An Idea of how Vampires and Werewolves Could Have Been Done.

Post » Tue Nov 20, 2012 12:10 pm

As were YOU

I said my piece sure, but I also asked you all to get back on topic which you are deviating from yet again.
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Marilú
 
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Post » Tue Nov 20, 2012 9:31 am

I said my piece sure, but I also asked you all to get back on topic which you are deviating from yet again.
Everytime that you "say yur piece" you are eliciting response and therefore adding t your own "problem"
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Elea Rossi
 
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Post » Mon Nov 19, 2012 11:09 pm

Everytime that you "say yur piece" you are eliciting response and therefore adding t your own "problem"

Did you know purposefully misspelling is against the rules here?
You are the one making the choice to go off topic, while I would be happy to stop and get back on topic, There is a thing called agree to disagree, now let us do that and get back on topic.
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Averielle Garcia
 
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Post » Tue Nov 20, 2012 11:02 am

not how they could be improved.
Is that the title of the thread? I was talking about how they could've been.

On topic, Drake Malice, those were some great ideas. But, I think if they are going to make Volkihar vamps well then they might have to give them their own little society (kind of like the thieves guild) since they can't blend into society like Cyrodiil vamps. The OP talks about different strains of vampirism, so I'm talking about different strains as well.
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Zosia Cetnar
 
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Post » Mon Nov 19, 2012 10:38 pm

Did you know purposefully misspelling is against the rules here?
You are the one making the choice to go off topic, while I would be happy to stop and get back on topic, There is a thing called agree to disagree, now let us do that and get back on topic.
I am not purposely misspelling, the O key doesnt work right
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Frank Firefly
 
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Post » Tue Nov 20, 2012 12:47 pm

I believe vamps should be able to have permanent Thralls like the ones in game have. Not a dead body, just mind control an in game npc.
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Dawn Porter
 
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Post » Tue Nov 20, 2012 12:13 am

Is that the title of the thread? I was talking about how they could've been.

On topic, Drake Malice, those were some great ideas. But, I think if they are going to make Volkihar vamps well then they might have to give them their own little society (kind of like the thieves guild) since they can't blend into society like Cyrodiil vamps. The OP talks about different strains of vampirism, so I'm talking about different strains as well.
I agree but a fancy castle castle with political schemes and death hounds and gargoyles does not seem like Volk to me.
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Elina
 
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Post » Tue Nov 20, 2012 4:37 am

I believe vamps should be able to have permanent Thralls like the ones in game have. Not a dead body, just mind control an in game npc.
Yes, I agree completely.
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Nathan Maughan
 
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Post » Tue Nov 20, 2012 10:41 am

Yes, I agree completely.
I just get a regular follower and RP the rest
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Chavala
 
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Post » Tue Nov 20, 2012 10:27 am

I agree but a fancy castle castle with political schemes and death hounds and gargoyles does not seem like Volk to me.
No, it doesn't. I was thinking more of an underground society.
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D LOpez
 
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Post » Mon Nov 19, 2012 10:27 pm

I believe vamps should be able to have permanent Thralls like the ones in game have. Not a dead body, just mind control an in game npc.

Vampire seduction is used to actually enthrall the moth priest, so technically you can enthrall people, it is just temporary in the case of others and it is used to feed.
But if you mean permanent dead thralls then there is a master spell already in the game called dead thrall. Were it permanently re-animates a corpse.
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cheryl wright
 
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Post » Tue Nov 20, 2012 7:46 am

I just get a regular follower and RP the rest
It's just not the same though :(
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Julie Ann
 
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Post » Tue Nov 20, 2012 7:34 am

I'd also like the ability to make my own wolf pack. Or at least have Aela, Vilkas and Farkas use their own WW forms with me.
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Kortknee Bell
 
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Post » Tue Nov 20, 2012 10:18 am

No, it doesn't. I was thinking more of an underground society.
I expected them to be very much like ancient Nords where they act in a clan-ish tribal sense and fight for territory out in the snow. They have underground caverns where they live...errr unlive and they only leave to hunt. If they come across more Volk they fight them since prey is scarce in the snow
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JaNnatul Naimah
 
