[WIP] Joinable Silver Hand factionquestline

Post » Sat May 26, 2012 1:28 pm

I'm supporting this mod by showing my support. It's always fun to play with both teams. (No homo)
User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Sat May 26, 2012 8:18 pm

Try using detect life around some Silver Hands. If you can see them, they're human. If you can't, they're dirty undead vampires. Mystery solved.
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Sun May 27, 2012 4:19 am

@Huleed: This is one of the things me and mgel are going to have to figure out: should this be a mod that can only be done if you aren't a werewolf or it can be done so long as you hide your true nature from them? This is something that can't be decided by the community; I'm not going to comment on this matter specifically because there is still alot for me to discuss with mgel (we both know each other IRL so coordinating and putting our ideas together will make this come about alot quicker). It would be interesting to go this route, but for the foreseeable future, we more than likely will stick with what we can feasibly do.

Though I am happy to report that a post on Twitter recently stated that the CK IS definitely coming out within the next 12 days, so I'm excited.
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Sat May 26, 2012 2:08 pm

I always thought it would be cool to join the Forsaken, but they're most definitely xenophobes. Joining the Silver Hand would be cool too.
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Sat May 26, 2012 1:53 pm

So will theybe a "fighter's guild" alternative to the Companions? If so.. "YES!!!" Some radiant quests for them would be useful.

I love the idea already though. Can't wait to try it out.
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Sat May 26, 2012 1:06 pm

Sounds great! I always thought from whenI first heard about them they should be ajoinable faction. Them and the Vigilants of Stendarr. Looking forwars to Werewolf hunting,
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Sat May 26, 2012 5:29 pm

So will theybe a "fighter's guild" alternative to the Companions? If so.. "YES!!!" Some radiant quests for them would be useful.

I love the idea already though. Can't wait to try it out.
I'm thinking more of a cross between the thief's guild, the fighter's guild and the dark brotherhood. Violent mercenary thugs and monster hunters that work only for money and pleasure, and don't give one whit about honor or have an qualms about using underhanded tactics like sneaking into another guild's hall and assassinating their leader.

You know, something just occured to me, if the Silver Hand know that the Companions are werewolfs and hate them so much, why don't they go around telling everyone else their secret? Being a werewolf is a crime in Skyrim, so they could probably cause the Companions a great deal of trouble by blowing their cover, maybe even whip up some public support against them. Then again, the silver hand might be so hated themselves that no one would listen to them or take them seriously.
User avatar
Bloomer
 
Posts: 3435
Joined: Sun May 27, 2007 9:23 pm

Post » Sat May 26, 2012 2:50 pm

So I had an idea that I'd like to put forth. Depending on what you decide for the moral nature of the Silver Hand, and their origin story, it might be interesting for them to revere the original Companions. They haven't been werewolves forever, so it might be interesting to have you, the character, "purify" the Companions so that they can return to their former non-lycan glory.
User avatar
cassy
 
Posts: 3368
Joined: Mon Mar 05, 2007 12:57 am

Post » Sat May 26, 2012 6:34 pm

I was thinking the best way to portray the silver hand would be the same way the Children of the Light are portrayed in the Wheel of Time series. In that series, the "Whitecloaks" as the children on the light are refered to, are a military organization devoted to finding followers of the dark one (the devil). The whitecloaks are a freestanding army, reporting to no nation but their own commander. They are zealots when it comes to hunting down those they believe to serve the dark one, and will burn down an entire town just to cleanse it of the taint of one person they believe to serve the dark.

On the surface, they resemble most cliche "good guy" knights in stories, having highly polished armor, white cloaks, and talking about serving the light. They actually believe they are doing well too, and new recruits might join for idealistic reasons, but soon get svcked in to the suspicions associated with hunting an evil invisible enemy.

