No, there aren't. The only sections available are 'Chest', and then your personal inventory.
Oh, I understand. Yep, agree with you there.
I have no idea what it is you're trying to say here.
Alright, let me try again - where would they put the "take all" key, and what would they put on R?
Really, I think an ideal solution would be putting it on R, letting you use items from the container with E, and making the favourite key Q for consistency.
Or you can make it so the take/store button is never the 'use' button and allow people to use items directly from containers. Having the Take button be the same as the Use button, and the Store button be the same as the Take All button, is simply bad design.
Opinions.
I very, very frequently go into a chest to sort things out, store a bunch of stuff, and then go back into the chest to grab one thing I accidentally put in there - and then take everything in it. Hugely annoying. The game shouldn't be designed in a way where this happens all the bloody time.
I've only had it happen once to me - is it really that hard to push R instead of E?
The inventory menu does tell you the item's stats. All it tells you is the item names. You have to scroll over the item to see stats, and even then it only shows a minimum number of them; weapons have more stats than just 'damage', 'weight', and 'price'. Further, the spell menu should tell you what the spell does when you double-cast it.
What other useful stats are there, though? Why would you want to be burdened with a bunch of pointless stats? The only other stats I can think of are things like weapon reach and speed, which are not only somewhat negligible but also would break immersion and character to magically know these things instead of finding them for yourself!
And knowing what double-casting does? Isn't that kinda... obvious?
Yeah, but you could just press a modifier key to have it equip stuff in the left hand, and leave it as-is to equip stuff in the right.
SHIFT.
I changed the Favorites menu to Mouse Button 4, rather than the default 'Q'. I suppose this might be why I can't close the Favorites menu by pressing the button again, but it's still bad design.
Stop calling everything you don't like "bad design". I could argue your posts are badly designed for not summing things up in short sentences. What you are experiencing is a bug, which is fairly common when a game has just been released.
So, how many of use use the mouse wheel? I've noticed I use it an awful lot to navigate menus, and it seems that I must be the only person who thinks Skyrim's menu system is pretty neat.