"It's impossible to do first-person direct-action combat

Post » Tue May 15, 2012 5:47 am

I forgot Counter Strike was an MMORPG.
It isn't but it's a multiplayer game which can be played online. If that can be successfully made in one online multiplayer game why not in anykind of online multiplayer game. Why should it be an MMORPG? After all they are all games and there's a code behind them and that code determines how electricity goes through the components of your computer. There's no mind to do only things in MMORPG which someone else have already done in another MMORPG. Take only good things from them, another good things from other games and create something new.
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Jerry Cox
 
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Post » Tue May 15, 2012 2:36 am

It isn't but it's a multiplayer game which can be played online. If that can be successfully made in one online multiplayer game why not in anykind of online multiplayer game. Why should it be an MMORPG? After all they are all games and there's a code behind them and that code determines how electricity goes through the components of your computer. There's no mind to do only things in MMORPG which someone else have already done in another MMORPG. Take only good things from them, another good things from other games and create something new.

Multiplayer game- up to (let's be generous) 64 players on a relatively small map.

MMO- many thousands of players on an enormous map, multiplied by several servers.
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xxLindsAffec
 
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Post » Tue May 15, 2012 12:30 am

Multiplayer game- up to (let's be generous) 64 players on a relatively small map.

MMO- many thousands of players on an enormous map, multiplied by several servers.
Yes, MMOs have more players and larger map but how can that affect in the combat system differently than anykind of online multiplayer game does?
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Laura-Lee Gerwing
 
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Post » Tue May 15, 2012 4:46 am

Yes, MMOs have more players and larger map but how can that affect in the combat system differently than anykind of online multiplayer game does?

The calculations for any combat system have to be run server-side. So more players means more calculations. Which means that more sophisticated combat systems demand pretty insane amounts of calculations.

As people have pointed out, there are MMOFPS games, but since those games exclusively focus on combat, they don't have to worry about devoting server resources to everything else an MMORPG does.
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I’m my own
 
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Post » Tue May 15, 2012 1:13 am

Yes, MMOs have more players and larger map but how can that affect in the combat system differently than anykind of online multiplayer game does?
The calculations for any combat system have to be run server-side. So more players means more calculations. Which means that more sophisticated combat systems demand pretty insane amounts of calculations.

As people have pointed out, there are MMOFPS games, but since those games exclusively focus on combat, they don't have to worry about devoting server resources to everything else an MMORPG does.

Not just what nere said, but balancing is also harder to do with the more players there are, because there more players you have in mind, the more potential classes and such you have to make.
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Bethany Watkin
 
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Post » Mon May 14, 2012 6:54 pm

The calculations for any combat system have to be run server-side. So more players means more calculations. Which means that more sophisticated combat systems demand pretty insane amounts of calculations.

As people have pointed out, there are MMOFPS games, but since those games exclusively focus on combat, they don't have to worry about devoting server resources to everything else an MMORPG does.
Why it should be run on server-side? I mean is it not possible to run all calculations on your computer which then sends only the result to server?
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Brian Newman
 
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Post » Mon May 14, 2012 11:06 pm

Why it should be run on server-side? I mean is it not possible to run all calculations on your computer which then sends only the result to server?

More that has to be run on your computer, higher specs your computer needs to have I believe. Which means a potential cut in population.
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JLG
 
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Post » Tue May 15, 2012 2:33 am

As cool as it would seem, I think it would be pretty repetitive. It doesn't fit in the MMO world. I think if they maybe added an option or the classic mouse scroller option for the first personers, then it would be fine.
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Shaylee Shaw
 
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Post » Mon May 14, 2012 7:02 pm

That's a false statement. I played Morrowind first. I just might understand how things work in games a little better with my background . Not every decision that is made is for fans. It's the reality. But you have post upon post upon post that wreaks of negativity here. If you didn't feel the agenda comment dealt with you, among, others , you wouldn't have responded to it.
I thought anyone who wanted to discuss the game was allowed to comment on these forums, not just those who like it.
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Jonathan Braz
 
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Post » Mon May 14, 2012 3:18 pm

I thought anyone who wanted to discuss the game was allowed to comment on these forums, not just those who like it.

I say the same thing to people who tell me to go away in the Skyrim forums when I talk about how bad it is.
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latrina
 
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Post » Tue May 15, 2012 6:55 am

I say the same thing to people who tell me to go away in the Skyrim forums when I talk about how bad it is.
Lol I do know what you mean. Some people just won't allow any critiscism of Skyrim.
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Tiffany Holmes
 
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Post » Mon May 14, 2012 9:38 pm

Lol I do know what you mean. Some people just won't allow any critiscism of Skyrim.

I'm really glad TESO will be going the hard class route, becuase doing it via the Skyrim system would be a nightmare and potentially atrocious.
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Robert
 
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Post » Tue May 15, 2012 4:57 am

I'm really glad TESO will be going the hard class route, becuase doing it via the Skyrim system would be a nightmare and potentially atrocious.
I'm gonna just wait and see how the MMO pans out. To be honest after the amount of games coming out this autumn/winter I doubt I'll be able to afford it.
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Flesh Tunnel
 
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Post » Mon May 14, 2012 5:03 pm

I say the same thing to people who tell me to go away in the Skyrim forums when I talk about how bad it is.
Oh dear, there is a post above that clearly shows someone who can't take ANY criticism of Skyrim.
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JD bernal
 
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Post » Mon May 14, 2012 7:22 pm

Oh dear, there is a post above that clearly shows someone who can't take ANY critiscism of Skyrim.

