Keybinding Issues

Post » Wed May 16, 2012 5:38 am

"Favorites" still works fine, you have to use the new key you assigned to POV instead of F to make an object favorite...

Though it should be noted that for some reason if you remap POV or Draw/Sheath Weapon to a mouse button you will not be able to set favorites or drop items.

It's good to have the manual (page2 - map of the controls) to see what does what

That's why it would have been nice if the Steam download came with the manual.
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Stat Wrecker
 
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Post » Wed May 16, 2012 8:15 am

I just remember Aion and STO both having the same key-binding issues when first released.
What really bugs me though is the fact that I′m seemingly unable to learn from prior mistakes...

Being a hobbyist game developer myself i'm just naive enough to think that professionals take enough pride in their work to not release a game in a state that makes it unplayable for a large portion of their customers. (Normally post-release bugs are of the hard to detect or hard to fix type, This is an obvious flaw which should be (assuming the game or engine code isn't a complete cluster[censored]) trivial(2-3 manhours max) to fix.


"Favorites" still works fine, you have to use the new key you assigned to POV instead of F to make an object favorite...

Same principle for some other options in the menus. It's good to have the manual (page2 - map of the controls) to see what does what
Unless you map the function to a mouse button, in which case it ceases to function at all.
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Kristina Campbell
 
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Post » Tue May 15, 2012 8:17 pm

Everquest, a game over a decade old, lets me bind things to any key including pause/break and print screen etc. in addition to key combos of two or three keys held at once. This really is a poor design that they need to fix.

Eight hotbuttons on the PC that don't even store sets? They really didn't even try, did they. Just flopped some minimal hotkey functionality in and called it finished.

Don't get me wrong I'm not bashing the game itself. That decision though? :facepalm:
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Sammi Jones
 
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Post » Wed May 16, 2012 1:02 am

Being a hobbyist game developer myself i'm just naive enough to think that professionals take enough pride in their work to not release a game in a state that makes it unplayable for a large portion of their customers. (Normally post-release bugs are of the hard to detect or hard to fix type, This is an obvious flaw which should be (assuming the game or engine code isn't a complete cluster[censored]) trivial(2-3 manhours max) to fix.


Everquest, a game over a decade old, lets me bind things to any key including pause/break and print screen etc. in addition to key combos of two or three keys held at once. This really is a poor design that they need to fix.

Eight hotbuttons on the PC that don't even store sets? They really didn't even try, did they. Just flopped some minimal hotkey functionality in and called it finished.

Don't get me wrong I'm not bashing the game itself. That decision though? :facepalm:


I agree, i'm playing TES since Daggerfall (and Fallout 3/NV too), and the main line of game, FREEDOM !, or "you can play it the way you want", visibly, they didn't aplly that concept to the menus and controls !

That's a shame, a big patch is needed asap...


"Favorites" still works fine, you have to use the new key you assigned to POV instead of F to make an object favorite...

Same principle for some other options in the menus. It's good to have the manual (page2 - map of the controls) to see what does what

Unless you map the function to a mouse button, in which case it ceases to function at all.

Lol ! I didn't think of that case :)
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Sudah mati ini Keparat
 
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Post » Wed May 16, 2012 2:46 am

Another bitterly disappointed and let down lefty here, currently unable to play the game.

I tried rebinding keys, found that favourites broke, menus displayed old keys (that don't work anyway), I still needed to use keys like TAB all the time as there was no option to remap them, and some functions like lockpicking ignore the new binds anyway - a total bug-ridden mess in short.

Having worked as a software tester, then developer, designer and project lead for over 20 years, I find it inconcievable that these problems were not not fully known at time of launch - they must have just been judged as too low a priority to warrant fixing before launch.

I'm a paying customer like any console user or right-handed person and yet I'm lumbered with an unusable game at present, and I feel a fool for trusting Bethesda to have a product that worked on day one - I should have delayed purchasing until the game was fit for purpose.

At this stage I'd like an acknowledgement of the problem from the developers and an assurance of an early and comprehensive fix, not a bodge.
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Austin England
 
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Post » Wed May 16, 2012 9:28 am

At this stage I'd like an acknowledgement of the problem from the developers and an assurance of an early and comprehensive fix, not a bodge.

Exactly.
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Kayla Oatney
 
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Post » Wed May 16, 2012 10:12 am

Just when I thought I had all my keypad problems solved (thanks to Autohotkey) I opened a book...A BOOK not easy to be closed.

