There are numerous bugs in the current UI design. For example, in dialogue the cursor indicating what speech topic your own will stay where you last put it, but the actual selection will move up to the first entry in the dialogue window, making it difficult to tell what dialogue option you have selected Same type of thing can happen when using the mouse to navigate the inventory. And yes, this does mean that there is a highlight indicator in menus - there are two of them in each menu, actually. They should stay the same in a well-designed game, but in Skyrim they go their seperate ways for some reason .The highlight indicators in the inventory menu are BIG TEXT and brighter font color; the indicators in dialogue are a little cursor thing pointing to the currently selected dialogue topic, and brighter font colors. Only the brighter font colors are actually accurate, though - the other two indicators become unhooked way too easily.
Please rephrase. My issue is that there is no difference between [the item you are hovering over] and [the item you have scrolled to].
The container menu is terrible, primarily because there's no way to only browse through one type of item; you have to browse through all of them to find what you're looking for. Terribly cumbersome.
Um, what? There are separate sections for types of items.
Even worse, the button used for storing an item is the same one as the button for taking all items in a chest, which is simply bad, bad design.
As opposed to having several different buttons for the actions you can do to items in a chest, which is worse design.
To begin with, you have to select the chest before you can take everything out of it. If you select the chest, you most likely have the intent to take things out of it. If you go into your inventory, you'd likely have little need to take things from the chest from there - and if you did, the chest is only a few presses or a click away.
The button for storing an item should be the same as the button for taking an item, and this should be the same as the button for confirming that you want to take everything in a stack.
That's pretty much personal preference, though - you can keep the take and store buttons the same, or you can keep the use button the same.
Maybe Bethesda should make that an option.
The inventory menus unfortunately svck, because they give you nearly no information about anything and waste huge amounts of space, and even worse they can't be sorted in any way. Hopefully all of these things can be fixed.
What do you mean, no information about anything? They tell you the item's stats! What else is there to tell? And... waste space? They fill the screen! The only space wasted is in the gaps between items, and even then that's hardly much. Sorting would be useful, though.
Finally, the favorites menu is cumbersome to navigate. Would have been nicer if you could use the mousewheel to scroll directly through your favorites without pausing the game, or scrolling the wheel brought up the favorites menu and disappeared after selecting something or waiting a short while.
Wouldn't work - remember, you can equip things onto either hand. (Shift-E for left hand, by the way).
Eh. At least make it so the damned thing goes away after pushing the favorites button a second time, rather than forcing us to push tab:/
Huh? It works that way for me.