Right now, myself and a friend were kicking around ideas on creating a mod for when the CK comes out, and we had both decided on a questline involving the Silver Hand, because as a Companion, you only see the fact that they are werewolf hunters and are apparently "no better than bandits", to paraphrase UESP's article on them. This is the rough sketch on where the mod is going to go.
--Have the choice to join the Silver Hand and cleanse Skyrim of the werewolf menace. Fully joinable faction and quest line, allowing the player to rise through the ranks leading up to the eventual storming of Jorrvaskr and killing Kodlak Whitemane, head of the Companions. As you rise in the ranks of the Silver Hand, you will learn of their history and receive all the perks of being a member, including superior weapons and armor that only the most elite Silver Hand members can wield.
--Will be a fully voiced mod with varied quests involving: clearing out werewolf dens, intelligence gathering on the Companions, and more, each with different ways to complete the quests (something which the vanilla game was severely lacking for the most part).
--New locations, including a true base for the Silver Hand (Driftshade Refuge and Gallows Rock will remain as outposts)
--New NPCs, including named members of the Silver Hand’s upper ranks, known as the Silver Council. Fully fleshed out characters will be included.
--New weapons and armor for the true werewolf slayer as you rise through the ranks; these are static items and are not leveled. Recover the fragments of Wuuthrad and choose to either destroy them or reforge them into a completely new weapon
--Fully reactive faction and quest line: this means that once
you join the Silver Hand, you are barred from joining the Companions and can never become a werewolf.
Any ideas, comments, thoughts, or offers of help would be great, as while this would be our first mod, we're ambitious and have high hopes. We are throwing this out here to see the response a mod like this would get, so anything you guys could offer would be appreciated.
EDIT: New information since we've begun.
-15 brand new quests; 10 main, 4 side, 1 repeatable radiant
-6 brand new locations; the main base of the Silver Hand will be the biggest
EDIT 2: NOW WITH SOME PICTURES. JUST A TEASER, NOTHING ELSE. ENJOY!
http://i.imgur.com/8UXvh.jpg
http://i.imgur.com/pz3C9.jpg
http://i.imgur.com/MgN8Z.jpg
http://i.imgur.com/3h1ce.jpg
http://i.imgur.com/IdSdr.jpg
http://i.imgur.com/yW97R.jpg
EDIT 3: Per the request of Wolcik (and also because it makes the most sense to do so), I'm now going to make a progression list to show where we are on the mod thus far:
1/6 (soon to be 2)
Characters Created
9/12
Quests Designed (meaning dialogue and direction)
5/14
Quests Scripted
1/14 (this one is mostly scripted; more info about this below the box)
Voices Recorded
0 (more info about this below the box)
Currently, we have two major areas we could use assistance in if anyone is willing to contribute:
~Actually writing the scripts for the quests. We have very little experience in doing this, as well as little knowledge of scripting languages in general (what knowledge we do have stems from the tutorial on the Creation Kit wiki). We have some pretty big ideas for our Silver Hand mod, including drastically altering the ability to join the Companions after joining the Silver Hand, and changing up some of the events that happen in the Companions questline. We don't want to break our games, so if you're an experienced scripter, that would be awesome.
~We're also looking for voice actors to do dialogue for our characters. I have a few of my friends who's voices were in my head when writing specific characters, but we do need a lot more folks who could contribute. Currently, I'm looking for someone who could do a convincing voice for a Nord, Dark Elf, and Khajiit. If you're interested in any of these, message me and I'll give more details about that race's character/personality/what have you.