Yep.
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tiffany Royal
 
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Post » Mon May 14, 2012 5:18 pm

Why it should be run on server-side? I mean is it not possible to run all calculations on your computer which then sends only the result to server?

Not really. Think of a simple 1v1 PvP battle. Each player is sending data to (and receiving data from) the server. Unless each player's computer is exactly the same, one person's is going to be processing that data at slightly different rates. So in order to keep data as accurate as possible, servers take care of most of the in-game calculations.
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AnDres MeZa
 
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Post » Mon May 14, 2012 4:27 pm

Not really. Think of a simple 1v1 PvP battle. Each player is sending data to (and receiving data from) the server. Unless each player's computer is exactly the same, one person's is going to be processing that data at slightly different rates. So in order to keep data as accurate as possible, servers take care of most of the in-game calculations.
Ok. Then the way to do the better combat system is to have better servers and more of them and all with a player-limit. In that way there should be no problem to build proper combat which players can really enjoy.
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Nikki Morse
 
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Post » Tue May 15, 2012 12:55 am

Ok. Then the way to do the better combat system is to have better servers and more of them and all with a player-limit. In that way there should be no problem to build proper combat which players can really enjoy.

So... you know where ZMonline's infinite money tree is at then?
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LuCY sCoTT
 
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Post » Mon May 14, 2012 9:45 pm

So... you know where ZMonline's infinite money tree is at then?

I have one of those. It's in the garden next to the Shrubbery of Endless Knowledge.
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Daniel Lozano
 
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Post » Mon May 14, 2012 9:25 pm

I say the same thing to people who tell me to go away in the Skyrim forums when I talk about how bad it is.
Lol I do know what you mean. Some people just won't allow any critiscism of Skyrim.

If it is so bad, why do you devote time and energy to going on a forum to talk about a game you don't like?

That's not very productive.

You're right, I want to come to this forum and talk with people who like the game. That's why I signed up for an Elder Scrolls forum, so I can be in a community of people who like Elder Scrolls, not people who are going to bash it non stop every step of the way.

I assume you're referring to me when you're talking about the person who can't take criticism of Skyrim. You're wrong. I can. What I can't take is false criticisms of Skyrim that completely make stuff up that isn't true, or state their negative viewpoint as a universal truth, when it is not. Your opinions are not fact, thus stop claiming them as such.

The entire argument that you are referring to began when someone laughed at the idea that I thought Skyrim was the biggest and best Elder Scrolls game yet.

So who really can't take opposite opinions?

Anytime anyone goes on the Skyrim forums and talks about how good the game is, they are met by all the haters who have to shout them down and tell them how wrong they are cuz Morrowind was "so much better, Skyrim isn't a real RPG!!!"

Anytime any subject period is brought up on this forum about TES:O, it turns into a bash fest of Bethesda, ZeniMax, and everything that is TES:O because of how horrible it is.

Go away if you hate it so much, your constant negativity is ruining it for the rest of us that actually want to be a part of a community that has positive feedback to give, and constructive criticism to give.
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Dale Johnson
 
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Post » Tue May 15, 2012 1:25 am

Go away if you hate it so much, your constant negativity is ruining it for the rest of us that actually want to be a part of a community that has positive feedback to give, and constructive criticism to give.
You can always go to the World of Warcraft section of the Battle.net forums. I hear it plays almost exactly like TES:O, and it's already out!
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c.o.s.m.o
 
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Post » Mon May 14, 2012 10:27 pm

:wallbash:

So much assumption that I don't like TES as a whole.
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Janine Rose
 
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Post » Tue May 15, 2012 2:41 am

So... you know where ZMonline's infinite money tree is at then?
Isn't that called TES:O?
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Nany Smith
 
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Post » Mon May 14, 2012 11:44 pm

You can always go to the World of Warcraft section of the Battle.net forums. I hear it plays almost exactly like TES:O, and it's already out!

Why would I go to the World of WarCraft forums? I don't like World of WarCraft, therefore I have no business partaking in that community.

However, I am at the very least interested in TES:O, even if I do have fears on how it will turn out, and if the game turns out to be something that I don't like, then I will leave the game, and leave the TES:O community, just like I did for plenty of games that I had an interest in, but didn't live up to what I had hoped.
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kirsty joanne hines
 
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Post » Tue May 15, 2012 6:41 am

So much assumption that I don't like TES as a whole.

Arena, Daggerfall, Morrowind, and Oblivion forums exist for the games you do like.

You don't like Skyrim. You've expressed those dislikes. Why do you continue to spend time in the Skyrim forums, just to constantly repeat your hatred of that game over and over and over again? We get it - it didn't deliver what you wanted. However, some of us not only enjoy Skyrim, but find it to be the best in the series yet, and don't appreciate being jumped on and ganged up on everytime we express a positive opinion by everyone who hates the game, shouting at us about how we're wrong, because it's "not a real RPG because they took out Attributes and spears and Spellmaking!!!"
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Danny Blight
 
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