I think cleaning the silverhand up, and styling them more like the whitecloaks could be a good way to do it. That way if you want to roleplay a paladin type, you'd have an organization to join.
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Sat May 26, 2012 5:09 pm

Rest assured, what we do with the Silver Hand will no doubt be interesting. At this point without the CK in our hands, all that can be done is the writing.
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Post » Sun May 27, 2012 4:46 am

I join the choir of those who say this is a great idea. I neverl liked the idea that the Silver hands members are hostile to all, like bandits.
User avatar
LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Sat May 26, 2012 11:47 pm

So as far as an update goes, we've gotten how the quest line starts and worked out some of the details. But some feedback on how long you guys want this quest line to go would be appreciated. I know one of the big problems people had with the quest lines of the various factions (also a big deal with @ohsorryoldhorse and myself) is that they were too short. Obviously the longer we make the quest line, the higher probability of there being glitches and other problems. We were originally thinking about 10-15 quests of varying length.

Again guys keep the feedback coming, hearing that everyone is excited about it makes what were trying to accomplish that much more satisfying.
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Post » Sat May 26, 2012 1:31 pm

I was thinking the best way to portray the silver hand would be the same way the Children of the Light are portrayed in the Wheel of Time series. In that series, the "Whitecloaks" as the children on the light are refered to, are a military organization devoted to finding followers of the dark one (the devil). The whitecloaks are a freestanding army, reporting to no nation but their own commander. They are zealots when it comes to hunting down those they believe to serve the dark one, and will burn down an entire town just to cleanse it of the taint of one person they believe to serve the dark.

On the surface, they resemble most cliche "good guy" knights in stories, having highly polished armor, white cloaks, and talking about serving the light. They actually believe they are doing well too, and new recruits might join for idealistic reasons, but soon get svcked in to the suspicions associated with hunting an evil invisible enemy.

I think cleaning the silverhand up, and styling them more like the whitecloaks could be a good way to do it. That way if you want to roleplay a paladin type, you'd have an organization to join.

We threw around the idea of them being "hate all evil" organization and depending on how well i can handle the ck we might go that direction, but at this point they are a werewolf hating organization, maybe after the initial mod is released we can add to it. Anyways i always assumed the Vigilants of Stendarr were the group to hate all evil things in skyrim. they just don't have the polished armor and white cloaks.
User avatar
Petr Jordy Zugar
 
Posts: 3497
Joined: Tue Jul 03, 2007 10:10 pm

Post » Sat May 26, 2012 6:31 pm

I think you should be handed "Silver hand armor" when you enter them, and a free silver sword, and you should be able to craft (not receive) stronger silver equipment with large material cost. Also there should be a silver sword with +damage against werewolves (and maybe vampires) {if possible}

we are def looking into that, i know that wuuthgar (probably spelled that wrong) does more damage to elves so i'm hoping its not too hard to translate into doing more damage to werewolves. not the weapon wuuthgar particularly but the effect. just to clarify.
User avatar
C.L.U.T.C.H
 
Posts: 3385
Joined: Tue Aug 14, 2007 6:23 pm

Post » Sun May 27, 2012 2:24 am

Being barred from joining the Companions is fine, though I hope you keep an open mind about players being werewolves. A werewolf hunting werewolves would open up a number of interesting character possibilities, and there will no doubt be mods that add "normal" lycanthropy (that you get by being infected by wild werewolves, without touching the Companions quest line). Obviously the Silver Hand wouldn't tolerate it if they found out, but if a player can hide it, it would add a nice dynamic to the quests. Perhaps they could also offer a cure... once you get high enough in rank that they wouldn't just as soon lock you up for experiments/torture.
But how to implement it with Skyrim werewolves? Unless you do something stupid (on the level of turning in front of them) there is no way for them to detect the curse. Unless they have a spell/relic/whatever which allows it - but then, why wouldn't they use it on every recruit?

I could definitely see other members not knowing they have some vampires in their ranks.
Meh, I'd say they should be "pure" - to show how bad can normal humans get (which gets us to the question of who is the true monster - the honorable werewolves or the human slayers who will do just about anything...).


