Level scaling mod

Post » Tue May 15, 2012 5:08 pm

Ive had a few tense fights through the time, ran into a ran "Hargraven" randomly about that kicked my ass a few times. there was also a steam centurion during the MQ that was quite a struggle, restorted to just kiting him with flamethrower and trying like hell to avoid his steam breath because it destroyed me.

Dragons in the MQ seem to be level appropriate as do most regular dragon encounters (IE ones named "Dragon) but while exploring a encountered a "Blood Dragon" and holy hell i resorted to running away into the nearest cave because it kicked the crap outa me.

FYI, this is on adept difficulty. splitting points between magicka/health and rocking superior steel armor.

im happy with the scaling so far.
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Amie Mccubbing
 
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Post » Tue May 15, 2012 2:31 pm

but it amuses me when posts come out like this and they dont say that they are playing on max settings and also gimping themselves for the sake of making it harder
for all i know your playing it on easy..

Uhm...still didn't read the OP? Just in case you're too lazy to read it, I said I play on expert difficulty there.

And like I've also already said, this is not about the overall difficulty setting, it's about level scaling. For enemies and loot. I know I can make all enemies incredibly hard to beat if I want to, but that's not the point.

I enjoy the scaling, I explored pretty hard from the get go, I went into one crypt and the undead were sorta easy, then one (must have been a higher lvl one) decided to two shot me. I reloaded, I could barely dent him. I will return when I grow up to be a big dragon slayer.


Then you have "higher lvl mobs" like vampire master, trolls, elder dragons, groups of ice wraiths, that will be many times harder to beat, and dont forget giants one shoting players.


Ive had a few tense fights through the time, ran into a ran "Hargraven" randomly about that kicked my ass a few times. there was also a steam centurion during the MQ that was quite a struggle, restorted to just kiting him with flamethrower and trying like hell to avoid his steam breath because it destroyed me.

I will play some more and report back, it just struck me as odd that I didn't encounter a really dangerous enemy in 5+ hours of playtime with a low level character. I went from Whiterun to Solitude to Dawnstar, so I explored more than just the starting area. I guess at least a mild leveling mod is still needed (for me at least), but maybe it's not as bad as in Oblivion if I keep exploring.
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DeeD
 
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Post » Tue May 15, 2012 7:44 pm

Have you killed any giants?
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ImmaTakeYour
 
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Post » Tue May 15, 2012 5:36 pm

Hello, I have to agree with Phitt. While the level scaling is a LOT better then oblivion it is still very obvious its there. Of course there are a few exeptions, like giants for example. But kinda funny that you can own a dragon one minute just to be killed by a random wild animal the next one. Also kind of annoying seeing all that elven/dwarven/orcish gear popping up once you reach level 10 for example. But I don't want to sound over negative, like i said its still a huge improvement over oblivion. But it still has it flaws im afraid.
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Dalton Greynolds
 
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Post » Wed May 16, 2012 3:50 am

Waltz up next to a giant camp, you'll learn a bit of pain.
I've managed to run up across a Giant at level 2 [which is a great way to learn how to use Load], and a Spriggan at level 4 [only really interesting because Spriggans are at least level 8].

From what I can tell, unnamed Dragons should typically scale to your level as they are a random encounter [pretty much the same as the Oblivion Gate it seems]. Named Dragons, I don't know, they are part of the Main Quest, but again for me, I have to outmanuever a dragon regardless. And as they level up, they don't get increased mobility, so it's all the same dodge-and-dual cast Firebolt for me.
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DarkGypsy
 
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Post » Tue May 15, 2012 11:40 am

You seriously haven't gotten pwned by a Giant or a Mammoth yet?
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Alessandra Botham
 
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Post » Tue May 15, 2012 10:20 pm

After playing the game for a few hours, exploring a good bit of the landscape and cleaning a few dungeons I still haven't encountered a single enemy who was stronger than me. I met a few enemies who were harder than others, but none of them were too hard for me even though I've already set the difficulty to expert. Most of them were one hit kills even. I didn't find any loot not 'appropriate' for my level either. Even the first dragon I encountered was (relatively) easy to defeat with my weak level 4 character and wearing an Iron Greatsword and cheap armor. The only time I died so far was when I was driven off a cliff while swimming too close to a waterfall.

