"It's impossible to do first-person direct-action combat

Post » Mon May 14, 2012 8:39 pm



Agenda? Sorry but I laughed hard at that. What are you on about here? As far as I'm aware there are two main kinds of people here in this subforum at this time. It's pretty simple. The ones who've been with the series from the beginning are disappointed to see the franchise cheapened and streamlined. The ones who've started by playing Oblivion or Skyrim care much less and cannot fully understand the concern other group is having.

Regards,
Eno
That's a false statement. I played Morrowind first. I just might understand how things work in games a little better with my background . Not every decision that is made is for fans. It's the reality. But you have post upon post upon post that wreaks of negativity here. If you didn't feel the agenda comment dealt with you, among, others , you wouldn't have responded to it.
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sarah taylor
 
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Post » Mon May 14, 2012 10:23 pm

Why the [censored] do you people keep going on about first person cameras? The [censored] camera position does nothing for the gameplay.. and yet both sides insist on talking about it. The [censored].

I don't give a [censored] if it's first or third person.. I don't want to hit tab and spam my number keys while I let the dice do the rest of the work. The Elder Scrolls had [censored] combat, but it sure has hell beats the [censored] out of MMORPG fights. I'd rather dodge and weave to avoid bolts of lightning than hope the dice does it for me.. and I'd rather time my sword swings than.. let the dice do it for me.

I seriously don't know how anyone plays WoW, SWToR, LotRo, Everquest, Rift.. or whatever the [censored] generic MMO you want to come up with, for more than a month or two without blowing their brains out. The only MMOs that have kept my attention for more than 2 months are practically devoid of content aside from player interactions like Mortal Online. And the only reason they're devoid of content is cause these small companies with no money take risks that big companies with lots of money won't.
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Naazhe Perezz
 
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Post » Tue May 15, 2012 12:03 am

Agenda? Sorry but I laughed hard at that. What are you on about here? As far as I'm aware there are two main kinds of people here in this subforum at this time. It's pretty simple. The ones who've been with the series from the beginning are disappointed to see the franchise cheapened and streamlined. The ones who've started by playing Oblivion or Skyrim care much less and cannot fully understand the concern other group is having.

Regards,
Eno

And then there's people like you who like to make baseless generalizations and assumptions.

I've been with the series longer than just Oblivion and Skyrim, and I don't feel the franchise has been "cheapened", as you put it. In fact, I feel the series is bigger and better than it ever has been.
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Lil Miss
 
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Post » Tue May 15, 2012 5:51 am

Oh my, that looks absolutely horrible. Do people really want to play Backpedaling Online? :(

Yep thats why they canned first person melee in Darkfall totally, it just didnt feel,play, or work out as people would have expected.

Yeah, that looks truly terrible.

Ya, see above, now not to say i wouldn't have played it, cause i have and did play Darkfall for 3 years as well as Mortal Online and wish TES would have taken that route, im just showing that its not the "super awesome tactical real-time melee" that they think would have happened.

Agenda? Sorry but I laughed hard at that. What are you on about here? As far as I'm aware there are two main kinds of people here in this subforum at this time. It's pretty simple. The ones who've been with the series from the beginning are disappointed to see the franchise cheapened and streamlined. The ones who've started by playing Oblivion or Skyrim care much less and cannot fully understand the concern other group is having.

Regards,
Eno

Oh Yea, what about those who have been here since Arena and are just fine with this choice, yea im slightly disappointed its not a seamless world full loot pvp mmo but at the same time i am abundantly excited for this project and what it could turn out to be and very confident with it being in Zen's hands.
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Breautiful
 
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Post » Tue May 15, 2012 4:35 am

I've been with the series longer than just Oblivion and Skyrim, and I don't feel the franchise has been "cheapened", as you put it.

In fact, I feel the series is bigger and better than it ever has been.

:rofl:
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leigh stewart
 
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Post » Mon May 14, 2012 4:28 pm

morrowind is still my favorite
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Tamara Dost
 
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Post » Mon May 14, 2012 9:11 pm

Morrowind is my favourite, but I disagree with the people saying the games have gotten significantly cheaper, in fact, I prefer Skyrim over Oblivion and maybe even Daggerfall (which had so much wasted potential it was unreal) nor am I under any illusions that Morrowind was and is very clunky, excruciatingly slow paced, has poorly characterised NPCs with a few key exceptions, and possesses perhaps the dullest quests of the series. It's the lore, some of the story and the setting that makes up for it.