I'm thinking more of a cross between the thief's guild, the fighter's guild and the dark brotherhood. Violent mercenary thugs and monster hunters that work only for money and pleasure, and don't give one whit about honor or have an qualms about using underhanded tactics like sneaking into another guild's hall and assassinating their leader.
This is definately the guild I'd like to see - especcially if it doesn't involve shining armor and white clothes ;)

You know, something just occured to me, if the Silver Hand know that the Companions are werewolfs and hate them so much, why don't they go around telling everyone else their secret? Being a werewolf is a crime in Skyrim, so they could probably cause the Companions a great deal of trouble by blowing their cover, maybe even whip up some public support against them. Then again, the silver hand might be so hated themselves that no one would listen to them or take them seriously.
Well, they'd need some proof - and a really good one (the Companions have quite a reputation, and Kodlak is respected by most of the population...
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Sun May 27, 2012 4:42 am

To go off of Karpik's last observation, this is why there will be intelligence gathering operations, cultivating of informants, etc. The spy game has always been of interest to me, and it's something I'd like to incorporate in the mod. By harming the reputation of the Companions while bolstering their own, it will turn the tables against Kodlak and his ilk.
User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Sat May 26, 2012 10:57 pm

Anyways i always assumed the Vigilants of Stendarr were the group to hate all evil things in skyrim. they just don't have the polished armor and white cloaks.

Nah, I think the Stendari's are actually benevolent, they know exactly what their enemy looks like, since other than the daedra princes, daedra don't blend in with humans and elves. Also, whenever you meet them on the road they point out if you are sick, and will cure you for free. I think over the top zealotry definitely fits with the silverhand, and the questline should start with a very early encounter which gains the player's simpathy toward the silver hand, and then as you progress through the quests the player begins to do more and more questionable acts in the name of the organization.
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Sat May 26, 2012 3:00 pm

Nah, I think the Stendari's are actually benevolent, they know exactly what their enemy looks like, since other than the daedra princes, daedra don't blend in with humans and elves. Also, whenever you meet them on the road they point out if you are sick, and will cure you for free. I think over the top zealotry definitely fits with the silverhand, and the questline should start with a very early encounter which gains the player's simpathy toward the silver hand, and then as you progress through the quests the player begins to do more and more questionable acts in the name of the organization.

I don't know enough about the lore to question your judgement but everytime i see a vilgiant of stendarr i kill them. And now that i think about it, i don't have a good reason for killing them either. haha
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Sat May 26, 2012 4:19 pm

I am going to link this to the http://www.gamesas.com/topic/1318920-req-free-form-play/ thread. It makes a nice alternative to the Companions quest line. .
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Sat May 26, 2012 4:41 pm

@mgel.runs: That's because you're a bastard lmao.

@ everyone else: At this point, we aren't going to give away anything major, but do know that we have read all of your replies and we have taken certain things into consideration. Rest assured that the Silver Hand won't be white knights nor that they will be some evil-assed murderers who don't have any reasoning for their actions.

I am going to link this to the http://www.gamesas.com/topic/1318920-req-free-form-play/ thread. It makes a nice alternative to the Companions quest line. .

Thank you, that will do wonders to let more people see this.
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Sat May 26, 2012 5:14 pm

I hate being railroaded. So I'm keeping track of options for myself and everyone else who feels that way.

I'm happy to help bring attention to you guys.
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Sat May 26, 2012 3:20 pm

Hmm, I wonder if you haven't replied to my idea that the Siver Hand have a double-agent working inside the Companions because you don't like it ... or because you like it so much you are using it and don't want to give that away? :cool:
User avatar
Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Sun May 27, 2012 3:22 am

Hmm, I wonder if you haven't replied to my idea that the Siver Hand have a double-agent working inside the Companions because you don't like it ... or because you like it so much you are using it and don't want to give that away? :cool:

Let me be the first to let you know what @ohsorryoldhorse and myself think of your idea http://www.funnyjunk.com/funny_pictures/2148017/Zero+%5Bcensored%5Ds+Given+ah+ah+ah+ah/

just kidding btw, like @ohsorryoldhorse said, we read all your comments but we don't want to give anything away.
User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Sun May 27, 2012 12:00 am

Uh, wut? Did you basically just tell me to go F myself? It was a friggin' joke man, what's your problem?
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Sat May 26, 2012 8:53 pm

Uh, wut? Did you basically just tell me to go F myself? It was a friggin' joke man, what's your problem?

Sorry if i offended you. just keeping the discussion lively.
User avatar
Jaylene Brower
 
Posts: 3347
Joined: Tue Aug 15, 2006 12:24 pm

PreviousNext

Return to V - Skyrim