Skyrim gives me this impression that it's designed to aim @ teenage public with all the simplistic dialogue, black and white choices (when you actually are given a choice and not forced to be good or bad), lack of swearing and sixual content, lack of blood when someone dies, lack of horror aspects that creep you out not only with cheap hollywood techniques (ie spider jumps on your back), but with things that you didn't expect to happen, atrocities, extreme violence and graphic/audio representation of extreme fear or pain...
In this game (and oblivion suffered from this too) there is a perceivable concern to be "politically correct", to be as appealing to the crowd as possible, at the expense (at least in my opinion) of credibility and atmosphere. Beggars are healthy and athletic, not dirty and crippled. Nobody dies in front of you from hunger or infected wounds. There is no domestic violence for the player to witness. The prison is clean and quiet like a hotel, not full of tortured prisoners, blood, swarming flies, corpses, rats and screams. The whole story and atmosphere is meant to make us believe there is a serious civil conflict and a world breaking threat going on, but the towns and especially people are way too calm and ignorant to make it authentic, to make you really empathize for their suffering. I think the storytelling and the dialogue play a major role in making this game comfortable to the player, and I think too much comfort hurts credibility.
My question is: are you satisfied with the maturity of Skyrim? What would you like added/removed so it feels and play more mature for you?