In response to the actual thread topic; Well, I am unsure as to whether it can be done without issues of latency. I languished with a 40kb connection for quite some time with no better option and only regained a decent connection by moving back into a town, so latency is still quite a large issue at least from my point of view. Real time would of course be nice but is probably a pain to get working, and I'd prefer they focused their attentions elsewhere. After all, like I said before, Morrowind is my favourite and its combat really did svck (even for back then, it was also broken as it let you swing 3 ways with a miniscule real advantage to swinging any way that didn't do the maximum damage).
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Mark
 
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Post » Tue May 15, 2012 3:08 am

Minecraft says hello...
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Lindsay Dunn
 
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Post » Mon May 14, 2012 6:05 pm

Minecraft says hello...



Hahahaah no way in hell your serious bro.
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sam smith
 
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Post » Tue May 15, 2012 5:47 am

That game looks like arena/daggerfall online :)
Wish elder scrolls online was like that but with better graphics,but well,nothing we can do about it.
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Czar Kahchi
 
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Post » Mon May 14, 2012 6:58 pm

That game looks like arena/daggerfall online :smile:
Wish elder scrolls online was like that but with better graphics,but well,nothing we can do about it.

Yeah perhaps this was indeed a proper format to go with considering the well-known style of TES. It would have taken tremendous courage to do so amid the current market state though, but I still believe spearheading an unortodox design is better than going with worn-out formulas.

And yeah considering this game is deep in development for the last 5 or so years , I doubt they'll change anything in a radical way.

Regards,
Eno
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ONLY ME!!!!
 
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Post » Mon May 14, 2012 10:17 pm

For 10 years since playing my first TES iv wanted an MMO just like that, iv posted on forums that wouldnt it be cool if... you know just like TES and any one in agreement would say the same, others would not want an MMO but the rest were always in agreement that it would have to be as much like TES as possible to be what we want otherwise why would we want to play a cheep knockoff. To the fact that you cant fight lots of people in first person I would say that the best times online on FPS was 50-100 going at it in close qurter fighting and it was intense and remember your team dont take neutral damage. and all this was direct combat. and the only time you back step in combat is usualy when you losing and need to get away.
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Lou
 
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Post » Tue May 15, 2012 4:19 am

well if they add a first person view for "atheistic" uses I will be a happy camper

nothing beats seeing the game world in 1st view or "talking" to others using it (like in towns and cities).....

in combat we can switch back to 3rd :banana:
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clelia vega
 
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Post » Mon May 14, 2012 7:04 pm

well if they add a first person view for "atheistic" uses I will be a happy camper

Atheistic?

You might want to look that one up.
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JAY
 
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Post » Tue May 15, 2012 12:15 am

"It's impossible to do first person direct combat in an MMO."

...

http://www.youtube.com/watch?v=2j8-_vIplso
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Jessica Stokes
 
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Post » Mon May 14, 2012 4:30 pm


:rofl:

Are you trying to be clever or something??
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Claire Lynham
 
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Post » Tue May 15, 2012 3:17 am

Are you trying to be clever or something??

no, but I am.

http://www.youtube.com/watch?v=MfVvxjbj8Ts&feature=youtu.be

thanks for the footage btw, Eno Hlaluu.
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Ella Loapaga
 
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Post » Mon May 14, 2012 2:39 pm

Depends on the combat system used, 1st person simply isn't going to work. A first-person combat system that requires lock-on would be highly annoying.
Who in the right mind would put a lock-on in first person? >_>

well if they add a first person view for "atheistic" uses I will be a happy camper

nothing beats seeing the game world in 1st view or "talking" to others using it (like in towns and cities).....

in combat we can switch back to 3rd :banana:
It's still fail of a 1st person even like that.
Things like this should NOT be optional in a MP game.
If MP game is 1st person, then 3rd person should be off limits since it would screw people up because players in 3rd person have the obvious advantage.
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flora
 
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Post » Tue May 15, 2012 3:39 am

its quite friendly a lie. Darkfall did it, while darkfall is awfull, it proven it works.
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Janine Rose
 
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Post » Mon May 14, 2012 11:48 pm

the point is: they stated it was an impossibility.

kind of the same way Todd Howard stated previously that Skyrim couldn't have spears due to "engine limitations" and then posted a Gamejam video with what? spears. and this was shortly following the game's release, mind you.
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[ becca ]
 
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Post » Mon May 14, 2012 11:41 pm

the point is: they stated it was an impossibility.

kind of the same way Todd Howard stated previously that Skyrim couldn't have spears due to "engine limitations" and then posted a Gamejam video with what? spears. and this was shortly following the game's release, mind you.
Who is they? The exact quote from GI is:

"The reality of network latency and massively multiplayer games prevents The Elder Scrolls Online following the real-time combat model ..."

