[WIP] Joinable Silver Hand factionquestline

Post » Sun May 27, 2012 1:58 am

Update: we've begun work on the final stages of building Argentum. We have now have a dungeon underneath the living area of the Silver Hand. We aim to make this pretty difficult but well worth it with great realistic loot.
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Sun May 27, 2012 12:23 am

In terms of dungeons, we have a pretty good idea of what we want to do. By number tweaking, I assume you mean balancing out various different factors (like leveled enemies, loot, etc) or something else? Also, that's quite alright if you can't do scripts or voice acting, but right now--at this point in the project--those are two of the biggest things we need, and that's something else I'm going to post on the first post. Your offer to help is great, though, and it's good to know that we're getting alot of support for this mod. :smile:

Ah, okay. I was just thinking of what I handle well. And yeah, I meant balancing and adjusting weight and such.
I didn't want to try my hand at modelling when I haven't done it before. But give me word if you get too much on your hands, okay?
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Sat May 26, 2012 7:59 pm

Ah, okay. I was just thinking of what I handle well. And yeah, I meant balancing and adjusting weight and such.
I didn't want to try my hand at modelling when I haven't done it before. But give me word if you get too much on your hands, okay?

But of course.
User avatar
sarah simon-rogaume
 
Posts: 3383
Joined: Thu Mar 15, 2007 4:41 am

Post » Sat May 26, 2012 8:46 pm

Update: we have somewhat slowed in our progress (mainly due to me having a buttload of homework for college), but this will pick back up in the next week.
User avatar
Darlene Delk
 
Posts: 3413
Joined: Mon Aug 27, 2007 3:48 am

Post » Sat May 26, 2012 10:01 pm

Update: Spring Break is here for me, and I have a checklist of 'to do' stuff for the mod that will be accomplished this week.

EDIT: Also, this is...a teaser of a teaser I'm currently working on haha. Bonus points if anyone can guess where the music is from. (Best watched in 720p): EDIT: Removed. Updated unfinished trailer will be up soon.
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Sat May 26, 2012 11:35 pm

Update: now recruiting for voice acting! Check out the topic here: http://www.gamesas.com/topic/1359557-looking-for-voice-actors-for-our-mod/
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Sat May 26, 2012 5:39 pm

Update: Spring Break is here for me, and I have a checklist of 'to do' stuff for the mod that will be accomplished this week.

EDIT: Also, this is...a teaser of a teaser I'm currently working on haha. Bonus points if anyone can guess where the music is from. (Best watched in 720p): http://www.youtube.com/watch?v=F_iOLOz4Ypk

Haha, awesome. You should have some logo or something at the end with an explosion and blinking lights, and it'll be just like all those cliché filled Action movies Hollywood are spewing out regularily. :bunny:
But seriously, I'm pretty sure this will be great. Modders adding factions or expanding on old ones often make them throughoug enough for me. I can pick several mod questlines from my memory that are better that the Main Quests themselves.
User avatar
Mel E
 
Posts: 3354
Joined: Mon Apr 09, 2007 11:23 pm

Post » Sun May 27, 2012 4:21 am

Haha, awesome. You should have some logo or something at the end with an explosion and blinking lights, and it'll be just like all those cliché filled Action movies Hollywood are spewing out regularily. :bunny:
But seriously, I'm pretty sure this will be great. Modders adding factions or expanding on old ones often make them throughoug enough for me. I can pick several mod questlines from my memory that are better that the Main Quests themselves.

Haha, I kinda wanted the teaser trailer to stand out a bit with the music choice. I'm going to be uploading a newer version soon. We are also recruiting voice actors at the moment too.
User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

Post » Sat May 26, 2012 4:06 pm

NVM
User avatar
Carlitos Avila
 
Posts: 3438
Joined: Fri Sep 21, 2007 3:05 pm

Post » Sat May 26, 2012 8:51 pm

Update: it's been a while since I've last made an update, but we've begun work on the third location. All NPCs have been created. We have recruited some voice actors and already have one actor's lines for a specific character during a specific quest. We've been silent because of other obligations, but we are still working.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Sat May 26, 2012 8:52 pm

How long until we a see a release? :D
User avatar
Carlos Rojas
 
Posts: 3391
Joined: Thu Aug 16, 2007 11:19 am

Post » Sat May 26, 2012 7:37 pm

Update: it's been a while since I've last made an update, but we've begun work on the third location. All NPCs have been created. We have recruited some voice actors and already have one actor's lines for a specific character during a specific quest. We've been silent because of other obligations, but we are still working.

Hi,

good to know this.

Rgds, Haldir
User avatar
k a t e
 
Posts: 3378
Joined: Fri Jan 19, 2007 9:00 am

Post » Sun May 27, 2012 4:35 am

I am looking forward to this mod. I am not terribly interested in ever joining the companions afte I heard of their proclivities. Likewise with vampires. Would be great to either join the Vigilants or Silver Hand!
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Sun May 27, 2012 4:26 am

You can find a http://skyrim.nexusmods.com/downloads/file.php?id=13725 mod on Nexus. It is a work in progress. I made it through the first 4 quest so far and found them to be well done.

That would probably work well with this mod when it comes out.
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Previous

Return to V - Skyrim