Then I found next to the book I had just closed THE chest of DOOM, which contained: me, my clothes, some other items and...the book again.
Ignoring the obvious danger I opened the not easy to be closed book in yet another menu...and since then I′m stuck with the history of some epic fight between cats-and-elves.

Forget about the numpad-issue. The whole menu is majorly screwed up.
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April D. F
 
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Post » Wed May 16, 2012 2:19 am

Just when I thought I had all my keypad problems solved (thanks to Autohotkey) I opened a book...A BOOK not easy to be closed.

Then I found next to the book I had just closed THE chest of DOOM, which contained: me, my clothes, some other items an...the book again.
Ignoring the obvious danger I opened the not easy to be closed book in yet another menu...and since then I′m stuck with the history of some epic fight between cats-and-elves.

I do not understand why you would have separate keys for opening and closing objects, but they decided to. It was the same key in Oblivion.

It is too easy to accidentally pick up an object rather than close the container.

Overall the UI is too "automated" as you can only change a few keybindings and other commands are linked to them in unpredictable ways.

In other words, bad console port. I vaguely recall they said they weren't going to let that one slip. OOOPS!
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lilmissparty
 
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Post » Tue May 15, 2012 8:58 pm

Everquest, a game over a decade old, lets me bind things to any key including pause/break and print screen etc. in addition to key combos of two or three keys held at once. This really is a poor design that they need to fix.

Eight hotbuttons on the PC that don't even store sets? They really didn't even try, did they. Just flopped some minimal hotkey functionality in and called it finished.

Don't get me wrong I'm not bashing the game itself. That decision though? :facepalm:


See how the smiley uses it′s LEFT hand?
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Jason White
 
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Post » Tue May 15, 2012 8:33 pm

For the book use the Tab button was on the same crap....
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Latino HeaT
 
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Post » Wed May 16, 2012 10:41 am

I'm with those who find it unacceptable that you cannot keybind number pad keys.

This is the entire point of keymapping - to allow gamers to map their preferences, instead of forcing them into configurations that you think are good.

The exact same thing applies to keybindings that you've simply left out, things that you don't allow us to change the bindings for.

PLEASE fix this ASAP. It's absolutely essential.
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Dean Brown
 
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Post » Tue May 15, 2012 10:59 pm

I agree, the UI is just unacceptable. After changing the key bindings, the inventory and menu screens still show the default bindings and some remapped buttons do not even work in menus (e.g. map the use key to mouse4).

Some other annoyances:
- In the system/settings menu, you have to click on the left pane (video, audio, gameplay, etc) to exit the menu you are currently in, then click again to select another menu. This is a straight port of the gamepad controls and should be single click.
- The sliders e.g. in character creation have a really small area where they are clickable (in order to drag them). This makes it tedious using them.
- The quick inventory key can be used to close the inventory, however the quick magic menu key can not be used to close that.
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Jeff Turner
 
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Post » Wed May 16, 2012 5:00 am

I remapped the player POV button from "F" to "V" because I kept accidentally switching to 3rd person.

This resulted in other uses of "F" being remapped too. Specifically, now I must press "V" to favorite an item as well. However, the game still tells me to press "F" for that function.
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Lalla Vu
 
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Post » Wed May 16, 2012 12:57 am

Another issue that is really its own bug is that after assigning number keys to items in the favorites menu, if you have that item equipped already when you press it, it UNBINDS the key.

Example:
Favorite a greatsword and bind it to 1.
Press 1. You are now using the greatsword.
Press 1. It will switch back to whatever you had equipped before.
Press 1. Nothing happens, because 1 has become unbound.
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Ross Zombie
 
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Post » Tue May 15, 2012 10:47 pm

To rebind Interface keys, you need to extract controlmap.txt from Skyrim - Interface.bsa, along with the other txt files so you can get the correct key codes. Study the files. Not sure if this messes anything up, but ive tested rebinding the Item Zoom 'C' key to the Shout 'Z' key, worked fine.

For now use FOMM for New Vegas to open up Skyrims BSA files in its BSA Browser.

I have done this, but it seems Skyrim is ignoring the edited file (placed it in Data\interface\controls\pc). I also tried checking "Load Loose Files" but that had no effect. How did you get your edit to work?
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Kahli St Dennis
 
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Post » Wed May 16, 2012 6:21 am

I'm another lefty with that perverted ambition to set my controls the way I had them for decades...
I won't repeat what my forerunners wrote, but I can acknowledge all of it.
Simply said, it isn't acceptable in it's actual form. It's Autohotkey, who ought to get the € 50,- instead of Bethesda!

