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Post » Tue Nov 20, 2012 12:34 pm

Well, vampires in Summerset Isles like feeding on sleeping people too, at least one was documented like that.
Seriously? Interesting. Did the document mention anything else? Or was that it?
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Darren
 
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Post » Mon Nov 19, 2012 11:17 pm

Same here, I think Bethesda could possibly make them like the Order since they are "enlightened" and have them in an epic battle against the other clans.
High Rock is considered a pretty political place right? I feel as if The Glenmoril Wyrd would be somewhat like the Order in terms of political intrigue.
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SaVino GοΜ
 
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Post » Tue Nov 20, 2012 4:48 am

High Rock is considered a pretty political place right? I feel as if The Glenmoril Wyrd would be somewhat like the Order in terms of political intrigue.
Yeah it is, so I think it would be fun to be able to have quests where we infiltrate political places, and try to get them to take out other clans and stuff like that.
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Rude_Bitch_420
 
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Post » Tue Nov 20, 2012 2:52 am

Seriously? Interesting. Did the document mention anything else? Or was that it?

"One of the tales told of him that I believe to be true is how he was brought a young niece who had been suffering from an unknown disease. Despite his ministrations, she grew weaker and weaker every morning. Finally, he gave her a bitter tasting drink, and the next morning, ashes were found all around her bed. A http://www.uesp.net/wiki/Lore:Vampire had been feeding on the poor girl, but Asliel's potion had turned her very blood into poison, without harming her in the least."

I suppose every night she was being fed on as she slept.
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