- In the system/settings menu, you have to click on the left pane (video, audio, gameplay, etc) to exit the menu you are currently in, then click again to select another menu. This is a straight port of the gamepad controls and should be single click.
- The sliders e.g. in character creation have a really small area where they are clickable (in order to drag them). This makes it tedious using them.
The sliders were never intended to be clicked on, I discovered. They work great if you use the left and right arrows though (i.e., if you move the sliders as if you were using a *cough* D-Pad or *hack* thumbstick). That nonsense with the menus being such a pain to navigate through is really driving me up the wall. It's extremely non-intuitive, and has no logic to it.
And why is "Tab" cancel? What game has ever done that? It makes zero logical sense, there was no thought put into it. It feels like I'm constantly fighting the UI to do what I want. One button opens a container, but that button also loots it? And a different button loots all? And yet a third button closes it?
Yeah. I pressed nearly every other button on my keyboard until I figured out Tab was cancel. I had opened a book to read it, and then spent 5-10 minutes trying to figure out how to close the stupid thing. It was Tab. The game tells us Tab is for quick inventory, not exit/close/cancel. But even if I pretend that's okay, why was there no mention anywhere on the UI that Tab would let me exit the damn book? It told me how to turn the pages, but not how to put it down...
And like the poster above you, I agree wholeheartedly with you on this mess they call a UI. It really does feel like we have to fight with it to get anything done, and yet for months they touted their "streamlining" and making everything quickly accessible. Apparently, that was only for the console users - to hell with us.