This leads me to the conclusion that the level scaling is more or less the same as it was in Oblivion. Maybe there are a few unscaled enemies I didn't find yet scattered throughout the world, but there can't be many of them as I didn't find any of them yet (I saw some Giants and Mammoths, but didn't attack them - since they're peaceful they don't count as strong enemies).

Anyone planning to make a leveling mod similar to OOO? Or is it just a coincidence and did you experience something else while playing the game? I'm a bit annoyed by this as it was the biggest flaw in Oblivion for me. Everyone said 'calm down, there will be dungeons for level 30-35, level 5-10 and so on'. But that is apparently not the case.


I'm at level 11 now, and when I see a frostbite spider, I run like hell. A giant will kill me in one hit, a bear will kill in me two. Frost trolls and forst wolves also open can of whoop tooshy on me.

I'm playing on adept, but still, Im finding it hard enough as it is.
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Wayne Cole
 
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Post » Tue May 15, 2012 1:42 pm

Phitt I think it's safe to say...from here on out, modders are the true developers of the TES series..

Eh I think thats the whole point of Beth making the Oblivion and Skyrim the way it is.
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Alex Blacke
 
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Post » Tue May 15, 2012 12:44 pm

There was a dungeon I want into that starts with a V, it was way above my level, my firebolts did real crappy damage to them.
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Claire
 
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Post » Wed May 16, 2012 2:09 am

19h. Level 16. Report! Spellsword type with heavy armor. Playing on Master (Oh yeah! xD)
I've found a lot of cannonfodder, but a lot of second tier enemies are starting to appear, and those are more difficult, well balanced I'd say.
Boss NPCs are starting to soften, but they're still pretty tough nuts to crack. It's not rare I get 1 shot killed, or done in a fatality.
Beware of magic users. Kill them fast, because as you level up they become VERY dangerous.
Nature beasts are very well balanced, you need to kill them fast, or they can be a big problem.
Dragons; the first one is obviously a tutorial. you and another 7 NPCs can bring it down quite easy, you could even sit and watch and they'd kill it!
As for the random ones, beware, they're tough. REAL tough. But they have a blindspot: their sides are big and they don't attack sideways, turning slow enough for you to slash their wings away.
The leveling is quite nice, but armor scaling needs work. I'm starting to see bandits with pieces of elven armor, and that scares me.
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Anna Beattie
 
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Post » Tue May 15, 2012 1:20 pm

go say hi to a giant or a saber tooth trust me it will be fun! :D
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Nana Samboy
 
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Post » Wed May 16, 2012 1:41 am

Fact 1: we would like to have a mod against levelscaling. Dont care if people think the game is too easy or too hard or whatever.
Fact 2: without creation kit = impossible

If the CK is out we could think about how to solve this problem. Give every quest/monster/npc a static/nonchangeable lvl? That could work, im fine with it. But it takes a loooot of time. For oblivion there were some mods against lvlscaling and these mods were very nice. So its possible. But as I said, we have to wait :/

If some of you think that you dont need a mod like this, then its fine, but dont troll here around. We need modders and ideas how to solve this problem, nothing more.
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matt
 
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Post » Tue May 15, 2012 10:45 pm

The areas around the starting location definitely seemed to be completely leveled, but I actually did encounter some harder stuff as I wandered farther. I made my first real goal to get to Winterhold, and on the way I took a shortcut through the mountains (probably not an intended path... I had to do some fancy jumping to make it happen). On the other side of the mountains I encountered one of those power word "shrine" things protected by an undead boss that basically exploded me in 2-3 hits. I tried the fight again but couldn't really do any damage to it. Of course, this isn't really part of the game's normal leveling curve, as I imagine this is an intentionally level-gated boss to keep the player from just getting all the shout abilities from the start. I feel the same way about the giants -- sure they're higher level, but they're not really primary encounters; they're relatively rare avoidable enemies you expect to be dangerous. That's still better than Oblivion, which simply never had higher-level enemies.

