Mass Effect Thread #53

Post » Sun May 13, 2012 8:44 am

I didn't play me1 or me2. Will I still be able to play me3 and understand what is going on?
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Emmie Cate
 
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Post » Sun May 13, 2012 2:32 pm

I didn't play me1 or me2. Will I still be able to play me3 and understand what is going on?
Yes. As it seems, the game was tailored to new players and a new crowd. If you are a fan of CoD an GoW you will jump right in. Personally, I am actually considering canceling my preorder.
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Nicole M
 
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Post » Sun May 13, 2012 6:25 pm


Yes. As it seems, the game was tailored to new players and a new crowd. If you are a fan of CoD an GoW you will jump right in. Personally, I am actually considering canceling my preorder.
thanks a lot.
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Antonio Gigliotta
 
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Post » Sun May 13, 2012 3:54 pm


PS: On a side note, am I the only one with a serious Bromance for Garrus?
Garrus is my road dog, no matter what type of character I play I bring him along
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Chloe Lou
 
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Post » Sun May 13, 2012 12:24 pm

Yes. As it seems, the game was tailored to new players and a new crowd. If you are a fan of CoD an GoW you will jump right in. Personally, I am actually considering canceling my preorder.

Actually, just in the demo I saw a lot of things I would never have understood if I hadn't played the first two games:

Spoiler
Why saving a krogan female is so important to Wrex.
Who Ashley/Kaidan are and why they're important.
Why Shepard was discharged from the Alliance.
Why Wrex is so pissed at the Salarians.
What Cerberus is, other than guys trying to kill you.

Not saying I like the whole Action/Role-Playing/Story selector, but I honestly doubt most players are going to pick anything other than Role-Playing, since according to the tooltips, that's the option that lets you adjust the difficulty on the fly. Even new players who don't like the conversations will pick it since you can choose to adjust the conversation options if you decide you don't like them. It's a completely unnecessary addition, but one I can live with since it requires minimal resources and is completely optional.
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ILy- Forver
 
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Post » Sun May 13, 2012 8:41 pm

What's the pre order bonus?
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Ellie English
 
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Post » Sun May 13, 2012 9:19 am

What's the pre order bonus?

http://masseffect.wikia.com/wiki/User_blog:Commdor/Pre-order_bonuses_for_ME3_revealed
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Amy Melissa
 
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Post » Sun May 13, 2012 11:00 pm

What's the pre order bonus?


The horrifying realization that you just payed to support Biofail releasing 10,000 day 1 DLC.
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Britta Gronkowski
 
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Post » Sun May 13, 2012 10:36 am

I still hate the face gen, all my FemSheps come out looking horrid.
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Ron
 
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Post » Sun May 13, 2012 8:27 am

I still hate the face gen, all my FemSheps come out looking horrid.

Yeah, and my Vin Diesel look alike was nothing like he was in ME and ME2...
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GabiiE Liiziiouz
 
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Post » Sun May 13, 2012 5:19 pm

I hate origin. Now I can't receive friend requests. My friend sent many, but nothing indicates I'm getting them. Firewall is down, and all this other stuff temporarily disabled. It's like origin simply hasn't been programmed for friends.
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Pat RiMsey
 
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Post » Sun May 13, 2012 5:35 pm

Actually, just in the demo I saw a lot of things I would never have understood if I hadn't played the first two games:

/snip

Not saying I like the whole Action/Role-Playing/Story selector, but I honestly doubt most players are going to pick anything other than Role-Playing, since according to the tooltips, that's the option that lets you adjust the difficulty on the fly. Even new players who don't like the conversations will pick it since you can choose to adjust the conversation options if you decide you don't like them. It's a completely unnecessary addition, but one I can live with since it requires minimal resources and is completely optional.
Well the game will tell you all of those details as you play it. We didn't know about any of the characters and really why we were on Eden Prime in ME1. And part of that demo was well into the game. So I am sure that a lot of that had been explained.

My main concern is that I understand the first part was actually the first part of the full version. If that is indeed the case.
Spoiler
Then no trial.
Which is disappointing.
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Susan Elizabeth
 
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Post » Sun May 13, 2012 1:02 pm

Not saying I like the whole Action/Role-Playing/Story selector,

And here I was thinking that it was a nifty, actually *new* feature that I haven't seen in gaming before. Let people tailor the game to their preference, thereby allowing more people to experience the story/setting/etc (and, of course, buy your game).

Seems pretty cool - all the previous fans can play the "normal" game (which seems to be improved from ME2, at least for the "it's not an RPG anymore" whiners), story fans can just ignore that whole "shooter" thing, and shooter fans can try the game in that style.

What's not to like?

(Me, I played both previous games, multiple times, and will be happily playing ME3 on "RPG". :shrug:)



Only thing that really bugged me about the demo is that the facegen (and the human faces in general) seemed a bit off compared to the previous games. Good bit of "uncanny valley" going on there.
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Claudz
 
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Post » Sun May 13, 2012 6:32 pm

This game is like a Michael Bay film on steroids. I like it but I don't necessarily love it. It won't be a day one purchase, that's for sure.
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Mr. Allen
 
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Post » Sun May 13, 2012 9:52 am

And here I was thinking that it was a nifty, actually *new* feature that I haven't seen in gaming before. Let people tailor the game to their preference, thereby allowing more people to experience the story/setting/etc (and, of course, buy your game).

