"It's impossible to do first-person direct-action combat

Post » Tue May 15, 2012 3:40 am

What you call streamlining I call necessary cut offs, due to the extreme level of detail in all of the remaining included elements.
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Miss K
 
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Post » Mon May 14, 2012 7:49 pm

the point is: they stated it was an impossibility.

kind of the same way Todd Howard stated previously that Skyrim couldn't have spears due to "engine limitations" and then posted a Gamejam video with what? spears. and this was shortly following the game's release, mind you.
I've watched plenty of Skyrim interviews, in non of which Todd said spears weren't added "because of engine limitations". He simply said "spears didn't make it, because we chose not to add them."
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Tamara Primo
 
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Post » Mon May 14, 2012 8:51 pm

This series has been getting streamlined since Morrowind, and not in a good way. Why else do people want to retain the old systems through mods more than adopt the newer systems into the older games?
Which is exactly why I have high hopes for TESO. With the focus away from first-person real-time action combat, we could finally see more RPG elements again. I'm really curious about the character system.
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Nymph
 
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Post » Tue May 15, 2012 5:08 am

No big innovations from this game

:D
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Emily Jones
 
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Post » Tue May 15, 2012 5:58 am

Meridian flopped when Ultima Online came out. Darkfall flopped when it came out. Mortal flopped when it came out.

WoW was a success. Everquest was a success. EQ2 financially was a success. Lineage 2 is still a success. Lord of the Rings Online was a success.
Counter-Strike was quite a while the most popular multiplayer game in the world and it has first-person-direct-action-combat.
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Laura Richards
 
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Post » Mon May 14, 2012 8:09 pm

Just to put in my 2 cents.

I don't care if its first or third person that doesnt matter what i think they messed up on is having the old lock on style of game play that every mmo has done for the last 10 years or so. This can be an amazing game but i believe not have some kind of "aiming" system (kinda like tera is doing) its not going to feel any diff than any other mmo its just gonna be wow/swtor re skinned.

-Stu Lok1-
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Claudz
 
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Post » Mon May 14, 2012 10:34 pm

Because zooming into first person to them is unacceptable. They need to be spoonfed first person where their hands are shown. But then they will complain that content is spoon fed to them. No imagination among these "true RPers".

let me guess. Skyrim was your first elder scrolls?
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Angela
 
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Post » Tue May 15, 2012 4:35 am

nvm
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bimsy
 
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Post » Mon May 14, 2012 2:30 pm

let me guess. Skyrim was your first elder scrolls?
Morrowind, sorry.
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Aaron Clark
 
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Post » Tue May 15, 2012 5:08 am

No big innovations from this game

:biggrin:
What are you still doing here on the MMO forums?
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Nick Jase Mason
 
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Post » Mon May 14, 2012 8:00 pm

Counter-Strike was quite a while the most popular multiplayer game in the world and it has first-person-direct-action-combat.
I forgot Counter Strike was an MMORPG.
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Bad News Rogers
 
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Post » Mon May 14, 2012 10:30 pm

Atheistic?

You might want to look that one up.

hmmm the word does spell... off :P

stupid spelling checker :swear:

anyway I know the visuals ain't BF3 but still 1st view helps the mood
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Peter lopez
 
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Post » Tue May 15, 2012 2:46 am

Counter-Strike was quite a while the most popular multiplayer game in the world and it has first-person-direct-action-combat.

I think I literally just put my face through my palm. That's how hard I facepalmed.
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Krista Belle Davis
 
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Post » Tue May 15, 2012 4:53 am

no, but I am.

http://www.youtube.com/watch?v=MfVvxjbj8Ts&feature=youtu.be

thanks for the footage btw, Eno Hlaluu.

Hahaha now that is awesome :) A proper successor to the spear video I'd say. Good job King! :clap: :twirl:

Regards,
Eno Hlaalu
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Victoria Bartel
 
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Post » Mon May 14, 2012 3:53 pm

no, but I am.

http://www.youtube.com/watch?v=MfVvxjbj8Ts&feature=youtu.be

thanks for the footage btw, Eno Hlaluu.