I also encountered some higher level wolves on the trip (Ice Wolves I think?) which probably would have killed me if there hadn't been an Imperial patrol on the road at the time. I can't be sure if this is just a result of my level (I was 5 at the time) throwing some "tier 2" wolves into the random spawn mix, or if it's because an area that far from spawn and so high up in the mountains is considered a higher level area. I haven't gone into any dungeons up there yet but I'll give one a try today... I expect it to be leveled though.

As many have pointed out, there are a few big problems with excessive leveling... the first is that Oblivion and Skyrim's leveling systems don't really make the "level" value a great indicator of the player's combat ability. You could easily get to level 20 just by leveling non-combat skills, and this would magically make every enemy you encountered godly. I really think the scaling -- if it's going to exist at all -- should be based on some kind of "combat level" which is calculated using a slightly different forumula... IE, non-combat skills are only worth half when calculating the level for scaling purposes. Of course, maybe that makes the whole system feel even more artificial, but it still seems more fair for crafting characters.

The second is that for most characters (combat-focused characters) it makes the whole game feel extremely static. If the scaling is used too heavily, then the game might as well not have levels to begin with (see: Dead Island). When the designers feel the game needs a completely even difficulty curve the only real way to make this happen is to have the characters starting stats/skills stick with them through the whole game. Even then, the equipment you pick up will alter the game dynamics significantly -- it's basically the wrong goal to have when making a non-linear game.

And to contradict myself, on top of making the gameplay too static it also introduces really unnatural changes to the world. Every 10 levels or so, all the animals that attack you get replaced with larger animals, as if they'd been keeping all the mountain lions/bears/whatever locked up in the zoo until you were ready for them. Every now and then, all the bandits in the world get a fresh shipment of weapons they'd never be able to afford. This kind of stuff is really disconcerting in an open world game, because you'll see these changes when wandering through areas you've already been. In a linear game you'd just assume, "oh, I must have made it to where all the bears live."

The main problem is that it's unfortunately incredibly difficult to build a non-scaled open world unless you start funneling the player into a specific path. F:NV did a lot of this at early levels, basically only giving you a single path to follow that wouldn't get you killed (though it had options along the way). Once you leveled up a bit, things opened up and you could generally wander wherever you wanted. This is a pretty traditional RPG mechanic, really: Create a more linear early game and then open up the world when the player levels up to the point they can deal with it. NV managed to do it with placement of difficult monster spawns instead of just forcing the player to follow a specific path, but they also had to resort to placing some invisible walls to keep players from just hopping over the mountains and avoiding the barrier mobs. Now if you wanted to simplify this a bit, you could have the player start in (for example) the lower left corner of the map and generally scale the difficulty by how far they travel from the starting point. It would be very intuitive to the player, though it probably would feel extremely unrealistic (it's sort of an old-school world building strategy; farther you travel, harder it gets).

The real alternative, doing something like OOO (completely open world where the player has to carefully decide what is safe to engage), probably won't ever be done by Bethesda simply because it alienates a large percentage of the more casual players... that's always going to be the territory of modders and indie studios.

*Edit: Oh wow, that is a massive text wall, sorry. TL;DR version: Scaling seems less severe than Oblivion, but encounters still mostly scaled. Unfortunately it's super-hard to make an open-world game that plays well without scaling unless you're willing to regulate the player somewhat at early levels.
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Anna Kyselova
 
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Post » Tue May 15, 2012 9:54 pm

For me it's the cost reward, the degree of difficulty should be proportionate to the value of the loot. So far except for a few exceptions it's been underwhelming. On those rare occasions when I do have a challenge master vampire or something nefarious the reward is pitiful. The real difficulty is battling like seven or eight things at once(I'd rather have harder individual counters). This is really annoying when you're leaving a cell and they all spawn in front of you. They end up pinning you against the door or whatever the exit/entrance might be.
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Cody Banks
 
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Post » Tue May 15, 2012 12:51 pm

If it wouldn't be scaled casual gamers would be complaining about the game being too hard... I agree it would be nice to play without level scaling but it's easy to see why bethesda has it on skyrim. They want the game to appeal to casual gamers, isn't that what almost every developer is doing nowadays...

