[WIP] Joinable Silver Hand factionquestline

Post » Sat May 26, 2012 9:05 pm

I would still include the old silver headquaters being whipped out in the script before adding the new one.
Plus, I don't think that the new one should be as big as the old one - dungeon like. Dark Brotherhood and Companions have pretty small headquaters contaning only few rooms.
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Avril Churchill
 
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Post » Sat May 26, 2012 7:48 pm

When you see what we do with it, it'll make sense. Also the original base is no longer a base, it's merely an outpost of sorts.
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Lindsay Dunn
 
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Post » Sat May 26, 2012 10:40 pm

According to lore silver weapons dont actually affect werewolves. This is something were still grappling with from a story perspective.
According to what lore? In Bloodmoon those were deadly for a lycanthrope (double damage). And in Skyrim
Silver weapons (regardless of type) gain 20 base damage when used against undead or werewolves
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Roisan Sweeney
 
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Post » Sat May 26, 2012 6:58 pm

My mistake haha. I was reading over this topic and someone suggested that they weren't. Which I thought was pretty dumb but thanks for that.

Also, as a question, does anyone know of any mods that add silver armor or unique silver weapons (not a simple retexture) that may have been released recently?

EDIT: Just bought the PC version of Skyrim for my laptop (Ive had it for 360)!
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Chris Ellis
 
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Post » Sat May 26, 2012 11:52 pm

http://www.gamesas.com/topic/1346520-relwip-armoury-of-tamriel-thread-11/

He has redone all weapon types, including silver. He may move on to armors if he ever finishes what he wants to do on weapons.
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Sophh
 
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Post » Sat May 26, 2012 3:46 pm

http://www.gamesas.com/topic/1346520-relwip-armoury-of-tamriel-thread-11/

He has redone all weapon types, including silver. He may move on to armors if he ever finishes what he wants to do on weapons.

Wow, great find Ysne. Thanks for this. It's something I'll keep in mind until someone has put out truly unique looking weapons different from simple retextures. Still, if need be, it's something we could use.
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Emzy Baby!
 
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Post » Sat May 26, 2012 11:47 pm

If this gets off the ground I'd love to do some voice acting.
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Love iz not
 
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Post » Sun May 27, 2012 2:17 am

If this gets off the ground I'd love to do some voice acting.

This is great to hear! At the moment, I have quite a few people in mind that I know personally who have agreed to contribute voiced dialogue to our project, but I still have a few more characters to create, so I will let you know if need be. I am going to send you a PM, though, with a few questions to satisfy my curiousity.
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Imy Davies
 
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Post » Sat May 26, 2012 5:34 pm

Another update:

-Navmesh completed for the first dungeon. All that is needed is to place an enemy and it's done.
-One new NPC created, bringing the total at this point from 7 to 8.
-Work on the first section of Argentum, the Silver Hand's headquarters is almost complete except for some cluttering and navmeshing.
-Work on the primary section of Argentum has begun, though not complete by any means.

As it is, we're moving rapidly.
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Stu Clarke
 
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Post » Sun May 27, 2012 12:02 am

This sounds awesome! Any chance you guys will do a Vigilants of Stendarr faction after this one is completed?
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Stephanie I
 
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Post » Sun May 27, 2012 2:59 am

This sounds awesome! Any chance you guys will do a Vigilants of Stendarr faction after this one is completed?

We're unsure if we're going to be doing anything else after this. I'd personally like to think so, but this is a full plate as it is haha.
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Rebecca Clare Smith
 
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Post » Sat May 26, 2012 2:20 pm

And now for something you guys have probably been waiting for...

http://i.imgur.com/vibNi.jpghttp://i.imgur.com/8UXvh.jpg

A little teaser, just to show that we are making progress. Some of you may be able to tell where it's located just from the background, but I won't comment on whether or not your guesses are correct. :]
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Isabel Ruiz
 
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Post » Sat May 26, 2012 5:27 pm

New update: started to lay down the ground work for the first quest. It's mostly completed, minus voice acting and some trouble I'm having with a script. Scripting is not something I can easily wrap my head around, but I'm trying haha.
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An Lor
 
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Post » Sat May 26, 2012 1:29 pm

Alot of progress is being made. I'll probably tease some images later tonight, more than I previously did.
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GPMG
 
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Post » Sat May 26, 2012 4:24 pm

wasent Silver Hand exterminted by well dragonborn in the game?
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Ludivine Dupuy
 
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Post » Sat May 26, 2012 9:28 pm

Only if you joined the Companions. Granted you could find them outside of the questline but this mod will rectify that.
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Princess Johnson
 
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Post » Sat May 26, 2012 9:16 pm

Alright, as promised, here are some more pictures of what we've been working on. Keep in mind some of this could change. Also, revealing a little bit of background on Argentum itself.