Seems pretty cool - all the previous fans can play the "normal" game (which seems to be improved from ME2, at least for the "it's not an RPG anymore" whiners), story fans can just ignore that whole "shooter" thing, and shooter fans can try the game in that style.

What's not to like?

(Me, I played both previous games, multiple times, and will be happily playing ME3 on "RPG". :shrug:)



Only thing that really bugged me about the demo is that the facegen (and the human faces in general) seemed a bit off compared to the previous games. Good bit of "uncanny valley" going on there.

Like I said though, it just seemed unnecessary, especially since if you just pick "role-playing" you can tweak the difficulty and conversation options in the options menu later to create your own "Action" or "Story" modes. But another reason I don't like it is the fact that making your own choices is half of the Mass Effect experience. This might lead newer players to not even give it a chance, thereby losing a good deal of the game's potential and never knowing what they're missing.
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Ray
 
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Post » Sun May 13, 2012 11:47 am

Is it just me or is the volume low in the demo (even though it's at set to max in-game). Also the FOV is small or was it always like that?
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Ludivine Poussineau
 
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Post » Sun May 13, 2012 12:53 pm

Is it just me or is the volume low in the demo (even though it's at set to max in-game). Also the FOV is small or was it always like that?

I noticed both. I don't know what's with the volume, but the FOV has a technical explanation: a narrower FOV means the console has to render less stuff at once, saving processing power. I actually wish developers would stop it. Keep a standard FOV and focus less on graphics when having to compensate for them starts affecting the gameplay please.
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Russell Davies
 
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Post » Sun May 13, 2012 10:36 pm

I didn't play me1 or me2. Will I still be able to play me3 and understand what is going on?
I think you doing yourself a disservice by doing so. Sure Bioware seems to be trying to make it so people can jump in on the 3rd game but I really wouldn't suggest it. The whole point of ME was the how you character would make the choc ices throughout the series that would eventually affect the endgame of it all.

Now onto the demo. It was pretty action based which I'm not surprised by. I'm sure they didn't want to put any heavy dialog in so that it was pure action in hopes of appealing to a wider audience. The few conversations there was to be had the choices where limited and generic. I have hope for the game but this is make or brake form Bioware and me.
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katie TWAVA
 
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Post » Sun May 13, 2012 1:21 pm

Eugh, wtf is wrong with the combat. It's soo... clunky. I repeatedly have to jam the space bar in frustration as Shepard NEVER takes cover. Seriously, I can't count how many times I've died just because Shepard does some dumb roll into the middle of enemy field of fire. Or he just DOESN'T take cover. It's also cheap because at one point you respawn in the enemy field of fire and your not automatically in cover. So you get your shields shot to [censored] in a matter of quarter of a second. Insanity isn't so hard as it used to be, except these damn controls are stopping me form playing awesomely. Massive downgrade is massive.
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Skivs
 
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Post » Sun May 13, 2012 8:57 pm

Now onto the demo. It was pretty action based which I'm not surprised by. I'm sure they didn't want to put any heavy dialog in so that it was pure action in hopes of appealing to a wider audience. The few conversations there was to be had the choices where limited and generic. I have hope for the game but this is make or brake form Bioware and me.
I agree they also removed the neutral dialouge choice. Also the story was too fast I land then a secound later bam im in combat.
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Lyd
 
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Post » Sun May 13, 2012 6:55 pm

[censored] grenades, you try and roll away and your glue stick ass can't get out of cover. Or if you do it just sticks to other cover that isn't far enough away. What am I some sort of giant glue stick or something? I've never had combat that's so frustrating.
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[ becca ]
 
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Post » Mon May 14, 2012 12:03 am

I've had Mass Effect 2 for a long time now (and actually have bought it twice, once on PC and once on 360) but I've never managed to get passed like 4-5 hours of gameplay without getting burned out. I loved the first game immensely, so I don't know why I can get into this game. Is Mass Effect 2 really as amazing as people claim it is?
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sw1ss
 
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Post » Sun May 13, 2012 11:18 am

I agree they also removed the neutral dialouge choice. Also the story was too fast I land then a secound later bam im in combat.

The former was likely because there are about three dialogue choices in the entire demo, none of which are actually important. Three dialogue choices does not an entire game make.

The latter, if you're talking about the second part, it's pretty obvious they skipped a big chunk of that quest. You land and all of a sudden the squad that you met is gone and
Spoiler
Mordin and a Krogan female who somehow knows your name are there

It's a pretty bad example, but the Dragon Age 2 demo was exactly the same way.
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Spencey!
 
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Post » Sun May 13, 2012 9:00 am

The Cerberus troopers sound hilarious. Like fat bus terminal works on the P.A system. Or like the garbled radios taxi's use. It's less menacing army and more cheesed off metropolitan workers. Ie city workers on minimum wage. Hahahah.
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ashleigh bryden
 
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Post » Sun May 13, 2012 10:05 pm

I've had Mass Effect 2 for a long time now (and actually have bought it twice, once on PC and once on 360) but I've never managed to get passed like 4-5 hours of gameplay without getting burned out. I loved the first game immensely, so I don't know why I can get into this game. Is Mass Effect 2 really as amazing as people claim it is?
It's good but not nearly as good as the first game.
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Rebecca Dosch
 
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