Give us the patch that is needed! asap!
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Soph
 
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Post » Tue May 15, 2012 10:52 pm

Yet another left mouser. Been doing it this way since, shoot, Doom-era. Would be really nice for a dev or mod to get on and say they are working on it. As it is, I can't play it. It puts my hands way too close together, and I can't switch mouse and keyboard anymore than a righty could do it.
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Jhenna lee Lizama
 
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Post » Wed May 16, 2012 1:13 am

Another angry lefty.

Numpad - reserved

Mouse button input - ignored - I swap L/R buttons in Windows

Various UI hassles - just like FO3, easily confusing (chests/take all)

Bethesda, you work hard on your games and put out good stuff with a ton of content. I rarely buy games on day one, partially because I'm used to getting shunned by developers that simply can't be bothered with the 8-15% of their potential customer base--but it's Bethesda, no worries, right?

:banghead:

Let me play the game!
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Monika
 
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Post » Tue May 15, 2012 9:15 pm

While I too am frustrated that the game does not permit the numpad to be used I must stress that simply following the helpful posts in this very thread on page 2 SOLVED the issue quickly / easily using AHK. Is it ideal? No. I would rather not have to use a third party method to get the controls I always use... BUT it works and I'm playing wiithout issue.

If you have the tiniest bit of intelligence downloading and running AHK is a breeze. Took all of 2 minutes to download... create the script... and run. Why? Because some very nice people on page two literally posted script code you can copy / paste and then tweak to your hearts desire.

Enjoy the game people.
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Brian Newman
 
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Post » Tue May 15, 2012 7:39 pm

Bump
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Emzy Baby!
 
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Post » Wed May 16, 2012 9:20 am

If you have the tiniest bit of intelligence downloading and running AHK is a breeze. Took all of 2 minutes to download... create the script... and run. Why? Because some very nice people on page two literally posted script code you can copy / paste and then tweak to your hearts desire.


First, not everyone has had success with autohotkey.

Second, autohotkey only solves the numpad binding issue, not the other interface issues.

Third, as someone should have explained to you at a very young age, you can catch a lot more flies with honey than with vinegar.

On the other hand, insults do appear to be the universal language of the internet, so I guess you are just trying to fit in when you question the intelligence of everyone complaining about the broken UI here. It's sad, in a way.
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brandon frier
 
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Post » Wed May 16, 2012 6:25 am

If you have the tiniest bit of intelligence downloading and running AHK is a breeze. Took all of 2 minutes to download... create the script... and run.

AutoHotKey works with every single game I have except Skyrim.
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JUDY FIGHTS
 
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Post » Wed May 16, 2012 8:37 am

While I was trying to reverse the hand controls on the mouse, I accidentally his the Esc key. Now I am unable to pause the game

Why are PC releases so botched these days? Dead Island, Rage, and now this
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Lily Something
 
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Post » Wed May 16, 2012 4:12 am

It sounds like there are some prospects beyond AutoHotKey. I'm on the fence about exploring these alternatives or believing Bethesda will take action to swiftly resolve these issues. AutoHotKey mostly works for me, and the past 18 hours have been very frustrating, so I'm going to try to relax by actually playing the game for a while. However, I did want to pass along this warning . . .

Do not use uppercase letters when mapping alphabetic keys in AutoHotKey.

If you do use uppercase for designating WASD, the actual signals the ap sends to the system will be Shift+w, Shift+a, Shift+s, and Shift+d. Throw in whatever key you've remapped to your Shift along with two of those, and something truly horrible happens. It is possible to close out Skryim and AutoHotKey while leaving your system under the impression that your keyboard's shift is constantly pressed. This is an awkward situation resolved by no method easier than a reboot. I'm sure information about this is in AutoHotKey's documentation, but I thought I'd pass along this warning since many readers here must be craving a quick workaround. I didn't want anyone else to find out the hard way how problematic using upper case letters for WASD in a script can be.
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Vicki Blondie
 
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Post » Wed May 16, 2012 4:16 am

I'm a left handed mouse user and registered for the forum just to add my voice to the chorus complaining about the inability to remap to the number pad. Ridiculous that such an silly thing would ruin the experience of a game in the first minutes of play.
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Lilit Ager
 
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