Argentum - An ancient city of the Dwemer that was being built right up until their disappearence, hence why part of it is a cave and part of it is built up. While excavating inside the mountains, the Silver Hand came upon a chamber with a Dwemer door, and found themselves inside an unfinished Dwemer city. They set up inside, carrying chairs, shelves, furniture, black-smith equipment, etc and took up residence. Much more can be uncovered by the player in the mod. And now for some screenshots:

http://i.imgur.com/pz3C9.jpg
http://i.imgur.com/MgN8Z.jpg
http://i.imgur.com/3h1ce.jpg
http://i.imgur.com/IdSdr.jpg
http://i.imgur.com/yW97R.jpg
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Bones47
 
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Post » Sat May 26, 2012 11:17 pm

That looks great, I always hated the Silver Hand but I was disappointed you couldn't join them. And now you can! I am a very happy person right now.
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Ross Zombie
 
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Post » Sat May 26, 2012 6:18 pm

Screenshots look fantastic!
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Sweet Blighty
 
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Post » Sun May 27, 2012 3:55 am

That looks great, I always hated the Silver Hand but I was disappointed you couldn't join them. And now you can! I am a very happy person right now.
Screenshots look fantastic!
Thank you for the feedback! Argentum is definitely my favorite area so far (we've made 2 new locations, and have 3-4 more to work on) but it's coming along nicely.
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chloe hampson
 
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Post » Sat May 26, 2012 2:02 pm

It would be awesome if there was some kind of progression information in the first post. It doesn't have to be in the percentage, but it would be nice to know how much of the dungeons, voice acting and quest scripting have been done so far. It could be done separately for places, characters and quests.
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ShOrty
 
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Post » Sat May 26, 2012 7:32 pm

Actually OP, I might be able to help you a bit if you need it. I can do dungeons and such, and number tweaking. No scripts or meshes though, nor voice as I don't have a mic.
This looks real good and promising.
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MARLON JOHNSON
 
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Post » Sun May 27, 2012 3:56 am

It would be awesome if there was some kind of progression information in the first post. It doesn't have to be in the percentage, but it would be nice to know how much of the dungeons, voice acting and quest scripting have been done so far. It could be done separately for places, characters and quests.
That's not a bad idea actually. Soon as I make this post I will compile such a list.

Actually OP, I might be able to help you a bit if you need it. I can do dungeons and such, and number tweaking. No scripts or meshes though, nor voice as I don't have a mic.
This looks real good and promising.

In terms of dungeons, we have a pretty good idea of what we want to do. By number tweaking, I assume you mean balancing out various different factors (like leveled enemies, loot, etc) or something else? Also, that's quite alright if you can't do scripts or voice acting, but right now--at this point in the project--those are two of the biggest things we need, and that's something else I'm going to post on the first post. Your offer to help is great, though, and it's good to know that we're getting alot of support for this mod. :)
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Guy Pearce
 
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Post » Sun May 27, 2012 1:12 am

In terms of dungeons, we have a pretty good idea of what we want to do. By number tweaking, I assume you mean balancing out various different factors (like leveled enemies, loot, etc) or something else? Also, that's quite alright if you can't do scripts or voice acting, but right now--at this point in the project--those are two of the biggest things we need, and that's something else I'm going to post on the first post. Your offer to help is great, though, and it's good to know that we're getting alot of support for this mod. :smile:
Is it possible to add new items with new meshes and textures to this quest? Like silverhand armor?
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alyssa ALYSSA
 
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Post » Sat May 26, 2012 5:53 pm

Is it possible to add new items with new meshes and textures to this quest? Like silverhand armor?

Ideally, our best case scenario is waiting for some sort of silver armor mod to be put out that isn't a retexture, or for a female nvde body mod, and get permission to use that.

However, If you have experience with creating meshes and textures, by all means, we'd love your expertise! XD
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Rachel Eloise Getoutofmyface
 
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