That's nice, too bad that quote was never in the GI article...
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Nick Jase Mason
 
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Post » Mon May 14, 2012 7:48 pm

Yea... I hate it when people say its impossible.

Look at planetside 2. Its going to have huge battles and thats a FPSMMO
Darkfall online. Direct combat game made by a indie company and they could handle 500+ of players on screen.
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CArla HOlbert
 
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Post » Tue May 15, 2012 4:33 am

When did Darkfall handle 500 characters on screen?
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A Lo RIkIton'ton
 
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Post » Mon May 14, 2012 4:41 pm

I highly doubt that statement was meant in truth, and here's why....

Oh, that statement was meant with so much truth...

- Spellmaking is gone in Skyrim, which has existed since Arena.
And we got an overall very much improved magic casting system that allows you to do more things that were never possible before. The system has evolved from basic "target", "touch", "self" spells into something much more dynamic. Spellmaking was cool, but nothing that serious. It didn't allow you to actually create new effects, only combine and manipulate existing effects. It is very possible that Spellmaking is not even technically compatible with the current system, thus why it was left out.
- Your pool of available spells throughout the game has shrunk from around 60 in Morrowind to less than 25 in Skyrim.
Most of what we lost are petty effects that really don't effect anything anyways. We did lose some important effects, yes, but we also lost some effects that have no bearing on anything what so ever.
- Mysticism, a whole school of magic dealing with mental and physical magic, is gone.
Actually, it's not, most of the important spell effects from the school still exist in the game, they have just been merged with Alteration and Conjuration.
- The number of character skills has dropped from 27 in Morrowind to 18 in Skyrim.
And out of that, all we really lost are Athletics, Acrobatics, Medium Armor, and Spears. Everything else exists in Skyrim in some capacity, up to and including perks to allow you to specialize in that style of play. In return, we got added depth in each skill, allowing characters to further specialize their characters within specific skills, making them far more unique than was possible before.
- The side quests have degraded into mostly 'go here, collect this, come back' MMO style quests. (Seriously. That's the extent of the repeat forever quests that were boasted about.) In Morrowind, you could have quests where you had goals all over Vvardenfell and ones that didn't involve killing things, and even in Oblivion, a lot of quests had some measure of mystery to them.
Maybe the radiant endless quests are like that, but the bulk of quests are anything but. "In My Time of Need", "Forsworn Conspiracy", "Escape From Chidna Mine", these quests and many like it are far from just "go here, collect this". Morrowind and Oblivion had plenty of these types of quests as well. This is just revisionist history.
- The intro to Skyrim is a direct rip-off of Modern Warfare's intro: Being taken to your execution in a vehicle. After that, you're pulled through a linear dungeon to learn how to play, whereas Oblivion let you decide very early how you wanted to play and identified a way you'd like to play. Morrowind did one better by setting up several quick quests early on.
Um... what? Really? Now you're just grasping at straws. Elder Scrolls has always had you as a prisoner in the beginning. Oblivion did not let you decide very early how you'd like to play, you had to go through a nearly 45 minute dungeon before you had an opportunity to begin to select your class and your skills. Morrowind just threw you into the world, which was just fine, and as far as Skyrim goes, once you get past a quick 5 minute interactive cut scene where you cannot complete any actions, you are able to start doing what you want to do. Straw grasping at it's finest here.
- Stats are gone, which have existed since Arena again, and also helped make your PC unique. As such...
Now perks are there to help make your character unique. Both accomplish the same thing, this is a matter of preference. I much prefer perks to attributes.
- The races are no longer unique as they were in Morrowind or Oblivion, or even Daggerfall.
The uniqueness of races has long been over exaggerated around here. I cannot speak for Daggerfall, but I can speak for Morrowind, and your racial uniqueness was an initial boost in a couple skills, a racial power, and some minorly increased attributes. That's exactly the same for Skyrim, minus the attributes, as races still have an initial boost in some skills and a passive racial ability and an active racial power.
- The area to explore has shrunk from 8 million square kilometers, to 65,000 square miles, and then to just under 16 square miles in Oblivion, and then less than 12 in Skyrim.
I don't know the specifics of numbers, but I will say this, Morrowind surely doesn't feel like 65000 square miles compared to only 16 for Oblivion. Morrowind only "feels" bigger because of a nightmarish run speed.
- Classes are gone, which removes the re-playability factor that comes with picking new classes for new characters.
Wrong. Classes in the previous games were nothing more than a label for a group of skills. You were still able to utilize skills outside of your class, and become just as good in them as you were in your own class skills. Classes provided zero limitation. Replayability is actually increased in Skyrim due to perks not allowing you to maximize all skills, but really only up to about 1/3 of skills tops.
- The Civil War sub-plot in Skyrim is a meaningless side issue because you're almost never shown ramifications of it. Whereas in Morrowind, you had the Dissident Priests/Tribunal Temple issue, where factions would hate you, and in Oblivion, you had the threat of the daedric invasions. The gates to Oblivion.
The gates to Oblivion were less of a threat than anything in the Civil War. The gates opens in their isolated spots, and the Daedra sat at their gates, never actually "invading". As far as factions hating you - I don't know what Skyrim you played, but as a member of the Imperial Legion, I could go into Stormcloak camps and be KOS to Stormcloaks there, because they hated me. And at least in the Civil War, you could impact what factions controlled what holds and what areas.
- The Perks system, rather than making things intuitive, breaks the usefulness of certain skills over it's knee.
How? Because I certainly don't agree with this. Perks are the best thing to happen to this series in regards to character development as far as I'm concerned.
- Many of the enhancements on armor are flat stat boosters, a-la fantasy MMOs. Wear this armor, your weapon skill goes up.
Enhancements? Do you mean Enchantments? Because you'd be wrong. Very very wrong.
- Number of armor set pieces in Morrowind = 9. The number in Skyrim = 5.
And? Were the left and right pauldrons that important to you to the overall enjoyment of the game? I admit that Morrowind did that better, sure, but that's really no big deal.
- The dialogue system also took some hints from Fallout: New Vegas, to which some NPCs just rattle something to you instead of letting you talk to them.
You never talked to NPC's in Morrowind. You just clicked on a topic and they rehashed the same dialogue as every other NPC in the town.

