No, I'm saying the leveling system is utterly broken this way. I was grinding the 3 skills, because I wanted to see the stats of glass and dragon armors. And I wanted the perk where I got the 50% chance for better loot. Since I've been stealing & fencing stuff of like crazy to finance my grind I got pickpocket to 100.
Which means I did all 30 levels almost completely combat-less, save a few examples. Now I was ready to go out and really start the game, and I couldn't. I couldnt kill any enemy. Bandits vanished, they've been replaced by Marauders, and Chiefs.
In short: I can't do [censored], I have to restart the whole game and ditch the 3 grinded skills, becaus otherwise I stand no chance at all, if I don't want to cheat via tgm.
This is the problem, The hype said 'You are what you play' and if you play as a blacksmith then you'll have about as much chance as a blacksmith when fighting a bear. Yeah, the hype kind of missed that bit out.
40 hours, lvl 20 or 21 and I have not found any fight impossible. At the start of the game I sneaked off to the west, I always sneak around early on. Ding, a level gained. Ding, another level gained. Ding, this was getting silly, 3 levels gained almost entirely due to sneak. The writing was on the wall.
In MW I'd have made sneak a minor skill and at level up time I would have chosen where to allocate the stat points, avoiding anything to do with sneak unless I thought it needed a boost - it is my character, I can do with it what I wish. In Sk, I read the writing on the wall and come the first 'impossible' fight I looked to spend the couple of perk points I had in reserve: armor, ok, archary, fine, in the name of Todd, look at the level of sneak! And so, instead of playing my character my way I found myself forced into playing my character the way the game wanted me to play. The game appears well balanced for full on sneak, though some battles need somewhat manipulative solutions, the trouble is I do not particularly like the character the game has made me create. I'm at the stage where I'd like to experiment with item improvement but seeing how near the edge and fragile this character has become I frightened to squander any perks, dull and unimaginative though they be.
I am over in the Riften area now (not doing the main quest so haven't fought Dragons or anything else connected with the main quest) which I kind of figured would be more difficult than the corridor between Helgen and Riverwood. But I guess I was wrong. It looks to me like there's no regional difficulty levels.
This is the solution, regional difficulty levels yay, and limited scaling within bands if scaling were thought necessary. Now my fragile sneaky character could frolic with the minnows until they toughened up a bit. I'd like that, sounds more like the character I'd enjoy.
Although I believe I am seeing more hand-placed loot in dungeons than I saw in Oblivion I still haven't come across anything that is not appropriate for my level.
This is my main issue at the moment, a few things have made me go ooo, but nothing has made me go wow. I'm out of reasons for exploring. Curse you Todd and your bloody focus on balance, I want my feeling of magic back!
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