You are putting words into ZOS' mouth that they didn't say. And Todd didn't say that spears are impossible due to engine limitations either, he said they "just didn't make it into the game this time":
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YO MAma
 
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Post » Tue May 15, 2012 3:09 am

Who is they? The exact quote from GI is:

"The reality of network latency and massively multiplayer games prevents The Elder Scrolls Online following the real-time combat model ..."

You are putting words into ZOS' mouth that they didn't say. And Todd didn't say that spears are impossible due to engine limitations either, he said they "just didn't make it into the game this time":

"preventing" is the same thing as saying it's not possible.

I thought this would be obvious.
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Shirley BEltran
 
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Post » Mon May 14, 2012 7:39 pm

Having played Darkfall, I can say that FPV can become annoying and tiresome. However, there is no excuse for not going the Darkfall way and giving the option to have both a FPV and a limited (camera locked) TPV.
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Sammi Jones
 
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Post » Mon May 14, 2012 4:55 pm

well it could still be there optional. i play alot of First perosn multiplayer games, adjusting the FOV does wonders.

Also latency isnt realy that much of a big issue as TERA and GW2 does it realy well, i never had problem s hitting anyone in these games.
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Unstoppable Judge
 
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Post » Mon May 14, 2012 7:27 pm

And then there's people like you who like to make baseless generalizations and assumptions. I've been with the series longer than just Oblivion and Skyrim, and I don't feel the franchise has been "cheapened", as you put it. In fact, I feel the series is bigger and better than it ever has been.

I highly doubt that statement was meant in truth, and here's why....

- Spellmaking is gone in Skyrim, which has existed since Arena.
- Your pool of available spells throughout the game has shrunk from around 60 in Morrowind to less than 25 in Skyrim.
- Mysticism, a whole school of magic dealing with mental and physical magic, is gone.
- The number of character skills has dropped from 27 in Morrowind to 18 in Skyrim.
- The side quests have degraded into mostly 'go here, collect this, come back' MMO style quests. (Seriously. That's the extent of the repeat forever quests that were boasted about.) In Morrowind, you could have quests where you had goals all over Vvardenfell and ones that didn't involve killing things, and even in Oblivion, a lot of quests had some measure of mystery to them.
- The intro to Skyrim is a direct rip-off of Modern Warfare's intro: Being taken to your execution in a vehicle. After that, you're pulled through a linear dungeon to learn how to play, whereas Oblivion let you decide very early how you wanted to play and identified a way you'd like to play. Morrowind did one better by setting up several quick quests early on.
- Stats are gone, which have existed since Arena again, and also helped make your PC unique. As such...
- The races are no longer unique as they were in Morrowind or Oblivion, or even Daggerfall.
- The area to explore has shrunk from 8 million square kilometers, to 65,000 square miles, and then to just under 16 square miles in Oblivion, and then less than 12 in Skyrim.
- Classes are gone, which removes the re-playability factor that comes with picking new classes for new characters.
- The Civil War sub-plot in Skyrim is a meaningless side issue because you're almost never shown ramifications of it. Whereas in Morrowind, you had the Dissident Priests/Tribunal Temple issue, where factions would hate you, and in Oblivion, you had the threat of the daedric invasions. The gates to Oblivion.
- The Perks system, rather than making things intuitive, breaks the usefulness of certain skills over it's knee.
- Many of the enhancements on armor are flat stat boosters, a-la fantasy MMOs. Wear this armor, your weapon skill goes up.
- Number of armor set pieces in Morrowind = 9. The number in Skyrim = 5.
- The dialogue system also took some hints from Fallout: New Vegas, to which some NPCs just rattle something to you instead of letting you talk to them.

This series has been getting streamlined since Morrowind, and not in a good way. Why else do people want to retain the old systems through mods more than adopt the newer systems into the older games?
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darnell waddington
 
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