» Wed Jun 13, 2012 6:17 am
Overall, I'm fond of Skyrim's Lockpicking. It factors in player skill and character skill pretty well. What I'm not fond of, is lockpicking being the only way to open locks... Unless you count the Tower stone.
It just seems to me like there aught to still be "Open" Spells. Maybe with disproportionately high magicka costs, and even their own perk node(s) to open higher quality locks. Fitting trade off.
Another thing, more a cosmetic issue, but different locks. Standard - Hardened - Dwemer. Adding different visuals and slightly different picking mechanics to mix it up.