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Post » Tue Nov 20, 2012 7:04 am

Vampire seduction is used to actually enthrall the moth priest, so technically you can enthrall people, it is just temporary in the case of others and it is used to feed.
But if you mean permanent dead thralls then there is a master spell already in the game called dead thrall. Were it permanently re-animates a corpse.
You're right, but that cuts off at level 40. I think master spells should affect all levels, just keep it human (no getting perma giants).
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Robert Garcia
 
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Post » Tue Nov 20, 2012 7:35 am

Vampire seduction is used to actually enthrall the moth priest, so technically you can enthrall people, it is just temporary in the case of others and it is used to feed.
But if you mean permanent dead thralls then there is a master spell already in the game called dead thrall. Were it permanently re-animates a corpse.

I know, but I dont want a dead body. I want a slave that I can choose without the main quest. Nazeem would be a perfect candidate, or that "strong nord woman" girl in whiterun. They annoy me to no end.
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Gen Daley
 
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Post » Tue Nov 20, 2012 8:28 am

I expected them to be very much like ancient Nords where they act in a clan-ish tribal sense and fight for territory out in the snow. They have underground caverns where they live...errr unlive and they only leave to hunt. If they come across more Volk they fight them since prey is scarce in the snow
Sounds good.
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Daddy Cool!
 
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Post » Tue Nov 20, 2012 3:09 am

I know, but I dont want a dead body. I want a slave that I can choose without the main quest. Nazeem would be a perfect candidate, or that "strong nord woman" girl in whiterun. They annoy me to no end.
Yeah, it shouldn't have to be a dead body. Also, if you're a top vampire, no level caps please. You should be able to enthrall almost any human you come across.

That's one thing that annoys me with the dead thrall spell. It caps at 40, even though it's a master level spell. You would think a master conjurer could raise any dead human, but obviously Bethesda doesn't think so.
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Rachyroo
 
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Post » Tue Nov 20, 2012 4:21 am

My idea of how vampires should work in these games is:

The more blood in your body, the stronger you are. Sun doesn't just hinder powers and regeneration, it burns vampires to ash. Vampires of different breeds have different powers, and not all vampires are good at seduction or illusion.

Going too long without blood should affect social interactions, but nobody should be taking you for a vampire just because you're drawn and blood-starved. Stage 4 attacks are the stupidest thing ever (and I'm glad they're gone).

Vampires have politics. Lots of politics. After all, they got nothing better to do with their time. More vampire politics is necessary. More clans, more inter-clan warfare, more blood hunts, more vampire law, and a whole lot less of normal-people-every-day stuff... speaking of which...

Vampires should have problems doing normal-people-every-day stuff (like finding a merchant after the sun goes down, or getting quests that regular humans would be doing). If you're playing a vampire, and complaining about how you can't find merchants after dusk, then that's how it's supposed to be - it isn't supposed to be easy to be a vampire.
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Greg Swan
 
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Post » Tue Nov 20, 2012 1:15 am

My idea of how vampires should work in these games is:

The more blood in your body, the stronger you are. Sun doesn't just hinder powers and regeneration, it burns vampires to ash. Vampires of different breeds have different powers, and not all vampires are good at seduction or illusion.

Going too long without blood should affect social interactions, but nobody should be taking you for a vampire just because you're drawn and blood-starved. Stage 4 attacks are the stupidest thing ever (and I'm glad they're gone).

Vampires have politics. Lots of politics. After all, they got nothing better to do with their time. More vampire politics is necessary. More clans, more inter-clan warfare, more blood hunts, more vampire law, and a whole lot less of normal-people-every-day stuff... speaking of which...

Vampires should have problems doing normal-people-every-day stuff (like finding a merchant after the sun goes down, or getting quests that regular humans would be doing). If you're playing a vampire, and complaining about how you can't find merchants after dusk, then that's how it's supposed to be - it isn't supposed to be easy to be a vampire.
Cyrodiilic Vamps would be involved in court stuff but Volkihar are savage
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Melissa De Thomasis
 
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Post » Tue Nov 20, 2012 7:20 am

Volkihar: Savage. Aundae/Berne/Quarra type vampires with their own court laws and rules. Led by pureblooded vampires. Have thralls serving their whims and have a large headquaters known as Castle Volkihar.