This series has been getting streamlined since Morrowind, and not in a good way. Why else do people want to retain the old systems through mods more than adopt the newer systems into the older games?
Do you know how small of a chunk of gamers those mods make up? Because I know many more people who prefer Skyrim's way of doing things than people who prefer Morrowind's way of doing things.

Of course I just wasted my time typing all of that up, because you're not the type who cares about someone else's opinion, you'll just dismiss my responses, put your fingers in your ears, and scream "STREAMLINED STREAMLINED STREAMLINED!!" while continuing to make false claims about the entire series.
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FABIAN RUIZ
 
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Post » Mon May 14, 2012 2:49 pm

varking youre not contributing to anything.
while im doubting 500+ chars on the screen. it will never be this many (player) characters in TESO either

300 is probably the highest number POSSIBLE and this will not happen. As there will never be such a big cramp up, even in the imperial city.
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LijLuva
 
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Post » Tue May 15, 2012 3:35 am

varking youre not contributing to anything.
while im doubting 500+ chars on the screen. it will never be this many (player) characters in TESO either

300 is probably the highest number POSSIBLE and this will not happen. As there will never be such a big cramp up, even in the imperial city.
My contribution was questioning that posters lie about having 500 characters on screen.
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Zach Hunter
 
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Post » Mon May 14, 2012 2:51 pm

"- Spellmaking is gone in Skyrim, which has existed since Arena.
- Your pool of available spells throughout the game has shrunk from around 60 in Morrowind to less than 25 in Skyrim.
- Mysticism, a whole school of magic dealing with mental and physical magic, is gone.
- The number of character skills has dropped from 27 in Morrowind to 18 in Skyrim.
- Stats are gone, which have existed since Arena again, and also helped make your PC unique. As such...
- The races are no longer unique as they were in Morrowind or Oblivion, or even Daggerfall.
- The area to explore has shrunk from 8 million square kilometers, to 65,000 square miles, and then to just under 16 square miles in Oblivion, and then less than 12 in Skyrim.
- Classes are gone, which removes the re-playability factor that comes with picking new classes for new characters.
- The Perks system, rather than making things intuitive, breaks the usefulness of certain skills over it's knee.
- Number of armor set pieces in Morrowind = 9. The number in Skyrim = 5.