Also i haven't killed any dragons yet (except the tutorial) but there's supposed to be many dragon races right? Has anyone killed blood dragon or ancient dragon yet, according to wiki those can be a challenge. Also when do i actually start seeing random dragon encounters? What main quest do i have to complete? The dragon killing tutorial one?
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Craig Martin
 
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Post » Tue May 15, 2012 6:38 pm

Not sure where the OP has been but I came across a Giant at level 2, you don't want to do that! One hit I was gone! Later at level 5 I came across two Sabre Cats, I was dead very quickly. I find the levelling creatures pretty good, I didn't like the way New Vegas was done because to me at the start of the game in New Vegas you were almost forced to take the main quest route to Prim from goodsprings. If you didn't then you came across Feral reavers at one side of the road, Cazadors at the other which while a level 1 character with a pistol to your name really wasn't possible. So you really had to follow the road to Prim. The levelling here seems more like Fallout 3 where you will come across different creatures depending on your level.

The odd Giant encounter apart of course! My that guy killed me quick!
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sophie
 
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Post » Tue May 15, 2012 12:49 pm

A giant sent me flying in the sky and I was dead with one single hit!
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Dj Matty P
 
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Post » Tue May 15, 2012 9:13 pm

Only reading the first page, there are harder dragons as you go on. Encountered a blood dragon, (hardest one i've seen yet) and got basically 1 hit by it. Giants are extremely tough, never fought a wooly mammoth yet. I find trolls to be challenging (playing at adept). The game isn't too easy, but it's definitely easier than oblivion from what I've seen so far. Also, bears are a lot tougher in the game now too. I imagine there's 50+ more monsters to be found. Anyone find that dragons do [censored] damage to npcs, so I use them as tanks. It's cheap but it works.
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kirsty joanne hines
 
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Post » Wed May 16, 2012 2:25 am

Most of them were one hit kills even. I didn't find any loot not 'appropriate' for my level either.
My experience so far has been similar. My level 5 Steel-Greatsword-and-Iron-Armor-wearing Warrior is 1-shottting at least 90% of the enemies we face on default difficulty. I've come across a few bandit chiefs and a few mages who have given my character slightly more trouble, but nothing that seriously put my character in dire jeopardy, even when fighting two cannon-fodder grunts while a Mage blasted me with spells at the same time. In that instance I finished the three of them with about 1/4 health left.

The one time I have been killed so far has been when I met a Bear. That thing 1-shotted me almost before I could draw my sword. It was suddenly like I was playing a different game. If I made this game I would slightly raise the difficulty of "trash mobs" and slightly lower the difficulty of that Bear so that they were not so dramatically disparate. I have not encountered any Frost Trolls or Giants yet. But, from the sound of it, I'd say they would probably feel as unbalanced to me as my Bear.

I am over in the Riften area now (not doing the main quest so haven't fought Dragons or anything else connected with the main quest) which I kind of figured would be more difficult than the corridor between Helgen and Riverwood. But I guess I was wrong. It looks to me like there's no regional difficulty levels.

Although I believe I am seeing more hand-placed loot in dungeons than I saw in Oblivion I still haven't come across anything that is not appropriate for my level.
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Anna S
 
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Post » Tue May 15, 2012 3:28 pm

While everyone mentions Giants as powerful enemies I don't really think they count. I met a few of them, but they didn't attack me since I kept my distance. A few meters away is enough and they threaten you before they finally attack so you have more than enough time to avoid them even if you accidentally come too close. So it's up to you whether you attack them or not. That's probably the reason why Bethesda made them strong.

Someone mentioned Frostbite Spiders as hard enemies. The small ones are one hit kills for me, the large ones are appropriate enemies for my character, but not hard. Also met Frost Wolves. Again - no real challenge and certainly not too hard.

I didn't meet bears (except for the weak tutorial bear) or sabretooth tigers yet. Neither did I meet vampires.