Order Vampyrum: Civil fraternity of secretive members who pull strings through influence, manipulation and deception. They are more involved in mortal politics as well as vampiric politcs. They most likely work through secret meetings and procedures in a careful established web of members rather than brute force. Their headquarters is Cyrodiil itself.
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rebecca moody
 
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Post » Tue Nov 20, 2012 7:04 am

Volkihar: Savage. Aundae/Berne/Quarra type vampires with their own court laws and rules. Led by pureblooded vampires. Have thralls serving their whims and have a large headquaters known as Castle Volkihar.

Order Vampyrum: Civil fraternity of secretive members who pull strings through influence, manipulation and deception. They are more involved in mortal politics as well as vampiric politcs. They most likely work through secret meetings and procedures in a careful established web of members rather than brute force. Their headquarters is Cyrodiil itself.
This. The Volkihar should not be political at all.
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Joey Bel
 
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Post » Mon Nov 19, 2012 10:18 pm

This. The Volkihar should not be political at all.

Why not? they still got functional sapient brains last time I checked, people simply do not become savage mindless beasts because they are vampires, they retain who they are, they just have a new diet and at worse the power corrupts them to become evil sadists but never does it make them mindless, its only vampires that refuse to feed that end becoming insane single minded monsters.

Volkihar should have its own political system because like tribes, there are in-fightings and ambitions.

W&V is right, Volkihar do have a court system and politics but they do not influence society like the order does.
The court in skyrim were just out for themselves and only cared about their species, they did not care about the people of skyrim or society much though they do want certain cities spied on.

That is one of things that should be expanded upon, more vampire hierarchy and politics, we only got a fraction of it with dawnguard as one such ambitiousness comes from vingalmo and his rival within the court. The savageness is displayed in full within the castle, where people are slowly eaten alive. good stuff but more is needed.

I have seen decent mods that show such vampire ranks and you get stronger and higher by feeding, Now this what should be in the game, this what could of been done and still can be.
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Taylor Tifany
 
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Post » Mon Nov 19, 2012 11:22 pm

~Snip~
Indeed. I did a bit of reading on the Morrowind clans and played the game a bit as the Quarra. They have their own sales, cattle and clan system as well. It wouldn't be far-fetched for the Volkihar to have their own politics, but that would just be it. I was going to mention them feeding on cattle that are alive and awake and etc, with bloodied pieces of meat and flesh all over their tables. Volkihar are indeed different from the Order. They show similarities by hating other vampires and culling the savage ones, just as the Berne and the Aundae do to the Quarra and vice-versa. Even the vampires of Illiac Bay hold grudges against each other. Some even have allies from other clans, though it is more of a "Do not feed on my territory and we shall not feed on yours" deal.

The Order's feeding habits are quite different. Yes, they use vampire seduction to feed on awake people(confirmed in a quest) but they like feeding on people that are asleep. A good example is how they mention one of their rival clans "enlightenment" by specifically stating how the Whet-Fang keeps their cattle in a dormant state. If you download the Vile Lair, the sleeping prisoner in the cattle cell is one of the cattle the Order probably finds an ethical source of blood. Think of the movie Blade, where beggars, dead-beats, criminals and low-lives are kidnapped and pulled off the streets and kept in a catatonic state in the many blood factories. I doubt true members of the secret societ of Order Vampyrum would employ people to do their dirty work without manipulating them and keeping themselves secret. If they do, they either are vaniquished by regular means or the Order themselves take them out.
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FoReVeR_Me_N
 
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Post » Tue Nov 20, 2012 1:51 pm

I'm going to have to disagree with this. As the game currently stands there is not one true Volkihar vampire. They are all Cyrodilic vampires.
That is a hell of an insult. You will compare a bunch of savage, blood-snorting freaks to a secret society of vampires?
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Evaa
 
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