The Silver Hand don't strike me as altruistic enough to consider curing their enemies. Knowledge of a cure is supposed to be exceedingly rare. Rarer than werewolves themselves. The Silver Hand want to get rid of werewolves, and they do that by torture and killing. A cure wouldn't be as effective, especially if some people wouldn't want it. It's far easier for them, and more in line with their apparent philosophies, to kill first and ask questions later.
The Silver Hand aren't good guys. Restoring the honor of the Companions is probably the furthest thing from their minds. They don't show much in the way of honor and fair thinking. There's a reason why you find them in crumbling forts and hideouts rather than cities, and why they take names like "The Skinner" with pride.
I believe this is only the case because 1. the Circle portrays them this way, and 2. The game never really gives you any indication that they may be more than just a seemingly more focused group of bandits. In my mind, Bethesda needed an antagonist for a player doing the Companions questline without thinking to give any sort of back story or views from within the Silver Hand. For all we're led to believe, some of them could be nothing more than mercenaries or bandits who just want simple payments for killing werewolves (the ones doing the torturing, for example), and some of them could feel they are doing a righteous and beneficial act to all of Man and Mer. It's never really specified within the vanilla game.
Hi all,
the 2 above posts gave me an idea. AFAIU werewolving is a criminal(and capital) offence in Skyrim. A werewolf would be, according to old scandinavian legislation, "fredl?s", "peaceless". Meaning anyone including thralls can kill him on sight without any negative consequences whatsoever.
How abt. a possibility to denounce the Circle in such a way that the jarl must arrest(perhaps with SH assistance) and execute them. That would make for lovely cut-scenes wouldn`t it?
Rgds, Haldir
That's not a bad idea, although for now we're focused on strictly nailing down just the Silver hand part. Having all of these different outcomes depending on if you're a member of the Companions or not, is something nyself and mgel.runs are looking into. Personally, it's something I would love to explore as a writer and a gamer; I say this because many vanilla quests have a few outcomes but not many. If we can do multiple outcomes (such as your suggestion of the Jarl making an arrest) without causing an assload of bugs and glitches, we'll do such things.
To me, Fallout: New Vegas is a great modern example of a game who's quests contain multiple outcomes and decisions, and it's put together very well. How the quests were done in that game will be my inspiration for creating multiple outcomes for our mod (this will be much later, of course).
I know that antagonasing Silver Hand is easy to make killing them justified, however in Civil war both fraction has their motives, and all soldiers have wifes (or husbands) and children, and yet a good character is still justified to kill them in masses.
Just because Silver Hand was eager to kill the werewolfs doesn't make them evil, many of their families might have been torn appart by werewolfs - probably all of their members have a history with them.
Taking name like "The Skinner" doesn't make them evil - those aren't current civilisation times where there are nuclear bombs, and civills involved casualities - Skyrim is the time of sword (Unfortunetlly non-eruoasia countries missed out on it, by invention of gun powder) and in time of the sword killing and even torturing your enemis for informations makes you a hero - the winner writtes the history.
The Companions are a well known and respected clan with a very dark secret - for Thalos sake, you kill an innocent person the moment they let you join the cricle, and they call it honorable. The Silver Hand has to work in the shadows, batteling inhuman foes that their strenght is no match for. As far as we know "the Skinner" might have been a knowleadage healer (non-magic tyle) that wanted to learn a way of curing this curse by surgery - back then there were no other way to perform an operation.
Exactly. As I mentioned above, some members of the Silver Hand could just be simple mercenaries and some feel they have a legitimate cause to fight for. It's never stated in the vanilla game, and it's something that I'm going to address. The Companions have a great reputation, and while they may not have big numbers, they do have the support of Whiterun's Jarl and his guard force, something that the Silver Hand would not want to be brought on them.
The Silver Hand aren't evil because of their motives, but because of their actions. If you want to make them more sympathetic then at the least they'd need to stop attacking everyone on sight like bandits. The fact is that currently they don't act like werewolve hunters, they act like a band of outlaw murderers and cutthroats that just happen to have a grudge against the companions. They don't even seem to be particularly good at the whole werewolf hunting thing, seeing as how they apparently never realized that werewolves aren't weak to silver and they get, what 2 kills against the companions while losing what, 30, 40 men of their own?
You know, that's another thing I'd like to see addressed. Why are the Silver Hand so willing to throw away their lives en mass against such massively superior foes? Why do they hate the Companions so much?
When you join the Silver Hand, we're going to change the dispositions of all of the members that are normally hostile to you so that they don't attack you outright. The fact is, when not even doing the Companions questline on my first playthrough, I came across Driftshade Refuge and they were hostile towards me regardless (which I take as being an oversight).
As for the Silver Hand throwing away their lives en mass, again I feel as if this is an oversight on Bethesda's part for not giving more character to the Silver Hand. Skyrim is a damn good game, I'll say that, but when looking at this from a designing perspective and from making a mod, they really do leave it open to interpretation. As such, this openness is allowing me to write them how I feel they should be written...a morally grey organization. Granted, no one group is truly good unless it's a Priest Order, so the Companions can be seen as just as morally grey as I see the Silver Hand being.
Hope that gives you guys some perspective.

I'll try and answer as much as I can.