This series has been getting streamlined since Morrowind, and not in a good way. Why else do people want to retain the old systems through mods more than adopt the newer systems into the older games? "


100% true and soo sad to see this downhill slope since MW, these things were hugely missed and most have been modded back into the game already and are very very popular.


@Nell2 sorry but your just wrong on most of your counter points about the above post.
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Harry-James Payne
 
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Post » Tue May 15, 2012 4:43 am

"- Spellmaking is gone in Skyrim, which has existed since Arena.
- Your pool of available spells throughout the game has shrunk from around 60 in Morrowind to less than 25 in Skyrim.
- Mysticism, a whole school of magic dealing with mental and physical magic, is gone.
- The number of character skills has dropped from 27 in Morrowind to 18 in Skyrim.
- Stats are gone, which have existed since Arena again, and also helped make your PC unique. As such...
- The races are no longer unique as they were in Morrowind or Oblivion, or even Daggerfall.
- The area to explore has shrunk from 8 million square kilometers, to 65,000 square miles, and then to just under 16 square miles in Oblivion, and then less than 12 in Skyrim.
- Classes are gone, which removes the re-playability factor that comes with picking new classes for new characters.
- The Perks system, rather than making things intuitive, breaks the usefulness of certain skills over it's knee.
- Number of armor set pieces in Morrowind = 9. The number in Skyrim = 5.

This series has been getting streamlined since Morrowind, and not in a good way. Why else do people want to retain the old systems through mods more than adopt the newer systems into the older games? "


100% true and soo sad to see this downhill slope since MW, these things were hugely missed and most have been modded back into the game already and are very very popular.


@Nell2 sorry but your just wrong on most of your counter points about the above post.

what does that have to do with anything?

sounds like pointless rambling and unneeded regurgitation to me.
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Megan Stabler
 
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Post » Mon May 14, 2012 3:25 pm

Oh, that statement was meant with so much truth...

Of course I just wasted my time typing all of that up, because you're not the type who cares about someone else's opinion, you'll just dismiss my responses, put your fingers in your ears, and scream "STREAMLINED STREAMLINED STREAMLINED!!" while continuing to make false claims about the entire series.

You'd like to think that, but someone in a DM this morning did exactly what you did. I would re-type out my rebuttal to him so you could see it, but from what you said, my time would be wasted in return.
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Sxc-Mary
 
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Post » Tue May 15, 2012 1:12 am

"- Spellmaking is gone in Skyrim, which has existed since Arena.
- Your pool of available spells throughout the game has shrunk from around 60 in Morrowind to less than 25 in Skyrim.
- Mysticism, a whole school of magic dealing with mental and physical magic, is gone.
- The number of character skills has dropped from 27 in Morrowind to 18 in Skyrim.
- Stats are gone, which have existed since Arena again, and also helped make your PC unique. As such...
- The races are no longer unique as they were in Morrowind or Oblivion, or even Daggerfall.
- The area to explore has shrunk from 8 million square kilometers, to 65,000 square miles, and then to just under 16 square miles in Oblivion, and then less than 12 in Skyrim.
- Classes are gone, which removes the re-playability factor that comes with picking new classes for new characters.
- The Perks system, rather than making things intuitive, breaks the usefulness of certain skills over it's knee.
- Number of armor set pieces in Morrowind = 9. The number in Skyrim = 5.

This series has been getting streamlined since Morrowind, and not in a good way. Why else do people want to retain the old systems through mods more than adopt the newer systems into the older games? "


100% true and soo sad to see this downhill slope since MW, these things were hugely missed and most have been modded back into the game already and are very very popular.


@Nell2 sorry but your just wrong on most of your counter points about the above post.

I'm not, but continue thinking so if it helps you sleep better at night.
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Marie Maillos
 
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Post » Mon May 14, 2012 9:18 pm

And the apologists defending the dumbing down of games and accepting mediocrity over and over is exactly why the MMO market variety is such garbage right now.
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Andy durkan
 
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