Met my first random dragon and that one was indeed hard. The frost breath version was ok since I'm playing a Nord (50% frost resistance), but the fire version was very hard and it was more or less impossible for me to kill it. Had to lure it to Solitude so the guards could take care of him.

The hand placed loot is similar to Oblivion as far as I can tell - there is lots of it, but Bethesda made sure that the player will never find something too strong. So usually enchanted steel quality is about the best you can hope to find. After the first few levels it becomes pointless.

The random loot is still low quality only for my level 8 char. So it seems to be 100% leveled as well.

Will play some more, but to me there is far too much level scaling going on. I guess the CK will show the whole truth.
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Laura Samson
 
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Post » Tue May 15, 2012 7:36 pm

Pretty much right off the bat, got swatted over a mountain by a giant. Then got pummeled by a troll not too much later. Got stomped by one of those spiders that for some reason just was so much stronger than the others. Once I managed to kill the spiders, got ambushed by 3 ice wraiths and demolished. Jumped down a hole and ran into a bunch of Falmer and chauruses. Dead. Fought a dragon and all of a sudden a giant and a mammoth joined in too. Swatted over another mountain. There's a quest where you're with a follower and you face off against 6 or 7 draugr along with 5 or 6 mercenaries that gave me a lot of trouble. Playing on the default difficulty, for the record.

So I'm not sure what game you're playing. You may just not be stumbling on the more difficult places. Also, at level 6 I was finding loot I wouldn't have found in Oblivion. In a dungeon that seemed maybe slightly more difficult than ideal, I found a couple chests with Master lock. I got a few Orcish weapons, 3 spell tomes, and lots of jewels between them.

Although I believe I am seeing more hand-placed loot in dungeons than I saw in Oblivion I still haven't come across anything that is not appropriate for my level.

There's a good reason for that. The loot is hand-placed in dungeons that are appropriate for it. If you're going through a level-appropriate dungeon, you won't find level-inappropriate loot. I believe it was Todd who said that players who found ways to get through dungeons that were way above their heads would get rewarded accordingly.
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Kari Depp
 
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Post » Tue May 15, 2012 1:54 pm

I disagree, I think the leveling is perfect. I got mauled by a dwemer centurion exploring a dwemer ruin, and those frost trolls are nasty! Giants arent easy at lower levels either, I'm level 12 and I still tossed around by them.
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Andy durkan
 
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Post » Tue May 15, 2012 11:25 pm

I am finding just wide balance swings... either enemies own me and I do very little damage or vice versa... very rarely do I encounter middle ground opponents... Some kind of balancing mod would be nice
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Charity Hughes
 
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Post » Tue May 15, 2012 10:05 pm

In my experience from 1-26 with dual wielding and archery as a thief playstyle:

Blood dragons can wreck me.

Hags/Witches wrecked me

Draugr Overlords wreck(ed) me

Dragon Priests COMPLETELY wreck my [censored], and I mean COMPLETELY.

Saber cats or w.e they [censored] they are destroy me only in packs

Any bear variant has the potential to completely maul me if I don't pop a potion

Giants are incredibly dangerous, including their mammoths

Ice wraiths early on could destroy me in a matter of seconds if I didn't have potions available

Trolls would practically one to two shot me, I had to counter them early by kiting with sprint and bow.

Bandit chiefs were a major issue, one such scenario involved the chief shield bashing me and cutting me down in a frame of 2 seconds.

I've probably just barely scratched the surface regarding how many times I've died to enemies that were just beyond my ability to handle. I feel like the difficulty is there and I've certainly been a victim to it's mercilessness.
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Dean Brown
 
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Post » Tue May 15, 2012 4:36 pm

I think this quote rings true. Bethesda makes their games appropriate for their audiences at the time. If somebody wishes for more customized experience, the mod community is certain to produce something that suits alternative tastes.

Phitt I think it's safe to say...from here on out, modders are the true developers of the TES series..

Eh I think thats the whole point of Beth making the Oblivion and Skyrim the way it is.
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naome duncan
 
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